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A point about Smoke Screens

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Beta Tester
86 posts
208 battles

I'm playing destroyers and noticed something "somewhat off" about the smokescreens in game. So I decided to google pics.


Pic 1. The caption reads from the page, "escorts making smoke off Samar"

6EdscjS.jpg

 

Pic 2. "Destroyers of Taffy 3 making smoke under fire."lqUmOP9.jpg

As we can see, the smoke screens are coming off from the smoke stacks of the ships and trailing them. However, in game, it seems that smoke screens work by "cloaking" the ship when you pop them.

Here's another illustration:onqfKus.jpg

However this is only based on my observations of the smoke screen mechanic in game.

For example I was on a game last night, and this enemy DD was capping our base, as I got close to him perpendicularly to his broadside, he popped his smoke and he disappeared. If the smokescreen works by "trailing" the ship from the smoke stack, he shouldn't "disappear" because half of ship would still be visible, or if based on the WWII pics above, be fully visible at all. Only when he retreats to his own smoke or when he maneuvers inside the smoke should his ship disappear.

After I noticed that seemingly odd mechanic of the smoke screen, I tried doing it against BBs and CLs. I would drive straight to them, then pop my smoke as I come close to my detection range of 6.7km on the DD Nicholas. I would be able to get closer without being detected, close enough for a full salvo of fishes to hit enemy ships reliably. Iirc, they would start firing at me around 4km, seemingly "just detected" instead of the 6.7 km based on Nicholas's concealment rating.

Based on the examples I mentioned above, the smoke seem to work as a "cloaking device" for your DD than a trail of smoke coming from your ship.

P.S. These are just observations of a casual player.

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Beta Tester
856 posts
746 battles

this I concur, kek

ever since the first beta weekend, I spot a DD, two CA's, and a CL heading towards me and my 5-man division (oh the memories).......then the DD activated his smoke screen......

of course he covered the other 3, he turned hard port, but never gone complete U-turn (only made 180 degree turn), then he comes showing then disappearing, flickering like light.....

 

so yep what I am trying to say is that, well the smoke comes from smoke stacks, and smoke is left behind, the DD should not be covered wholly by the smoke.........I don't suppose the DD is covered of the smoke unless he went back to cover himself from the smoke he made.....

 

 

:honoring:

Edited by GeneralPaps

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Alpha Tester
523 posts
217 battles

You'll note that the white smoke (the sort we get in game) is actually coming off the stern of the ships, from the chem sprayers mounted there. So even less like the magical puff of cloud that just appears around your in game DD.

 

Also, as my sig can attest, DDs sure as hell arent the only thing capable of leaving a massive plume of smoke behind them (thats the Gneisenau, a DKM battlecruiser/pocket battleship).

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Alpha Tester
66 posts
21 battles

Would be funny if a ship on fire be able to "pop smokes" too.

 

That's actually a decent suggestion, but bug-hunting first.

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Senior Moderator
4,798 posts
1,924 battles

You'll note that the white smoke (the sort we get in game) is actually coming off the stern of the ships, from the chem sprayers mounted there. So even less like the magical puff of cloud that just appears around your in game DD.

 

Also, as my sig can attest, DDs sure as hell arent the only thing capable of leaving a massive plume of smoke behind them (thats the Gneisenau, a DKM battlecruiser/pocket battleship).

 

call it "balance" - each class has a "special" consumable/ability.

BB huge repair of health 

CL AA barrage

DD Smoke, Smoke and more Smoke

CV .... well they just are and didn't need anything extra ;)

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Beta Tester
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Well smoke, what happens when 2 destroyers (on opposing teams) use smoke near each other? they run into each other xD :B

 

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ST Coordinator
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2,196 battles

Well smoke, what happens when 2 destroyers (on opposing teams) use smoke near each other? they run into each other xD :B

 

I've had a game where the enemy used smoke and their ships ran into our formation coming the other way. I point blank Torp instakilled a Kongou then rammed into another beside it. Was.... funny.......

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Super Tester
218 posts
2,157 battles

In the pictures, the term "making smoke" is meaning he's at full throttle, not putting down a smoke screen.

 

At least that's what I remember from all my WW2 book reading years and years ago, but gee the "slang" is coming back quick.

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Beta Tester
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I'd like to see smoke work as a reducing of a targets visibility instead of this flickering invisible ship effort that is currently in play.


 

EG: 2 ships of my div steaming parallel. Destroyer between us (enemy) flickering in and out of vision due to weak smoke presence. I can see my team mate but not the destroyer.


 

Not to compare too much to WoT but I'm concerned this could turn into the same crappy vision mechanics that allow a tank to stop on a cap I the open and then disappear while you, hidden in trees are forced to move (and be spotted) in order to see the enemy.


 

I don't have beta forum access yet but I'm hopeful I will find some good discussion regarding the smoke and vision mechanics in general. It's a big part of this game.

Edited by Quasinerdo

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Senior Moderator
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I'd like to see smoke work as a reducing of a targets visibility instead of this flickering invisible ship effort that is currently in play.

 

 

EG: 2 ships of my div steaming parallel. Destroyer between us (enemy) flickering in and out of vision due to weak smoke presence. I can see my team mate but not the destroyer.

 

 

Not to compare too much to WoT but I'm concerned this could turn into the same crappy vision mechanics that allow a tank to stop on a cap I the open and then disappear while you, hidden in trees are forced to move (and be spotted) in order to see the enemy.

 

 

I don't have beta forum access yet but I'm hopeful I will find some good discussion regarding the smoke and vision mechanics in general. It's a big part of this game.

 

In-game, smoke blocks LOS 100%. The flickering isn't due to weak smoke or reduced visibility, it's due to the DD alternating between being in and out of the smoke while laying it due to the quirky way smoke is laid (see OP's fig. 1).

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Beta Tester
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Interestingly, the one who lays smoke should be also affected by the smoke screen he created... 

 

of course he'll be affected by the smoke screen he created once he entered his own smoke screen, or went behind that smoke screen......

but not that part where the DD goes blinking when he is just leaving smoke behind, even if the bow of the ship is not covered with smoke

(this should be fixed)

 

 

:honoring:

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Super Tester
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1,052 battles

If you look at the rear of your DDs in game, you'll notice this mortar launcher thing.

 

Well, you sorta couldn't go full simulator in an arcade game.

Edited by ExESGO

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Alpha Tester
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Smoke should be a double edged sword. If I can't see you then you can't see me. Its not a Klingon cloaking device.

 

Funny, thats pretty much exactly how it works. You cant see for shit when youre in a smoke cloud, unless someone else spots targets outside it for you, youre effectively blind. 

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Beta Tester
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If you look at the rear of your DDs in game, you'll notice this mortar launcher thing.

 

Well, you sorta couldn't go full simulator in an arcade game.

 

mortar launcher thing? wat

 

 

:honoring:

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Super Tester
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If you look at the rear of your DDs in game, you'll notice this mortar launcher thing.

 

Well, you sorta couldn't go full simulator in an arcade game.

 

 

mortar launcher thing? wat

 

 

:honoring:

 

Probably rocket-propelled depth charges?? ASW mortars??

 

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Member
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I think it should be like how modern tanks use their smoke screen. Like several smoke grenade launchers popping up to create the smoke cloud.

 

I'm not sure if ships used such a thing, but it would be much more realistic to see than a magical cloud appearing.

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Member
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Very interesting read through this thread. however it doesn't explain why my smoke either doesn't appear after the 'smoke deployed' message or appears at right angles to where I laid it. Or as happened tonight was four [content removed] km away from my ship!

 

Any suggestions welcomed.

 

Profanity.  Post edited. User warned.

~dead_man_walking

Edited by dead_man_walking

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Member
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There is this mod i believe that creates a circle of where your smoke is effective. i just don't have the link to it as i just noticed it in a video.

 

(by flamu)

 

Regarding the flickering DD, that is when the DD is moving too fast forward and the layout of the smoke cant catch up. since the game generates the a circle of where the smoke should be that originates from the stern every few seconds. 

The DD gets ahead of the circle(visible), the a new circle of smoke is created covering the DD(invisible) and it just repeats until the DD stops in the smoke.

 

this is just a hypothesis, i'm not really sure. 

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