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BIGCOREMKP0I

CV Status?

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Good.... I don't any other CVS having it.... Too deadly, its OP, too many people will have it otherwise....

it would be like bringing kitikami back.... The results would be players WOULD start leaving, because no one would have fun, because of AP bombs, then people would need bigger AA, or extra armour etc.... Don't go down that road, please WG...

Ordrazz

Edited by Ordrazz

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41 minutes ago, Ordrazz said:

Good.... I don't any other CVS having it.... Too deadly, its OP, too many people will have it otherwise....

it would be like bringing kitikami back.... The results would be players WOULD start leaving, because no one would have fun, because of AP bombs, then people would need bigger AA, or extra armour etc.... Don't go down that road, please WG...

Ordrazz

More North Carolinas, Iowas and Montanas in the game. Plus too many ships have strong AA and the defensive AA fire consumable.The impact of AP bombs will be offset if we have good teamwork.

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1 hour ago, Ordrazz said:

Good.... I don't any other CVS having it.... Too deadly, its OP, too many people will have it otherwise....

it would be like bringing kitikami back.... The results would be players WOULD start leaving, because no one would have fun, because of AP bombs, then people would need bigger AA, or extra armour etc.... Don't go down that road, please WG...

Ordrazz

Why are you crying when cv is the least played ship with some of the most demanding specs required ? Ppl need to be rewarded for the effort they put in the class.

Wacking your brain for mediocre outcome is something no one wants.

Beside , high tier bb is far too immune to damage when most of them stick outside of torp range and are unwilling to go front

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I feel the USN CV loadouts should be fixed more than anything. That is their main drawback right now. 

 

Personally I don't like the AP bombs. Extremely effective against one class, not much use against the others. This extreme specialisation is why many including myself don't like the USN loadouts.

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37 minutes ago, BIGCOREMKP0I said:

I'm still excited to make BBs cry in the AP Bombs

They really need to reduce BBabies total population

I get excited when the nerf hammer keeps hitting the dds, fix their over population, watch the DD babies cry when they lose smoke or torpedo range, or if they get their little butts kicked by radar or hydro :Smile_trollface:

9 minutes ago, legionary2099 said:

Why are you crying when cv is the least played ship with some of the most demanding specs required ? Ppl need to be rewarded for the effort they put in the class.

Wacking your brain for mediocre outcome is something no one wants.

Beside , high tier bb is far too immune to damage when most of them stick outside of torp range and are unwilling to go front

I play BBS mostly yes, you try sailing a Bismarck or Tirpitz, or Warspite or any other BB that ends up in t8+ matches, & then you will understand... Happily planning your move, see lots of bombers come over, then whack, end of game....it would be better if they were nerfed a little to make it fairer on the ship, not just eradicated in one go like a detonation, even DD & cruisers don't get that all the time...

just imagine if all the CVS have it ... Japanese CV already have too much advantage with more torp bombers & damn fighters.

I also play some CV, so yes I know what its like... But it also depends on the CV player,  on how good he knows his ship,  and also how good the team is actually supporting his ship,   because  largely the poor CV player  is in a bad team.  because the fleet ships do not bother to actively shoot down any enemy plane squadrons,  and some go as far as switching off their AA !  so what usually happens  is that the CV player  has to protect his planes by himself with his Fighters,  and they usually get shot down,  because the enemy CV  happens to be a Japanese carrier  with too many planes,  or really good CV player,  so my planes  end up getting diced.

 then  the fleet  whinges  because they want the CV  to spot for them without them giving help, the planes die,  the CV player  gets abused as noob etc...

 so I do agree that life can be tough for a CV.

 instead of bigger mega weapons,  they should make playing carriers more attractive by increasing the amount I've experience it gets from spotting,  or bombing,  or providing air cover .. that's the real way to make them more effective  and attractive...

Ordrazz

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41 minutes ago, legionary2099 said:

Beside , high tier bb is far too immune to damage when most of them stick outside of torp range and are unwilling to go front

It is ironic that the one BB class that is the most willing to go to the front - the German BBs - is the one that is punished hardest by AP bombs.

 

Oh WG you so silly! :Smile-_tongue:

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11 minutes ago, Thyaliad said:

It is ironic that the one BB class that is the most willing to go to the front - the German BBs - is the one that is punished hardest by AP bombs.

 

Oh WG you so silly! :Smile-_tongue:

Nah , since last patch i would say US bb bow on or slightly angled will be the best pushers due to their versatility and menance presence to CA and planes

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4 minutes ago, legionary2099 said:

Nah , since last patch i would say US bb bow on or slightly angled will be the best pushers due to their versatility and menance presence to CA and planes

Maybe that's true, but you never see them do it! They just sit at the back, giving the rest of us BB players a bad name, because us German ship players actually do push, we die, get abused as noob, stupid, & our win rate goes down, then nit pickers on the forum say that we don't know what we talk about, because "our valuable win rate that tells everyone how good we are" is so low.

Ordrazz

Edited by Ordrazz

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4 minutes ago, Ordrazz said:

Maybe that's true, but you never see them do it! They just sit at the back, giving the rest of us BB players a bad name.

Bad names comes mostly from german bb who need to get close n personal but decided to camp and ijn bb heavily reliance on akimbo sniping to work.

Camping is most notorious on ijn bb since in matches with them the team will lack an effective frontline tank to hold the battle line.

US bb do fine at almost any ranges that is not on the extreme ends.

Edited by legionary2099

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I've said this before but here goes:

- Get rid of AS loadouts. There should never be a time where a Bogue has 2 groups of 7 fighters vsing a Zuiho with 1 of 4. 14v4, yeah righto. Likewise should not have a Ryujo with 15 in 3 groups stomping a strike Independence.

- Uniform fighter groups at each tier and in every loadout in that tier.

- Make the variation between TB and DBs.

- Make DBs viable (a nerfed version of current AP bombs is one way to do it). Have it so that there's actually a choice between TBs and DBs and make the specs of pure loadout of both worth it.

- Nerf AA DPS by a decent amount but add a multiplier effect. ie. If 2 ships AA is within range of an Aircraft +15% dps. 3 would be 30%, etc.

- Buff returns for ships shooting Aircraft down (not CVs).

 

The whole issue started early on with Strike CVs being really strong, then because there was no incentive to escort WG had to buff AA/nerf CVs.

 

AA changes above aside, I think the CV rework like that would work. Most gripes come from the number imbalance one way or the other across tiers. Fix that and we've got a good starting point.

Edited by S4pp3R

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Easy way out is..Same cv meet each other.. Normally its balanced.

On 7/11/2017 at 7:58 PM, legionary2099 said:

Why are you crying when cv is the least played ship with some of the most demanding specs required ? Ppl need to be rewarded for the effort they put in the class.

Wacking your brain for mediocre outcome is something no one wants.

Beside , high tier bb is far too immune to damage when most of them stick outside of torp range and are unwilling to go front

Reason : When it played by a bad player, a newbie..or whatever, it just make the other 11 in the team suffer. Why 11 player must suffer from 1 person _________ ________ mistake. (fill in the blanks)

Situation : Our CV dead, (or just dumb, coward and such) AFK---> DD cant cap, BB stay far away at the edge of map afraid of strike planes. Cruiser dont want to support DD bcoz our BB go far away. Definite lose.. but maybe you like those scenario to happen most of time.. .Me.. I dont but I just move on.

 

It doesnt matter if it played by competent player. Those OP player always excel in most ship I assume. Even if punished by them I wont have regret.

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On ‎11‎/‎07‎/‎2017 at 10:23 PM, Ordrazz said:

because of AP bombs, then people would need bigger AA, or extra armour etc

 

None of the above required, you just need to move your patch to the other eye and you might see a cruiser ready to give you AA.

That thingummy, you know “Teamwork “, is all you need for T8+ BB.

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56 minutes ago, BuckleUpBones said:

 

None of the above required, you just need to move your patch to the other eye and you might see a cruiser ready to give you AA.

That thingummy, you know “Teamwork “, is all you need for T8+ BB.

There is such a thing?  I mean, you really have seen it??

I don't know which fairyland you live in, but here in the real world , "teamwork" is such a rare thing... So rare, that if they could, I bet WG could make money out of it, but all we seem to get mostly are lemmings.... Unless you are always in the enemy team, which does have teamwork...

higher tier does not automatically mean higher brains, unfortunately.

Ordrazz

 

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1 hour ago, Ordrazz said:

There is such a thing?  I mean, you really have seen it??

I don't know which fairyland you live in, but here in the real world , "teamwork" is such a rare thing... So rare, that if they could, I bet WG could make money out of it, but all we seem to get mostly are lemmings.... Unless you are always in the enemy team, which does have teamwork...

higher tier does not automatically mean higher brains, unfortunately.

Ordrazz

 

When I’m online I’m not in the real world, I am in fairyland! :Smile_teethhappy:

Sorry to hear that you not a team player and that you have not experience team play for a considerable amount of your games but in every single PvP game I’ve played, I’ve played with team members working together in one form or another and occasionally to such a high degree that I can tell you that teamwork is quite vibrant, especially high tier.

Sometimes you can have teamwork even without a single word in chat! And when that happens it’s quite a buzz. :cap_rambo:

Edited by BuckleUpBones

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4 hours ago, S4pp3R said:

I've said this before but here goes:

- Get rid of AS loadouts. There should never be a time where a Bogue has 2 groups of 7 fighters vsing a Zuiho with 1 of 4. 14v4, yeah righto. Likewise should not have a Ryujo with 15 in 3 groups stomping a strike Independence.

- Uniform fighter groups at each tier and in every loadout in that tier.

- Make the variation between TB and DBs.

- Make DBs viable (a nerfed version of current AP bombs is one way to do it). Have it so that there's actually a choice between TBs and DBs and make the specs of pure loadout of both worth it.

- Nerf AA DPS by a decent amount but add a multiplier effect. ie. If 2 ships AA is within range of an Aircraft +15% dps. 3 would be 30%, etc.

- Buff returns for ships shooting Aircraft down (not CVs).

 

The whole issue started early on with Strike CVs being really strong, then because there was no incentive to escort WG had to buff AA/nerf CVs.

 

AA changes above aside, I think the CV rework like that would work. Most gripes come from the number imbalance one way or the other across tiers. Fix that and we've got a good starting point.

I pretty much agree with everything you said, I would actually add (perhaps contraversally) that it might be a good thing to remove fighters strafe abilities. I think CVs get to difficult to micro=manage everything as you go up, face more more enemy squadrons with more of your own to manage, for most of the converntional ship lines you get a few extra perks but the core controls don't really get more complicated. There is too much stress placed on a CV player, scout, control the skies, support allied ships, attack exposed enemies. most people want to have fun, and stress and pressure puts people off continuing in CVs. If you want CVs to be more balanced you need to make it easier for people to play and have a reasonable game in it. There are always going to be unicums who excel in a class or boat no matter what the setup is like. It's giving regular players a chance that will lift the CVs out of obsurity and add balance.

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8 minutes ago, blauflamme22 said:

I pretty much agree with everything you said, I would actually add (perhaps contraversally) that it might be a good thing to remove fighters strafe abilities. I think CVs get to difficult to micro=manage everything as you go up, face more more enemy squadrons with more of your own to manage, for most of the converntional ship lines you get a few extra perks but the core controls don't really get more complicated. There is too much stress placed on a CV player, scout, control the skies, support allied ships, attack exposed enemies. most people want to have fun, and stress and pressure puts people off continuing in CVs. If you want CVs to be more balanced you need to make it easier for people to play and have a reasonable game in it. There are always going to be unicums who excel in a class or boat no matter what the setup is like. It's giving regular players a chance that will lift the CVs out of obsurity and add balance.

 

I agree completely ^^^^

A lot rides on a CV players ability to be competent, and if they are missing essential ship/captain upgrades they are at a significant disadvantage compared to other cv's. Changing the fighter mechanics would defiantly shake things up a bit, you don't want the player with the most fighters to always win, but you don't want to make the outcome too rng or dependent on insane micro managing.

I gave up on CV play after reaching Tier 7 in them, I just cease to have any sort of fun a lot of the games or encouter bullshit moments where an entire squad is wiped out from AA of a ship that I can't see or is in smoke -_- Then you get the 40 to 2 min reload -_-......

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2 hours ago, BuckleUpBones said:

Sorry to hear that you not a team player and that you have not experience team play for a considerable amount of your games but in every single PvP game I’ve played, I’ve played with team members working together in one form or another and occasionally to such a high degree that I can tell you that teamwork is quite vibrant, especially high tier.

Gee, you must play in closed LAN games or something, or, have as you say, " patches over your eyes", so as not be able to see all the lemming trains, stupid YOLOing with no backup straight into the enemy fleet which is visible in the minimap, or players saying at the start "let's go a,b, or c" without any forward thinking as to where the enemy spawns & might likely go to, & have the whole fleet FOLLOW A DD, into a cap, & the fleet not thinking about DD can zip in & zip out but the other players can't because they are in bigger ships, duh!

saying I'm not a team player is extremely presumptious of you, if I wasn't a team player, would I be noticing all of this??

I'm sorry if by some unknown reason you think that a large number of the games I play, that some form of teamwork cannot be achieved, it seems to me that you must think I am in some way inferior to yourself, so I apologise if what I say, doesn't exactly sit right with your view of the universe, but there are vast numbers of players, & in the real world, we can't all have perfect experiences like you.

My opinions count, just as much as yours.

Ordrazz

 

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Super Tester
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Teamplay actually takes place more or less in every game. But usually that is limited to division members or a flank at most. There are always rebel players who find fun in ruining the game for the team. Teamplay usually means that more than one player executing a specific plan together. Just sailing together and supporting the one you are following aren't necessarily a teamplay. So I guess both of you are correct to some extent and yet, not totally correct.

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As far as AP bombs are concerned, I noticed 2 things:

 

1. Enterprise is braindead. It really is stupidly easy to play. The APDB autodrop is small and whacks BBs properly.

 

2. Combined with the above, and German BBs getting screwed over the most by APDBs, I don't mind braindead ships whacking other braindead ships...

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This will encourage MORE camping, because mainly its the German ships which push.... The normal bombs were nerfed a while back because the poor little DD players didn't like getting deleted in one whack, & its no different here.... The AP bombs are way too OP, & the dispersion is too accurate... If these bombs were nerfed in a similar way to the regular bombs then it would be fairer....

I have yet to see any ship that was made with brains, could be quite interesting.... The ship might tell us "I'm out of here" lolol

 

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