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Stein_Grenadier

My experience having no good AA guns on my IJN DDs

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I feel horribly useless every time there are CVs in a match.

 

Pre-Update Minekaze

e8cJOtd.gif
 

 

Pre-Update Mutsuki

e8cJOtd.gif
 

 

Pre-Update Hatsuharu

e8cJOtd.gif
 

 

Pre-Update Fubuki

e8cJOtd.gif
 

 

Pre-Update Kagero

e8cJOtd.gif

 

With Yuugumo
e8cJOtd.gif

 

 

25mm guns are a joke.

Edited by Stein_Grenadier

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Beta Tester
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Sadly any DDs situation are the same, USN sure have more AA with DFAA but when it come to actual DPM it pretty much useless against planes.

 

It take forever to shot down fighter and impossible to clear Midway fighter of my head. 

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Not just planes from CVs though. It takes like YEARS to take down a floatplane from CA/BB.

Get into the dead ship area think its cleared, suddenly a wild floatplane appears giving your position away.:ohmy:

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Not just planes from CVs though. It takes like YEARS to take down a floatplane from CA/BB.

Get into the dead ship area think its cleared, suddenly a wild floatplane appears giving your position away.:ohmy:

 

Luckily for USN DD i can use DFAA and wipe the float plane in 30-40s :D:D:D

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AA in dd just a joke :D

i'm using DAAF for decrease dive bomber accuracy

Edited by azu_sa

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Assuming you get all the relevant AA skills and modules, some Destroyers are quite good at shooting planes. The figure in brackets is when Defensive Fire is off.

 

                     Akizuki - 265 dps (265 dps) out to 4.4 km.

                        Sims - 284 dps (  95 dps) out to 7.2 km.

              Benson (B) - 317 dps (106 dps) out to 7.2 km.

Benson © / Lo Yang - 360 dps (120 dps) out to 5.1 km.

                   Fletcher - 681 dps (227 dps) out to 5.1 km.

                   Gearing - 598 dps (199 dps) out to 5.1 km.

 

Edit: Reformatted utilising advanced spacebar technology.

Edited by Unraveler

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Super Tester
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Assuming you get all the relevant AA skills and modules, some Destroyers are quite good at shooting planes. The figure in brackets is when Defensive Fire is off.

 

                     Akizuki - 265 dps (265 dps) out to 4.4 km.

                        Sims - 284 dps (  95 dps) out to 7.2 km.

              Benson (B) - 317 dps (106 dps) out to 7.2 km.

Benson © / Lo Yang - 360 dps (120 dps) out to 5.1 km.

                   Fletcher - 681 dps (227 dps) out to 5.1 km.

                   Gearing - 598 dps (199 dps) out to 5.1 km.

 

Edit: Reformatted utilising advanced spacebar technology.

 

Still the lowest. And for a ship slow and big like that, 265 dps @4.4 km won't do anything at all at that tier without the Def AA consumables which is 404.

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Assuming you get all the relevant AA skills and modules, some Destroyers are quite good at shooting planes. The figure in brackets is when Defensive Fire is off.

 

                     Akizuki - 265 dps (265 dps) out to 4.4 km.

                        Sims - 284 dps (  95 dps) out to 7.2 km.

              Benson (B) - 317 dps (106 dps) out to 7.2 km.

Benson © / Lo Yang - 360 dps (120 dps) out to 5.1 km.

                   Fletcher - 681 dps (227 dps) out to 5.1 km.

                   Gearing - 598 dps (199 dps) out to 5.1 km.

 

Edit: Reformatted utilising advanced spacebar technology.

 

iirc the AA DPS come from separate ticks. It's not a matter of adding their AA up. 

 

Imagine having a fire while flooding on deck. Even though they both triggered at the same time, the damage taken by the ship still occurs in 1 tick. However, this is only for DoT.

 

AA, however, has different ticks. You don't magically shoot down 3 planes at once because you can only shoot down 1 plane a tick. This means that this is the effect of multiple ticks taking effect when a squadron gets wiped the moment they flew over something like an Iowa; the AA DPS does not stack, and only means that the game interprets the different AA ranges separately. So rather than having a massive "600+" AA DPS, it's actually just 3x 200 AA DPS working on different ticks and shooting down a plane on each roll.

 

tl;dr different AA ranges are counted as different sources of damage. Like how ship AA vs a squadron is separate from when an FT squadron is also engaging it.

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[MEGA]
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Assuming you get all the relevant AA skills and modules, some Destroyers are quite good at shooting planes. The figure in brackets is when Defensive Fire is off.

 

                     Akizuki - 265 dps (265 dps) out to 4.4 km.

                        Sims - 284 dps (  95 dps) out to 7.2 km.

              Benson (B) - 317 dps (106 dps) out to 7.2 km.

Benson © / Lo Yang - 360 dps (120 dps) out to 5.1 km.

                   Fletcher - 681 dps (227 dps) out to 5.1 km.

                   Gearing - 598 dps (199 dps) out to 5.1 km.

 

Edit: Reformatted utilising advanced spacebar technology.

why would anyone possibly go for a AA buid? give up BOS and CE for MAA and AFT? who would do that?

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why would anyone possibly go for a AA buid? give up BOS and CE for MAA and AFT? who would do that?

 

I know someone who did that in his Fletcher, and he got 20+ avg. planes shot down per match :D:D:D
Edited by MeloMelonSoda

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[MEGA]
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I know someone who did that in his Fletcher, and he got 20+ avg. planes shot down per match :D:D:D

HUH? 20+? did every CV he has ever met try to bomb him to oblivion?

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HUH? 20+? did every CV he has ever met try to bomb him to oblivion?

 

Yes and he laugh real hard for that foolish CV who have no idea how he loss lots of planes by just a mare DD :D:D:D

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why would anyone possibly go for a AA buid? give up BOS and CE for MAA and AFT? who would do that?

 

Some people do, I'm sure of it. They are out there, reinforcing the "random" in our Random Battles. Mostly they come out on weekends... mostly...

 

But realistically, the numbers aren't too far off. Sure you wouldn't get both Manual AA and AFT, but for a USN Destroyer that doesn't need the extra main gun range, you could legitimately take Manual AA and Concealment, forgoing AFT and Survival Expert. So mostly the DPS numbers are still relevant, just the range would be lower in a proper setup. Except for Fletcher and Gearing, which would never actually mount the +25% AA Efficiency module, so their figures would be 545 dps (182 dps) and 479 dps (160 dps), respectively. Still pretty fierce.

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iirc the AA DPS come from separate ticks. It's not a matter of adding their AA up. 

 

Imagine having a fire while flooding on deck. Even though they both triggered at the same time, the damage taken by the ship still occurs in 1 tick. However, this is only for DoT.

 

AA, however, has different ticks. You don't magically shoot down 3 planes at once because you can only shoot down 1 plane a tick. This means that this is the effect of multiple ticks taking effect when a squadron gets wiped the moment they flew over something like an Iowa; the AA DPS does not stack, and only means that the game interprets the different AA ranges separately. So rather than having a massive "600+" AA DPS, it's actually just 3x 200 AA DPS working on different ticks and shooting down a plane on each roll.

 

tl;dr different AA ranges are counted as different sources of damage. Like how ship AA vs a squadron is separate from when an FT squadron is also engaging it.

 

Damage Per Second is just the average used for comparative purposes. The actual "damage" of each tick* is much higher for large-caliber guns, but they have a longer reload (longer than one second, at least). The small-caliber guns are the opposite. There's a bit more to it than that, with the way the ticks add up to guarantee plane deaths, but the DPS figures still give a good idea of the relative power of a ship's AA.

 

* The term "damage" here is a bit misleading, since planes don't actually lose hitpoints in the normal sense.

Edited by Unraveler

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