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silenthunter19944

God bless America! Guide for the tier 8 freedom dispenser

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Guide for using the North Carolina in ranked and random battle

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As of the moment I see a lot of players struggling in this ship in random and in ranked and I reckon it is about time for me to write a guide and help out the less skilled players. In this thread I will cover the in-game tactics and general ship characteristics. I will be willing to answer questions about my captain skills and upgrade if anyone is interested. Keep in mind that everything in this guide is both applicable in ranked and random battles and there wont be two different sections for each battle mode.

AA

The North Carolina excels at providing AA escort both in real life and in the game. When all AA flags, skills and modules are equipped tier 8 CVs and below shouldn't be able to touch you provided the fact that you still have some AA battery. Tier 9 and 10 CVs will be able to kill you, but your AA battery will cause serious damage to their squadrons.  

shot-16.12.12_09.35.46-0800_zpszdbi5s5p.JPG

shot-16.12.12_09.35.59-0729_zps5ypbm2yz.JPG

What the NC AA can do to a Midway

Main guns wise. 

Pros

  • Highest Alpha damage out of any tier 8 battleship guns
  • Good turret rotation speed
  • Good guns placement
  • High shell arc increases the chance to citadel German battleships. Especially Bismarck and Tirpitz

Cons

  • Very low shell velocity
  • Due to RNG mechanics. Shell groupings are inconstant
  • Shell trajectory is unusual and can take a long time before player can aim well.
  • AA has been power-creeped by Kii

Additional notes: Guns accuracy becomes tolerable under 15km. Starting from 13km guns are fairly accurate. Under 9km, almost all shells will hit the target if aimed correctly

Image result for 16"round North Carolina battleship museum

16" shells of the North Carolina. They are big and heavy, which is very American

 

Armour

When bow on, the North Carolina can bounce almost every single AP round fired at her, an exception is the Yamato shells. When broadside, she will get citadeled really easily due to her thin belt armour. This is a result of her design and War Gaming inability to add STS platings throughout parts of the ships. However, even is she features all of her armour, she is still very squishy when showing her broadside to any ship. Her torpedo defence is garbage (19%) so the course of action is to avoid the torpedoes in the first place.

Speed

When fully upgraded the North Carolina can travel at 27.5 knots. Whilst slower than her counterparts, this doesn't affect her play style.

Stealth

Excellent stealth capability. When stealth camos, module and captain skill are equipped her detection range drop down to about 11.8 km, this is very useful as at such range, you can delete any cruisers as they won't be aware of your presence most of the time.

 

In-game

I will cover different tactics for 3 different builds (AA, survial/tank/stealth). 

 

AA Build

USS Washington AA at work

image.png

One of the North Carolina's 40mm battery + crew. Picture taken on March 15, 1945.
25mm Japanese gun is used as a comparison to highlight the 40mm bofors 
superiority
The original pictures of the 40mm gun crew could be found on http://www.battleshipnc.com but the website has been shut down

Required skills: Basic Firing Training, Advanced Firing Training, Manual AA

Required upgrades: AA Guns modification 2. AA Guns modification 1 is not required but recommended

At the start of the round, unless you spawn in the middle of the formation, follow the ships on your flank and stay within the formation to provide AA cover. If you spawn in the middle, identify the inferior flank when it comes to AA. After that, proceed to escort the ships in that particular flank. Ensure that you are at the front of the fleet, even though you are meant to provide AA support, it is still your responsibility to sink/damage enemy ships. The flert depends on you and you depends on the fleet. In the case where no CVs are present, you are now the lead ship of the fleet. Regardless if you are uptiered or not, you have to get close to deal reliable damage with your primary weapon. Be aware of the situation and make sure to be bow on to enemy ships. 

 

Survival/tank build 

Required skills: High Alert, Basics of survivability, Super Intendent, Fire Prevention. Jack of All Trade is not required but you may choose it if you prefer to (I never use it though). Furthermore, Fire Prevention can be switched out for Manual Secondaries. But only do this if you are skilled enough to manage fire damage.

You will have have 6 points left which I recommend spending on Advanced Firing Training + Adrenaline rush or Advanced Firing Training + Expert Marksman (recommended for Seagal)

Required upgrades: Main armaments modification 1, Damage control modification 1, Damage control modification 2 

Required signals: India Delta, Juliet Yankee Bissotwo, India Yankee

The purpose of the survival build is to be the riot shield of the team. Being the riot shield will take the enemy's attention of your teammate which ensures their survival later on in the game. At the start of the round, once again, if you spawn on either flank, travel with your formation into the battle. If you spawn in the middle of the spawn formation, proceed to identify the weaker flank and travel to that particular flank to provide support. You are not part of the spearhead force. The only ships that you should be ahead of you are destroyers and some cruisers. However, don't get too carried away and drive straight into the middle of the battlefield and get burnt down by 3 Atagos. In most situations, you should only be 1-2km ahead of the formation. No more, No less. When you come into the contact with enemy, use the throttle carefully. You move with the battlefield, stay with me, I'll explain. Let's say that the enemy forces are approaching you, unless they are rushing the position, set the throttle to reverse, you cannot be caught without your teammates. If multiple ships are rushing the position and you are sure that the team cannot hold the position, turn the ship around and run. You might take heavy damage but it's better to be alive than dead. In the case that the enemy team is withdrawing, set throttle to 1/4 or 1/2. Never go full speed unless the fleet is also doing the same thing. Doing this prevent the enemy team from turning around and catching you out in the open. During the battle you will be repetitively set on fire. However, this is the point of the build, to tank damage for the team. You shouldn't be too worried about the fires because you can only be set on fire in 3 places and the fires will go out in 33 seconds. If you use your damage control party and repair party at the right time and at the right place, fires shouldn't be a huge issue for you. One advantage of this build is that you can get in close range with the enemy ships and deals huge damage, which is always nice. However, this build have one severe disadvantage is that you are more prone to torpedoes attacks. North Carolina  garbage torpedo defense system makes the ship a torpedo magnet. However, the best way to counter against this threat is team play and having good situational awareness. Also, communication is key. Make sure to tell chat what you are doing and when you are doing that/those particular action/actions. 

IF you have manual secondaries, don't be shy to close the distant with enemy ships, your secondaries have a reputation of being shit and whilst that is true to a certain extent, most people underestimate them and use that to your advantage. DDs captains always underestimate your secondaries and they must be punished for doing so. Destroyers making suicide torp runs, the manual secondaries provide, in my opinion, a decisive advantage and can make the difference between eating a spread of torps, and getting a kill. Just to be on the safe side, put a few 16" into them as well. Against cruisers and BB, they don't do very well and you still have to rely on your main battery to do most of the killing. You can set fires, sure, but it'll take way too long to kill ships that way. Remember, at the end of the day, you are no Bismarck. But at point blank range NC main battery against any cruisers or BB is already so devastating that manual secondaries becomes irrelevant. The choice to use manual secondaries is yours, choose it if it fits your play style, I don't use it because it doesn't fit mine.
Stealth Build

J4gbmv2.gif

Required skill: Concealment Expert

Required upgrades: Concealment mod 1, 

Required flags: None (Sierra Mike is recommended)

Required camo: Anything that reduce detection

 

Stealth NC is a very fun build. Your detection range drops down to 11.8 km which means any cruisers or battleships that is not paying attention will get shit on. You have to be rather aggressive with this build because the closer you are to enemy ships, the more dangerous you become, remember to stay at the edge of your detection range because you really don't want people to know that you are lurking around until you've deleted them. The role of this build is to stay stealthy and eliminate key ships in the enemy team. By doing so, the enemy fleet will be weakened which means that it will be easier to be victorious. However, a stealth NC have another very important role and that is DD hunting, your priority targets are DDs and OP ships (looking at you Belfast and Kutuzov). You have to eliminate them as soon as you see them because they will have the influence later on in the battle.

 

General build

 

wenger_giant_knife1.png

Required skill: Choose as you wish

Required upgrades: Concealment mod 1, Main armaments modification 1, Damage control modification 1

Required flags: India Delta, Juliet Yankee Bissotwo, India Yankee 

Required camo: Choose as you wish

 

Before I start I would like to say that my general build is likely to be different to everyone else. This is the case because the NC is simply just too versatile and everyone also has different play style. I will not recommend captain skills because once again, versatility and different play style. You have to experiment with captain skills, I cannot do that for you. However, I will talk about some tactics for the general build. At the start of a match, same as before, you need to travel to the weaker flank to provide support for your team mates. From that moment beyond, stay at a distance of 11-13km away from the enemy ships as this is the optimal range for the North Carolina.  DO NOT let the distance between you and your enemy to exceed 15km (minus start of round), the North Carolina is not a sniper, if you see anyone sniping with the North Carolina from the back of the map, make sure to tell them to move up to the front line. You may also close the distant to below 9km, but make sure that it is safe to do so, like any BB, the NC will fall under focused fire.

Before closing in the distant, always ask yourself these three questions:
Is the risk worth it ?
Do I have teammates with me ?

Will this contribute to our victory ?

IF the answer is no for any of the questions above, don't push! It's that simple, there is no point wasting HP and time advancing if it does not benefit you or your team. However, this doesn't mean tha you should go snipe from the back line either! What I am saying is that you should be sensible with your positioning. You don't want to throw your ship away because your overextended or be useless at the back line trying to snipe like an idiot either! I cannot emphasize how important it is to be sensible with your positioning when you are playing the NC. Most people do not position themselves correctly and either get slaughtered to early or be useless the entire game and then they go into the forum whining about how the NC is garbage because it has shit accuracy etc etc. No, the NC is not garbage, you are. The NC is probably the best T8 BB out there because of how versatile it is and how it does everything well (debatable from sniping). Oh, did I forget ? Make sure to escort people with your amazing AA if possible. That's probably all that I can say for the general build because as I said earlier, 'general' is subjective.

Weebfriendly TLDR:

 

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That's all I have to say. It's my second time writing a guide so it's probably shitty. If you have any suggestions or questions? Just pop them down below and I'm more than happy to reply/answer. Excuse my English at time, it stills need improvement :Smile-_tongue:. If ya all want guides in the form of a video I'll leave some below. They may be old but they are still relevant.

WHAT ARE YOU WAITING FOR ? ALL HANDS MAN BATTLE STATION!

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Written on 22/1/2017

Updated on 25/12/2017

Videos

 

 

 

 

 

 

 

 

 

Edited by silenthunter19944
Updating guide

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You should make Bismarck guide too since there is 62.000 new bismarck potato including me.

 

Just now, silenthunter19944 said:

Guide for using the North Carolina

USS Washington AA at work

40mm-gun-crew.jpg

One of the North Carolina's 40mm battery + crew. Picture taken on March 15, 1945

 

now they will face my Bismarck instead of the dive bomber....... thanks for guide, there will be a lot of AA build out there plus Enterprise will have T7 plane -_-

 

i am going to spam HE at +20KM

 

________

 

Edit : i think its time we need to have dedicated sub forum like the NA.

Edited by Skarhabek

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Nice guide with pics to make it more fun to read, great job. I personally would recommend Superintendent for every build. One extra repair party is no joke. Also bring the repair flag.

43 minutes ago, Skarhabek said:

You should make Bismarck guide too since there is 62.000 new bismarck potato including me.

 

 

now they will face my Bismarck instead of the dive bomber....... thanks for guide, there will be a lot of AA build out there plus Enterprise will have T7 plane -_-

 

i am going to spam HE at +20KM

 

________

 

Edit : i think its time we need to have dedicated sub forum like the NA.

62k is the number across all servers. (WoWS mainland CN is probably the exception, this event starts and ends late for them)

Edited by _Halcyon

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1 minute ago, Vorshlaghammer666 said:

North Carolina-Trump Engine

 

That title goes to Iowa/Missouri.

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16 hours ago, Admiral_Neptulussus said:

 

That title goes to Iowa/Missouri.

oh. it's Obama engine then

or Hillary engine

Edited by Vorshlaghammer666

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5 minutes ago, Vorshlaghammer666 said:

oh I almost forgot

Does Iowa Have the Same Playstyle as NC?

 

Mostly the same, but you can get away with being slightly further away from enemy since the Iowa have better shell velocity and dispersion (through the 3 mil upgrade).

 

Do note that Iowa have much crappier handling than NC so your maneuver options will be more limited. 

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Just now, Admiral_Neptulussus said:

 

Mostly the same, but you can get away with being slightly further away from enemy since the Iowa have better shell velocity and dispersion (through the 3 mil upgrade).

 

Do note that Iowa have much crappier handling than NC so your maneuver options will be more limited. 

Iowa is much quicker than NC and you will learn to love that speed , also the shell velocity is so much better for nailing far away targets and overconfident CA.

I dont think both of them has maneuverability worth mentioning , if you dont WASD frequent or stop at torpedo safe spots you will likely eat atleast 1 torp per salvo in both.

I dont own an Iowa ( have her sister though ) , and the speed is what set her apart from the rest , zipping at 32-33 knots is nothing to sneeze at and be frequently changing throttle , she will eat a lot less shells

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One nice thing about NC is that planes will avoid you most of the time. People always say how great it is after you upgraded the FCS and get that extra 2km gun range. But I never upgraded the FCS. For me, the 21km range is too damn far already considering the arch. So the 26K exp are better spent getting to Iowa. The high arc is both a blessing and a curse. It's very satisfying when you nail that cruiser that hide behind the island thinking they are safe. But the slow shell means hitting maneuverable target at long range is very difficult.

Edited by Puteralanun

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This literally could not be better timed, I got the ship on Saturday night :) Thanks for the time and effort you put into this guide, I will be sure to read it in-depth!

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Just now, PGM991 said:

it's america, it's the 'freedom'

each shell are 'free' to go where ever their want 

FREEDOM! 

 

Just now, Puteralanun said:

One nice thing about NC is that planes will avoid you most of the time. People always say how great it is after you upgraded the FCS and get that extra 2km gun range. But I never upgraded the FCS. For me, the 21km range is too damn far already considering the arch.

about the plane : Really? maybe its T5 TB plane (Zuiho,Ryujo,Hiryu) that avoid those AA. if you get T8 plane, losing 3~5/8 TB is fine with 6~8 torp launched. for DB, its bad idea since their close range AA are annoying. not only NC, Alabama got more insane AA... its rekt all 1 squad DB with AA build -_-

 

about range : believe me its so nice to having so much range. you want to shot those CV when they are spotted.

 

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3 hours ago, Skarhabek said:

about the plane : Really? maybe its T5 TB plane (Zuiho,Ryujo,Hiryu) that avoid those AA. if you get T8 plane, losing 3~5/8 TB is fine with 6~8 torp launched. for DB, its bad idea since their close range AA are annoying. not only NC, Alabama got more insane AA... its rekt all 1 squad DB with AA build -_-

what the actual frack? only T5s avoid them? how the hell have you played up to T8 and... oh wait that explains why your CV stats suck so much....

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4 hours ago, Skarhabek said:

FREEDOM! 

 

about the plane : Really? maybe its T5 TB plane (Zuiho,Ryujo,Hiryu) that avoid those AA. if you get T8 plane, losing 3~5/8 TB is fine with 6~8 torp launched. for DB, its bad idea since their close range AA are annoying. not only NC, Alabama got more insane AA... its rekt all 1 squad DB with AA build -_-

 

about range : believe me its so nice to having so much range. you want to shot those CV when they are spotted.

 

 

umm, why is a T5 CV facing T8 AA?
And what T8 CV has 8 TBs in a squad, please enlighten me with that information
Alabama has less AA DPS than the North Carolina. It is a fact don't even try to argue with it. And no shit it rekt a DB squad with AA build what do you think

:fish_palm:

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Always get superintendent in a BB, and given her conceal value I'd always get conceal upgrades as well.

 

Have had an NC delete me out of now where so many times, I do heartily endorse concealment/gunnery build.

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Just now, drakon233 said:

what the actual frack? only T5s avoid them? how the hell have you played up to T8 and... oh wait that explains why your CV stats suck so much....

i am potato.....BUT THERE IS ULTRA POTATO! they are exist..... just see it yourself :V 

 

Just now, FenrirApalis said:

umm, why is a T5 CV facing T8 AA?
And what T8 CV has 8 TBs in a squad, please enlighten me with that information
Alabama has less AA DPS than the North Carolina. It is a fact don't even try to argue with it. And no shit it rekt a DB squad with AA build what do you think

do you play IJN CV? its bloody hell starting from Hiryu because T5 TB and no upgrade.... also there is Saipan with insane speed fighter intercept the TB easily. T8 IJN CV have 4TBx2 squadron = 8 TB, people just love to sticking it when bombing. in fact Missouri have lesser AA compared to Iowa. but Missouri got better medium range AA compared to Iowa with GG close range AA. when both use AA build, its obvious Missouri have deadlier AA than Iowa because the medium range AA become beast. Iowa with AA build can shot down plane after the TB release torpedo, Missouri is preventing it by shot down it before reaching the target. same apply with Alabama AA build vs NC AA build..... Premium win most of the TIME!

 

dont believe it? why dont set training room with NC and Alabama AA build vs AI shokaku. you will see it yourself......

 

sry i dont mean to derail this thread. 

_____________________________

 

 

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On 6/13/2017 at 9:07 AM, Skarhabek said:

i am potato.....BUT THERE IS ULTRA POTATO! they are exist..... just see it yourself :V 

 

do you play IJN CV? its bloody hell starting from Hiryu because T5 TB and no upgrade.... also there is Saipan with insane speed fighter intercept the TB easily. T8 IJN CV have 4TBx2 squadron = 8 TB, people just love to sticking it when bombing. in fact Missouri have lesser AA compared to Iowa. but Missouri got better medium range AA compared to Iowa with GG close range AA. when both use AA build, its obvious Missouri have deadlier AA than Iowa because the medium range AA become beast. Iowa with AA build can shot down plane after the TB release torpedo, Missouri is preventing it by shot down it before reaching the target. same apply with Alabama AA build vs NC AA build..... Premium win most of the TIME!

 

dont believe it? why dont set training room with NC and Alabama AA build vs AI shokaku. you will see it yourself......

 

sry i dont mean to derail this thread. 

_____________________________

 

 

Prems are slightly weaker. Alabama has less DPS overall compared to NC and same for Missouri and Iowa.

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Just now, silenthunter19944 said:

AA stat in wiki

 

is this accurate?

 

http://wiki.wargaming.net/en/Ship:Kaga Kaga have 4 plane on each squadron...... 

also belfast burn chance is actually higher........

those wiki must be lie :V (or at least need some check)

 

why bombing Iowa is a lot easier than Missouri.... RNG? or every Iowa i face dont have AA build?

 

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