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ShipComrade

New Updated Captain Skill Calc for 0.6.0.0

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Get ready for your upcoming skill reset. Plan & Share your builds. Don't make a costly mistake on your upcoming skill point reset.

 

http://shipcomrade.com/captcalc

 

rw08x5.jpg

 

Original Captain Calc is still available here

 

What builds is everyone gonna use on what ship? Always open to good builds.

 

 

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[LNA]
Member
1,667 posts
10,498 battles

The new skill open up some very cool choices, but i am afraid they are buffing basic firing training too much ( even +10% aa power seriously mess up carriers).

Tanking build is now possible ( hurray for Monty and GK)

The most important fact is that specialization goes very deep and you have many choices in what role or what do you want to do in a game , though some pick is still core for many ships.

 

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Beta Tester
1,167 posts
7,495 battles

[quote name=

Due to how serious is the outcome the new skills and how consumable buffs-nerfs could affect the game, there will be a 2nd PT for 0.6.0 before it goes live, expect things to change.

 

Looks like there'll be some adjustments to the tree.

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Beta Tester
1,167 posts
7,495 battles

Guys, quickly come up with good builds so that I can just copy paste someone's build when they come out. Can't think much on my own really.

 

Here's one of the best, but don't tell anyone. Let's just keep this between us.

 

Minotaur Power Max Min Build

 

1 - Priority Target
1 - Expert Loader
1 - Incoming Fire Alert
2 - High Alert
2 - Expert Marksman
2 - Torpedo Acceleration
3 - Fire Prevention
3 - Demolition Expert
4 - Inertial Fuse for HE

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Super Tester
7,578 posts
8,005 battles

 

Here's one of the best, but don't tell anyone. Let's just keep this between us.

 

Minotaur Power Max Min Build

 

1 - Priority Target
1 - Expert Loader
1 - Incoming Fire Alert
2 - High Alert
2 - Expert Marksman
2 - Torpedo Acceleration
3 - Fire Prevention
3 - Demolition Expert
4 - Inertial Fuse for HE

 

Inertia Fuse for HE on Minotaur, sure as hell I'm gonna keep this between us!!! :trollface:

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Beta Tester
317 posts
953 battles

 

Inertia Fuse for HE on Minotaur, sure as hell I'm gonna keep this between us!!! :trollface:

 

Is WG would give Minotaur HE shells now...? :hiding:

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Member
1,842 posts
8,112 battles

CV Builds:

1-ASE (DE if your'e suffering from saipan), Evasive Manuever helps too if you want to save more attack aircraft from harm.

2-RGE or High Alert

3-Torpedo Armament Expertise and Fiery takeoff, or choose BoS and BFT for AA shootouts (for USN Carriers)

4-Air Supremacy, Concealment Expert

Floatplane Squadron for Cruisers and BBs:

1. Preventive Maintenance and Catapult Fighter

2. Expert loader (for Tier VII Cruisers)

3. Superintendent and BFT

4.AFT and Air Supremacy

Destroyer and Stealth Build:

Soon™

 

 

 

 

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Member
347 posts

It would seem AS is achievable at tier 5 but would it really be a good idea since Zuiho doesn't have big reserves?

 

 

P.S Please Donate to WG's save our hamsters fund since there are no credits to feed them because too many people got break the bank achievement

 

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Member
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It would seem AS is achievable at tier 5 but would it really be a good idea since Zuiho doesn't have big reserves?

 

 

P.S Please Donate to WG's save our hamsters fund since there are no credits to feed them because too many people got break the bank achievement

 

 

Zuiho is good for AS already

it will get better soon if you get Ryujo with 15 fighters 

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Member
347 posts

 

Zuiho is good for AS already

it will get better soon if you get Ryujo with 15 fighters 

 

So does AS do anything to DBs because if it's more accurate with more bombs then that makes my ranger grind bait easier

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