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Safiuddin97

Tips for PVE

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Super Tester
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First of all. 

You can repair your ship at the liberty

Then. Bring ships that have Repair Party tho. Leander. Graf Spee. 

Or u can choose ship that u are the most comfortable

+Add more tips if have tho

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My experience

1. Bring a strike CV. There is no surface AA so CV can do free strike. Even 0/1/2 Bogue works great.

2. IMO the best ship to bring are T6 6" gun cruisers. Perth, Budyonny, Cleveland, Leander all works great. (Anyone tried the French T6 in this mode?) Get IFHE for those with HE can definitely do good but they also work fine without IFHE, just leave the battleships to the carrier

3. Bring a US DD. His duty is mainly provide smoke for allied cruisers. He can also help gun down enemy DD.

4. Battleship should not be in the direct front line facing enemy waves. Try to sail beside the enemy path, find broadside and delete them. Main target is cruisers. Front line tanking should be smoke screen and onshore installation duty.

5. Try your best to save Lexington. A 0/1/3 bot definitely provide the much needed firepower in the final wave. Try to remember her spawn point and send forces in advance, either a BB or CA/CL with good AP. The ship should spawn between the third and final wave. There will be a Mogami and Hipper trying to hunt her down. Priority target is Mogami. Hipper is much less of a threat.

 

And most importantly, division with reliable teammates familiar with this mode. My division, 5-7 people with a 0/1/2 Bogue can usually ensure 5 stars

Edited by _Halcyon

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Beta Tester
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After dumping all my credits on this new game mode, I've gained some knowledge that will help you.

 

Rule 1: Fishing fleet. Soloing is bad both for your credit count cause you get cluster [Edited]. I've seen teams had the first wave breech their defense :I

Rule 2: No CVs unless you are good at them. Unless you are very sure what you are doing in your CV, DO NOT bring a CV. Scouting can be left to your DDs

Rule 3: Bring either the Farragut or the Kamikaze/Fujin. The Farragut is for smoke cover, and the Kamikaze is for the ninja torping

Rule 4: Bring those T6 CAs. So far, the Cleveland, the Baguette, the Perth, the Leander and the Molotov all seems to work pretty well

Rule 5: Bring 2 BBs. It doesn't really matter which one you bring, although I prefer the Bayern for those sweet secondary guns. These will soak up damage, keeping your other boats alive.

 

A good lineup will be 2 BBs 3 CAs 2 DDs or 2 BBs 4 CAs 1 DD

 

Your game should go something like.

 

Entire fleet spread out in the middle of the map and head towards the 1st enemy fleet. No need to deploy smoke because enemy is weak. 2nd enemy fleet spawns. Farragut lays smoke at full speed, CAs camp up in the smoke and focus fire on nearest targets, BBs take turns sharing HP while waiting for repair cool down. 3rd enemy fleet spawns, whittle down enemy till last boat nearly dead. Team to spread out near the edges of the middle sections ready to rush to G4 or D10 to support the Lexington. DD doesn't have to lay down smoke unless team gets focused on by the pursing mogami and hipper which should be concentrating on the Lexington. After Mogami and Hipper dies, team takes out enemy ships one by one, leaving the Izumo to the last or to the Minekaze if it's brought along.

 

 

 

 

Edited by FishyPower

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5 minutes ago, Safiuddin97 said:

Oh.. DDs should smoke for Allies.

This should occur in random too

Just like when allies support a DD when it spots another 1 or 2 and is in a knife fight for it's life yeah?

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5 minutes ago, Trojan63 said:

Just like when allies support a DD when it spots another 1 or 2 and is in a knife fight for it's life yeah?

 

Yeah... *Crais in shit team*

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[AE]
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All that I can recommend is if you play by yourself, and don't have clan mates, don't play the new mode. Simple. IT is for unicum Carrier players or clannies only. 

5 games. 1 Budyonny, 1 Bogue, 2 Ryujo.

Budy game - LOSS 20 thousand damage but team hid behind rocks and first wave breached. Now, 3 mins in and you've got something like 12-15 to 7. Got smashed. 150xp, credit loss

Bogue game. LOSS did 75k damage. But strike bogue cant deal with numerous enemy fighters. After all, if you don't get stuck in you lose. 168 xp. 4000 credit loss.

Ryujo battle 1 - WIN 145k damage. got the 10 skill point captain and the other stuff. 9k xp, 30k captain xp (I used flags). Very nice money. Thought to myself ah ha! Now I can just farm this.

Ryujo battle 2 - LOSS 79k damage. Just a few unfortunate torp misses, and the team melts whilst I go back to carrier. Lost 1 grand credits. 170 xp. Cold bucket of water thrown on "New" way to generate captain xp.

Not played enough to be completely sure, but what I saw, and experienced in my Budy, is that in order to STOP the first wave getting to the circle you have to expose yourself a bit. Hanging back is an insta-loss. Once exposed after first wave, the next waves will smash cruisers and BBs not hiding. Unless you are VERY good and slamming enemies at max range, you need a carrier. And not just any carrier. Tier 5 carriers simply haven't the firepower to do it. Bogue is underpowered. I don't have an independence, but a quick glance tells me that it would be insufficient.

In other words, unless someone on your team, whether it be you or someone else, has a Strike Ryujo handy, and has a GOOD game, you will lose most if not all. Importantly, the EXTREMELY low XP given, regardless of damage done (In a normal winning PVE game, and most standard PVE games are winning ones, you will get about 400-1000 xp), means that this is simply NOT a reliable method of farming XP in PVE mode. In fact, you will almost certainly make far more XP and credits playing 2 to 3 five minute PVE games than you will this.

Once enough regular PVE players realise the rewards are simply not there unless they can count on clan/teammates, they will not bother. At that means people who persist with this new mode will not see the quite competent play you can see in PVE, as people wont play this enough to learn how to beat it.

 

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Super Tester
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Even Unicum CVs cant play alone mate. You are fighting max to Tier 9 Ships. You are just a t6 CV. Practically their AA is good... 

And one thing need rework. Is how the lexington spawn. The lex spawned in edge of map CHASED by 2 CAs or (random). So how come u can go and support if ur team camps. Hard lol

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[LBAS]
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2 hours ago, Safiuddin97 said:

First of all. 

You can repair your ship at the liberty

Then. Bring ships that have Repair Party tho. Leander. Graf Spee. 

Or u can choose ship that u are the most comfortable

+Add more tips if have tho

I have to admit Leander is a good choice (3Cleveland 1 Arizona 1 Mexico 1 Leander)

18953480_1400652016685478_52776347063693

Edited by MatterCore

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Beta Tester
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The Lexington spawn location is random in 2 places, either in the east side of the map or the south.

If it happens to spawn near where your team is then it's easy to sink the Mogami and Hipper fast enough so the Lexington can survive.

As for the Final wave, aside from DD's torp, fires, CV planes (your team or the Lexington) and the Forts, it's hard to damage the Izumo with BB's AP (unless it's broadsiding at you which brings out the best of damages when you use the Warspite). If all else fail against the Izumo, your team BB can just go and ram the Izumo in the face (though from what i observed, the AI will try to avoid ramming as much as possible).

I went PvE with my clan and ended up getting 5 stars on my 1st try.

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here are the two tips for the PVE, based on the one victory and 4 other fails:

1.Bring a Nurnberg. It now has great HE penetration, great turret angles, and still maintains the shortest reload time of the cruisers. This means that you can stack up damage in relatively quick succession.

2.highlight targets. in my 4 fails, almost no one was pointing out what to shoot at, and everyone let each other die eventually or/and letting the enemy breach the base and starting the main attack. Pressing F3 at a target may get others to shoot at it, so it does not have the chance to kill a teammate. It also prevents an enemy to breach the base, so you can catch your breath instead of frantically dodging shells from every direction.

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Honestly, PVE was a nightmare on PTS. I don't know about live since I'm still downloading the patch[3.5Gb! WTF!]. From what I experienced, you will need battle tested friends who you can division with to actually enjoy the mode. In random it's just gonna be luck. Either it will be a pain if you end up queuing up with potatoes or success if you end up with solo warriors who can pull their weight.

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Don't let enemy breach the first line if they do everything will be difficult.
How difficult ? Main forces spawn instantly + 2 tier 7 CVs and the escort mission got swapped by killing certain CV.

Torpedoboats are not recommended. Bots maneuver better than most human players able to. Gunboats/Hybrid are a better choice for this.


Battleships are not recommended as well.

Most of the time bots will make a B line for your base from their spawn so if you're waiting for them to show their sides then you're in for a very long wait.
 And when they do show it. Your battleship caliber guns are just too big to get a citadel damage on enemy cruisers expect a lot of overpens.
Your armor don't help your team most of the time because bots will priotize firing at target they can kill fast. (Destroyer > Cruiser > Battleship)

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these bot can do torpedo beat, my fubuki torp only deal a few hit

they react in micro-second when spot torpedo, their reaction are far faster than normal human

 

however, these bot can't anticipate torpedo, so, high speed/fast reload torpedo like that of kamikaze with less reaction time should be effective.

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Use F3.

 

Ryujo strike is amazing but only if you know what you are doing. Even then a bit of bad luck with getting flooding changes 220k damage games into 150k damage.

 

BBs are useless, don't bother bringing them. Enemy is angled 95% of time and your turrets and reload takes too long.

 

Cruisers are king. I actually did well with the Aoba, her torps and 203s we're actually good. The 2x2 superfiring turrets at the front also allowed me to minimise my profile.

Having said that, you'll want more fast-firing Cruisers than not, Clevelands are gold.

 

A good Leander Captain will have a field day and even with 230k damage with Ryujo, I had one top score me.

 

I trialled a Fubuki torp build (10km with torp speed skill). I think she may work but in deft hands, I was barely spotted in one of the early waves and it ruined the rest of the match. (Spent the time repairing instead of torping).

 

Other tips:

- Strike CVs only.

- Don't roam too far from base. Seen so many potatoes doing this and dying early.

- Know when to pull back and repair.

- Seriously! Better to pull back and repair than to die. As unless you are getting 3+ stars the rewards can be poor (specially if you die).

- The islands are perfect for invisible firing.

- Later waves that spawn on left will often end up showing citas as they get close to base

- Don't bring tier 5s, particularly poor types, ie BBs, AS CVs, I might even put the Furutaka on this list.

Edited by S4pp3R

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Super Tester
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16 hours ago, Safiuddin97 said:



+Add more tips if have tho

Bring DPM. Also, sealclub wreak havoc against bots in a CV

Edited by karrablaster123

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You can repair your ship by simply driving your ship into Maintenaner ships HOWEVER this process take a lot of time.
First you have to drive from the front all the way deep inside your base and then you have to wait for your hp to regenerate.
After you gain some of your health back you'll notice you already skipped some phase and at the worst case you're still repairing at the Final phase.

If you're heavily damaged you're better off playing it safe because repairing does the same thing to your team ie taking 1 ship worth of firepower off a fleet.

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I've managed to win it plenty of times as a solo player and it's hard, but not as bad as some of you guys make out. I'm not a unicum CV player, in fact I'd be bellow average in CVs, and I've managed to win. It's also possible to do well in the other classes.

The bots don't have the tactical/strategic intelligence we do, flanking maneuvers work very well. I sank 5 cruisers quickly using AP in my Leander because they have no issue showing their broadside. Same goes if you're a BB, flank them a bit and punish their citadels.

If you're the CV use your TB on the nearer ships to slow their approach to the perimeter. They will dodge, but in doing so will expose their broadside and slow down. If you have 2 TBs use them one at a time and the second drop is easier. You can also bait them into pulling a notser (running into an island)

The main reason for losses I've had is a failure to prevent the waves breaching the perimeter. When that happens the scenario gets much harder. It happens because many players hide behind islands, get distracted doing something silly or take a long path to get to them. You have to be aggressive and relatively fast.

If you get a chance to, saving the Lexington makes it much easier.
 

Recommended ships (in my opinion anyway):

CV: bring the T6 ones if you can and use anything but the AS loadout. If your team fails to hold the perimeter you'll struggle against the fighters of the higher tier CVs that come. The inner shore batteries seem to have decent AA though so you can use that to help take the fighters out.

CA: again T6 is better, the T5 cruisers won't last as long. I'm sure you could make any of them work, but higher DPM is better with IFHE if you've got 6" guns. Cleveland is great as she also has great AA. Finally a space where Cleveland is really good again!

DD: I tried the Kamikaze and that worked well, they are good at dodging but will usually take a few hits. It was ok mostly because of the fast torpedo reload, otherwise gunboats/hybrids are probably better.

lastly BB: Pretty much any of the T6 BBs will do well, the T5 ones could be ok, but I've seen too many of those players make obvious mistakes like over extending. Make sure you angle as best you can, but also keep moving and WASDing and fire all your guns if you can.

Warspite and Bayern have bigger guns that hit quite hard and will damage bow on ships if aimed correctly.

New Mex is quite tanky and can hit very hard, especially in CQC. She also has nice AA.

Fuso  can hit targets further out, before many other ships even begin shooting.

Dunkerque is quite useful because of her speed, she can get her guns where they are needed quickly.

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All of that is good but you have no say on the "other human" factor. People bringing in ships like Furutaka and DD divisions really kills the DPM but it doesn't stop them from queing up anyway. Lost 10 matches overall and then finally a match where we were finally winning only to have our Lex sink cause she spawned on the other side of the team. 4/5 stars. Got the 10 point captain so I'm good but god help me, if I can make some friends in-game I would only go in this mode in a division with them. Otherwise this mode is fishing punishment for SOLO and I would rather stick to PVP.

 

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