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Ch0m1n

할로윈 유럽 서버 스태프 QnA

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How is the Halloween mode being received according to you?

 

이번 할로윈 모드 어땟나

 

The first version (low-tier) was well received. The new game mode with the T8’s is being very well received as well, the matchmaker is very well fed, and it is giving everybody chance to play a T8 carrier.

 

저티어로 구성된 1번째는 물론 8티어로 플레이하며 모든이에게 8티어 항공모함을 플레이할수있게 한 2번째 할로윈모드또한 괜찮았다.

 

The Halloween-mode is also used as test mode for features that can be used in the regular game. The “Filth” might come to the game as “local weather” for specific parts of the map, as opposed to the map-wide Cyclone. Also, the consumables that affect teammates are also being investigated (both with perks for the friendly team, and downsides for the enemies).

 

할로윈 모드는 또한 추후에 정규게임에서 사용될 새로운 사항을 테스트모드도 겸하였다. "유독가스"는 맵의 특정지역에서 맵전체에 적용되는 싸이클론과는 반대되는 기후효과를 내는 시스템으로 등장할것입니다. 또한 팀원들에게 적용되는 소모품또한 고려중이다.

 

 

Isn’t the Halloween game mode too hard?

 

할로윈 모드 너무 어렵지않았나?

 

It’s designed to be (very) hard to get 5 stars in this game mode.

 

별 5개를 획득하는건 매우 어렵게 만든것이다

 

 

Preliminary EU stats regarding clan wars?

 

유럽서버 클랜전 스탯 어떤지

 

There are currently 1000 clans within total 15000 players who have participated in CvC (more than 1 battle played). Most popular rental ship currently is Zao (15%) followed by GK (less than 15%) and then the Shimakaze (9%). Excluding the rentals: Montana & Conquerer (more 25%), followed by Des Moines (21%), gearing (13%), Henry IV (3%). There were also numbers on Moskva, Hindenburg, but stream was cutting out

 

현재 총 15000명의 유저가 1000여개의 클랜으로 클랜전에 참여하였다 (1판이상 참여기준) 가장 인기있엇던 대여함선은 자오 (15%), 대선제후 (>15%) 그리고 시마카제(9%)이다. 대여함선을 제외하면 몬타나&컨쿼러 (<25%), 디모인 (21%) 기어링 (13%), 헨리 4세 (3%)이다. 

 

The CV rework, the elephant in the room?

 

항모 재설계, 말하기 힘든가??

 

It’s a very painful topic. A reason why carriers are not the most widely played class is that they’re not working as intended, they are broken, and devs are all too aware of that. It was, in hindsight, a mistake to say it was going to be fixed in 2017. There is a roadmap for it though, and they are working behind the scenes at fixing it, but the problem is that fixing it requires ripping out the entire AA- and spotting mechanics. Maybe it will be coming in 2018. But it has to be done. Also, a reason that they are not in CvC, to play it safe for the first iteration. Maybe they will be included in future seasons.

 

매우 어려운 주제입니다. 많은 유저들이 항공모함을 플레이하지 않는 이유는, 의도한대로 되지 않기때문입니다. 개발진들은 이것을 염려하고 있습니다. 그리고, 항모 재조정이 2017년안에 완료된다고 발표한건 섣부른 판단이었습니다. 분명 2017년 로드맵에는 계획이 있엇고, 계속 조정을 하고있엇지만, 문제는 이것을 수정하려면 모든 AA와 탐지 메커니즘을 손봐야한다는것이었습니다. 아마 재조정은 2018년에는 완료될것입니다. 또한, 항공모함은 추후 클랜전 시즌에 참여할수도 있을 것입니다.

 

 

What about the used timeslots for CvC, and the feedback regarding that?

 

클랜전 시간대에 대해 피드백 받은것은?

 

For the “primetime”, they are collecting data and feedback (from forums and players) and will use that for future seasons.

 

데이터와 피드백을 수집하고있으며, 추후의 시즌에 적용될것입니다.

 

 

What about upcoming ships and stuff?

새로 출시되는 함선등에 관한 소식은?

 

SS Kidd is being tested and regarded as “good enough”, so it’s deemed ready for release. Huang He (T6 Pan-Asian cruiser) will still need to look at. They are close to finishing testing the GZ and will tweak according to testing. No info given on other ships, info regarding that comes first on the WoWS dev blog on Facebook. No info about Italian techtree, or French BB’s, but the latter are in the workings (this was known).

 

키드는 "충분하다"는 결과를 도출해냈습니다. 그리고 곧 출시 예정입니다. 황허 (6티어 범아시아 순양함)은 아직 지켜봐야합니다. 또한 그라프체펠린또한 테스트가 거의 완료수순에 다달하였으며, 곧 테스트를 종료하고 결과에 따른 성능조정에 들어갈것입니다. WOWS 개발자 포럼, 이탈리아 트리, 프랑스전함에 관한 언급은 하지 않겠습니다.

 

 

 

Excessive BB-AP damage on DD’s, what’s being done about that?

 

구축함에대한 과도한 전함 철갑탄 관통은 어떻게 됬나.

 

 

They are aware of it, and reworks are being tested internally, It, however, requires a major change because of the ballistics-mechanic. It will be in testing soon in the future.

 

주의깊게 지켜보고있으며, 내부적으로 테스트중에 있다. 이것은 탄도시스템의 수정을 필요로 하기 때문에 주요한 변경점일것이다.  

 

 

Why is Sub Octavian more active than WG-EU staff?

왜 Sub_Octavian이 유럽 스태프들보다 더 일을 열심이 하는가

 

Sub is very good in his job, he is very passionate and his posts stand out because he often addresses high-profile issues… But there are a lot of EU-staff posts, but they often go unnoticed. It is what it is, but they are committed to change that, and they have addressed on Reddit that they are aware that they are not that active, and will increase activity in the near future.

 

Sub는 자기 일에 열정을 갖고 매우 열심히 일한다. 그리고 유럽 개발진의 포스트들도 매우 많지만, 단지 눈에 띄지 않는것 뿐이다.

 

 

Steam: why not merging with existing WG accounts?

스팀 : 왜 계정통합을 안해줍니까?

 

WoWS was never designed as a cross-platform game, and it was never designed to be integrated, sync progress,… Given the timeframe they were confronted with, separation was the only option. It’s standalone because it binds with Steam, and everything is handled by Steam. Steam-players won’t use the Player-center, not have updates via the launcher.

 

월드오브워쉽은 크로스플랫폼으로 계획된 게임이 아닙니다. 모든것은 스팀의 뜻대로..

 

 

Where is the promised poll regarding CvC primetime on the forums?

 

약속했던 클랜전 프라임타임 설문지는??

 

It will come very soon, no worries.

 

곧 작성할겁니다.

 

 

 

When will the Khabarovsk get some buffs?

 

하바롭 버프는 ??

 

But we’ve just nerfed it? Khabarovsk is doing just fine and doesn’t require any attention right now.

 

우리가 너프했기때문에?? 하바롭스크는 매우 일을 잘하고있으며 현재는 아무뭄ㄴ제 없다.

 

 

 

Why does the 10% clan bonus not stack with specials?

10%의 클랜 보너스는 다른 보너스와 중첩되나?

 

I’m not sure… I’ll have to ask Tuccy about that. Tuccy says they are additive, not multiplicative (except Premium), so the Clan-bonus does not make you 10% more competitive.

확실하지 않으니 Tuccy에게 물어보겠습니다. Tuccy말로는 프리미엄을 제외한 모든 보너스는 합연산이라고 합니다.

 

 

How do you play the T8 Halloween mode? Any tips?

 

T8 할로윈모드 팁??

 

For BB’s, its all about brawling and close-range fighting, so get into the filth (yes Ph3lan, you can enter the filth!), consumables will make it so you won’t die, use them sacrificial when needed.

 

전함은 근거리교전이 매우 중요하니, 유독가스 내로 들어가서 싸우고, 적절한때에 소모품을 사용하여 격침되지않으면 됩니다.

 

 

 

CV manual drop in filth is too hard, the reticle is hardly visible?

 

유독가스내에서의 항모 수동공격이 너무 어렵다. 가시성있게 바꿔줄수잇나?

 

Whoopsie!

웁스!

 

 

 

BB overpopulation?

 

전함들 숫자가 너무 많지않나

 

We’re aware of that.

 

지켜보고있다.

 

 

Will cruiser secondaries be buffed to harrass DD’s more successfully?

순양함의 부포가 구축을 더욱 잘 컷하기위해 버프할것인가

 

That’s not needed, as the main armament is fine enough to nuke DD’s already, especially if they’re close enough for the secondaries to go off.

이미 주포로 충분히 구축함을 무력화시킬수있다. 

 

 

Hungarian Navy, best Navy, when?

헝가리 해군이 최고인거신데 언제?

 

laughter, but no answer was given.

(웃음), 답은 못해준다

 

 

Any buffs for the Prinz Eugen scheduled?

프린츠오이겐 버프??

 

I don’t know, as buffing/nerfing is done via the analysis of the statistics of the ships, so the statistics for Eugen are very likely not too bad, and not too different from Hipper. German Cruisers have been buffed as a whole recently though, so it should be good.

버프/너프는 함선의 통계분석을 통해 이루어지기 때문에 언제인지 모른다. 현재 오이겐의 통계는 너무 나쁘지 않으며, 히퍼와 크게 다르지도 않다. 독일 순양함의 버프가 최근에 이루어졌기때문에, 좋을것이다.

 

 

What will be the final reward for “ranking out” in Clanwars?”

클랜전 최종보상은 어떻게 될것인가

 

You’ll get 1/3 of a flag, after 3 parts you get Stalingrad Cruiser. No additional rewards planned outside of those already mentioned on the portal.

3등분으로 쪼개진 스탈린그라드의 1번째 깃발을 얻게될것이다

 

 

British smoke buff, also for Belfast?

영국 순양함 연막버프, 벨파스트에도?

 

Ask Tuccy! Tuccy says they don’t know and has to check.

아직 모르겠다.

 

 

What will the Mushashi cost?

무사시 비용은?

 

There are numbers floating around, but those are rumours and are no final figures. It will be expensive, but you can extrapolate the price using known ships (not mentioned if it’s Free XP or doubloons or money or…)

아직 계획중입니다. 허나 매우 비쌀것이며, 이미 존재하는 함선들로 예상은 할수 있을것입니다. (자경일지 더블룬, 돈, 아니면... 뭐가될진 아직 언급하징낳겠습니다.)

 

 

 

Will there be twitch integration, for instance, containers that drop for viewers when the streamer gets an achievement?”

트위치로그인으로써, 예를들어 스트리머가 업적들을 얻었을때 시청자들이 받을수있는 컨테이너같은 시스템은 있는가

 

They are working on something for cross-platform integration, but nothing concrete as of yet.

크로스-플랫폼에 대한 어떤가가 작업중이긴 하다.

 

 

Will the special Special skins also available outside of containers/giveways?

컨테이너/기부 외에 얻을 수 있는 특별 스킨?

 

Maybe in the future, maybe not. For now, they’re container exclusive. They won’t share any info regarding this for now.

있을수도 있고 없을수도 있습니다. 현재로써는 컨테이너에서만 얻을 수 있습니다.

 

 

 

Will there be more Scenario’s in the future?

더 많은 시나리오모드?

 

They take some time to create, tune & balance them, but they are popular, so there is potential. There will be more scenarios and rebalancing of current scenarios. Dunkirk might get rebalanced to get it to work for other ships, as it is currently too easy for T5-T6 ships.

 

시나리오 제작에는 얼마간의 시간이 필요합니다. 더 많은 시나리오와 현재 시나리오의 리밸런싱이 있을것입니다. 덩케르크 미션도 5-6티어로써는 너무 쉬운관계로 다른 함선들로 플레이되게끔 리밸런싱을 당할수도 있습니다.

 

 

Will there be a more historical (hardcore) gamemode?

역사적 고증 게임모드는??

 

Historical in no torpedo reload, no flooding repair… No, that won’t come.

고증상으론 어뢰재장전, 침수복구등이 없어서.. 없을것입니다.

 

 

Historical in true-historical: it would require slashing down on ships, the battles will need to last way longer, the ships will move slower, the ships will have to shrink and accuracy have to be greatly decreased.

고증 : 다른 함선을 격침시키려면, 전투는 더욱 길어지며, 함선은 느려지며, 배는 작아지고 명중률은 대단히 안좋아질것입니다.

 

 

How does splash/module damage work?

스플래시/모듈 피해는 어떻게 작동하는지?

 

The size of splash is dependant on a number of explosives in the shell, the more explosive filler, the bigger the splash. It is nation-flavoured though, some nations have a bigger splash for the same filler than other nations. The splash radius is uniform, which means that the damage does not drop off the further you go from the impact-point, and there is no need to be a direct line of sight between an area and the point of impact. The entire splash-zone gets obliterated.

 

For modules: it has its own HP pool. The bigger the module, the higher it’s HP pool. A BB gun has more HP than an AA gun so one volley that can take out multiple AA guns might not be enough to take out a BB gun. Armour has an impact, most noticeable on AA mounts. Open mounts are easier to take out than half-enclosed, and way easier than fully enclosed mounts. Tough armour has a 100% splash protection. You can’t blow up BB anymore with a 5” HE shell, so no Yamato detonation with a US DD shell by proximity-exploding as was the case in CBT.

 

관련 내용은 여기

 

 

 

중요하지않아보이는거 몇몇개는 번역을 안하고 그냥 삭제하였습니다

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