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silenthunter19944

North Carolina guide (updated)

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Guide for using the North Carolina

 

NC%20WoWS_zpssk5gekrr.jpg

 

As of the moment I see a lot of players struggling in this ship and I reckon it is about time for me to write a guide and help out the less skilled players. In this thread I will cover the in-game tactics and general ship characteristics. I will be willing to answer questions about my captain skills and upgrade if anyone is interested. 

AA

The North Carolina excels at providing AA escort both in real life and in the game. When all AA flags, skills and modules are equipped tier 8 CVs and below shouldn't be able to touch you provided the fact that you still have some AA battery. Tier 9 and 10 CVs will be able to kill you, but your AA battery will cause serious damage to their squadrons.  

shot-16.12.12_09.35.59-0729_zps5ypbm2yz.

What the NC AA can do to a Midway

Main guns wise. 

Pros

  • Highest Alpha damage out of any tier 8 battleship guns
  • Good turret rotation speed
  • Good guns placement
  • High shell arc increases the chance to citadel German battleships. Especially Bismarck and Tirpitz

Cons

  • Very low shell velocity
  • Due to RNG mechanics. Shell groupings are inconstant
  • Shell trajectory is unusual and can take a long time before player can aim well.

Additional notes: Guns accuracy becomes tolerable under 15km. Starting from 13km guns are fairly accurate. Under 9km, almost all shells will hit the target if aimed correctly

 

Armour

When bow on, the North Carolina can bounce almost every single AP round fired at her, an exception is the Yamato shells. When broadside, she will get citadeled really easily due to her thin belt armour. This is a result of her design and War Gaming inability to add STS platings throughout parts of the ships. However, even is she features all of her armour, she is still very squishy when showing her broadside to any ship. Her torpedo defence is garbage (19%) so the course of action is to avoid the torpedoes in the first place.

Speed

When fully upgraded the North Carolina can travel at 27.5 knots. Whilst slower than her counterparts, this doesn't affect her play style.

Stealth

Excellent stealth capability. When stealth camos, module and captain skill are equipped her detection range drop down to about 11.8 km, this is very useful as at such range, you can delete any cruisers as they won't be aware of your presence most of the time.

 

In-game

I will cover different tactics for 3 different builds (AA, survial/tank/stealth). 

 

AA Build

USS Washington AA at work

Required skills: Basic Firing Training, Advanced Firing Training, Manual AA

Required upgrades: AA Guns modification 2. AA Guns modification 1 is not required but recommended

At the start of the round, unless you spawn in the middle of the formation, follow the ships on your flank and stay within the formation to provide AA cover. If you spawn in the middle, identify the inferior flank when it comes to AA. After that, proceed to escort the ships in that particular flank. Ensure that you are at the front of the fleet, even though you are meant to provide AA support, it is still your responsibility to sink/damage enemy ships. The flert depends on you and you depends on the fleet. In the case where no CVs are present, you are now the lead ship of the fleet. Regardless if you are uptiered or not, you have to get close to deal reliable damage with your primary weapon. Be aware of the situation and make sure to be bow on to enemy ships. 

 

Survival/tank build 

Required skills: High Alert, Basics of survivability, Super Intendent, Fire Prevention. Jack of All Trade is not required but you may choose it if you prefer to (I never use it though). Furthermore, Fire Prevention can be switched out for Manual Secondaries. But only do this if you are skilled enough to manage fire damage.

You will have have 6 points left which I recommend spending on Advanced Firing Training + Adrenaline rush or Advanced Firing Training + Expert Marksman (recommended for Seagal)

Required upgrades: Main armaments modification 1, Damage control modification 1, Damage control modification 2 

Required signals: India Delta, Juliet Yankee Bissotwo, India Yankee

The purpose of the survival build is to be the riot shield of the team. Being the riot shield will take the enemy's attention of your teammate which ensures their survival later on in the game. At the start of the round, once again, if you spawn on either flank, travel with your formation into the battle. If you spawn in the middle of the spawn formation, proceed to identify the weaker flank and travel to that particular flank to provide support. You are not part of the spearhead force. The only ships that you should be ahead of you are destroyers and some cruisers. However, don't get too carried away and drive straight into the middle of the battlefield and get burnt down by 3 Atagos. In most situations, you should only be 1-2km ahead of the formation. No more, No less. When you come into the contact with enemy, use the throttle carefully. You move with the battlefield, stay with me, I'll explain. Let's say that the enemy forces are approaching you, unless they are rushing the position, set the throttle to reverse, you cannot be caught without your teammates. If multiple ships are rushing the position and you are sure that the team cannot hold the position, turn the ship around and run. You might take heavy damage but it's better to be alive than dead. In the case that the enemy team is withdrawing, set throttle to 1/4 or 1/2. Never go full speed unless the fleet is also doing the same thing. Doing this prevent the enemy team from turning around and catching you out in the open. During the battle you will be repetitively set on fire. However, this is the point of the build, to tank damage for the team. You shouldn't be too worried about the fires because you can only be set on fire in 3 places and the fires will go out in 33 seconds. If you use your damage control party and repair party at the right time and at the right place, fires shouldn't be a huge issue for you. One advantage of this build is that you can get in close range with the enemy ships and deals huge damage, which is always nice. However, this build have one severe disadvantage is that you are more prone to torpedoes attacks. North Carolina  garbage torpedo defense system makes the ship a torpedo magnet. However, the best way to counter against this threat is team play and having good situational awareness. Also, communication is key. Make sure to tell chat what you are doing and when you are doing that/those particular action/actions. 

IF you have manual secondaries, don't be shy to close the distant with enemy ships, your secondaries have a reputation of being shit and whilst that is true to a certain extent, most people underestimate them and use that to your advantage. DDs captains always underestimate your secondaries and they must be punished for doing so. Destroyers making suicide torp runs, the manual secondaries provide, in my opinion, a decisive advantage and can make the difference between eating a spread of torps, and getting a kill. Just to be on the safe side, put a few 16" into them as well. Against cruisers and BB, they don't do very well and you still have to rely on your main battery to do most of the killing. You can set fires, sure, but it'll take way too long to kill ships that way. Remember, at the end of the day, you are no Bismarck. But at point blank range NC main battery against any cruisers or BB is already so devastating that manual secondaries becomes irrelevant. The choice to use manual secondaries is yours, choose it if it fits your play style, I don't use it because it doesn't fit mine.
Stealth Build

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Required skill: Concealment Expert

Required upgrades: Concealment mod 1, 

Required flags: None (Sierra Mike is recommended)

Required camo: Anything that reduce detection

 

Stealth NC is a very fun build. Your detection range drops down to 11.8 km which means any cruisers or battleships that is not paying attention will get shit on. You have to be rather aggressive with this build because the closer you are to enemy ships, the more dangerous you become, remember to stay at the edge of your detection range because you really don't want people to know that you are lurking around until you've deleted them. The role of this build is to stay stealthy and eliminate key ships in the enemy team. By doing so, the enemy fleet will be weakened which means that it will be easier to be victorious. However, a stealth NC have another very important role and that is DD hunting, your priority targets are DDs and OP ships (looking at you Belfast and Kutuzov). You have to eliminate them as soon as you see them because they will have the influence later on in the battle.

 

General build

Coming soon (Very hard to do because the NC is so versatile and because everyone has different playstyle)

 

That's all I have to say. It's my second time writing a guide so it's probably shitty. If you have any suggestions or questions? Just pop them down below and I'm more than happy to reply/answer. 
I really love the North Carolina, it's the first ship in the USN BB line that can consistently put a smile on my face and I'm hoping that this guide will also make you happy with the ship as well.

Anyway

Good luck and fair seas captain :izmena:.

 

Written on 22/1/2017

Updated on 3/04/2017

 

Red text. Post edited. User warned.

~dead_man_walking

Edited by dead_man_walking

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