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EvilJade

Ranked Battles Chapayev

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[AUS_P]
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We have a major problem with ranked battle with the Chapayev as it's a game breaker. It's radar with the range of 11.7 km that works thro island is killing the game. It can hide completely behind an island wait for the area to change color by capping then start the radar. DD dies by enemy fire. Wait 3 minutes then repeat. So they can block 1 cap zone for 10 minutes of a 20 minutes match.

If I get too many battles being affect by this I will just give rank battles a miss. 

Am I the only one feeling this. It's a pity because I enjoy ranked battle way more than any other battles but it's taking the skill away.

This is worse than having unmatched CV numbers. At least you had a chance.

They need to nerd radar it some way!

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Chapayev as it's a game breaker. It's radar with the range of 11.7 km that works thro island is killing the game. It can hide completely behind an island wait for the area to change color by capping then start the radar.

 

By doing that enemy have completely 1 less Cruiser in process :D:D:D

 

i do agree that getting radar is kinda annoying but is not game breaking for sure, you can either run away or maneuver  aggressively for 20s (30s for New Orleans) then radar is gone, as long as there not too many enemy in the area you should be fine.

Edited by MeloMelonSoda

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9
[AUS_P]
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"By doing that enemy have completely 1 less Cruiser in process :D:D:D

 

i do agree that getting radar is kinda annoying but is not game breaking for sure, you can either run away or maneuver  aggressively for 20s (30s for New Orleans) then radar is gone, as long as there not too many enemy in the area you should be fine."

 

1 Crusier no damage to stop a cap for 10 minutes. Mmmm yes I will do that.  Yes run away taking damage and leave the cap maneuour and dodge as everybody shoots at you knowing that they have limit long that you can shot for. Lot's of damage for no result except one radar charge gone.It will reduces to the game to 1 dimension , the radar problem.

 

 

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[NYANG]
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We have a major problem with ranked battle with the Chapayev as it's a game breaker. It's radar with the range of 11.7 km that works thro island is killing the game. It can hide completely behind an island wait for the area to change color by capping then start the radar. DD dies by enemy fire. Wait 3 minutes then repeat. So they can block 1 cap zone for 10 minutes of a 20 minutes match.

If I get too many battles being affect by this I will just give rank battles a miss. 

Am I the only one feeling this. It's a pity because I enjoy ranked battle way more than any other battles but it's taking the skill away.

This is worse than having unmatched CV numbers. At least you had a chance.

They need to nerd radar it some way!

Yeah I agree that radar in ranked game could be a little problem, but if they nerf the radar, the game would be rely on DD players and that's what happened last season.

Here's how to avoid chapayev.

Use F3 to concentrate teammates fire on chapayev,then BB or CA will take care of that if he can.

 

 

 

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1 Crusier no damage to stop a cap for 10 minutes. Mmmm yes I will do that.  Yes run away taking damage and leave the cap maneuour and dodge as everybody shoots at you knowing that they have limit long that you can shot for. Lot's of damage for no result except one radar charge gone.It will reduces to the game to 1 dimension , the radar problem.

 

Previously you can just sit smoke taking no damage and cap then gain good sum of EXP :D:D:D

 

That not fair to be honest and WG change that so you have to maneuver and think about consequence of going into the cap.

 

And if CAs actually get in ur way is ur team BBs job to deal with it if they cannot is not your problems go to other cap or just wait for rader cool down.

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Radar is not OP but radar should not be able to detect behind solid obstacle such as a [content removed] mountain, same with hydro because it''s plain stupid beyond any reasonable logic. RADAR uses radio waves that bounces of solid object afterall.

Just this moment, a New Orleans used radar behind the safety of a huge island while i got deleted in 5 seconds in my smoke. Totally ruins the fun and being an arcade doesn't justify the stupid concept of radio waves penetrating through a huge landmass. US navy would die for that kind of technology.

 

Profanity. Post edited. User warned.

~dead_man_walking

Edited by dead_man_walking

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[1NATN]
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Radar is not OP but radar should not be able to detect behind solid obstacle such as a [content removed] mountain, same with hydro because it''s plain stupid beyond any reasonable logic. RADAR uses radio waves that bounces of solid object afterall.

 

Just this moment, a New Orleans used radar behind the safety of a huge island while i got deleted in 5 seconds in my smoke. Totally ruins the fun and being an arcade doesn't justify the stupid concept of radio waves penetrating through a huge landmass. US navy would die for that kind of technology.

 

Yes, let's have total realism with our radar. The same should apply to the effectiveness of US torpedoes.

 

Deal?

 

Quote updated.

~dead_man_walking

Edited by dead_man_walking

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Radar is not OP but radar should not be able to detect behind solid obstacle such as a [content removed] mountain, same with hydro because it''s plain stupid beyond any reasonable logic. RADAR uses radio waves that bounces of solid object afterall.

 

Well im with you Deicide. is not about OP or not but is about logic :D:D:D

 

If being Arcade mean radar can penetrate mountain then 16 inch shell should be able to penetrate mountain with the same reason

 

Quote updated.

~dead_man_walking

Edited by dead_man_walking

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[AMPOL]
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Peeps complaining its not realistic, umm nor is running aground and just backing up, run into a friendly and bounce off hehe, love the realism argument.

 

I've been playing the Chappy, I don't find it OP, granted the guns are great, but its ranked, you warn your team I HAVE RADAR, USING RADAR AT A IN 10... and what happens, they keep firing at whatever they were firing at, turning broadside to incoming fire, catch all the enemy torps (need a flag that one :)) and then crap on about how you didn't help the team :) Jezz ranked is kinda crap huh? 

Then there's the use radar and you suddenly explode regardless of angle or distance bug, or hostile concentrated fire, whatever :) 

 

It's not a game breaker, DD's just aren't king in this season due to T8, if we're going for realism lets have radar running all the time for entire map, except for shadows due to rocks etc. no argument about that part of it. You would try to position to cover certain areas and the islands would generate shadows or black spots, it would introduce a whole new level of tactics to the game, and give some cruiser specialist roles, but wait, arcade mode, my bad :)

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Super Tester
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Chapayev got nasty radar equipments but in the same time she really lacking survivability against anything lol

Imagine you are in Ocean with this ship :trollface:

 

Not to mention it is hard to cooperate with other players especially in low ranks..

 

I kinda like to have Sonar atleast it helps to detect torps

Edited by R3negade

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Chapayev got nasty radar equipments but in the same time she really lacking survivability against anything lol

Imagine you are in Ocean with this ship :trollface:

 

Not to mention it is hard to cooperate with other players especially in low ranks..

 

I kinda like to have Sonar atleast it helps to detect torps

 

Yeah if you are in ocean, but in ranks(as we are talking about), the cap areas have hard cover. Chappy can hide under the full cover of a continent then press his ultra magnetic gamma-ray radar and viola a dead enemy DD. Get superintendent + premium radar = 4 radar spams while hiding under the full protecion of a hill or mountain or whatever hard cover.

 

 

Yes, let's have total realism with our radar. The same should apply to the effectiveness of US torpedoes.

 

Deal?

 

Total realism? Total realism means radar is always on and will always tell where enemy is in a large area. The ships will also be blips per radar cycle which means we will see sort of after image of ships unless visually observed.

 

This is an arcade, yes, that's why it can only be in effect for few seconds but radio waves going through a thick, opaque object like a mountain is beyond arcady. This skill has no basis IRL honestly IDK how WG came up with this idea or they are just lazy to code radar and hydro obstructions.

Edited by Deicide

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Total realism? Total realism means radar is always on and will always tell where enemy is in a large area. The ships will also be blips per radar cycle which means we will see sort of after image of ships unless visually observed.

This is an arcade, yes, that's why it can only be in effect for few seconds but radio waves going through a thick, opaque object like a mountain is beyond arcady. This skill has no basis IRL honestly IDK how WG came up with this idea or they are just lazy to code radar and hydro obstructions.

 

The ship wont blipping, cause any ship can be visualy visible from 19-20km in open seas (within horizon distance).

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The ship wont blipping, cause any ship can be visualy visible from 19-20km in open seas (within horizon distance).

 

With the current detection mechanism in game considered, unless you want detection to be total realism too.

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[_BST_]
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Talk about cheery picking arcadiness. What about unlimited ammo, torpedo reloads or a 1% health ship having complete fully functional guns.

Maybe WG will eventually get around to fixing the mountain penetrating radar exploit but I think they have bigger issues to address at the moment.

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Did face this tactic in Ranked yesterday it devastating.. for few mins :trollface:

 

After 1 DD blindly yolo into the cap and got radar to dead All BBs do flanking maneuvers and focus fire on the Chapa he also dead without able to put the rest of radar into use :D:D:D

 

But im still on the side that radar and hydro should not be able to penetrate mountain this is not about nerf or radar OPness is about logic and fundamentally how radar and hydro works, being arcade not mean you can let Yamato 460mm fire Pony shell or TBF drop hotdog. 

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With the current detection mechanism in game considered, unless you want detection to be total realism too.

 

thats the point, you cant have realism as justification of something you want, and then deny it for one other

 

and you got Hydro wrong,  sonar can detect object behind obstruction. only echo ranging that works like radar, as long the tracked objct is moving it generate sound that can be tracked with dopler shift. I couple times invited to go fishing, and there is no problem tracking a group of fish beyond the reef 3 nM away

Edited by humusz

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thats the point, you cant have realism as justification of something you want, and then deny it for one other

 

 

Actually, you kind of can. In fact, you have to do that if you're aiming for any sort of balance between arcade fun and realism, because some 'realistic' things are much more fun, or easier to implement, than others. All design is a compromise.

 

That's why we have realistic looking ships (because appearance is easy to make realistic) but the scale, turning rates, etc etc are not realistic (because simulating an actual naval battle with real handling would not be a fun game-play experience at all).

Edited by Webba84

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[SB]
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Yes, let's have total realism with our radar. The same should apply to the effectiveness of US torpedoes.

 

Deal?

 

You do know that only applies to early WWII torps, right? All the US DDs with long ranged torps will be unaffected by applying your brand of realism.

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Actually, you kind of can. In fact, you have to do that if you're aiming for any sort of balance between arcade fun and realism, because some 'realistic' things are much more fun, or easier to implement, than others. All design is a compromise.

 

That's why we have realistic looking ships (because appearance is easy to make realistic) but the scale, turning rates, etc etc are not realistic (because simulating an actual naval battle with real handling would not be a fun game-play experience at all).

 

thats what WG want, not you.

 

For what WG said, they intend radar as to counter ambushing destroyer

The fact that it operate based on principle Magic rather than Physic, dont matter.

 

as for model are concern, they just do it for theme. they have space battle and bathtub toy ship too

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