111 [-BRO-] Somedude_Yudachi Member 545 posts Report post #1 Posted January 21, 2018 (edited) Thinking of not spending 5K exp of QE's propulsion to skip to KGV faster Edited January 21, 2018 by Somedude_Yudachi Share this post Link to post Share on other sites
3,544 [REPOI] Drakon233 [REPOI] Member 6,774 posts 28,010 battles Report post #2 Posted January 21, 2018 no Share this post Link to post Share on other sites
568 [KAMI] Gummiheng Member 1,567 posts 13,099 battles Report post #3 Posted January 21, 2018 Just dont spend exp on the engine,pointless tbh for most case Share this post Link to post Share on other sites
559 [LNA] legionary2099 Member 2,090 posts 15,297 battles Report post #4 Posted January 21, 2018 3 minutes ago, Somedude_Yudachi said: Thinking of store 5K exp of QE's propulsion to skip to KGV faster The propulsion isnt worth upgrading with free exp , however it will make your life a tad easier. Propulsions DO improve power to weight ratio , which facilitate faster acceleration , better turning and better speed during a turn as well as reducing speed bleed impact during a hard turn. It is more than just boosting your maximum top speed Share this post Link to post Share on other sites
1,801 icy_phoenix Super Tester_ 7,897 posts 11,016 battles Report post #5 Posted January 21, 2018 23-22=1 That's a whooping 4.5% improvement.... Besides you need that one to turn the ship into Elite. Share this post Link to post Share on other sites
3,068 [TDA] RalphTheTheatreCat ST Coordinator 5,836 posts 8,593 battles Report post #6 Posted January 21, 2018 18 minutes ago, icy_phoenix said: 23-22=1 That's a whooping 4.5% improvement.... Besides you need that one to turn the ship into Elite. But even then what value is there in it? Get to the KGV and either sell the QE or leave it sitting in port. The NM, Bayern or Fuso are better ships. Share this post Link to post Share on other sites
518 [DDF] Make_Scenario_Great_Anew Member 1,530 posts 19,270 battles Report post #7 Posted January 21, 2018 That gap can be filled by a speed flag. Share this post Link to post Share on other sites
192 [ANZAC] j0e90 Member 521 posts 19,529 battles Report post #8 Posted January 21, 2018 the improved rudder shift, which is a big thing. I think the rudder shift is a 30% improvement. 5k exp is only 2/3 decent games over a weekend. Over the course of the grind to kgv you will notice the speed and improved rudder shift Share this post Link to post Share on other sites
150 [JUNK] ahwai82 Member 1,127 posts 22,719 battles Report post #9 Posted January 21, 2018 how you guys get past this ship? i'm still 66K xp to KGV and this ship a massive headache to play it's slow ok but the guns is so wonky, i have been in situation a cruiser stuck on a island 10km away showing full broadside i shoot and 7 of the shells all land between the ship for now i just play her in operation, its quite frustrating in random Share this post Link to post Share on other sites
540 [SEARN] HobartAWD Member 1,069 posts 17,315 battles Report post #10 Posted January 21, 2018 13 minutes ago, ahwai82 said: how you guys get past this ship? i'm still 66K xp to KGV and this ship a massive headache to play it's slow ok but the guns is so wonky, i have been in situation a cruiser stuck on a island 10km away showing full broadside i shoot and 7 of the shells all land between the ship for now i just play her in operation, its quite frustrating in random I ended up using free XP to go to the KGV. I found the guns a bit odd also. Definitely different feel to the Warspite guns. The Queen Liz is a bit of a nerfed Warspite in some ways and seeing as I already had the better Warspite prem ship anyway, I passed. Share this post Link to post Share on other sites
542 [REPOI] LordTyphoon Member 1,104 posts 21,730 battles Report post #11 Posted January 21, 2018 technically, any small difference could mean the difference between winning and losing Share this post Link to post Share on other sites
150 [JUNK] ahwai82 Member 1,127 posts 22,719 battles Report post #12 Posted January 21, 2018 1 hour ago, HobartAWD said: I ended up using free XP to go to the KGV. I found the guns a bit odd also. Definitely different feel to the Warspite guns. The Queen Liz is a bit of a nerfed Warspite in some ways and seeing as I already had the better Warspite prem ship anyway, I passed. this ship is just trash in every way, its like a combination of all things bad into one ship to annoy you so you would use fxp to get past it i probably just gonna quit this line than waste time and fxp to move up Share this post Link to post Share on other sites
2,456 [LBAS] Manacetamol Modder, Member 6,750 posts 43,228 battles Report post #13 Posted January 21, 2018 this is my list of skip research engine: Izumo, Lion, Monarch, KGV, QE, Iron Duke, Orion, Bellerophon, NC Share this post Link to post Share on other sites
143 [TDA] Kamanah Member 430 posts 10,895 battles Report post #14 Posted January 21, 2018 Does 22 knots and 23 knots have huge difference? It's 1 knot difference. Share this post Link to post Share on other sites
689 [GS] Onlinegamer Video Contributor, Beta Tester, Clantest Coordinator 2,859 posts 14,378 battles Report post #15 Posted January 21, 2018 Think about normal walk or walk fast which one will reach destination faster Share this post Link to post Share on other sites
48 [LLBC] Hey_Potato Member 273 posts 1,309 battles Report post #16 Posted January 21, 2018 Better save up your free xp to get Missouri, Musashi or Nelson unless you can afford to buy free xp Share this post Link to post Share on other sites
94 [911] Moldavia Member 367 posts 10,364 battles Report post #17 Posted January 21, 2018 Having got the NM and QE in the New Year campaign, I've been grinding the stock ships in the Killer Whale scenario (alternating each ship while the other is in cooldown) to do their basic upgrades. I hate slow bbs, so the first upgrades were to the engines - they're still not too quick, but the QE is a couple of knots faster than NM which makes quite a difference to what you can do in this scenario. The stock guns are fairly short ranged too, so 2nd upgrade was to fix that - again, I much prefer the QE as its guns seem much more accurate (even against the stationary forts - the NM often misses completely even with 12 rifles) and they hit harder and reload more than 4sec faster. I haven't tried them in random yet, but this alternating upgarde process is a good way to compare them and, for me, the QE seems a much more pleasant ship than the NM. Share this post Link to post Share on other sites
160 [TF44] Lowyat Member 526 posts 22,167 battles Report post #18 Posted January 22, 2018 13 hours ago, ahwai82 said: this ship is just trash in every way, its like a combination of all things bad into one ship to annoy you so you would use fxp to get past it i probably just gonna quit this line than waste time and fxp to move up It's kinda tanky though. if you moved up to kgv you'll just get penned left and right or someone left gasoline on the decks. you might want to save your sanity unless ur a masochist. Share this post Link to post Share on other sites
279 [NFB] PeterMoe1963 Member 1,338 posts 15,996 battles Report post #19 Posted January 22, 2018 17 hours ago, Somedude_Yudachi said: Thinking of not spending 5K exp of QE's propulsion to skip to KGV faster “Thinking of not spending 5K exp of QE's propulsion to skip to KGV faster” Obviously, 1 knot will be hardly noticeable. As others pointed out, you need to research all modules to make her Elite. Is that really only 5k XP? As most operations are T6, you could just play a game or two in operations and earn the XP to upgrade the engine. I guess you could have done the entire T6 grind in operations? Share this post Link to post Share on other sites
192 [ANZAC] j0e90 Member 521 posts 19,529 battles Report post #20 Posted January 22, 2018 33 minutes ago, PeterMoe1963 said: “Thinking of not spending 5K exp of QE's propulsion to skip to KGV faster” Obviously, 1 knot will be hardly noticeable. As others pointed out, you need to research all modules to make her Elite. Is that really only 5k XP? As most operations are T6, you could just play a game or two in operations and earn the XP to upgrade the engine. I guess you could have done the entire T6 grind in operations? I pretty much said this earlier. The speed is not the biggest , it's the rudder shift time. Stock rudder shift 20 sec. With engine upgrade I think it is 14 sec. Even if the engine gave only a 0.1knot boost, that rudder shift buff would be reason enough to upgrade. Share this post Link to post Share on other sites
279 [NFB] PeterMoe1963 Member 1,338 posts 15,996 battles Report post #21 Posted January 22, 2018 11 minutes ago, j0e90 said: I pretty much said this earlier. The speed is not the biggest , it's the rudder shift time. Stock rudder shift 20 sec. With engine upgrade I think it is 14 sec. Even if the engine gave only a 0.1knot boost, that rudder shift buff would be reason enough to upgrade. Yeah, fair enough. But for a a ship he doesn’t like and doesn’t want, that may not matter. Share this post Link to post Share on other sites
150 [JUNK] ahwai82 Member 1,127 posts 22,719 battles Report post #22 Posted January 22, 2018 3 hours ago, Lowyat said: It's kinda tanky though. if you moved up to kgv you'll just get penned left and right or someone left gasoline on the decks. you might want to save your sanity unless ur a masochist. but always land in tear 7 and 8 it is not lol also bbq is a issue, cruiser love shooting at this ship burn so much all the time turret is slow, ship is slow add with 8 unreliable guns..recipe for the ultimate frustration Share this post Link to post Share on other sites