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Webba84

Theorycrafting Royal Navy Destroyer line

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So, just for fun, I knocked up this quick list of what a potential Royal Navy Destroyer line might look like in WOWs. Seen a few comments about how they were pretty weak so it seemed like an interesting challenge to try and make them work in game.

 

It is true that RN destroyers were much more focused on anti-submarine, rather than surface or anti-air warfare, and they did have a whole string of designs mid-late war that were very much about getting as many usable escorts out to sea as quickly as possible that don't translate well in game and would be very under-powered at higher tiers, but even after you take them out I think you can still do a full 2-10 line almost without any paper ships at all (a little stat fudging is required).

 

I'm imagining these as pretty much a standard line, without any attempts to introduce new game-play or national flavour, but even so they come out quite unique, especially with single launch torpedoes. Soft stats esp. the torpedo type, shell type, aa, and HP can obviously be adjusted for balance. Here are the suggestions - 

 

Tier 2 - HMS Laforey (1913 L Class)

Pretty standard for a tier 2 DD with 3*1 102mm guns and 2*2 533mm torpedo tubes. Her weakness is the low top speed of 29 knots.

 

Tier 3 - HMS Radstock (1916 R Class)

Basically the same as Tier 2, but rectifies the weakness with a top speed of 36 knots. Potential premiums in HMS Skate (RN - served in and survived both world wars), and HMS Radiant (Pan Asia, transferred to the Royal Siamese Navy as Phra Ruang and apparently still floating today).

 

Tier 4 - HMS Voyager (1916 W Class)

The peak of British WW1 Destroyer design, 4*1 superfiring 102mm guns, 2*3 530mm torpedo tubes and 34 knots top speed - solid all round ships for the tier.

 

Tier 5 - HMS Ambuscade (1924 post war prototype)

Yarrow designed DD with 4*1 120mm guns and 2*3 530mm torpedo tubes capable of 37 knots.

 

Tier 6 - HMS Shakespear (1916 Thornycroft type destroyer leader)

Stepping out of chronological order but the ship displacement and capabilities fit well here. Same torpedoes tubes as the previous tier but 1 extra gun. Also capable of 36-38 knots. Would be quite weak AA wise, but a semi-fictional WW2 upgrade could address that.

 

Tier 7 - HMS Afridi (1936 Tribal Class)

Having the 4*2 120mm guns would probably not balance well in game so would suggest the WW2 armament of 3*2 120mm guns (with a secondary battery of 1*2 100mm dual purpose guns), and 1*4 533mm torpedo tubes. 36 knot speed, very strong gunboat for the tier but weaknesses would probably be the relatively poor concealment and torpedo armament. HMCS Haidi the obvious premium here.

 

Tier 8 - HMS Jervis (1938 J Class)

Also has the 3*2 120mm guns of the Tribal but with 2*5 533mm torpedo tubes and improved aa, all on a smaller (and therefore stealthier) hull than the Tribal. Wouldn't be quite as good a gunboat as the T7 but an all round better DD.

 

Tier 9 - HMS Lance (1939 L Class)

Not actually the lead ship of this class but the first ship of the class shares the same name as T2. Additionally, HMS Lance seems to be the first ship in this class with my suggested main armament of 4*2 102mm dual purpose guns (Same ones used on the Black Swan and Edinburgh), once number of barrels and rof are taken into account this is still an upgrade over the T8 firepower. The ship also features 36 knots speed and 2*4 530mm torpedo tubes.

 

Tier 10 - HMS Ypres (1943 extended Battle Class)

This is where things get very paper-shippy. RN does not seem to have a good T10 candidate because the normal Battle class would be undergunned in game, while the post war Daring class has a critical weakness of 30 knots maximum speed. However, it seems that there was an extended battle class ship design planned that would feature an extra double turret. This extended class was never constructed and IRL HMS Ypres was converted into the Daring class HMS Delight (commissioned 1953) but for the purposes of game balance I would mix together the Battle and Daring classes to create an extended Battle Class that would fit at T10.

 

That means 3*2 113mm DP guns (these were better at both AA and surface warfare than either the 102mm or 120mm guns, capable of 16 rounds per minute) in powered turrets and 2*5 533mm torpedo tubes with a top speed of 37 knots.

 

HMAS Vampire as an actual Daring class suggested for a Commonwealth T8 premium - the excellent firepower offset by a painfully slow top speed of 30 knots.

Edited by Webba84

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Theory Crafting: Also known as massive wild guessing that ends up being completely different from what WG had intended.

 

The misuse of the word 'theory' would make anyone who respects the scientific method cringe.

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54
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Theory Crafting: Also known as massive wild guessing that ends up being completely different from what WG had intended.

 

The misuse of the word 'theory' would make anyone who respects the scientific method cringe.

 

Apologies for the confusion, I understood theorycrafting (one word) to be a well known colloquial internet term for this kind of thing and was using it as such. I thought my OP made it clear that this was entirely my own thinking and not an attempt to anticipate what WG will actually do, which I have no insight into and which, to be clear again, is not the subject of this thread.

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Senior Moderator
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Instead of the J's at Tier 8 I'd suggest the N's (sub-class).  These would have similar stats but give a greater opportunity for national premiums to WG.

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Beta Tester
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oh and as you can read some of these ships were built in Australia for the Australian Navy but British designed. so these ships can be premium ships or tech tree with Australian ensigns on them.

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54
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Instead of the J's at Tier 8 I'd suggest the N's (sub-class).  These would have similar stats but give a greater opportunity for national premiums to WG.

 

Sure, could easily be done since the J, K, and N were all very similar. Could also have the J as the tech tree ship with N class premiums and so on.

 

10 out of 10 for your research

 

Cheers mate, hope it was fun reading!

Edited by Webba84

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Super Tester
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well, just to add some unique in game characteristic

since we know that Warspite got good heals and the CLs of RN got heals since tier III (and the heal become crazy at higher tier), how about adding the same kind of heal at the line too? :B

 

imagine that you almost do a devastating strike to a DD but when you see him again, he got back almost full HP:trollface:

 

since I think that from your speculation, you mentioned about them being all rounder, but more paper (I assume as paper-ish as those of IJN) but stealthier

at least we need to give them some advantage since IMO, their shell arc would be kind of rainbow-ish but slow like those of USN, maybe faster a bit so they might be better at range compared to USN, but still worse than USSR

 

so I think RN DDs ought to have some ways with knife fighting, being all rounder and all

 

and about the smoke, maybe give them like

either Perth's smoke which give us new ball of smoke at faster rate but with the disadvantage of kinda longer CD

or RN cruisers smoke that give bigger ball of smoke

 

haha, just wild speculation, it might be too OP of a characteristic eh? :trollface: 

 

 

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Beta Tester
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Very well researched and I would say the RN DD's would definitely be a rival to the IJN DD's in terms of torpedo effectiveness, but also with decent guns too. I would think perhaps to compensate for the long ranges the torpedoes would either have less damage, slower speed or longer reloads.

 

The guns on the other hand are more interesting as if I recall they also have a tendency to rainbow, but had a high rate of fire nevertheless like their US counterparts.

 

I don't like the idea of national flavour too much as it makes the ships deviate from their true historical performance and don't care about diversity so long as accurracy is maintain to an extent.

 

The tier 10 candidate is most interesting asyou mentioned the issues with the Daring -  30 knots is extremely slow for a DD despite her modern guns, decent torps and great AA - the only compensation I can think of is ninja camo, extra health/ repair party or even hydro.

 

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