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Cpt_Silger

Regarding Conqueror...

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44 battles

 

One thing that I’ve always stand against is the (stupid) addition of TWELVE 419 mm guns as STOCK. TWELVE OVERPOWERED GUNS.

 

 

Montana

Yamato

GK

(406)

GK

(420)

Conqueror

(419)

Conqueror

(457)

Number of shells per salvo

12

9

12

12

12

8

Fire chance per shell (%)

36

35

38

41

48

63

Fire chance full salvo (%)

432

315

456

492

576

504

Maximum HE damage (per shell)

5.700

7.300

4.800

5.000

7.200

8.200

Maximum HE damage (full salvo)

68.400

 

 

65.700

57.600

60.000

84.600

65.600

Maximum AP damage (full salvo)

162.000

133.200

152.400

162.000

156.000

119.200

 

Does Conqueror have ¼ HE pen like GK? Yes.

Does Conqueror have the most insane HE fire chance? Yes.

Conqueror 419mm has the second highest maximum HE damage per shell, but Yamato has only nine guns and her 457 setup has only eight guns.

Conqueror 419mm has the highest HE damage and fire chance per salvo compare to other 12-gun T10 BBs. Disgustingly so. The fire chance per salvo of Conqueror 419mm is much higher than even her own 457mm guns, which has the highest fire chance and HE damage per shell, but only eight guns.

Why removing the 419mm gun option? Because she has TWELVE guns now. Nerf dispersion all you want, but TWELVE shells are more than enough to secure a hit every salvo with a player that has a slightest clue on how to aim. Eight shells per salvo? Meh. That's why New Mexico is so good. Why Fusou is so good. And why no one could reliably snipe in Gneisenau. Sheer number of shells per salvo. Requires next-to-no skill to play.

How WG even considered adding them (419mm guns) at the first place is unthinkable.

The ship was "marketed" with the second biggest gun size in the game and with that gun option, no one will use the obviously overpowered one for obvious profit. Nerfing Conqueror's repair and stealth only breaks the "traits" of the line (from T7) on, that they have low heal but great repair, they are stealthy and are better than any battleship at dealing damage through fire. At the current state it's TOO GOOD at that with that gun option.

Remove the 12 419mm guns and everyone will stop complaining about how she is too much of a [content removed]. She will continue to survive match after match, but the damage she deals will be much less [content removed]. Literally nothing else needs to change (because they don't). Maybe even a slight HP buff to 85k. The announced "nerf" will only encourage more and more Conqueror's players to snipe, which adds more [content removed] into the game. Finally decided to swing the nerfbat, but at the wrong places.

 

Conclusion: 419 mm gun “option” needs to go. It needs to be removed.

 

Derogatory. Post edited, user sanctioned.

~amade

 

 

 

Edited by amade

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Beta Tester
628 posts
6,898 battles
55 minutes ago, Ordrazz said:

*inserts passive-aggressive meme in place of rebuttal*

The Conqueror really isn't OP after the last round of nerfs, if you define OP by ability to win the game for the team.  The issue is it requires very little skill to do well in the ship, because it takes away the need to aim correctly.  Knowing where to aim executing the shot correctly is one of the key skills of being successful in a BB (it's a very short list) and it simply isn't required in the Conqueror (and most of the other RN BB's).  This is not good for the game.

I think removing the 419's is a great idea, but I'd rather see the fire chance halved so AP becomes clearly superior against broadside targets while HE is still extremely strong (with it's high damage and high pen) against well angled targets.  This would mean that to do well in the ship you'd need to be firing the right ammo at the right time.

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[MEGA]
Member
4,654 posts
17,883 battles
3 minutes ago, LtDan_IceCream said:

Wow, another Conqueror thread........

Great first post.....

200.gif#3-grid1

at least it isnt brainless ranting, he has stats and facts to back him up

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[LBAS]
Super Tester
1,313 posts
Just now, drakon233 said:

at least it isnt brainless ranting, he has stats and facts to back him up

True.

But how many threads (Both brainless and not so brainless) do we need?.......

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[MEGA]
Member
4,654 posts
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20 minutes ago, LtDan_IceCream said:

True.

But how many threads (Both brainless and not so brainless) do we need?.......

how many conq rant threads have there been? iirc this is the first one after mine

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Member
345 posts
10,825 battles

 

A1UpeFf.gif.c6dd3bf189c53a43ad95c3d3b838511a.gif

 

Another Conqueror thread again. There's no such thing as OP ships.

The only thing that make the ships become OP is the player itself. 

 

Hint:

To defeat Conqueror itself, use HE instead of AP. U see them use HE, u do the same thing as well. "Fight fire with fire"

Bonus point if u can kiting it to ur friendly DD's.

Don't ever snipe at the back of the fleet.

 

Edited by ArchKongou

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