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Derururu

Advance Destroyer plays

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Beta Tester
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After hitting Tier 6, I noticed a major shift in DD role in game direction. 
Apart from the usual Capping and Stealth <-- That even the game says thats what we are supposed to do. :amazed:

I just can't help find the Tier 5 and below plays are obselete now. 

Any experienced DDs willing to share?

I'm trying to stick with BBs deathball now, how do you exactly "escort".
Wouldn't we get caught in a fire? Enemy ships way out of torpedo range? 

Discuss. :great:

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Beta Tester
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DD's from tier 2 - 5 is a strong boat.  Good DPS, movement and able to make a difference.

DD's tier 6+ have poor DPS, bad visibility and you suddenly become near useless in terms of doing damage.  You might save the day with a smoke screen or by breaking up big formations.  But you'll get 0 XP for it.

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Beta Tester
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Pretend that you're a submarine doing a surface attack....

 

Though when you do that, you got to be absolutely calm and remember that you can't crash dive to escape

 

Care to explain more? What do you mean by Surface attack?

 

DD's from tier 2 - 5 is a strong boat.  Good DPS, movement and able to make a difference.

DD's tier 6+ have poor DPS, bad visibility and you suddenly become near useless in terms of doing damage.  You might save the day with a smoke screen or by breaking up big formations.  But you'll get 0 XP for it.

 

Yes I think that is the case as well. Partly, because the jump to Tier 6+ most ships can take around 3 of your torpedoes, even if they are badly position, and survive. 

Big dilemma, I can't get into the groove in playing Tier6+ now. 

 

 

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Beta Tester
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Depends on what nation's DD you are playing at tier VI. If Japanese, they're still pretty much the same torpedo attack boats they are in prior tiers. 

 

US DDs are vastly different from their lower tier counterpart or the Japanese. And omg, the "US torpedo sux bad" comes in to play too, seriously 4.5 km max range for torps?That's point blank range XD but at least their guns are GOOD thanks to their rof and range. Been shooting Cruisers and Destroyers to oblivion on the tier VI US DD Far***ut.

 

Think of US DDs are more of like the Centurions, Leopards, and Pattons of WoT, while the Jap destroyers are the AMX-13-90s, BatChat, and T-69s. As a US DD, you're more of a support, than attack, but have the versatility to respond to any situation. A base cap? Speed back. You see an enemy not in cover, shoot the hell out of him. A heavy tank (BB) going on the flank, hit its sides. AMX-13-90s (Jp DDs) wreaking havoc on your lines, return them to their garage.

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Beta Tester
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Are you kidding me? Higher tier DDs have way more torps which do a ton more damage. You just need to not yolo with your DD and be more strategical with the smoke.

 

Minekaze  3x 2 torp tubes.  Total 6 torps.  40 second reload.  Ship visible from 5.7km

Mutsuki.  2x 3 torp tubes.  Total 6 torps.  90 second reload.  Ship visible from 6.9km

 

Forget YOLO, you have a poor chance of getting direct hits with your torps because the enemy see's you, see's them, and makes adjustments.  So when you launched where the enemy was going, they've now changed course and you get to spend 90 seconds dodging cannon fire whereby a few shells can kill you, or a well placed shell on any of your soft squishy highly combustible areas will make you explode.

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Beta Tester
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DD wolfpack

 

Depends on what nation's DD you are playing at tier VI. If Japanese, they're still pretty much the same torpedo attack boats they are in prior tiers. 

 

US DDs are vastly different from their lower tier counterpart or the Japanese. And omg, the "US torpedo sux bad" comes in to play too, seriously 4.5 km max range for torps?That's point blank range XD but at least their guns are GOOD thanks to their rof and range. Been shooting Cruisers and Destroyers to oblivion on the tier VI US DD Far***ut.

 

Think of US DDs are more of like the Centurions, Leopards, and Pattons of WoT, while the Jap destroyers are the AMX-13-90s, BatChat, and T-69s. As a US DD, you're more of a support, than attack, but have the versatility to respond to any situation. A base cap? Speed back. You see an enemy not in cover, shoot the hell out of him. A heavy tank (BB) going on the flank, hit its sides. AMX-13-90s (Jp DDs) wreaking havoc on your lines, return them to their garage.

 

Yeah Tier <5 DDs whether US and JP seem to be fair really well.

And as Kitsune_Hime mentioned, Tier 6 JP DDs just seem pretty bad. Not just the visibility range but without upgrading their Torpedo range is 6km. 

 

>Panzerkeil

seems like US Destroyers can really fare well in later tiers with their better guns in supporting fire. I think JP DDs have to switch their playstyle to more a defensive play in the backlines. (2 cents)

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Super Tester
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Care to explain more? What do you mean by Surface attack?

 

 

 

I have only played till tier 7 IJN DD and none of the US DD at all

 

Once you reach tier 6 IJN DD, with a torpedo reload of 90sec and BB level turret traverse, you're pretty much relegated what submarines sometimes did in WW2... That is to attack at the surface with torpedoes.

 

Generally for this, I pick targets, mostly BB that have their main guns pointing somewhere else than I try to get into 5km of them and shoot off my full spread. That is if the BB is really blind and tunnel visioned. There were several times when I managed to sneak up to 2km or even 1km before shooting off. But that's definitely extreme risk and high returns.

 

As IJN DD, or DDs lining up a torpedo attack, use islands, smoke or even friendly BBs as your meat shield. Be unscrupulous about it. I tend to division up with another USN DD and from the looks of it, USN DDs are generally more forgiving relative to IJN DDs thanks to their QF 5" guns that have good traverse. At least with that you can do anti-DD duties unlike IJN DDs

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Beta Tester
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https://www.youtube.com/watch?v=L78o7RsXwFw  This is Shimakaze he will die in one BB shot. I think dd trope are fun at the beginning but in higher tier it need a lot of skill and tactical to play with.

 

Well, the US DDs seems to maintain their versatility even well down the higher Tiers, with their great supporting fire. 

JP DDs can totally just forget about their guns and just focus on positioning and torp-ing targets. Those 45s turn speed -_-

Hence made me wonder if there are any more stable plays for JP DDs

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Beta Tester
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must say i got the mutsaki tier 6 jp dd and it is a huge disappointment.I felt guttered. it feels like a complete waste of research and money. The matekazi jp tier 5 dd is so much better and i find fairs 100% better at up to tier 8. the reload time of the tier 6 dd is just awfull and renders you as canon fodder. it seems like a massive backwards step and counter to wanting to progress in the line of development. why get one when you can be so much more effective with the tier 5dd. Something needs to change with it. The torpedo's need a quicker reload time and Quicker speed in the water and longer range otherwise why even bother with a tier 6 up. What will happen is you wont see them being used as they are quite stupid. You would have better luck with a houseboat crewed by hillbillies armed with shotguns.Come on "change tactics" what? to driving around being a smoke machine and a spectator.Something needs to be fixed here.

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Beta Tester
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must say i got the mutsaki tier 6 jp dd and it is a huge disappointment.I felt guttered. it feels like a complete waste of research and money. The matekazi jp tier 5 dd 

It's our lovely Mutsuki and Minekaze, my dear.

 

 

I just teched up to a Hatsu-Haru Class, and it feels even worse than a total ripoff. A Mutsuki-Class DD had a much more stealthy detection radius compared to the hell of a Hatsu-Haru Class. Though the Hatsu-Haru has twin cannons per turret this is hardly effective when it take too damned long to rotate those slow ass guns. Torpedo damage increased by 900 as compared to a Mutsuki; which IMO is really stupid since almost any ship other than a DD in that Tier can easily take up to 3 Torpedoes.

 

Here's my call. DDs at Tier 6 ~ Tier 8 need a good buff. Tier 9 and 10 can be left out cause of the 20k damage Quads and Quints they have. Other than that I am sorely disappointed in my decision to grind DDs, but I guess I'll pull through all the way.

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Beta Tester
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It's our lovely Mutsuki and Minekaze, my dear.

 

 

I just teched up to a Hatsu-Haru Class, and it feels even worse than a total ripoff. A Mutsuki-Class DD had a much more stealthy detection radius compared to the hell of a Hatsu-Haru Class. Though the Hatsu-Haru has twin cannons per turret this is hardly effective when it take too damned long to rotate those slow ass guns. Torpedo damage increased by 900 as compared to a Mutsuki; which IMO is really stupid since almost any ship other than a DD in that Tier can easily take up to 3 Torpedoes.

 

Here's my call. DDs at Tier 6 ~ Tier 8 need a good buff. Tier 9 and 10 can be left out cause of the 20k damage Quads and Quints they have. Other than that I am sorely disappointed in my decision to grind DDs, but I guess I'll pull through all the way.

 

The Fubuki is alright because she has 3 tubes.

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Beta Tester
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Smoke is surprisingly devious in saying that "it conceals your ships" when that isn't the case especially when you're in detectability range. Let's say you turn on the smokescreen, you now have 2 choices: continue smooth sailing and risk getting detected again and again popping in and out of the smoke OR you stay absolutely still and wait till the prey comes within point blank torpedo range.

 

Both brings you at a huge disadvantage. Should you get swarmed in the smoke screen, you're as good as dead. Should you tack to port and starboard trying to get closer to the enemy and face their main cannons, you're pretty much risking an all or nothing, not to mention that any CA or CL or BB can easily 1 shot a DD at close range.

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Beta Tester
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Smoke is surprisingly devious in saying that "it conceals your ships" when that isn't the case especially when you're in detectability range. Let's say you turn on the smokescreen, you now have 2 choices: continue smooth sailing and risk getting detected again and again popping in and out of the smoke OR you stay absolutely still and wait till the prey comes within point blank torpedo range.

 

Both brings you at a huge disadvantage. Should you get swarmed in the smoke screen, you're as good as dead. Should you tack to port and starboard trying to get closer to the enemy and face their main cannons, you're pretty much risking an all or nothing, not to mention that any CA or CL or BB can easily 1 shot a DD at close range.

But most players don't bother to dodge torpedoes. Also you can only detect DDs 8.0 km and below.

And i heard that popping in and out while in the smoke is a bug.

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Beta Tester
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And i heard that popping in and out while in the smoke is a bug.

 Good to know, and bad to know, cause I'm sure many DD players have been rekt by that countless times while escaping/charging enemy forces.

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Beta Tester
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But most players don't bother to dodge torpedoes. Also you can only detect DDs 8.0 km and below.

 

Don't dodge torps? What kinda weed are you smoking, bruh?

Torps are the #1 thing you should and can dodge in-game.

 

Detection range is a joke when your torps only travel 8km anyway.

The fact that it takes a buttload of time to reach the target also makes it more of a 5-6km launch thing.

If you can't dodge torps that are launched at 8km away, you're either bad@ships like me, or just have zero situational awareness.

Edited by Trieste

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Beta Tester
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Don't dodge torps? What kinda weed are you smoking, bruh?

Torps are the #1 thing you should and can dodge in-game.

 

Detection range is a joke when your torps only travel 8km anyway.

The fact that it takes a buttload of time to reach the target also makes it more of a 5-6km launch thing.

If you can't dodge torps that are launched at 8km away, you're either bad@ships like me, or just have zero situational awareness.

It's sad but some people just never learn and most of the time have zero situtional awareness.

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Beta Tester
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Don't dodge torps? What kinda weed are you smoking, bruh?

Torps are the #1 thing you should and can dodge in-game.

 

Detection range is a joke when your torps only travel 8km anyway.

The fact that it takes a buttload of time to reach the target also makes it more of a 5-6km launch thing.

If you can't dodge torps that are launched at 8km away, you're either bad@ships like me, or just have zero situational awareness.

 

Even funnier when they increased torpedo detection range from 10% to 40%. That's 4 times as far.

Edited by Umidoori

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Alpha Tester
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1. Turn off AA

2. Use the white line in torpedo mode to know what speed/direction a target is moving.

3. Use dem smoke

4. Don't use the main guns unless really needed, you will be detected right away.

5. Set up traps.

   - Do tip number 2 in determining which way they are going to use and find a spot where you can use the tiny nooks in the map to just sit in the corner and wait to unload them torpedoes. (also works if you are spotted, just yank your DD in an Island where then can come in thinking you are hopelessly stuck and greet them with torpedoes.)

28p3ww.jpg

Edit: I've only played IJN destroyers

Edited by Kyou

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