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Jeruk_Swag

How to play cruisers.

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Member
683 posts
7,367 battles

I mostly played tier 8 and above cruisers but I think it apply to all tiers.

 

Situational awareness: always keep track of you are spotted or not. This is important as it dictates what type of maneuver you can do at that time e.g. when.you are detected and you noticed BB aiming at you/ there is no one else present as better target for enemy, then careful not to show broadside. How to run away? Well, try not to get into bad position in the first place :(

 

Minimap reading : which prevents you from getting yourself into cross fire and to look for possible opportunities.

 

Timing of firing your guns: your detection range increased after firing. When you realised you are not in a good position, but still not detected, might as well sail to athe place safer/ position your ship properly before firing.

 

Your role: Well, this I think depends on player styles. I let you explore :P

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Video Contributor
2,267 posts
10,789 battles

do not show your broadside

burn BB whatever you got

do not get closer BB

you can kill DD

you can protect yourself and friendly

*torpedobeat intensifies*

if you have a big gun get closer and try to citdael BB

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Member
505 posts
4,176 battles

1. Execute a turn

2. Lose 85% HP from random BB shell

3. Spend rest of game hiding behind an island

 

 

 

depends on when you are turning, amount of BBs , distance, location

what you could do :

 

  1. Turn left/right for 1-2 maybe 3 seconds depending on rudder shift time then turns back

    -baiting the enemy to shoot at you, if there is 1 BB its easy to get away after he shoot at you if there are more its more difficult , turn when  180 to retreat after they shot you

     

  2. Wait for the enemy BB to shoot then you turn

     

  3. move towards a near by island between you and the enemy BB/BBs then use it for cover then retreat.

 

 

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Member
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7,896 battles

I walk in a straight line, trick the BB play to fire, then turn as hard as I can toward the shells. N

Not a single scratch on m y paint.  

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Beta Tester
1,043 posts
4,300 battles

CA is where you will learn hard how to evade shots. If you want to be an excellent CA captain, you should master evasion, and if you do, it will benefit your skills in all other classes.

As they say, one of the basic maneuver is to sail parallel to an enemy bb, make sure he's far enough so you can dodge, and let him think that you are a dumb straight-liner. Immediately after he fires, max brake and turn hard in any direction. As the shells are 3/4 in their flight, return to full speed and after they land, go back to sailing straight parallel.

 

Of course that's the basic, and unicum BB players will expect that and compensate for your turning and braking and this will actually put you in peril. Then there's also our omnipresent RNGesus, which is actually a big factor too.

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Member
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5,142 battles

 

If you're being shot when you're on a turn, that's not random shells for sure. It's simply your own misplay and the proof that enemy BB is skilled enough to predict your turn and shoot you at the right moment.

 

Either wait for all enemy BBs to shoot or don't shoot and get in concealment before turning. Or you can also look for an island to cover your turn. If all else fails, it's better to just do bow-on tanking, at least you'll live longer that way. 

 

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Member
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My biggest tip: slow down if you are stuck on a heading towards BBs, and if it's too late to turn. All ahead one quarter, or even reverse, angle to the fullest extent, call for help (smoke), and let loose with the HE.

 

But overall, its a pretty shitty situation. Try not to get yourself into one.

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I've been struggling with T6 & 7 CA's lately, and getting the best out of them is really tough. 

 

Playing the Omaha, it was a pretty fun ship to play and then switching to the Cleveland everything just nose dived. It's one of my worst performing ships. Then after getting the Indy & Atlanta, it's fair to say that I genuinely suck at them- despite trying to hit & run.

 

Despite working hard to learn and adapt, the main issue I have with them is that the main firing range and detection range are very close together, coupled with weak armour and high arcs of fire mean the moment you get close enough to a DD to actually hit one with any sort of reliability, you're then under 12km where a BB can quite easily hit you. Which then means you're forced become more of a BB escort providing AA fire- for CV's which are few & far between.

 

The general game play in these T6-8 games is usually DD v DD, BB's trying to kill CA's, and the CA's running around trying to hide.

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Just had my chapayev deleted from full health from an invisible Yamato while I was making a turn too a few minutes into the game.... Lel. And you get complaints on why chapayev is sniping from max range. Heh.... But seriously it happens to everyone. Just need to be mindful and be situationally aware of your position. 

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Beta Tester
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Just had my chapayev deleted from full health from an invisible Yamato while I was making a turn too a few minutes into the game.... Lel. And you get complaints on why chapayev is sniping from max range. Heh.... But seriously it happens to everyone. Just need to be mindful and be situationally aware of your position. 

 

I'm getting my ass kicked hard in my Donskoi. How many times have I already been deleted by BBs in this ship, lol. Just this morning, a Nagato deleted me while bow-on at 16km.

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[PANTS]
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188 posts
10,313 battles

Cruisers will and always be the hardest ship class to master. You need to have strong awareness towards the minimap as BB's can instantly delete you from nowhere if you are not paying attention even for a second. Even DD can kill you with torpedoes if you are sailing in a straight line or parked behind an island. God knows how many times I have been deleted from nowhere. 

 

Standard CA rules apply (Do not show broadside, over-extend, etc). Most importantly, pray to RNG that it's not being an arse to you when you are trying to do a turn, etc :hiding:

Edited by AkaNoPoi

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Beta Tester
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when evading you turn in to the shot. this way its higher chance that their shot will overpen instead of getting citadel. also you wait for them to reload before you do a full turn.

 

slowing down your speed also helps a lot. you can duke battleship just by constantly changing your speed but don't be predictable as experience BB player can still nail you by paying attention to your movement.

 

also stay away from under 13 km as most BB specially KM with their faster reloading guns became deadly below this range.

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Member
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If a battleship is close, just go full broadside. Because WG logic will save you. You die faster if you angle.

 

Joke Of The Day!!!   But yeah sometimes logic flies right off the window when it comes to angling and broadsiding.

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