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redthunder

Revamp Captain Skills And New Skills

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Member
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Just a tweak to skills.

 

-Skills have 4 Tiers

-To Advance to the next Tier, 3 skill points should be distributed on the current Tier. I.E - To get from Tier I to Tier II, 3 skills should be allocated to any skills in Tier I. To Get from Tier II to Tier III, 3 Skill points should be allocated to any skills in Tier II.

-Skills effectiveness increases the more points allocated to it, up till 3 points.

 

Examples -

Tier I

Torpedo Crew Training - -3% to torpedo reload, -5% to arming time of TB

                                       -3% to torpedo reload, -5% to arming time of TB (stacks with previous bonuses)

                                       -4% to torpedo reload, -5% to arming time of TB (stacks with previous bonuses)

Tier II

Damage Control Training - -5% to repair time for flooding, fire, disabled modules

                                           -5% to repair time for flooding, fire, disabled modules (stacks with previous bonuses)

                                           -5% to repair time for flooding, fire, disabled modules (stacks with previous bonuses)

 

Skilled Lookouts                +5% to target acquisition for ships, torpedo, +0.5 km smoke acquisition

                                          +5% to target acquisition for ships, torpedo, +0.25 km smoke acquisition (stacks with previous bonuses)

                                          +5% to target acquisition for ships, torpedo, +0.25 km smoke acquisition (stacks with previous bonuses)

 

Torpedo Acceleration -    +2 knots to torpedo speed, -5% to torpedo range

                                        +2 knots to torpedo speed, -5% to torpedo range (stacks with previous bonuses/penalties)

                                        +2 knots to torpedo speed, -5% to torpedo range (stacks with previous bonuses/penalties)

 

Tier III

Gunnery Training  -  Small Caliber Gunnery Training - +10% range to guns of 139mm and below, -5% to reload, +5% AA

                               Medium Caliber Gunnery Training- +5% to range of guns between 140mm to 203mm, -5% to reload (stacks with previous tier)

                               Large Caliber Gunnery Training - -5% to gun dispersion of guns above 203mm, -5% to reload (stacks with previous tier)

 

Aces -                     Fighter Ace - Fighter Squad always retains 1 fighter plane. Fighter Squads unaffected by morale loss.

                               Bomber Ace - Dive Bomber Squad always retains 1 Dive Bomber plane. Dive Bombers unaffected by morale loss.

                               Torpedo Ace - Torpedo Bomber Squad always retains 1 Torpedo Bomber plane.

 

Tier IV - Commander Mastery Skills

 

Coordinated Fire (Main)     -5% to main gun dispersion for all allied ships within 5 km

                                          -5% to main gun dispersion for all allied ships within 7 km (bonus stacks but the range is set to 7km)

                                          -5% to main gun dispersion for all allied ships within 10 km (bonus stacks but the range is set to 10km)

 

Repair and Rearm             -20% to Repair Party effectiveness, +10% to consumable cool down, -5% to consumable cool down to allied ships within 5 km  when repair party is used, allied ships affected by repair

                                          -15% to Repair Party effectiveness, +5% to consumable cool down, -5% to consumable cool down to allied ships within 7 km  when repair party is used, allied ships affected by repair

                                           -5%  to Repair Party effectiveness, +0% to consumable cool down, -5% to consumable cool down to allied ships within 10 km  when repair party is used, allied ships affected by repair

 

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Member
1,859 posts
5,797 battles

we only just got a new tree not too long ago and now you want a COMPLETE REWORK


I get you are trying to incoperate more teamwork but this is just too complicated for a lot of people and gonna make too much complications during matches and it will affect the balance way too much. Bruh just chill and use the current skill tree it's fine (except RPF that is ******)

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