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Soloun

CV Nerf Required

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15
[AMPOL]
Beta Tester
177 posts
6,447 battles

As WG is still dropping 4 CV's into matches for, reasons, they need to be nerfed, or stop 4 CV matches from being possible.

 

CV's as a ship in this type of game were always going to be a power / balance issue and never should have been included, but no one 's perfect I guess.

I just played 2 games with 4 CV's in each match. In both matches the enemy CV's found and killed one of our CV's at the start and then pretty much did what they liked, easy wins for them, good xp, money etc. It's only in low tier games there aren't enough CV players for this to happen at higher tiers, this was a T5-7 Match.

So your kicking the crap out of the newer players by allowing this to happen, which in anyone's mind, is not a good idea.

The counter to this type of thing requires that your CV's do the same or get together for mutual protection, co operate basically, not very likely in a random battle is it? Your saying they should regardless? well how are other players supposed to make them do that? The fact that this is the proper counter just proves they are to OP when used in this manner. 

 

So either stop 4 CV drops or balance CV's so that they are simply unable to do this.

HOW to do this, simple, CV planes are now only able to move a set distance from their base CV, 1/2 to 3/4 map distance.

The planes would have the same speed etc. they don't run out of fuel, they simply stop and circle if you try to send them to far away, show it with a ring on the mini map.

They can still scout the caps along the half way point, they can still attack and kill multiple targets at zero risk, but at the start of a match they can't reach the other CV or CV's and gang up to take them out and throw the match balance out of the window. Either that or buff CV AA to the point where attacking them with 2 CV's worth of waves is still an unlikely kill, it would give CV's a hobby that keeps them away from the other players so I'm good with that solution :)

For anyone who says this is not realistic, remember this when you next run aground and don't explode killing everyone on board, or run into a Friendly ship, certain things have to be unrealistic for the game to be playable and fun.

 

If this type of thing continues you will continue to see new players give up the game, they already rage quit over invisible DD's even when your try to explain to them about detection. Imagine what they think of this type of crap. Poor implementation that should be addressed, surely limiting Match Maker Rules to no more then 2 CV's per game would be simple, but it can't be or you would have, right? If they have to wait a bit longer for a match tell them its training for higher tier CV play and these waits are nothing compared to what's ahead. 

 

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15
[AMPOL]
Beta Tester
177 posts
6,447 battles

I couldn't agree more, 2 CV's using teamwork against 2 that aren't is OP, as there is no way for a team to control this in any way it is an OP factor that should be addressed, see my suggestions, good way to support my argument, thanks :).

 

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Member
381 posts
9,957 battles

CV was a mistake imo. They are too strong with the average level of teamwork we usually have, then on a stormy day when all the matches are standard battles and all ships choose to stick and camp around their bases, CV's role get reduced to being an air sonar and plane feeding machine. Low tier CV are ridiculously strong against surface ships, but if we buff other class' AA then playing with a 30-40 hangar size would be so frustrating.

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I would have to disagree with you sugestion. Youre forgetting that the entire point of CV is to strike from over the visual horizon. Second some ships like the lexington would just be clubbed as soon as they were spotted. That has been my experience when I play CV to the point that all of my CV captains to at least T8 will be getting CE over AS when i get them to 15 pointers.

 

That is only one of the reasons why there are loads of unicum seal clubbers 

T4 CVs are doing more damage than T7s alot of the time and T5s more than T8.

 

Even experienced players of CV are getting their arses handed to them when a pair decided to go after 1. and if there are no viable targets when I play  my Lexington or Shokaku I try to knock out the other CV simply cause it has comparable AA and i might be able to get a strike to connect rather than having all of my planes shot down before they can drop

 

Also  the OP has a bias against CVs never having ever played one. All of the topics you have started are  Get rid of CVs or some such stuff.

Edited by Moganite

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Video Contributor
2,267 posts
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*cough* remove CV *cough*

*cough* remove BB *cough*

*cough* remove CA *cough*

*cough* remove DD *cough*

*cough* remove everything *cough*

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15
[AMPOL]
Beta Tester
177 posts
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Yes everyone is supporting this:

The millionth time we've seen this thread, indeed it is if not more, BECAUSE it's an actual issue that should be addressed :) That's why it keep's coming up, obviously, but thanks for pointing it out, for the millionth time :)

The point of the CV is to strike from beyond the horizon indeed and yes they team up and are so OP as you said, hence the need for there to never be more then 2 CV's in any match, its when there is 4 that the issue occurs, so stop that or nerf them.

Yep seal clubbers are going back and burning their ants with their magnifying glasses and getting that feeling of POWER because they can't cut it at higher Tiers. One Seal clubber per game :) Once again its because the CV's are so OP.

 

I'd be happy if CV's got a HUGE Buff to AA, planes go near, they shred, fine by me, it still wouldn't address all the problems but it may make them re think going after each other which is what screws match balance, even when using teamwork, which would be a good thing. I'm not saying drop them from the game or Co-op only, although man that would be great :) At higher Tiers they seem to cancel each other, except when one is hopeless and one team annihilates the other, we've all seen it, that's because the only counter to a good CV is another good CV.

This problem hurts the game long term, it should be addressed and not just thought of as whining or someone has brought it up again type of thing, unless of course those are the people who are using this to their own benefit and bugger everyone else?

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Super Tester
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9ul1PL5.png

 

And thus the music plays again.

 

Just how much will CV and CV players get flak for the sheer lack of mental capacity of BB players?

 

Instead of campainging for CV removal or CV nerf... Shouldn't we educate the BB players so that they have the knowledge as well as the mental resilience and capacity to mitigate CVs?

 

Oh wait... We CV players have been doing that since the early days and yet BB players turn a deaf ear to us thinking that their glorious behemoth size and sheer thickness of armour plating is superior and able to withstand anything.

 

It seems that the sheer size and thickness of BB armour has impeded the mental fortitude and capacity of BB players.

 

J4hK5MB.png

 

 

P. S. Have players EVER wondered why BBs are no longer in the order of battle in today's navy? Perhaps not.

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[SIF]
Senior Moderator
2,563 posts

so you are complaining about the fact that a CV went and did it's job by killing the enemy CV first. Bravo!

 

CV's will be re-balanced early  next year. The only reason you are seeing so many CV's is due to the current CV mission. Once the mission is complete, it will be rare to see CV's again

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[ATLAS]
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Here's a thing, in mid tier it is actually justified to have 2 CV because everyone and their mom has serious AA there. Meanwhile at low tier, it is rather chaotic, nobody can do AA cover and one wave of concentrated attack from 2 CV can easily sink every single ship on that tier and there's nothing they can do but hope ally CV still have fighters 

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Super Tester
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From what I see, there is only a minuscule amount of BB players who are able to counter and outsmart CVs and DDs. And than there are those BB players that actually learn to work around the CV and DD threat. To them, they have my utmost respect.

 

It seems that the thick armour and sheer size of BBs exponentially impedes the mental fortitude and mental resilience of the BB players. While the speed of BBs is inversely proportionate to the mental capacity of BB players.

 

I don't care if there's a flury of rageful and CV-spiteful comments but this is what I've seen since Day 1 -

 

  1. Ship get sunk by CV
  2. Player rages in forumz
  3. CV players teach others how to counter them at their expense
  4. Player ignores what is being shared
  5. Rinse and repeat

 

Truly. I have NEVER EVER seen ANY SHIP CLASS that actually teaches others how to counter them at their own expense unlike CVs and DDs alike.

 

Truly, have you ever wondered why BBs fell out of fashion?

 

If you want a BB only game, may I strongly suggest that you develop or put forth a game that stops at 1920s.

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OP suggestions remains irrelevant until he gets at least 100 CV games; currently have 0.Move along people, nothing new to see here, just another one of those whiners

 

 

OP suggestions remains irrelevant until he gets at least 100 CV games; currently have 0.Move along people, nothing new to see here

 

Edited by silenthunter19944

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2
[SXLCE]
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The only cv I have problem with is langley. That boat is overtuned. When its server average damage in the last two weeks is higher than bogue, independence and ranger something wrong.

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7
[HMAS]
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9ul1PL5.png

 

And thus the music plays again.

 

Just how much will CV and CV players get flak for the sheer lack of mental capacity of BB players?

 

Instead of campainging for CV removal or CV nerf... Shouldn't we educate the BB players so that they have the knowledge as well as the mental resilience and capacity to mitigate CVs?

 

Oh wait... We CV players have been doing that since the early days and yet BB players turn a deaf ear to us thinking that their glorious behemoth size and sheer thickness of armour plating is superior and able to withstand anything.

 

It seems that the sheer size and thickness of BB armour has impeded the mental fortitude and capacity of BB players.

 

J4hK5MB.png

 

 

P. S. Have players EVER wondered why BBs are no longer in the order of battle in today's navy? Perhaps not.

 

You've my upvote and er.. *cough*, What anime is that from?

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The only cv I have problem with is langley. That boat is overtuned. When its server average damage in the last two weeks is higher than bogue, independence and ranger something wrong.

 

Yet the Hosho have higher damage average damage in the last 2 week than it

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Super Tester
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Rudder is a wonderful thing ya know? Maybe turn to avoid CV drops? CVs can't take you out too easily if you find a cruiser to AA cover...

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Yes everyone is supporting this:

 

Correction: 1 person

The millionth time we've seen this thread, indeed it is if not more, BECAUSE it's an actual issue that should be addressed :) That's why it keep's coming up, obviously, but thanks for pointing it out, for the millionth time :)

 

The only issue that we have to address is the USN CV line being underpowered.

 

The point of the CV is to strike from beyond the horizon indeed and yes they team up and are so OP as you said, hence the need for there to never be more then 2 CV's in any match, its when there is 4 that the issue occurs, so stop that or nerf them.

 

So how about you counter them by using teamwork, considering that you are a cruiser main, how about you travel with the fleet and use that DFAA of yours. And what are the chance of you running into skilled CV players anyway.

Yep seal clubbers are going back and burning their ants with their magnifying glasses and getting that feeling of POWER because they can't cut it at higher Tiers.

 

And you are a super-unicum at being a hypocrite. Pay close attention to the first line in the first picture and the amount of games played in your Murmansk 

Soloun%20stats%20and%20ratings%20-%20Asi

Soloun%20stats%20and%20ratings%20-%20Asi

One Seal clubber per game :) Once again its because the CV's are so OP.

And how would you know considering that you have 0 CV games, even in CBT?

 

 

 

I'd be happy if CV's got a HUGE Buff to AA, planes go near, they shred, fine by me, it still wouldn't address all the problems but it may make them re think going after each other which is what screws match balance, even when using teamwork, which would be a good thing.

 

Lol, they already are shredding, if CV can shred planes, what about other ships that are generally more AA armed than CV? You don't even want 2 CV using teamwork to be able to kill a single enemy CV. Are you delusional ? That's like saying that 2 North Carolina using teamwork shouldn't be able to kill a Bismarck

I'm not saying drop them from the game or Co-op only, although man that would be great :)

 

It would be great because you have no idea how CV work and you refuse to adapt and overcome. Considering that you are a cruiser main, why don't you park yourself next to a CV and use DFAA. I think CV players would like it much more than you whining in the forum

 

At higher Tiers they seem to cancel each other, except when one is hopeless and one team annihilates the other, we've all seen it,

 

Just like how a noob DD player will fall to a good DD player

 

that's because the only counter to a good CV is another good CV.

 

No, Escort formation, communication, early strike warning, DFAA, teamwork, all of those can beat any player, even Flamu cannot CV snipe if it is escorted by a cruiser or 2

 

This problem hurts the game long term, it should be addressed and not just thought of as whining or someone has brought it up again type of thing, unless of course those are the people who are using this to their own benefit and bugger everyone else?

 

The only person benefiting from this nerf is you. It only benefits you because you are a hypocrite, you refuse to adapt and overcome with the situation, you refuse to work as a team and you refuse to experience CV play. 

 

Edited by silenthunter19944

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As WG is still dropping 4 CV's into matches for, reasons, they need to be nerfed, or stop 4 CV matches from being possible.

 

CV's as a ship in this type of game were always going to be a power / balance issue and never should have been included, but no one 's perfect I guess.

I just played 2 games with 4 CV's in each match. In both matches the enemy CV's found and killed one of our CV's at the start and then pretty much did what they liked, easy wins for them, good xp, money etc. It's only in low tier games there aren't enough CV players for this to happen at higher tiers, this was a T5-7 Match.

So your kicking the crap out of the newer players by allowing this to happen, which in anyone's mind, is not a good idea.

The counter to this type of thing requires that your CV's do the same or get together for mutual protection, co operate basically, not very likely in a random battle is it? Your saying they should regardless? well how are other players supposed to make them do that? The fact that this is the proper counter just proves they are to OP when used in this manner. 

 

So either stop 4 CV drops or balance CV's so that they are simply unable to do this.

HOW to do this, simple, CV planes are now only able to move a set distance from their base CV, 1/2 to 3/4 map distance.

The planes would have the same speed etc. they don't run out of fuel, they simply stop and circle if you try to send them to far away, show it with a ring on the mini map.

They can still scout the caps along the half way point, they can still attack and kill multiple targets at zero risk, but at the start of a match they can't reach the other CV or CV's and gang up to take them out and throw the match balance out of the window. Either that or buff CV AA to the point where attacking them with 2 CV's worth of waves is still an unlikely kill, it would give CV's a hobby that keeps them away from the other players so I'm good with that solution :)

For anyone who says this is not realistic, remember this when you next run aground and don't explode killing everyone on board, or run into a Friendly ship, certain things have to be unrealistic for the game to be playable and fun.

 

If this type of thing continues you will continue to see new players give up the game, they already rage quit over invisible DD's even when your try to explain to them about detection. Imagine what they think of this type of crap. Poor implementation that should be addressed, surely limiting Match Maker Rules to no more then 2 CV's per game would be simple, but it can't be or you would have, right? If they have to wait a bit longer for a match tell them its training for higher tier CV play and these waits are nothing compared to what's ahead. 

 

Next patch US CV nerf aircraft survivability -500 speed -80 knots Independence replaced by casablanca ranger replaced by independence lexington replaced by ranger essex replaced by lexington midway removed and replaced by essex

 

removed TBs upgrade from all CVs only TBDs available with 60 survivability

 

CV reserve planes removed

 

Saipan buff + 1000 survivability for planes

 

:trollface:

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