0 OdinAU Member 15 posts 3,227 battles Report post #1 Posted June 24, 2017 (edited) Super containers are pretty hard to come by so when you do get one you want to at least get something you can use from them right? they would probably be fine if it wasnt for those "special upgrades" the only way they are special is the same way [content removed] except whats one too many is one of the "rewards" lets face it, every single "upgrade" is inferior to your other choices for upgrades.....WG even knows themselves theyre shit, they sell for 625,000 silver LOL. lets just look at that for a second here, say you open a credit container, you get 50,000 credits and sometimes flags ect that means you would need to open 12-13 credit containers to get what these "special upgrades" sell for...but the odds of getting a super container is maybe 1/60 if youre lucky...so where does that leave you? i hate to complain but these upgrades really do ruin what is a really cool system, am i alone in feeling like this? why not make it so the upgrades can also have a captian skill attached to it? or just remove them entirely i dont know, i just wanted to rant after getting 3 of these stupid things. Derogatory comments. Post edited, user sanctioned. ~amade Edited June 26, 2017 by amade Share this post Link to post Share on other sites
227 LonerPrime Member 459 posts 4,576 battles Report post #2 Posted June 24, 2017 (edited) Nope, I'm pretty much with you on this. Super Containers are rare enough. They should have cool stuff that can't be bought for credits like free xp, free port slots, premium stuff only. SCz, with their present low drop rate, shouldn't be spouting crap upgrades which you might not need at all. Right now getting an SC is like playing lottery twice. One for getting the container itself and second to actually get something decent out of it. This is why I rely on events more than on luck. At-least I'm darn sure of getting something good for putting hard work into it. Edited June 24, 2017 by LonerPrime Share this post Link to post Share on other sites
164 [POI] Darkworld_2015 Member 969 posts 10,676 battles Report post #3 Posted June 24, 2017 Or make the special upgrades really worth it. For instance, why would I trade AA range for longer duration of DFAA? Wouldn't that reduce my effectiveness as anti air support to my teammates? Share this post Link to post Share on other sites
272 [REPOI] Aaditya_AJ Member 1,342 posts Report post #4 Posted June 25, 2017 I know what you're saying but for me.. I use the speed boost upgrade and the smoke upgrade.. Planning to use Anti AA on baltimore but thing is yeah getting them in Super Container and getting same thing over and over again it is frustrating.. u might use them but how many? Idk i'd even take a 1 mil credits but upgrades which sell for 650k?? come on.. Like who is gonna use spotter module? these days I've not seen ships staying behind all the way 23kms and shoot.. everyone(with brain ofc) is using fighters on BBs.. Now there is Hydro module.. I can use it on RN CLs, German DDs, German BBs.. because they are worth it.. But one in 100 or 1000 containers? really? Radar module is worth it as well... I don't make the point straight but thing is there are useful upgrades but make them a separate choice... I'd like credits, Free XP, even port slots.. but please don't mix them with other things it is just frustrating and not exactly worth because you have the spotter upgrade with them.. 1 Share this post Link to post Share on other sites
1,017 [OAKUM] Ordrazz Member 2,122 posts 16,513 battles Report post #5 Posted June 25, 2017 Dear daxtacy, while I understand your post about the super containers, the rarity of them, & when they do show up, the rewards can be sometimes disappointing, I do not see it as appropriate to make references to people with disabilities. as a new poster, I can understand that you may not know all the rules, on this whole forum, we do not make references to illnesses, diseases or disabled people, as it is inappropriate to use the above as a description about your post topics, as it hurts the people who may have suffered, or know others who may have suffered from the above.... please edit your post. Ordrazz Share this post Link to post Share on other sites
436 [DDF] Make_Scenario_Great_Anew Member 1,453 posts 17,935 battles Report post #6 Posted June 25, 2017 I don't agree.Smoke generator upgrade is really useful to UK ships and Perth. Besides my supercontainer rate is about 1/20-1/25 Share this post Link to post Share on other sites
131 [LLBC] _neppu [LLBC] Member 747 posts 7,085 battles Report post #7 Posted June 25, 2017 Btw, assuming that I want to swap those "special module" upgrades for another one, is there any other way to keep those modules other than spending doubloons? This is my only real issue with it since those modules are hard to come by. I have a feeling that WG is forcing us to either cough up doubloons just to keep it after demounting, or spending an "eternity" fetching another one from bad SC or ranked rewards. Share this post Link to post Share on other sites
110 [ZUIUN] Nikolaevna Alpha Tester 469 posts Report post #8 Posted June 25, 2017 5 hours ago, Kim_JongMion said: I don't agree.Smoke generator upgrade is really useful to UK ships and Perth. Besides my supercontainer rate is about 1/20-1/25 Not everyone plays RN CLs or Perth. Share this post Link to post Share on other sites
1,801 icy_phoenix Super Tester_ 7,897 posts 10,335 battles Report post #9 Posted June 25, 2017 Smoke upgrade on RNCL.. are you serious? Share this post Link to post Share on other sites
626 Harpoon01 Alpha Tester 6,605 posts 2,889 battles Report post #10 Posted June 25, 2017 (edited) 2 hours ago, icy_phoenix said: Smoke upgrade on RNCL.. are you serious? Yes, he is dead serious of being [content removed] The smoke upgrade increase the Duration of smoke generator but decrease the duration of smoke itself Insults. Post edited, user warned. ~amade Edited June 26, 2017 by amade Share this post Link to post Share on other sites
221 Adm_Kunkka Member 456 posts 9,694 battles Report post #11 Posted June 26, 2017 On 25/06/2017 at 7:15 AM, Kim_JongMion said: I don't agree.Smoke generator upgrade is really useful to UK ships and Perth. Besides my supercontainer rate is about 1/20-1/25 What kind of black magic do you use to get that consistently lucky? 1 Share this post Link to post Share on other sites
1,801 icy_phoenix Super Tester_ 7,897 posts 10,335 battles Report post #12 Posted June 26, 2017 Mine is like 1/200 or worse.. Share this post Link to post Share on other sites
436 [DDF] Make_Scenario_Great_Anew Member 1,453 posts 17,935 battles Report post #13 Posted June 26, 2017 28 minutes ago, Adm_Kunkka said: What kind of black magic do you use to get that consistently lucky? Well luck is balanced.......Though I get more supercontainers,but I always suffer continuous lose despite it's not my fault......My record was 18 continuous lose and one of them is kraken-lose........ As for what I've got from supercontainers: 1000 doubloon*3, 50 ocean soul*2, 100 dragon flag*2, hydro search upgrade*1, defensive AA upgrade*2, spotting aircraft upgrade*1, smoke generator upgrade*3, 5,000,000 credits*1, 50000 Free exp*1 But one of my friend is the luckiest person I've ever met,he got an ATLANTA from a supercontainer....... 1 Share this post Link to post Share on other sites
131 [LLBC] _neppu [LLBC] Member 747 posts 7,085 battles Report post #14 Posted June 26, 2017 32 minutes ago, Adm_Kunkka said: What kind of black magic do you use to get that consistently lucky? Trowing enough manure at the wall and some of it will stick. He must be always "trying his luck". For reference, the TYL options yields 3-4 SCs per 100 openings with my average luck. Share this post Link to post Share on other sites
436 [DDF] Make_Scenario_Great_Anew Member 1,453 posts 17,935 battles Report post #15 Posted June 26, 2017 4 hours ago, Harpoon01 said: Yes, he is dead serious of being [content removed] The smoke upgrade increase the Duration of smoke generator but decrease the duration of smoke itself Insults. Post edited, user warned. ~amade But the extra 2 second is really useful when you don't have enough time to slow down.The extra 2 second allows you to cover yourself in smoke starting at a higher speed Share this post Link to post Share on other sites
436 [DDF] Make_Scenario_Great_Anew Member 1,453 posts 17,935 battles Report post #16 Posted June 26, 2017 2 minutes ago, Admiral_Neptulussus said: Trowing enough manure at the wall and some of it will stick. He must be always "trying his luck". For reference, the TYL options yields 3-4 SCs per 100 openings with my average luck. You got it.And I've experimented with 30 containers and get a piece of experience:If you open "Try your luck"continuously(in a row),if the first is supercontainer,the next is highly likely to be supercontainer too;But if the first is nothing,the second is highly likely to be nothing too. Share this post Link to post Share on other sites
95 [REPOI] Phat_Cat Member 372 posts 12,407 battles Report post #17 Posted June 26, 2017 On 2017. 6. 26. at 11:58 AM, Kim_JongMion said: But the extra 2 second is really useful when you don't have enough time to slow down.The extra 2 second allows you to cover yourself in smoke starting at a higher speed If [Content removed] you don't need that extra 2 seconds. General Insult, Post edited, User warned ~Fridaynight_FEVER Share this post Link to post Share on other sites
653 [GS] Onlinegamer Video Contributor, Beta Tester, Clantest Coordinator 2,816 posts 14,216 battles Report post #18 Posted June 26, 2017 I want to give 250 flags back to SC smoke gen - ARE YOU CRAZY??? DFAA - HECK??? damage control - useless spotting aircraft - itisok.jpg (I use for Warspite) Engine boooooost - great for running 3 mins Hydro - I'll use for Moskva or Hinden or Z-52 (I'm preparing) radar - come on DD pls cap and surprise! 30/56 sec lololol (RIP DD) I would say something useful for things and 70% are useless for things example Gearing smoke emission/duration is 30/130 sec slot 2 use AA (troll CV kek) 7.2km or aiming whatever Gearing use if Gearing use smoke gen action +9 sec but Gearing will lose duration time from 130 to 114.4 (waste time very much) smoke gen only except Perth in fact action time 90 sec up to 117 sec DFAA who care? no one stay near AA boat just add more 20% active time damage control no one care if you repaired just shoot them!!!!!!! Share this post Link to post Share on other sites
3,432 [REPOI] Drakon233 Member 6,720 posts 27,077 battles Report post #19 Posted June 26, 2017 "we removed the 250 flag containers due to complaints" complaints by who, WG's marketing division? Share this post Link to post Share on other sites
543 [LNA] legionary2099 Member 2,066 posts 14,761 battles Report post #20 Posted June 26, 2017 12 minutes ago, drakon233 said: "we removed the 250 flag containers due to complaints" complaints by who, WG's marketing division? Inflation was what i last heard , and i mean economy inflation that make every single salary man brain go poof Share this post Link to post Share on other sites
9 [ANZMC] Dire_Venom Member 112 posts 2,646 battles Report post #21 Posted June 26, 2017 One of the few containers I got gave me 250 dragon flags :3 Why on earth would they remove that:? It made my skill grind much easier. Soon after I came back to the game I got 4 Supercontainers, and for the past 3 months of TYL i havn't got a single one. Yah..... Share this post Link to post Share on other sites
221 Adm_Kunkka Member 456 posts 9,694 battles Report post #22 Posted June 26, 2017 59 minutes ago, Admiral_Neptulussus said: Trowing enough manure at the wall and some of it will stick. He must be always "trying his luck". For reference, the TYL options yields 3-4 SCs per 100 openings with my average luck. I've been using TYL almost exclusively since the SC changes and got one single SC since That's about 1 in ~200 containers Ofc it was a useless mod too Share this post Link to post Share on other sites
436 [DDF] Make_Scenario_Great_Anew Member 1,453 posts 17,935 battles Report post #23 Posted June 26, 2017 3 hours ago, Onlinegamer said: I want to give 250 flags back to SC smoke gen - ARE YOU CRAZY??? DFAA - HECK??? damage control - useless spotting aircraft - itisok.jpg (I use for Warspite) Engine boooooost - great for running 3 mins Hydro - I'll use for Moskva or Hinden or Z-52 (I'm preparing) radar - come on DD pls cap and surprise! 30/56 sec lololol (RIP DD) I would say something useful for things and 70% are useless for things example Gearing smoke emission/duration is 30/130 sec slot 2 use AA (troll CV kek) 7.2km or aiming whatever Gearing use if Gearing use smoke gen action +9 sec but Gearing will lose duration time from 130 to 114.4 (waste time very much) smoke gen only except Perth in fact action time 90 sec up to 117 sec DFAA who care? no one stay near AA boat just add more 20% active time damage control no one care if you repaired just shoot them!!!!!!! DFAA for 013 CV Share this post Link to post Share on other sites
436 [DDF] Make_Scenario_Great_Anew Member 1,453 posts 17,935 battles Report post #24 Posted June 26, 2017 3 hours ago, drakon233 said: "we removed the 250 flag containers due to complaints" complaints by who, WG's marketing division? I think 5,000,000 credit is more useless...... Share this post Link to post Share on other sites
164 [POI] Darkworld_2015 Member 969 posts 10,676 battles Report post #25 Posted June 26, 2017 4 hours ago, Kim_JongMion said: Well luck is balanced.......Though I get more supercontainers,but I always suffer continuous lose despite it's not my fault......My record was 18 continuous lose and one of them is kraken-lose........ As for what I've got from supercontainers: 1000 doubloon*3, 50 ocean soul*2, 100 dragon flag*2, hydro search upgrade*1, defensive AA upgrade*2, spotting aircraft upgrade*1, smoke generator upgrade*3, 5,000,000 credits*1, 50000 Free exp*1 But one of my friend is the luckiest person I've ever met,he got an ATLANTA from a supercontainer....... I want those Dragon flags!!!! Share this post Link to post Share on other sites