Jump to content
You need to play a total of 10 battles to post in this section.
Shankeyyy

Italian BB

4 comments in this topic

Recommended Posts

Member
451 posts

It's good for it's tier and below, but can handle being up tiered if you know what you are doing with BBs.

I am enjoying and glad I bought it. 

Check out Little White Mouse's written review or NoSoupForYou video on it.

They both give very good comprehensive reviews. 

https://forum.worldofwarships.com/topic/140417-premium-ship-review-giulio-cesare/ (Little White Mouse)

 

 

 

Share this post


Link to post
Share on other sites
[SEARN]
Member
537 posts
8,130 battles

Giulio like the Scharnhorst or Dunkerque? :cap_wander: Similar only in that they are all ships. :Smile_amazed:

Scharnhorst is in a category all of its own. Excellent battleship turtleback armour, good turret speed but small 11" calibre, bad dispersion guns that are fast firing. Almost cruiser speed and of course torps. Ultimate close in brawler at T7. I would always choose the Scharn over the Gneis, as the faster reload is handy when in close and the horrible dispersion is offset by being closer to the target. Do not ever play the Scharn as a sniper BB. You won't hit anything. Just don't do it. BTW Scharn and Gneis (in her original 11" form) were built as a direct counter in response to the French building the Dunkerque class.

Dunkerque has average armour but good speed. Pretty average guns that are all up front. Their awful dispersion and sigma can troll you hard at times. At longer range hitting 1 or 2 shells out of 8 is good. Use your speed and kite and spam HE. Use AP when you get the opportunity. Different play style that requires some getting used to with only front guns. Also WG wasn't bothered to properly model the real life 2x twin barrel with a turret divider these guns had per turret, to make her a bit more resilient to her guns being damaged or knocked out. So due to this and having a more bow on play style with all your guns being upfront you will potentially get turrets knocked out more often than other ships.

For those who don't know these turrets had a steel divider between each pair of guns per turret. In real life a penetrating hit to a turret would not knock out the entire turret, only the pair of guns where the shell hit. The divider in the turret would protect the other pair of guns. This divider was proven effective when, at Mars-el-Kebir, Dunkerque was hit by a 15" shell in her B turret and due to the steel divider only the right half of that turret was knocked out. You can see it modelled cosmetically in game as there is a bigger gap between each pair of barrels on each turret.

My experience with her is that her turrets get disabled and knocked out more than any other ship I have played. Countless games I have played half the battle with only one turret. One game I had the A turret completely destroyed and minutes later the B turret followed. Not very fun or engaging.

Giulio Ceasare has decent speed, combined with good turret speed and an interesting armour scheme make for an enjoyable ship. Nowhere near as heavily armoured as the Scharn. but the armour extends beyond only the citadel to protect the bow and stern also. With proper angling she proves to be quite tanky for her tier. She is more tanky from the stern than the bow due to the layout of the armour scheme. An ok dispersion and above average sigma mean tight shell groupings can regularly be achieved. Unlike the Dunkerque if you lose a turret it is not a huge percentage of your firepower lost. Same like the Scharnhorst and Dunkerque your lower calibre shells will struggle to pen well angled or long range targets. To reliably pen you need to be in a bit closer. This allows your excellent concealment to come into play. Stay hidden wait for your opportunity to fire against an isolated or out of position enemy, do your damage, then kite away and use your concealment to disappear and re-engage on your terms.

 

 

Share this post


Link to post
Share on other sites

×