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Guide in playing the New Mexico? Particularly in engaging enemies

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7
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As the title states, I'm using a fully upgraded New Mexico with the exception of the engine upgrade. 

 

However, especially in ranked, I'm having difficulty doing more than 30k damage in a battle and I primarily use HE shells for 10-15km shelling and AP for closer because of dispersion. Irregardless, I have tried 'angling' my ship to have a smaller hitbox when approaching larger bbs like the Fuso but it's costly to the fact that they can remain broadside as I struggle to slam shots on target. 

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As the title states, I'm using a fully upgraded New Mexico with the exception of the engine upgrade. 

 

However, especially in ranked, I'm having difficulty doing more than 30k damage in a battle and I primarily use HE shells for 10-15km shelling and AP for closer because of dispersion. Irregardless, I have tried 'angling' my ship to have a smaller hitbox when approaching larger bbs like the Fuso but it's costly to the fact that they can remain broadside as I struggle to slam shots on target. 

 

Never ever use HE against any ships, well HE for destroyer if you are certain that you don't need to fire on any other ship type. Another important thing in New Mexico, you don't snipe in a New Mexico, you brawl in the New Mexico... She can be citadeled but her all or nothing armor scheme is just about as resilient as the turtle back armor scheme which means you can take a large amount of pounding from AP shells. New Mexico dispersion is quite shit but 12 guns takes care of them problem quite well. Take her to 9-15 km and that's where she shines, reasonably accurate guns, sturdy armor and can deliver a whole lot of freedom down range (express delivery as well)

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Duly noted, thank you for your advice!

 

One last thing, I said that it can take a large amount of AP damage, but don't go full idiot and show broadside to every enemy ship that you see, just angle your bow 10-30 degrees to the enemy and you should be fine. But I reckon you know this already
Edited by silenthunter19944

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Another thing to take note of is that she has a surprisingly good turning radius for a fat 32,514 ton Dreadnought. When you close in for a brawl, it's best if you use that to your advantage to change your bearing and angle you armor at the same time (in my early days, bow-on citadels were common for me) and dodging whatever torpedoes you can. Also, while it's best if you don't get into this situation, you can brawl well-enough with the likes of North Carolina, Amagi, and Bismarck if you're carefull. 14 inchers on New Mex have surprisingly good penetration values. Combine that with the fact that you have 12 of them at a range where you'll get at least five or six in and you have one hell of a shotgun.

 

Your turrets, though, are in severe need on WD40 so don't get into a situation where a cruiser outruns your turrets and shoves a handful of torpedos up your stern.

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Beta Tester
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As the title states, I'm using a fully upgraded New Mexico with the exception of the engine upgrade. 

 

However, especially in ranked, I'm having difficulty doing more than 30k damage in a battle and I primarily use HE shells for 10-15km shelling and AP for closer because of dispersion. Irregardless, I have tried 'angling' my ship to have a smaller hitbox when approaching larger bbs like the Fuso but it's costly to the fact that they can remain broadside as I struggle to slam shots on target. 

 

I only played new mex way back in beta so my most experience with it is as an enemy. Go out there and brawl. Don't angle too deep and bait enemy to hit your belt. If you see Bayern coming for a brawl, dont freak out and stand your ground. Don't underestimate it either. In a brawl, the first one to expose her broadside loses. Hit bayerns high in their superstructure and deck. If they show flat broadside, aim at upper belt(they got very thick lower belt).  That fat centermass and huge superstructure is a glaring weakness of the NM. I do 10k HE salvos on new mexicos on my myoko; they are quite fragile against HE so I suggest don't use repair party while being spammed by HE. Other than that, NM has good devastating guns. As other people suggested, avoid using HE on any BB. 99% of the time you should be on AP, even against DDs.

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Super Tester
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New Mexico is a beast, your first action will be to detect the flank you want to go, because once you head for that direction, there is not usually any turning back. Your primary focus will be the cruisers and destroyers, because you can usually one shot them, or may be 2 salvo if they are good.

 

I do not prefer HE for USN battleships unless it is like you are facing something like an Yamato. USN AP is really really strong. Also, you need to have a good situational awareness, do not charge into the enemy cruiserfest because they will melt you down in a minute.

 

You have awesome concealment and turning radius, and a lot of shells with quite good accuracy and huge punch, your armor is stronger than Fuso, take advantage of these.

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7
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Thank you for all this advice, been seeing a marked improvement in my NM gameplay thus far and I have yet to even watch that linked video!

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Don't get isolated, and don't be afraid to push with CAs. You have great concealment for a bb, with CE my New Mex had 11.8 km detection.12 - 13 km is getting to the range where your guns can really 'work'.

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Super Tester
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Don't get isolated, and don't be afraid to push with CAs. You have great concealment for a bb, with CE my New Mex had 11.8 km detection.12 - 13 km is getting to the range where your guns can really 'work'.

 

OP is just grinding New Mex, I don't think he is going to have CE anytime soon. :P

 

But OP can always use the mountains and rocks to hide a side. One more thing I would like to add. Once pushing a flank, first plan the escape route, like a rock or something that you want to use as a cover. New Mex can be easily citadelled. So never show your side to anyone, not even cruisers. Scrubs will keep spamming HE but competent ones will switch to AP and absolutely murder your side.

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I've just received my New Mexico. I just upgraded the fcs and engine, but not the hull yet. After NY, I thought NM will be a step up. But I found out that, aside from the 6 rifles fore and aft (You can dished quite a damage even when angling), the performance is still unchange compare to other BB of the same tier, especially the Japanese BB. If I were to put the American BB in short words, it will be "Short legs, short arms and glass jaw". It was too easily citadel, especially by Japanese BB. To add salt to the wound, I have difficulties scoring a citadel on Fuso, even when i hit it broadside (where the fuck is Fuso's citadel anyway?). I was told to brawl with this ship that it'll shine at medium and close range. but often, this only lead me straight into a trap, especially when my cruiser escorts got destroyed or bail on me. I hope with the hull upgrade, things will change somewhat.

Edited by Puteralanun

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Super Tester
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I've just received my New Mexico. I just upgraded the fcs and engine, but not the hull yet. After NY, I thought NM will be a step up. But I found out that, aside from the 6 rifles fore and aft (You can dished quite a damage even when angling), the performance is still unchange compare to other BB of the same tier, especially the Japanese BB. If I were to put the American BB in short words, it will be "Short legs, short arms and glass jaw". It was too easily citadel, especially by Japanese BB. To add salt to the wound, I have difficulties scoring a citadel on Fuso, even when i hit it broadside (where the fuck is Fuso's citadel anyway?). I was told to brawl with this ship that it'll shine at medium and close range. but often, this only lead me straight into a trap, especially when my cruiser escorts got destroyed or bail on me. I hope with the hull upgrade, things will change somewhat.

 

Yes, the hull upgrade is a must on New Mex. And Fuso should not be able to citadel you normally. You must be doing something wrong. I suggest enable the replay saving option and see one or two of your past games. Easiest way to figure out the mistakes.

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Putera, Fuso has an exposed section of citadel belt just in front of the torpedo bulge quite a bit below the waterline. I play the Fuso and if the Fuso is angled well, you most likely won't penetrate this. But if it is broadside, I try aim there for 20k damage shots, though simply getting 8 or more out of 12 356mm shells to hit and pen will do massive damage even without citadels on a broadside enemy. I find New Mexico very hard to citadel so I go for the guns or superstructure if it's angled. Just keep these in mind. 

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If you face enemy ships then your armour can even bounce shot from tier 9 ships (I tried this). I find AP works well against everything and it is very easy to one shot DDs ,CLs and CAs from 10km If you are in a battle of ships your tier you'll find that 100K damage its that hard to achieve but since you are going to be in tier 8 battles most of the time

 

I install artillery plotting room and got superintendent the extra repair consumable is really useful when you get torpedoed just be weary of friendly torpedoes when brawling (New mexico is OP at close range)

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If you face enemy ships then your armour can even bounce shot from tier 9 ships (I tried this). I find AP works well against everything and it is very easy to one shot DDs ,CLs and CAs from 10km If you are in a battle of ships your tier you'll find that 100K damage its that hard to achieve but since you are going to be in tier 8 battles most of the time

 

I install artillery plotting room and got superintendent the extra repair consumable is really useful when you get torpedoed just be weary of friendly torpedoes when brawling (New mexico is OP at close range)

 

May be you meant Tier 8? No, new mex can bairly handle T7 battleships.

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short guide
- Brawling head on BB, learn to angle against them. do not snipe camp like a Muppet.

- do not go alone, ask team where they would go and follow them you are slow as T95

- shoot broadside target first (suggest CA/CL to LOLcitadel first)

- bow on if possible unless facing 15+ inch guns (need to angle)

- learn to have good situation awareness for more torpedobeats, do not show broadside to any battleships

- against angled target (BB) no hesitate to use HE shell,

 

Have fun

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I've just received my New Mexico. I just upgraded the fcs and engine, but not the hull yet. After NY, I thought NM will be a step up. But I found out that, aside from the 6 rifles fore and aft (You can dished quite a damage even when angling), the performance is still unchange compare to other BB of the same tier, especially the Japanese BB. If I were to put the American BB in short words, it will be "Short legs, short arms and glass jaw". It was too easily citadel, especially by Japanese BB. To add salt to the wound, I have difficulties scoring a citadel on Fuso, even when i hit it broadside (where the fuck is Fuso's citadel anyway?). I was told to brawl with this ship that it'll shine at medium and close range. but often, this only lead me straight into a trap, especially when my cruiser escorts got destroyed or bail on me. I hope with the hull upgrade, things will change somewhat.

 

The stock grind of the USN Dreadnoughts is always the most painful. I thought that way too. Anyway, it's too late to suggest that you go for hull first, so I'll say get to the hull as quick as you can. Hull upgrades also change what type of shell you use so citadels become easier at the top. The armor layout is different in that NY's is distributed throughout the ship, but New Mex is more heavily protected in her vitals (her armor is actually thicker than the Tier VII BBs). Really, New Mex is more of "Short legs, Near-Sighted, Do Not Smoke Within x Feet" since you're slow, have horrible dispersion at Max range but devastating potential at close to mid, and vulnerable to excessive HE. In regards to the latter, New Mex's speed is a mixed blessing as it prevents you from going too far into a Cruiser (and USN/Russian DD) furnace. As you upgrade her hull, your armor gets progressively better to the point where a properly-angled New Mex can reliably deflect most AP shells flung at it (barring Yamato), but as mentionaed earlier, Bow-On is not reliable until you get to the next gen USN BBs (NoCal and up). Another thing to note is that the closer you are to cruisers (If they're close enough to shoot you, you'll be accurate enough to waste them) is that you can really make salvos count because you have good damage per shot and twelve shots to spare.

 

I will warn you though, if you think New Mexico is hard, then you're going to hate Colorado.

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1. Use AP

 

2. Aim for the cruisers

3. Kill the cruisers

​I love my NM. Cruisers are absolute dead meat coming across it. I love seeing them turn as soon as they spot you, especially if they come around an island or something :teethhappy:

 

 

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