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legionary2099

New skill tree makes me shiver

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[LNA]
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Use took a look at public test on new 0.6.0 skill tree by iChase and it makes me shiver.
I dont know how to survive in a carrier now that both Advanced firing training and manual AA being both at tier 4 and the die hard AA extremist can even turn a Zao into something untouchable by Carriers.
I know guys that play surface ships hate carriers , but this is too much. Ships that pick both and get double catapult FT are essentially immune to air raids.
Now i have to rack up my brain on just how to not let my planes die in attacking yolo ship and the thought of gettting an Essex out for a change makes my heart ache.
I do not know it this intentional and supported by AA extremists or not , but with the old skill tree many tier IX+ ships are already deadly to aircrafts , now i dont even know who can i attack without suffering terrible losses.
If this patch comethrough , i think that high tier carriers are really really dead cause even though high tier carriers are rare everybody run AA setup for that 1 in 10 matches that have carriers in them.
Posting here makes me feels better , well i have to make do with plan on how to play carrier if PT hit live

 

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Super Tester
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Not like anyone really cares, SPGs in WoT stopped beeing OP during the final days of the obt,

carriers got caked some time go during alpha.

 

Just do it like everyone else and wait for the CV changes this year.

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[LNA]
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Yeah but the skill tree stop at tier 4 now , they can take BFT , AFT , manual AA and 2x float planes and can still get another 4th tier skill which means they give up less than they are b4 ( still get CE or other stuffs). Now i know that many will run that kind of setup and combined with naturally high AA of tier 8+ i dont even know if i can get my planes back home or suiciding all attack attempts.

The only thing that might be attacked safely are now only ijn torp line - that single line , Khabarovsk can still kill planes , and if a match has a Fletcher or Gearing , even attacking dd is not a choice :(

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I dont know what wargaming are doing at the moment. They are killing this game.

 

They are making this into world of battleships each passing day.

 

Carriers have been nerfed to the point where they are completely useless. AA power creep combined with "new and improved" CV economy makes them unplayable.

 

Destroyers are in the process of being nerfed into the ground as well. The new german destroyers are boring, uncompetitive and not worth playing. The japanese destroyers have also been nerfed into the ground with new changes.

 

With stealth fire being removed, cruisers are going to also be nothing more than free floating XP.

 

Urgh. 

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[MEGA]
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I dont know what wargaming are doing at the moment. They are killing this game.

 

They are making this into world of battleships each passing day.

 

Carriers have been nerfed to the point where they are completely useless. AA power creep combined with "new and improved" CV economy makes them unplayable.

 

Destroyers are in the process of being nerfed into the ground as well. The new german destroyers are boring, uncompetitive and not worth playing. The japanese destroyers have also been nerfed into the ground with new changes.

 

With stealth fire being removed, cruisers are going to also be nothing more than free floating XP.

 

Urgh. 

DDs are not "nerfed" the KM line has perks and cons, IJN need help, and SVN/USN has some of the best ships tier for tier

CVs are not "unplayable", they are simply not the death gods from OBT that they were, they could really use a UI and economy buff though

only CAs that can invifire even remotely usefully is zao, does that make the rest of the CAs XP pinyatas now? heck no, if you think that then you really need to learn to WASD

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That's why we have Coop-Battle, CVs who getting tired of their salt in random just do coop grinding

the skills are very absolute, except RPF, suck that skill

PS: Convoy mode is coming, so keep waiting

Edited by BIGCOREMKP0I

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it makes me shiver

 

I'm telling you.... It is winter season that is why you're shivering not because of the topic.... Try using sweater..... 

 

Well AFT was always 4th level skill from the start.... And talking about manual AA.., Isn't AS is being changed as a 4th level skill??? I don't see why do you CV players hate every change that is being made.... look at the positives not negatives in an update... And 2 catapult fighters... they fly for 60 secs and reload time is somewhere between 2-3mins... where ships are vulnerable... So... I don't see a reason for complains.. only to cover up lack of skill that is...

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AFT and MAA are at level 4 in the current skill tree.
And BFT is moved to level 3 which means it isn't a "well I'll pick it for level 1" or "oh I have an extra point I'll pick that", BFT is an expensive skill one will have to think at least twice before picking it in the new skill tree. Sure it's now +20% AA DPS but most ships will probably not have it.

And a survey was held in a chat group I am in, in the 11 battleship players surveyed, no one actually would pick MAA and only 7 would pick AFT.

(Off topic) And only two picked RDF
So cheer up, while an AA extremist will be able to build a more powerful AA ship, they will have to sacrifice more and the amount of full AA build ships will reduce.

Also, let us not forget that AA guns can and certainly will be destroyed. My Kurfurst got spammed by two salvoes of Montana Monta-Zao HE and lost almost my entire AA capability, with both close and mid range reduced to 0 and long range reduced to less than 100, the enemy Shokaku let his planes literally sit on top of my ship.

Edited by _Halcyon

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Dont get me wrong.... I love CV.. I love seeing a cv or even 2 cv in my enemy list while i riding my cleveland.....

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[AE]
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Well its being nerfed for the same reason artie was nerfed. Both should never have been in the game. In both cases certain people ONLY play artie and CVs. Both generate hate. And the reason they generate hate is because both turn what is a relatively fun arcade ship/tank shooter into a misery. Its like police. Police do a necessary job, but people don't like them. Why? Because the only time you see them is when they are all over you. People are too busy to see the fighters chase the enemy bombers/torpedo bombers away, but they cant help but notice it when 12 torpedoes drop 200m ahead and 200m to the side of ones bow. If WG did them properly, then they would have to launch from far greater ranges.  Just be glad that you had a pretty over-powered bunch of ships once.

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I dont know what wargaming are doing at the moment. They are killing this game.

 

They are making this into world of battleships each passing day.

 

Carriers have been nerfed to the point where they are completely useless. AA power creep combined with "new and improved" CV economy makes them unplayable.

 

Destroyers are in the process of being nerfed into the ground as well. The new german destroyers are boring, uncompetitive and not worth playing. The japanese destroyers have also been nerfed into the ground with new changes.

 

With stealth fire being removed, cruisers are going to also be nothing more than free floating XP.

 

Urgh. 

Dude. Man.

Not everyone has a 80-point captain to pick all skills on the table and certainty I won't have. So why is "a skill can make battleship more powerful"="he will pick it, BB OP PLZ NERF ASAP"? I can't get it.

Let's say survivability expert, it surely gives all ships that pick it some extra survivability, but how many Yamato or Montana you've seen has over 100,000 HP?

Nor can I get why "other ship types get nerfed"="battleship unstoppable and favored by devs, BB OP PLZ NERF ASAP". Let's pick Zao and Des Moines, while Zao got a few nerfs after OBT and DM got buffed, still many people would prefer Zao over DM.

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[LNA]
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Lol.... CVs are being benefited most and they still complain about it.....

 

 

I'm telling you.... It is winter season that is why you're shivering not because of the topic.... Try using sweater..... 

 

Well AFT was always 4th level skill from the start.... And talking about manual AA.., Isn't AS is being changed as a 4th level skill??? I don't see why do you CV players hate every change that is being made.... look at the positives not negatives in an update... And 2 catapult fighters... they fly for 60 secs and reload time is somewhere between 2-3mins... where ships are vulnerable... So... I don't see a reason for complains.. only to cover up lack of skill that is...

 

Dude i disagree , 60 seconds airborne time is more than enough to negate down time of AA def fire being turn on , and dd will at most take 5 slot ( if there is a US dd 9+ then ....). Imagine the whole team has 2 FT on and even in pairs of 2 ships will stop a strike completely (4 strike squad = GG , they will mess up the aim ). If i back off i will have a minute of dead time , and every second counts on higher tier ; also i will have to continue dance with the enemy CV and miss the chance.

CV DONT HAVE MANY CHANCES , so if they take AFT or 2x floatplanes i am screwed because the limited chance i get decreased even more. The majority of ships in the game has catapult FT, if i abort a strike go for another same thing happen again.

And lets not count the campy meta we have . meaning actually getting to the big ship is a challenge because of the large area strikecrafts has to cover.

Hunting CV in a DD is going to be a lot harder with Fiery Takeoff.....

 

Fiery Take off is very very situationals , with DEF AA fire on high tier carriers, they rarely ever attempt to snipe anymore.

Also if you are in a carrier and a dd get that close to me , i might be dead ( bb has 20+ km range lel). +100% load time on fire and there you have it : i can strike a dd when on fire , but chances are he will still live (survivability expert = 3 torps no die) , i might get 1 strike and thats it , 1 min+ reload.

To me its not that good of a skill

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The current CV player base is low, so anyone that picks Manual AA is gonna be gimping himself in random battles unless they play in a div with CV. So essentially, you should not be seeing alot of players picking the skill. The players who do take it will most probably be a US or KM CA, which you should avoid going near it in the first place.

 

For the double catapult fighters, its gonna be tough to strike. But since they have a 20% reduction in flight speed, you still have a chance to strike normally if you fly your planes in at the good angle. Plus if they really changed the flight time to 60 sec, then its not much of a problem until late game. Which by late game, there are lesser ships so you can fly your planes in the perfect angle before going in for the strike.

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BB population controlled by DD

DD population controlled by CA

CA population controlled by BB

 

CV ??? out of formula :D

 

IMO, game is good enough in triangular balance.

 

and, if anyone think CV is rare, go play mid-tier, they infest there like crazy!

my beloved kongo got nuke by their TB almost every match

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Sure you can load up on AA skills, but you have to sacrifice others to get them. With so few CVs playing I'm sure many will pick other skills instead, or perhaps take a mix of AA and other skills. Wait until we're playing with the skills on the live server before you make a judgement, it'll take a few weeks before people work out what they like.

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The thing is, dedicated AA ships dont earn much XP for escorting and shooting planes. There is not much incentive for players to put manual AA unless they are preparing the ship for divisions or clan wars. To overcome the lack of AA problem for your ship, just sail in groups of 3 and the AA will start to eat planes up.

 

I do know that low tiers have more CV play at tier 5 with low AA, but once u start to group up and kill planes, the enemy CV will run out of reserves fast as the reserves are low.

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Super Tester
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CV population is low at high tier, low tier there are CVs in every match, and at tier 5 there are two CVs every team in almost every match I play.

 

And low skilled CV players will whine at any change that is not buffing a CV (even if there are better skill for CVs to take as well). They will just blame the high AA on a few ships to hide their lack of skill. But the thing is, skill changes and nerfs / buffs come based on statistical data, not how a few forum players feel like it should be. Better is to wait or plan new strategy on how to cope the changes. Because the only other option is to stop playing. 

 

On a side note, I am having a hard time to figure out a proper DD captain build for USN and VMF. (no wonder I like when there are no CVs in the game, bad for my DD).

Edited by icy_phoenix

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