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Admiralthomas

Players quality.

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199 posts
18,023 battles

What is WOWS doing about players selection currently ? Mostly shit players from low tier to high tier . Unbelievable skill shit . You let them use credit to upgrade and buy themselves up the tiers. Some have the audacity to comment them have tier 9 and 10 cv but play a tier 6 cv like shit .

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Video Contributor
2,264 posts
10,789 battles

it's a problem skill players

develop or whatever from WG cannot do any potato players make it good

because player is player develop cannot fix them

Edited by Onlinegamer

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Member
43 posts
759 battles

What is WOWS doing about players selection currently ? Mostly shit players from low tier to high tier . Unbelievable skill shit . You let them use credit to upgrade and buy themselves up the tiers. Some have the audacity to comment them have tier 9 and 10 cv but play a tier 6 cv like shit .

 

If we had no bad players we'd have smth like World of Warplanes. I hope that WG'll make some things with it, but executing bad players seems not very good for online and popularity of this game.

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Member
199 posts
18,023 battles

Why WOWS won't use players ranking for players selection ? We have ranked battle every season . This will separate the players according to their skill . I don't want rookie holding a decisive position such as cv or dd when playing high tier game . It is so competitive in high tier , a rookie without strategy or skill will spoil the gameplay .

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Member
1,486 posts

Depends what day, & time of day too....

 Like the weekends, or after school times...

when theres good events on, like x2 exp, then there's always potatoes there to waste your time so you never get the exp, other times its the Rambo, I don't need a team attitude, or the brainless lemming mode, where everyone follows everyone else & dies..

Other times its our supreme god, RNGesus having his say..

 

So many ways to get boned.

 

Ordrazz

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Member
17 posts
7,852 battles

It should make no difference with the player quality... the odds on the throw o players being with you or against you, is going to be 50%. 

 

 So, statistically.... it dosnt matter with a big enough sample size. You can attribute as many victories, to the enemies poor player quality, as games you loose for the same reason.... it is very simple statistics!

So someone, who is skilled, should tip the scales enough to show. They will have significantly better than 50% victories... However, if skills are matched properly, no one will ever have greater than 50% victories. So you are arguing that you want to loose more games?

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4
[_AUS_]
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16 posts
9,442 battles

It would help if you were not allowed to Div with CV's;

E.g. you can make a AA div and go with a carrier and you are pretty much set to own.

Perhaps carriers should just be individual queing?

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