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Delta_Tiger

So.... The Donskoi, how do I play this thing?

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I was looking forward to the Donskoi, a fan of the the Soviet 152 cruisers, I thought the Donskoi was a supercharged Kutuzov. Oh, how wrong I was....

The conceal isn't as good as the ones before, it's not a big issue, I can live with it. It has good maneuverability (comparatively) and decent rudder. The guns are my biggest gripe, I'm doing much less average damage with 180 HE than my 152 HE (using IFHE on both). I suspect it is due to the higher 152 arcs causing them to land on the deck while the 180s mostly hit the gun turrets. The longer reload results in poorer DPM (I'm using the range mod since 17.8km range with 12.3km conceal is absolutely atrocious in T10 games). The AA is good, but there are very few carriers and when there is one, they mostly avoid my no-fly zone and I have to go plane hunting. The fire chance combined with lower fire rate means that it is not good enough to be a reliable fire starter. The torpedos are the same as Kutuzov, I'm not expecting more. I tried escorting my BB, but the enemies focused me down.

So, that brings me to my question, how do I play the Donskoi?

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you remove the range mod and put on ROF mod, then you forget you have a 3rd turret and WASD burn BBs

If I go for this playstyle, why would I play Donskoi instead of the Baltimore or the new Saint-Louis? 

They have bigger guns that reload faster and have better armor (although not by much), hell, I've done  better in the Ibuki than the Donskoi thanks to IJN HE, great torpedos and better maneuverability.

Edited by Delta_Tiger

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[LYNMF]
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mine have range mod as well, for capt have adrenaline rage also IFHE because move from chapayev

 

but find it fun to play and i play like previous tier, HE at long range and be aggressive sometimes

 

everyone plays differently, but how much damage you do in a match?

 

 

 

 

 

 

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I also struggled a lot with Donskoi - and never really worked it out. I agree the guns seem anaemic compared to other ships. I used the reload mod and ended up just playing super aggressively, pushing caps with radar, killing a DD or two, and usually dying, to hasten the grind.

 

I preferred Baltimore, which rewards that kind of aggressive play - and did much better in it - and Ibuki grew on me eventually; and I started doing well in her.

 

I kind of feel like the Russian line peaked at Budy for me. . .

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I used to do at least 70-90k in an okay game in both Shchors and chapayev, but in Donskoi, I struggle to cross 50k....

My average damage in the Shchors and Chapayev hover around the 60k mark despite the stock ship and captain leveling struggles.

The best I've had so far in the Donskoi is an 80k dmg game, and that was because it involved a few torpedo hits and close range AP shenanigans.

I've had a lot of 100k+ games in the 152 cruisers, broken 150k a few times too, IMO, Kutuzov is the best Russian CA till T9

Edited by Delta_Tiger

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Flamu did a video on this. 

 

He said speed and range were the best defences to battleship fire. 

 

I unlock my donskoi tonight:) 

My problem is not dodging fire and taking damage, it's making a impact it the battle. My basic problem is that, to make an impact in the game, I have to play super aggressively, and if I do, I am not at a safe distance to avoid BB fire.

I saw the Flamu video long ago and decided that only the Shchors was a hiccup in the Russian CA line, but the irony was that my favorite ship after the Kutuzov is a actually the Shchors, you can do extremely well in her on random battles if you know what you're doing (I averaged almost 1k bxp without prem account).

Hope you find the Donskoi to be all that you expected it to be. I, unfortunately, was seriously let down :(

Edited by Delta_Tiger

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I used to do at least 70-90k in an okay game in both Shchors and chapayev, but in Donskoi, I struggle to cross 50k....

My average damage in the Shchors and Chapayev hover around the 60k mark despite the stock ship and captain leveling struggles.

The best I've had so far in the Donskoi is an 80k dmg game, and that was because it involved a few torpedo hits and close range AP shenanigans.

I've had a lot of 100k+ games in the 152 cruisers, broken 150k a few times too, IMO, Kutuzov is the best Russian CA till T9

 

probably because T9 T10 bb most spec anti-fire so it's hard to set fire and thus damage is also reduced

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My problem is not dodging fire and taking damage, it's making a impact it the battle. My basic problem is that, to make an impact in the game, I have to play super aggressively, and if I do, I am not at a safe distance to avoid BB fire.

I saw the Flamu video long ago and decided that only the Shchors was a hiccup in the Russian CA line, but the irony was that my favorite ship after the Kutuzov is a actually the Shchors, you can do extremely well in her on random battles if you know what you're doing (I averaged almost 1k bxp without prem account).

Hope you find the Donskoi to be all that you expected it to be. I, unfortunately, was seriously let down :(

 

Not really. It's the contrast to be honest: if you want to make a stronger impact as a solo player, you need to be among the last survivors. Do not be tempted to push too close to cap and radar right at the beginning (although I'd highly appreciate that as a DD). Radar is way more valuable at late game. Sit somewhere that you can fire without exposing yourself to more than 2 big ships at the same time. 

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probably because T9 T10 bb most spec anti-fire so it's hard to set fire and thus damage is also reduced

It's not because of fires, I used IFHE without Demo expert until I got Donskoi, the raw HE damage from 152 is much more consistent even in T10 games. (Sadly, Kutuzov is getting into more and more T10 games lately)

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Super Tester
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Take RoF mod and rudder mod 3 and WASD against BBs.

17.8km is plenty in tier 10, given that dodging big shells at 14km isn't an issue.

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So after a while of grinding on the Donskoi, I've set upon a playstyle for this seriously mediocre T9 cruiser.
Use the range mod to get 20km range on the guns. Using AP against all targets at sub 16km range unless shooting up angled German BB or Yamato. Don't bother with IFHE, the AP damage is much more consistent. Also, constantly having AP loaded has the advantage of deleting some unwary broadside cruisers. The fires are incredibly sporadic and rather trollish ( I tested out the fire chance and got a fire on a average of 30-40 hits). This cruiser cannot survive for long with reload mod since it's poor concealment DOES NOT allow it to disengage when overwhelmed, and since radar range is shorter than your 12.3km(best possible) conceal, the DD who's keeping you spotted will be able to shadow you with ease if he's not a total potato.
Don't expect much damage in this ship, but if you play safely and with range module, you can do a reasonable amount of damage (but not at all worthy of a T9 ship) and be consistent in all games, you just carry your own weight and hope for your team to win. That's the best idea I've had. The WASD hacks don't really help you against T10 BB since any hit they land on you WILL pen and the hits really add up even if you're hit only by one shell every now and then. This ship cannot duel with cruisers if they get within 15km due to this things poor armor, poor maneuverability, poor DPM and poor concealment. You can have some luck dealing with Royal Navy cruisers thanks to your radar and good AP, but don't even think about going against Minotaurs since it has torps and absurd DPM to wreck you with.
So far, the best idea I've come up with is to spec for AA and sail around with your second line BB. I'm averaging about 72k dmg and have 110k exp left for Moskva.
I'll be glad to sell this thing as soon as I unlock Moskva.

If you want a nice HE spammer T9 cruiser, get a Saint-Louis, it's much better than the Donskoi, better range, Bigger guns that for some reason reload faster , better fire chance, better conceal, better maneuverability, similar AA and similar armor

Edited by Delta_Tiger

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Flamu did a video on this. 

 

He said speed and range were the best defences to battleship fire. 

 

I unlock my donskoi tonight:) 

 

This is how I played the DM Donksoki, played the ship to it's strengths long range accurate fire spewing while using the ships speed to keep out of harms way. I'd push into caps when needed but generally I stuck well away from most close range engagements.

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Had about 10 games in the donskoi. 

 

First 5 games were a disaster - 40k damage average, kept getting hit by battleships, wasn't doing enough damage with my shots. Was getting detected way before I was within effective firing ange due to similar detection and Max firing range, and that was really not fun. 

 

I have since then unlocked the B-hull with a faster rudder shift and I unlocked concealment expert on my captain (I am keeping my IFHE chapayev captain for use with Kutuzov so had to train a new one) and I can tell you it is a breath of fresh air. So much more manoeuvrable due to faster rudder shift down from 14.7 to 10.1 I think, and now a workable difference between detection range and maximum firing range. 

 

Also, substituted steering mod 2 (-40% rudder shift time) with concealment module, and now the donskoi is just sneaky and you can easily get within firing range of destroyers before they get spooked and run from you. Therefore much brtter exp per game especially if you run into some shimas at 10km, pop radar and you can eat them for lunch. 

 

You just need some upgrades to play this beast. 

Edited by LordTyphoon

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