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Yureitsu

Questions from a newb scrub

27 comments in this topic

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Greetings! Its my first time to post here on the forums and I would like to ask some tips and strategies/tactics from the experienced ones, especially from a good BB captain.

These are my current tactics that I usually do in the game as a BB:

  • At the start of a match, I sometimes angle my ship the moment I saw an enemy BB in order to mitigate the damage. When I do this kind of tactic, I always end up on rushing to them with the help of my team mates but some of them falls back and leaves me behind with no support/smoke then gets burned most of the time by the enemy cruisers or BBs who's using HE shells. I also can't utilize my rear turrets and the ones in the front are somehow feels like lacking for me especially if I miss (with the exception of BBs with 6 barrels on the front like the Yamato or Montana, tho I'm still on my Nagato with only 4 barrles on the front :( ).

 

  • My second tactic is to show my broadside but keeps my distance from an enemy BB (about 14-17km). With this kind of move, I can show all of my beautiful guns but at the expense of getting citadel-ed if the rng is in favor of their aim/lead on me even when I turn away from them.


My question is, what kind of course should I choose? Should I choose the first or second tactic? If u have some suggestions or tips that will improve my positioning as a BB will be a great help for a scrub like me :D

 

And also I got some few side questions:

  1. Is it worth to spend the daily +100% boost in the Co-op where I can easily kill the bots?

 

  1. And how to citadel british BBs? I can't seem to land a citadel on them even when they expose their side or during a close range brawl (or maybe rng is not on my side).

 

Will ask more questions as the discussion progress.

Thank you all and have a good day! :D

Edited by Yureitsu

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1st tactic you pretty much got the basics right. What you should learn next is recognize when to push on or when to kite. Recognize if you overextend or you play too passively. Recognize if it's safe to expose broadside, to trade some hp for that kill or big damage. It all comes down to reading your minimap and analyzing the deployment of the enemy. Unfortunately, I'm not that good at that so yeah... :cap_book:

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Lately when I'm playing BBs, I've used wasd hax-ing (I guess?) when retreating. So how it goes is that when I retreat (by turning around and showing my broadside) I pull the brakes and then quickly to full speed after the salvo missed so that when someone tries to fire at me he'll miss and it won't be a direct citadel hit*. The second tactic I would say is already good enough (although I would add by turning to avoid getting shot, I would -again- pull my brakes while also turning).

 

Never done a first win Bonus on co-op but the base reward feels like it's half of what random battle makes. But just like what bao said, play other classes to get to know what their view is on the matter.

 

(feel free to correct me if I'm wrong)

 

* = do note that some will wait until you show a perfect broadside to get a cit on you.

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Hello @Yureitsu, and welcome to the forums
About your first question, there a lot of things you have to keep in mind
> Firstly, choose your engagement ranges wisely. Try not to get within less than your BB's normal concealment range from the target. i.e, if you play a full concealment yamato with 13.5km detection, try to stay at 14-15 km from enemy ships so that if things go hairy, you can always hold your guns and reposition. This tactic isnt always viable with ships like Izumo or Fuso thanks to their really bad concealment, in which case you'll have to rely on island cover/allied smoke and pray to rng. Also, there could be enemy dds nearby which wont allow you to go undetected, hence you need to keep tabs on where enemy dds were last seen and where they could be.
> You wont always get to use all guns, but bow tanking isnt always the smart thing. Most BBs armor is most effective when slightly angled, making shots bounce off the thick belt armor. So if you are fighting a single enemy BB, you swing your guns around and shoot and then get yourself angled again before the enemy guns have reloaded. Also, if you need to reposition, wait till any enemy BBs with a clear shot at you has fired his guns before turning. Never sail broadside on to enemy BBs for at below 17-18km. Experienced BB players can and will exploit broadsides even at that range and maybe even beyond if they have no better target. At low tiers its more forgiving since dispersion at that range is very high but as you start playing against t8-t10 ships you need to be extra careful and dodge any long range fire
> If you are having trouble with fires, you may not be using your dcp optimally. rule of thumb is to never repair a single fire and always repair triple fires. If you have two fires you need to evaluate your situation and take a calculated risk. Fire damage is fully healable so if you can hide from the enemies for a while you will be fine
> Allies abandoning you: Eh we all know and hate when that happens. Theres little we can do other than trying to communicate with them and asking them for help. But sometimes its your own fault for overextending. Take an occasional look at what your nearby allies are doing and try not to get isolated
> About getting to close to the enemy while angling: Learn to kite enemies. When you are able to safely turn, start running away and shooting back while actively dodging. This may lure the enemy ships into an unfavorable position while saving you from the same fate. This works for more nimble BBs while Izumo and Yamato cant do this due to their bad turning circle and turret traverse speed or even bad turret layout in the case of Izumo

P.S: Battleship play is less about quick reactive plays and more about thinking far ahead and making smart decisions. Learn to analyze the battlefield while your guns are reloading and dont be trigger happy- sometimes waiting for a good opportunity before shooting can be hugely rewarding
I would also suggest that you watch some BB gameplay by some really good players on youtube; and also to play other classes a bit to improve game sense

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You cannot citadel RN BB by any chance whatsoever.

I would rather you try to spend the +100% first win on Random Battle although you might underperform and your team ended up winning and kinda go to waste abit.

14 hours ago, cplbao said:

Play other ships, such as cruiser and destroyers too, to get the viewpoint from the other side.

 

^this. highly recommended,you will kinda know each ship weakness furthermore.

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Thanks for your response guys!

34 minutes ago, Adm_Kunkka said:

Hello @Yureitsu, and welcome to the forums

> About getting to close to the enemy while angling: Learn to kite enemies. When you are able to safely turn, start running away and shooting back while actively dodging. This may lure the enemy ships into an unfavorable position while saving you from the same fate. This works for more nimble BBs while Izumo and Yamato cant do this due to their bad turning circle and turret traverse speed or even bad turret layout in the case of Izumo

P.S: Battleship play is less about quick reactive plays and more about thinking far ahead and making smart decisions. Learn to analyze the battlefield while your guns are reloading and dont be trigger happy- sometimes waiting for a good opportunity before shooting can be hugely rewarding
I would also suggest that you watch some BB gameplay by some really good players on youtube; and also to play other classes a bit to improve game sense

I always do this when I feel like we're outnumbered but sometimes, cruisers who are fast enough to chase me got the chance to fire their HE shells on me and end up burning. I tried waiting for the max fires to stack but after the damage control party expires, another fire will trigger again and in order to counter the damage from fires, I use heal.

 

About my aim, I always aim on BBs on mid range in their waterline to achieve a citadel hit but my lead is quite off or too far sometimes when I was on my Fuso. I'm using dynamic crosshair and is there any tips to improve my aim/lead especially on BBs? I can always achieve a citadel hit on cruisers if they show their broadside on me (there was a time that I 1shot a La Gaso) but sometimes, I find it hard to cit some cruisers especially the Atago and Mogami.

 

And also in my Nagato which is still stock, I don't like its dispersion on it's main guns especially when engaging bbs on mid range. I rarely do any citadel hits on BBs and cruisers. Can I ask what are the improvements once I research that hull b? My win rate in my Nagato sucks :(

19 minutes ago, Gummilicious said:

You cannot citadel RN BB by any chance whatsoever.

Oh, why though?

 

edit* How can I adjust the minimap's size? I tried dragging it but it doesn't work

Edited by Yureitsu

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It's certainly not worthwhile to spend the 100%/50% bonus on co-op,because you seldom can get more than 600 base exp in co-op,even in high tier room,unless you kill 4+ ship and deal 100k+ damage.

However if it is 200% bonus,I'll do it because it is the fastest way to consume 100+ 200% bonus to me.

Edited by Kim_JongMion

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16 hours ago, Yureitsu said:

Greetings! Its my first time to post here on the forums and I would like to ask some tips and strategies/tactics from the experienced ones, especially from a good BB captain.

These are my current tactics that I usually do in the game as a BB:

  • At the start of a match, I sometimes angle my ship the moment I saw an enemy BB in order to mitigate the damage. When I do this kind of tactic, I always end up on rushing to them with the help of my team mates but some of them falls back and leaves me behind with no support/smoke then gets burned most of the time by the enemy cruisers or BBs who's using HE shells. I also can't utilize my rear turrets and the ones in the front are somehow feels like lacking for me especially if I miss (with the exception of BBs with 6 barrels on the front like the Yamato or Montana, tho I'm still on my Nagato with only 4 barrles on the front :( ).

 

  • My second tactic is to show my broadside but keeps my distance from an enemy BB (about 14-17km). With this kind of move, I can show all of my beautiful guns but at the expense of getting citadel-ed if the rng is in favor of their aim/lead on me even when I turn away from them.


My question is, what kind of course should I choose? Should I choose the first or second tactic? If u have some suggestions or tips that will improve my positioning as a BB will be a great help for a scrub like me :D

 

And also I got some few side questions:

  1. Is it worth to spend the daily +100% boost in the Co-op where I can easily kill the bots?

 

  1. And how to citadel british BBs? I can't seem to land a citadel on them even when they expose their side or during a close range brawl (or maybe rng is not on my side).

 

Will ask more questions as the discussion progress.

Thank you all and have a good day! :D

 

Concealment. Broadside. Aim. Shoot as you turn back into angling. 

 

Rake in the citadels and dev strikes.

 

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2 hours ago, Yureitsu said:

About my aim, I always aim on BBs on mid range in their waterline to achieve a citadel hit but my lead is quite off or too far sometimes when I was on my Fuso. I'm using dynamic crosshair and is there any tips to improve my aim/lead especially on BBs? I can always achieve a citadel hit on cruisers if they show their broadside on me (there was a time that I 1shot a La Gaso) but sometimes, I find it hard to cit some cruisers especially the Atago and Mogami.

Aiming isnt something you learn by following instructions. You just need practice and eventually you can just aim by intuition. There are some basics to aiming but you will eventually need to rely on muscle memory and intuition in the long run:
1 Dynamic crosshair is scaled for 30 knots speed. This means that If a target is sailing perfectly broadside at exactly 30 knots and the shell travel indicator (enable alternative battle display for this) is 'x', you should aim x divisions ahead of the target as indicated by the dynamic crosshair. But you can never tell exactly what speed a target is sailing at. But you need to have a vague idea of every ships max speed (there are mods in Aslains pack that will indicate max speed)

 

2. Ship size matters. against a BB, a small error in lead will probably still land you some hits in the front or rear of the ship. But against smaller CL and DD, the salvo can entirely miss. Generally you will need to aim a bit further ahead than what you would guess by rule 1 above for cl and dd.

 

3. When target isnt moving in a straight broadside but more or less in a straight line: from the normal crosshair view (no spotter), you'll need to imagine an ellipse. The ellipse is actually a circle if viewed from vertically above. The further away the target, the more eccentric is the ellipse. Its impossible to actually get it right everytime but you'll get the hang of it

4: When target is actively dodging: Throw all rules out the window and rely completely on intuition and experience

As for where to aim, for lower accuracy bbs its better to shoot slightly above the waterline as their vertical dispersion can be horrible.Its better to get a few pens rather than falling short while hoping for a citadel. High tier BBs have much better vertical dispersion and can aim at the waterline (except against kmbb who take consistent damage when shot in the upper belt)

getting citadels involves some amount of luck so untill your aim imrpoves, try to get consistent pens first

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Thank you for your tips! Also another question is up on my head.. When I angle, I sometimes receive a crit hit and probably it is due to my angle not that good enough to bounce shells. What would be the proper angle degree that is good enough to bounce shells?

 

and also, is it legal to use aslain's angle indicator mod?

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1 hour ago, Yureitsu said:

Thank you for your tips! Also another question is up on my head.. When I angle, I sometimes receive a crit hit and probably it is due to my angle not that good enough to bounce shells. What would be the proper angle degree that is good enough to bounce shells?

 

and also, is it legal to use aslain's angle indicator mod?

Every heavy hit is not necessarily a citadel hit. It might be multiple pens too. I dont really know the exact angles for maximum effectiveness of armor but it should be around 30-35 degrees. Even so citadels at weird angles do happen but its pretty rare so nothing to worry about. And yes, every mod in Aslain's pack is legal

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1 hour ago, Yureitsu said:

Thank you for your tips! Also another question is up on my head.. When I angle, I sometimes receive a crit hit and probably it is due to my angle not that good enough to bounce shells. What would be the proper angle degree that is good enough to bounce shells?

 

and also, is it legal to use aslain's angle indicator mod?

https://www.youtube.com/watch?v=xRIQlK23kyg

 

IChase offers really good advice on how to angle armor.

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With your angling, control your throttle to avoid charging in.

 

Perfect angling on Nagato is about 2/3rds the way between bow-on and being able to fire your rear guns.

 

Always angle out the most amount of enemies whilst trying to fire all your guns. If this isn't possible, prioritise the angling.

 

If you have the speed you can S-turn to fire your rear guns inbetween enemy BB salvos, don't forget to return to angling.

 

If you need to run, get yourself to full throttle and rudder at neutral then time the turn to begin just as enemy BB shells land.

 

Nagato takes a bit of getting used to after Fuso, as due to her smaller number of guns, dispersion is far more punishing. She is a beast however, do not think she is bad. She has amazingly powerful guns, you can pen just about anything at any angle (just have to hit superstructure sometimes).

 

Where to hit?

If enemy BB is close to broadside (very little angle), aim for waterline, you want to hit between their last front turret and first rear turret.

If enemy BB is bow/stern-on, you want to imagine your shells penetrating to the bottom of the turret closest to superstructure. Naga-chan has such big guns she can often citadel like this... (Thus why we angle).

If enemy BB is anywhere inbetween these, you want to hit the superstructure above the belt (for ease, you want to hit anything sticking up in the middle, just at deck height).

 

As for aim, unless you were using the same reticule as me, I can't help you. (I use an Aslains Modpack one).

 

Last little bit of advice for Naga-chan; you don't need to hit more than 1 shell per volley to do big damage, so don't get frustrated with the dispersion, just keep working on you aim. When you click with her you will be in love, well at least until you get Amagi... :fish_cute_2:

It took me about 10-20 matches before I gelled with her.

Edited by S4pp3R
Grammar

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Does all RN BBs HE shells got a high chance of setting a fire unto a ship? Demn, I always receive x2 fires from a KGV and no KGV in this game that uses AP shells.. Also, is it better to use HE shells on fleeing BBs than AP shells?

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4 hours ago, Yureitsu said:

Does all RN BBs HE shells got a high chance of setting a fire unto a ship? Demn, I always receive x2 fires from a KGV and no KGV in this game that uses AP shells.. Also, is it better to use HE shells on fleeing BBs than AP shells?

RN BB HE has insane stats, best in game damage , splash radius and fire chance. x2 fire is the norm for most 9 guns RN BB.

Fleeing BB depend on angle , if he is not very well angled and you are using a US BB , use AP. All other circumstances use HE. BB tier 7 and below can be lol cit penned through the butt or bow with 16 inches+ main gun , but you have to get lucky on RNG.

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1 hour ago, legionary2099 said:

RN BB HE has insane stats, best in game damage , splash radius and fire chance. x2 fire is the norm for most 9 guns RN BB.

Fleeing BB depend on angle , if he is not very well angled and you are using a US BB , use AP. All other circumstances use HE. BB tier 7 and below can be lol cit penned through the butt or bow with 16 inches+ main gun , but you have to get lucky on RNG.

Oh thanks!.. Just checked the wiki and they really got a high chance to set a fire especially that T10 one with 68% chance :V

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Hi guys, another question comes into my mind again about the event which gives T5 russian BB..

Is she good to use for farming credits since she is a prem BB?

If I were to sell her, will I receive credits or doubloons?

 

Sry for my dumb questions.. .-.

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2 hours ago, Yureitsu said:

Hi guys, another question comes into my mind again about the event which gives T5 russian BB..

Is she good to use for farming credits since she is a prem BB?

If I were to sell her, will I receive credits or doubloons?

 

Sry for my dumb questions.. .-.

Yep, a decent credit earner. Plus, does not suffer much even uptiered compared to other T5 BB..

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