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HMS_Audacious

Enterprise and GZ op?

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Hey, guys I had somebody trying to make me think that Enterprise and GZ with AP bombs are op cuz they wreck BBs so much. But I don't really get it cuz I usually roll close to the CAs. What do you guys think?

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1 minute ago, Gummilicious said:

Still better than a fire

AP bomb hurts German BBs most only

lol agreed but somebody also told me that some CAs r getting reked by GZ too.

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1 minute ago, drakon233 said:

he's trolling, in the current configeration the GZ is utter shit

I didn't have much trouble dealing with GZ either :) It's good that 2/3/0 is coming back at least(but with deep water torps)

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Just now, HMS_Audacious said:

I didn't have much trouble dealing with GZ either :) It's good that 2/3/0 is coming back at least(but with deep water torps)

*insert BBaby tears here*

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errr not they not OP
they OP becoz most of BB specced "muh secondaries is op"...
if GZ and Big E OP why they avoid Monty,NC,IOWA,Missouri like a plague ? lol

Edited by Gesterbein

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1 hour ago, Onlinegamer said:

APDB is not op if you don't play BB :cap_book:

if GZ with 230 mod flight

*flash back to CCs did GZ video*

I’ve been hearing that GZ AP is also valid for some cruisers, is that true?

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39 minutes ago, Gesterbein said:

errr not they not OP
they OP becoz most of BB specced "muh secondaries is op"...
if GZ and Big E OP why they avoid Monty,NC,IOWA,Missouri like a plague ? lol

Cuz he doesn’t want to show those BBs a free airshow. ;)

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1 minute ago, Gummilicious said:

sorry i didnt state that i was speaking about enterprise

nah, it's fine. I know enterprises can "never" damage cruisers properly.

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Now i wonder why the 2 you mention is OP , i as a cv never really have problem smashing them unless the other is way better than me.

And also the anti BB load out of both types mean that the 2 is overspecialized. If there is 3-4 dd per side , you are pretty much screwed.

Enterprise fare better than GZ in strike loadouts currently , but that can change.

GZ drop time to impact is a rather dumb concept , i would rather have free fall drop concept where bombers glide their bombs to the target using normal shallow dive than tight dive currently.

That way , the bomb will be thrown forward of the bombers , creating a unique way of using it in a forward cone.

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2 minutes ago, legionary2099 said:

Now i wonder why the 2 you mention is OP , i as a cv never really have problem smashing them unless the other is way better than me.

And also the anti BB load out of both types mean that the 2 is overspecialized. If there is 3-4 dd per side , you are pretty much screwed.

Enterprise fare better than GZ in strike loadouts currently , but that can change.

GZ drop time to impact is a rather dumb concept , i would rather have free fall drop concept where bombers glide their bombs to the target using normal shallow dive than tight dive currently.

That way , the bomb will be thrown forward of the bombers , creating a unique way of using it in a forward cone.

IKR, but some baffoons keep telling me they are op lolz. Maybe people saying that r Bbabies.....

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Just now, HMS_Audacious said:

IKR, but some baffoons keep telling me they are op lolz. Maybe people saying that r Bbabies.....

They are OP to anything that decide having a picnic is better than traveling the country. They should have known that the other CV specialized in killing them , yet dont prepare appropriately.

They have no rights in claiming it. AP bombs deal a whooping 20-30k off a BB if they connect , if they knew that , why dont they press the A and D key when they know bombers are going for them.

A good CV aim is very hard to dodge , however , not giving him the time and position to aim is the way to protect yourself. That mean position yourself where he cant take a good shot at you , not dodging at the last minute. This doesnt mean that you sit back and camp , but moving between terrains that deny him a good vector in.

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1 minute ago, legionary2099 said:

They are OP to anything that decide having a picnic is better than traveling the country. They should have known that the other CV specialized in killing them , yet dont prepare appropriately.

They have no rights in claiming it. AP bombs deal a whooping 20-30k off a BB if they Or connect , if they knew that , why dont they press the A and D key when they know bombers are going for them.

A good CV aim is very hard to dodge , however , not giving him the time and position to aim is the way to protect yourself. That mean position yourself where he cant take a good shot at you , not dodging at the last minute. This doesnt mean that you sit back and camp , but moving between terrains that deny him a good vector in.

Or you can just rock with your teammates. Combined AA from t7~9 BBs are enough to drop about 4~5 of DB before the bombs connect. Not to mention the t10s. Even better if there is a cruiser around.

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3 hours ago, HMS_Audacious said:

Or you can just rock with your teammates. Combined AA from t7~9 BBs are enough to drop about 4~5 of DB before the bombs connect. Not to mention the t10s. Even better if there is a cruiser around.

A few days ago I was in my FdG and there is a Baltimore + a KGV + a Bismarck within 3-4km radius of me. The opposing GZ player just sent all his 3 AP bomb squads, did 60k damage, sunk me and lost like 7 planes in total. IIRC one test version of GZ does not have its attack circle increased even under panic so if you are not close to a ship with very strong long-range AA it won't help against them either.  

 

Honestly I don't think AP bomb is OP in general, but it is really bad design based on extremities. All it does is one-shotting some specific ships/lines and then become almost completely useless against other ships. BB devastating strike'd other classes when they angle is already bad enough for the game, and now WG want to make BB one-shottable with little counter except staying near a Kutuzov or a Des Moines all the time. They need to find something more moderate and consistent in balancing the game.

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2 hours ago, LunaStinger said:

A few days ago I was in my FdG and there is a Baltimore + a KGV + a Bismarck within 3-4km radius of me. The opposing GZ player just sent all his 3 AP bomb squads, did 60k damage, sunk me and lost like 7 planes in total. IIRC one test version of GZ does not have its attack circle increased even under panic so if you are not close to a ship with very strong long-range AA it won't help against them either.  

 

Honestly I don't think AP bomb is OP in general, but it is really bad design based on extremities. All it does is one-shotting some specific ships/lines and then become almost completely useless against other ships. BB devastating strike'd other classes when they angle is already bad enough for the game, and now WG want to make BB one-shottable with little counter except staying near a Kutuzov or a Des Moines all the time. They need to find something more moderate and consistent in balancing the game.

Well, WG was never really good with balancing new features initially. I hope the design might change for the good in the future.

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I just read note patch again

 

Quote

Deep-water Torpedoes

Deep-water torpedoes were added for the Pan-Asian ships and the Graf Zeppelin carrier for testing. These torpedoes can travel at greater depths than standard torpedoes, and can pass beneath a ship without hitting her, depending on the draft.

 

GZ will get DW torpedo

*my face like*

08LGIza.png

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Yeah I am not sure what is up with WG and their fetish for over-specialised, highly situational ships and weapons. 

First AP bombs, then deep-water torpedoes.

Making ships extremly strong in some situations and near useless in others is not the way to go.

There is a reason why not many people like to play USN CVs compared to the IJN.

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1 hour ago, Thyaliad said:

Yeah I am not sure what is up with WG and their fetish for over-specialised, highly situational ships and weapons. 

First AP bombs, then deep-water torpedoes.

Making ships extremly strong in some situations and near useless in others is not the way to go.

There is a reason why not many people like to play USN CVs compared to the IJN.

 

They are trying to pander to the DD whingers, saying there are too many BBs that makes them cry... 

 

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1 hour ago, Thyaliad said:

Yeah I am not sure what is up with WG and their fetish for over-specialised, highly situational ships and weapons. 

First AP bombs, then deep-water torpedoes.

Making ships extremly strong in some situations and near useless in others is not the way to go.

There is a reason why not many people like to play USN CVs compared to the IJN.

since WG changed 023 to 113 no less players play 

except Hakuryu 053 to 233 still do lots damage

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