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Stein_Grenadier

Order the list of factors that contribute most to torpedobeats

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207
[STEIN]
Member
1,452 posts
2,950 battles

Rank these by importance from top (Most important) to bottom (Least important):

 

  • Ship width
  • Rudder shift time
  • Turning radius
  • Ship maximum speed
  • Ship acceleration
  • Ship present vector (Direction)
  • Whether or not you're getting shot at
  • Torpedo speed
  • Torpedo vector (Direction)
  • Torpedo spotting range (w/ or w/o effects of floatplanes, vigilance, sonar, TAM or friendly spotters)
  • Torpedo maximum range
  • Torpedo formation (Closeness to each torpedo)
  • Torpedo obstacles (Islands, ships, etc)
Edited by Stein_Grenadier

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Beta Tester
1,043 posts
4,300 battles

Torpedo obstacles (Islands, ships, etc) - remove this factor.

 

Torpedo vector (Direction)

Ship present vector (Direction)

Torpedo spotting range (w/ or w/o effects of floatplanes, vigilance, sonar, TAM or friendly spotters)

Torpedo formation (Closeness to each torpedo)

Torpedo speed

Turning radius

Rudder shift time/Ship acceleration

Ship width

Whether or not you're getting shot at

Ship maximum speed

Torpedo maximum range

Edited by Deicide

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Member
384 posts
5,026 battles

If no EUROBEAT MEGA MIX is playing, you will never, for certain, dodge 100 percent of torpedoes.

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Senior Moderator
4,798 posts
1,925 battles

1st beer

2nd beer

3rd beer

4th beer

1st glass of red

2nd glass of red

nth glass of red

:hiding:

  • Cool 1

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1,795
[SGC]
Super Tester
7,897 posts
8,156 battles

1st beer

2nd beer

3rd beer

4th beer

1st glass of red

2nd glass of red

nth glass of red

:hiding:

 

Are these strictly for weekends.... :coin:

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Senior Moderator
4,798 posts
1,925 battles

 

Are these strictly for weekends.... :coin:

 

nah that's midweek, weekends are rum, rum, rum, rum :teethhappy:

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