111 [-BRO-] Somedude_Yudachi Member 545 posts Report post #1 Posted October 7, 2017 (edited) I only can choose one of them ( ・◇・)? Edited October 7, 2017 by Somedude_Yudachi Share this post Link to post Share on other sites
96 [AE] Torchie Member 556 posts 13,029 battles Report post #2 Posted October 7, 2017 Well you've got a choice between the most offensively massive warship ever createdwritten up which is also designed by Germany or a Japanese cruiser Share this post Link to post Share on other sites
3,419 [REPOI] Drakon233 Member 6,719 posts 27,077 battles Report post #3 Posted October 7, 2017 both are going to get shot at, depends on how well can you WASD Share this post Link to post Share on other sites
245 [BRU] Mingfang47 Member 2,725 posts Report post #4 Posted October 7, 2017 Between GK's 420mm 4 turrets x 3 guns with big responsibility or; the Zao's 203mm 4 turrets x 3 guns plus 21% fire chance? Share this post Link to post Share on other sites
23 [REPOI] Potatus_Maximus [REPOI] Super Tester_ 68 posts 12,825 battles Report post #5 Posted October 7, 2017 If you're basing your question on the Japanese and German discounts this month, then Zao. The discounts are only for cruisers and the GK doesn't count. If not, then I would say it depends on which ship class you play more often. 1 Share this post Link to post Share on other sites
1,017 [OAKUM] Ordrazz Member 2,122 posts 16,513 battles Report post #6 Posted October 7, 2017 Zao can't cheat with invisi fire anymore, but can still burn targets to bits & kite, & grosser kurfurst is the biggest target out there, but deals horrendous damage if hit by it, & has turtleback armour & bastard secondaries... So really it comes down to what you would be happy with.....whatever your choice, charging in at the start will not be the way to win .. Ordrazz Share this post Link to post Share on other sites
436 [DDF] Make_Scenario_Great_Anew Member 1,453 posts 17,929 battles Report post #7 Posted October 8, 2017 Zao is a good BB Share this post Link to post Share on other sites
127 [1-ATF] MyNameBiku Beta Tester 908 posts 4,732 battles Report post #8 Posted October 8, 2017 GK bes boat. 178k damage, ggwp Share this post Link to post Share on other sites
1,801 icy_phoenix Super Tester_ 7,897 posts 10,311 battles Report post #9 Posted October 9, 2017 Zao is generally a bit selfish boat, while GK is all about supporting the flank with massive appearance. You play otherwise on any of these, you become useless for the team. As Potato said above, go for discount on Zao, you will save a lot of credits. Otherwise, go for GK. A massive upgrade from FdG. 1 Share this post Link to post Share on other sites
127 [1-ATF] MyNameBiku Beta Tester 908 posts 4,732 battles Report post #10 Posted October 9, 2017 6 hours ago, icy_phoenix said: Zao is generally a bit selfish boat, while GK is all about supporting the flank with massive appearance. You play otherwise on any of these, you become useless for the team. As Potato said above, go for discount on Zao, you will save a lot of credits. Otherwise, go for GK. A massive upgrade from FdG. GK's extra 4 guns do wonders. Don't over extend though Share this post Link to post Share on other sites
626 Harpoon01 Alpha Tester 6,605 posts 2,889 battles Report post #11 Posted October 9, 2017 everyone say GK, cant disagree with that but seriously, they nerfed Zao so hard to the point where everyone would rather use other ships in the same tier other than DD Share this post Link to post Share on other sites
32 [BLUMR] AkiDucky Member 193 posts 5,467 battles Report post #12 Posted October 9, 2017 On 10/7/2017 at 10:12 AM, Torchwood5 said: Well you've got a choice between the most offensively massive warship ever createdwritten up I think that distinction belongs to the Gerald R. Ford-class aircraft carrier. Share this post Link to post Share on other sites
96 [AE] Torchie Member 556 posts 13,029 battles Report post #13 Posted October 9, 2017 *Cries in superior German engineering* Share this post Link to post Share on other sites
1,806 [151ST] S4pp3R Member 2,921 posts 11,015 battles Report post #14 Posted October 9, 2017 If you have a clan, depends what they need for CB... My clan has lots of T10 BBs and Conquer/Yamato are the 1st and 2nd picks for the sole BB slot. So everyone is grinding radar CAs and Z-52/Gearings. We run a Zao in our lineup, mainly because we need every 10 we can get our hands on and that's all I've got. But we've developed some strats around a Zao and to utilise it's strengths (troll armour, railguns). I could have had Yamato for CB but we simply don't need it. So I'm pushing for Mino ATM, (at Edin, 1/3rd to Neptune). Don't dismiss Zao just cause she doesn't have Radar, once you find the sweet spot 70k damage is a normal game. GK is GK, IMO got nothing on Conquer/Yamato. (That's just personal opinion though). Share this post Link to post Share on other sites