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OceanPhantom

Damage Control system mod 1 has different on different ships

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3,617 battles

Disclaimer: Right now, I'm not sure if this is a bug or not

According to the description of Damage control system mod 1, you get a 3% reduction to damage received when torpedoes hit the torpedo protection

on Admiral Graf Spee Damage Reduction goes from 22% to 24%, a 2% increase, while hindenburg with a 13% base gets an additional 3% reduction
shot-17_06.09_15_10.45-0790.thumb.jpg.049f759864c57bc139d94537b53785f8.jpgshot-17_06.09_15_11.01-0380.thumb.jpg.f2b8427d1248d1e93de1a15ebac79381.jpg

shot-17_06.09_16_03.20-0102.thumb.jpg.c62ba508f1927cd14fb4e55efc612ccb.jpg
Colorado goes from 37% up to 39%(2% increase) and ARP Takao goes from 16% up to 18% (again a 2% increase)
shot-17_06.09_16_16_16-0439.thumb.jpg.d74025548f78a9eb055b3fea217cdf1e.jpgshot-17_06.09_16_16.25-0588.thumb.jpg.2868ab331beb291962a6dc865637786c.jpg
even if i assume that damage control system mod 1 is multiplicative to the base torpedo damage reduction, then arp takao doesn't have it's correct reduction since  100-16% base  = 84 % *(100-3%)=81.48%
100-81.48=18.52%damage reduction which should become 19% due to rounding up

I would be grateful if anyone could give me their input on this

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Senior Moderator
4,798 posts
1,924 battles

it's not a bug/issue persay.

 

It's not actually rounded correctly.  More it's truncated.

it's not actually rounded as per what I learned in school all those years ago! (<.5 go down, >=.5 go up)

 

The calculations are done correctly on the server side, it's purely the way it is displayed that makes it look out of wack.

 

~dmw

 

 

 

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