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      World of Warships Forum Rules   06/08/2017

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51N0N

Pls nerf conqueror already

15 comments in this topic

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2 posts
5,852 battles

Ive seen alot of montana and yamato got deleted singlehandedly by the conqueror who uses 419mm.thats not all,they got deleted by a sniping ones that sits around 23km away from the actual battle.even cruisers struggles to deal with the conqueror

Feeling bad tbh seeing these battleships that tries to help their teammates capping/pushing etc just get punished easily.sometimes they did not do any big missplays and still get punished heavily.

Also the healing ability is just too good on battleship, but works fine with UK CL line because of their squishy armour. Conqueror however have this untouchable citadel that cannot be punish if they give broadside.not to mention the heal after took a light damage which deals 100% heal damage. Once saw a conqueror from 1k health, then the ridiculous concealment makes him undetected, after a minute.He pops up with 15k health.

Other aspect of conqueror is the underwater citadel, this is a bit too much even montana waterline citadel is not impossible to citadel.But conqueror is nearly impossible to citadel, unless the plunging fire hits it.

And lastly, the concealment.im kinda confused how does the big ship like conqueror have an impressive 11.8km concealment while hindenburg have 12km and moskva have 13km.even other battleships such as yamato, grosser kurfurst and montana have around 13km with concealment setup. I find this a little bit ridiculous.

What im trying to say is

-either nerf the firechance of the mainguns OR delete the 419mm and keep the 457mm

-a little bit nerf on the healing ability to be not a zombie type of ship (even zikasa is easier to kill) 

-slightly raise the underwater citadel to waterline or even raised like yamato citadel

-nerf the concealment so that it will be the  same as others battleship (that is average 13km with concealment setup)

Thanks for listening and have a great day

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2 minutes ago, ILLBBACK2604 said:

It got a nerf yesterday Concealment and Repair Party. But it will still burn your Montana and Yamato to the waterline.

From 11.1 to 11.8 km, I can hardly call that a nerf

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9 minutes ago, DausHMS said:

From 11.1 to 11.8 km, I can hardly call that a nerf

Standard Repair party to 180s is an issue you have run Repair Party 2 to get 120s heal. I think WG are taking baby steps and will end up doing more nerfs further down the track once they have some more stats to look at after these changes. In the meantime I will continue to enjoy my Conqueror and Barbeque other ships.

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6 minutes ago, ILLBBACK2604 said:

Standard Repair party to 180s is an issue you have run Repair Party 2 to get 120s heal. I think WG are taking baby steps and will end up doing more nerfs further down the track once they have some more stats to look at after these changes. In the meantime I will continue to enjoy my Conqueror and Barbeque other ships.

200.gif#51-grid1

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2 hours ago, Mingfang47 said:

Have you red the patch note on the healing & concealment nerf part? https://worldofwarships.asia/en/news/announcements/ver-06_12-patchnotes/

 

11.1km to 11.8km is hardly can be called a nerf

 

120s to 180s reload healing time is not really a big of a deal if a player knows when to use it 

Edited by 51N0N

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Now here’s the critical problem, does Conqueror’s superior HE win games?

Currently Conqueror’s AVG WR in Asia is below 52%. While that is above 50%, it is horribly bad for a line that just got released.(statistics will drop once the more average players get the ship after a few months) Meanwhile GK, released over a year before the RN BB line, has just 0.5% lower than Conqueror, and that is with all those average players and German teck nam-bar wan fanbois playing that ship.

While Montana and Yamato get burnt by Conqueror, they, with their superior deck thickness, HP pool and AP performance, can perform frontline duties, deters enemy from threatening their teammates and thus make their contribution to victory.

HE spamming is annoying, but

DOES IT WIN GAMES?

Edited by HMS_Swiftsure_08

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If you want the basis for that nerf, here:

Spoiler

 

ST, Conqueror and Lion balancing

As the British battleships were introduced quite recently, a simple comparison to older branches doesn't make too much sense. Current Conqueror and Lion population hasn't quite stabilized yet. Therefore we analyzed the statistics of Conqueror owners compared to their appropriate numbers with Yamato, Montana and Grosser Kurfürst.

Average damage (in hit points):
Conqueror: 108 254
Montana: 97 142
Yamato: 95 917
G.K.: 91 981

Average damage (in HP %):
Conqueror: 161,49 (47,3 against cruisers, 96,2 against battleships, 15,8 against destroyers)
Montana: 162,25 (70,8 against cruisers, 71,7 against battleships, 16,9 against destroyers)
Yamato: 153,07 (60,9 against cruisers, 76,6 against battleships, 13,6 against destroyers)
G.K.: 155,45 (66,2 against cruisers, 71,7 against battleships, 16,9 against destroyers)

Average number of ships destroyed:
Conqueror: 0,93
Montana: 1,09
Yamato: 0,95
G.K.: 1,00

Average survival rate:
Conqueror: 52%
Montana: 45%
Yamato: 40%
G.K.: 40%

Average win rate:
Conqueror: 52%
Montana: 54%
Yamato: 52%
G.K.: 53%

Average lifetime (in minutes):
Conqueror: 12,46
Montana: 11,84
Yamato: 11,51
G.K.: 11,35

The story so far:
Conqueror does in fact have high average damage, but that is mostly due to his priority target - other battleships. However, as it is mostly damage by HE shells and fire, Repair Party is quite effective for mitigating that.
As of right now Conqueror's win rate is far from anomalous.
The only tangible thing at the moment is her average lifetime, but decreasing that might heavily impact her efficiency in other departments.
Comparing Lion to her closest adversaries bore similar results.

Using this data we will test the tweaks to performance stats:

Conqueror
- Repair party I consumable recharge time is increased from 120 to 180 seconds;
- Repair party II consumable recharge time is increased from 80 to 120 seconds;
- Detectability range is increased from 14,76 km to 15,66 km;
- Detectability range while firing from smoke screen is increased from 15,85 km to 16,69 km.

Lion
- Repair party I consumable recharge time is increased from 120 to 180 seconds;
- Repair party II consumable recharge time is increased from 80 to 120 seconds.

These changes should balance Conqueror's performance against the other ships of this tier. She will, however, still have the best concealment among the group and the ability to take the most momentary damage thanks to Repair Party.

 

source: https://www.facebook.com/wowsdevblog/photos/a.1914529002206771.1073741828.1909055039420834/1946040665722271/?type=3

 

6
6

 

 

 

Edited by Mingfang47

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And her damage to modules . .  a Des Moines losing most or all of her AA from one salvo is broken. 

 

I also think reducing the range of Conqueror's main guns would be a fair nerf. 16-17km? That would at least force her to use her main strength (concealment). 

Edited by Mister_Teatime

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17 hours ago, Mingfang47 said:

If you want the basis for that nerf, here:

  Reveal hidden contents

 

ST, Conqueror and Lion balancing

As the British battleships were introduced quite recently, a simple comparison to older branches doesn't make too much sense. Current Conqueror and Lion population hasn't quite stabilized yet. Therefore we analyzed the statistics of Conqueror owners compared to their appropriate numbers with Yamato, Montana and Grosser Kurfürst.

Average damage (in hit points):
Conqueror: 108 254
Montana: 97 142
Yamato: 95 917
G.K.: 91 981

Average damage (in HP %):
Conqueror: 161,49 (47,3 against cruisers, 96,2 against battleships, 15,8 against destroyers)
Montana: 162,25 (70,8 against cruisers, 71,7 against battleships, 16,9 against destroyers)
Yamato: 153,07 (60,9 against cruisers, 76,6 against battleships, 13,6 against destroyers)
G.K.: 155,45 (66,2 against cruisers, 71,7 against battleships, 16,9 against destroyers)

Average number of ships destroyed:
Conqueror: 0,93
Montana: 1,09
Yamato: 0,95
G.K.: 1,00

Average survival rate:
Conqueror: 52%
Montana: 45%
Yamato: 40%
G.K.: 40%

Average win rate:
Conqueror: 52%
Montana: 54%
Yamato: 52%
G.K.: 53%

Average lifetime (in minutes):
Conqueror: 12,46
Montana: 11,84
Yamato: 11,51
G.K.: 11,35

The story so far:
Conqueror does in fact have high average damage, but that is mostly due to his priority target - other battleships. However, as it is mostly damage by HE shells and fire, Repair Party is quite effective for mitigating that.
As of right now Conqueror's win rate is far from anomalous.
The only tangible thing at the moment is her average lifetime, but decreasing that might heavily impact her efficiency in other departments.
Comparing Lion to her closest adversaries bore similar results.

Using this data we will test the tweaks to performance stats:

Conqueror
- Repair party I consumable recharge time is increased from 120 to 180 seconds;
- Repair party II consumable recharge time is increased from 80 to 120 seconds;
- Detectability range is increased from 14,76 km to 15,66 km;
- Detectability range while firing from smoke screen is increased from 15,85 km to 16,69 km.

Lion
- Repair party I consumable recharge time is increased from 120 to 180 seconds;
- Repair party II consumable recharge time is increased from 80 to 120 seconds.

These changes should balance Conqueror's performance against the other ships of this tier. She will, however, still have the best concealment among the group and the ability to take the most momentary damage thanks to Repair Party.

 

source: https://www.facebook.com/wowsdevblog/photos/a.1914529002206771.1073741828.1909055039420834/1946040665722271/?type=3

 

6
6

 

 

 

 

Kek "statistics" :cap_book: Because thats good indication of a ships strengths and/or lack of weaknesses, Good job collecting that "Data" WG :cap_like:

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