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Err0r404DignityNotFound

How should i play the myogi?

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212 battles

Simply put....i have been doing really REALLY bad in that ship.I briefly looked up some guides but people were essentially telling us to take advantage of its range and snipe but with battleship dispersion like that? Nuh uh not happenin.Is there any other way to play this ship effectively other than to snipe or is my first tier 4 the amx 40 of WoWs.....

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Member
403 posts
8,180 battles

I felt that she did not do too badly at medium range as you can use the largest guns at that tier to LOLpen other ships. Do not feel afraid to retreat if needed since the guns are mostly rear-facing. Im just not too sure how she currently performs in the current meta with the German BBs

 

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Super Tester
7,539 posts
7,978 battles

Use the range as an advantage, target enemy BBs who are showing broadside. Stay outside of 12 Km from USN BBs and don't show broadside. Somehow withstand the grind, as soon as you get kongo, sell this ship.

 

Alternatively, play with bots.

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Beta Tester
1,043 posts
4,300 battles

Even with long range ang big caliber, it simply is a bad ship because it only has 6 inaccurate guns that misses a stationary target at point blank range of 2 km. Best use of myogi is to use it as a battering ram against better performing battleships such as a Kaiser, that way you can contribute some damage to your team.

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2,950 battles

Just follow the basic BB tactics. These apply to every BB; Just make minor adjustments as necessary based on ship characteristics.

 

  • Don't expose your broadside to BBs. Try to face/angle towards everyone that can fire at you.
  • Don't sail alone when DDs are around.
  • If you're having trouble hitting targets, get closer.
  • If you have time left in the match, retreat to heal up.
  • Travel in groups to maximize AA coverage.
  • Save your damage control for when there are at least 2 or more fires/flood before you use it. If you are taking DoT from 1 fire, use repair party instead to mitigate HP loss.
  • If you already have the cap point, there's no need to push forward unless they're retreating.
  • Turn your guns in advance. If you're making a U-turn, flip your guns to the other side of the deck while making your turn.
  • Aim for broadsided cruisers at short-medium range first before battleships.
  • Aim for destroyers only when there's no other target you have a good chance of hitting.
  • If you have better range than your other targets, feel free to get them to chase you if the tactical situation allows it, but be wary of where you sail in; Bumping into an island is a way to get into trouble.

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Super Tester
2,500 posts
1,535 battles

Myogi is perfectly set up for a push and retreat tactic.

 

Against other BBs you'll want to sail towards them directly/slightly angled while firing with only one turret and bait out their salvoes.

Try to make it look like you're showing them their broadside and return to show them your bow once they fire.

Then turn to fire the rear/all guns.

 

Once you reach a certain distance (Depends completely on situation, enemy and your health) wait for the next salvo

to dodge and turn around 180°.

From here on out it's very easy to dodge/bounce incoming shells while having all turrets in their firing arc.

 

Against cruisers it's practically the same idea with the difference being that you can usually turn whenever you want to.

The timing for the 180° turn once again depends on the situation.

One Omaha or Königsberg is an easy target, just get close, dodge the torps and send it packing with a nice AP salvo

after previously withering it down with either HE or AP while approaching.

 

Three cruisers or other ship combinations pretty much translate into turning around much earlier and focusing on dodging the HE spam

while returning fire with the rear turrets.

 

Fighting DDs like this works, too.

However you need to get your timing right and some guts are required to dodge that incoming wave of torpedoes.

The basic idea of fighting DDs applies here as always:

The damage you take from 1-2 torps is worth taking out a DD.

 

Just make sure damage control is ready and you're not sailing into a death ball of enemy ships. (Situational/map awareness, ho!)

 

As for carriers...

Too lazy to write anything, Myogi ftw.

 

Edited by Retia

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Member
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Simply put....i have been doing really REALLY bad in that ship.I briefly looked up some guides but people were essentially telling us to take advantage of its range and snipe but with battleship dispersion like that? Nuh uh not happenin.Is there any other way to play this ship effectively other than to snipe or is my first tier 4 the amx 40 of WoWs.....

 

Your best friend is Angling which her German and USN BBs lack. you don't have to charge through or go Banzai on your opponents just be with the team or stay slightly behind them(Not totally behind them, where they have to ask you to join them in the fight).

And you must always stay at 1/2 or 1/4th of your speed be cause you might end up in frontlines and get focused(When playing Kaiser i've seen lot of Myogi players just yolo and die).

Myogi does best at 14-16kms range so stay at that range but as i said sniping wont help, you can get some lucky citadels but not often.

And you have to have captain skill Expert Loader which gives you an ability to change easily into HE or AP. Shoot HE at DDs and Higher tier BBs. At BBs like Kaiser and Wyoming try to wait until they show their broadside then shoot AP at them. 

At cruisers of your tier or higher tier you can shoot mostly AP and sometimes HE depends on what you like.

Edited by Aaditya_AJ

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Ahh the Myogi. Does bring back memories and the joy when I figured how to play her out. Her greatest strengths however are her max top speed and maneuverability, and even though on paper her range and dispersion are great, but the amount of main batteries (6) and their layout makes it difficult to make it a battleship for frontal assault. Technically speaking, she's more of a battlecruiser, but for the game's purpose we still classify her as a Battleship.

General
(1) You will have to plan ahead and prioritize the direction of your aft guns so that they can engage the enemy most of the time.

(2) If you are not confident that your side isn't pushing/enemy DD is in range, do turn AWAY from your opponents. That way your aft guns are still able to face the enemy.

(3) Because of the gun arrangement and your speed, your ship is perfect for kiting (luring enemies to chase you, technically splitting up the enemy force between their faster and slower ships, while you open fire at the faster ships). Just remember to watch your speed (3/4 speed is just nice) so that they can always remain in the most optimal firing range.

(4) Also after turning around, do not be shy to consider reversing as an option if the situation seems controllable/returns to be in favor to your side.

(5) You are ultimately the "momentum" of the side you are pushing. Help your team push when the situation is in your favor, but remember to keep an eye on your bases especially in Standard mode.

(6) Your main batteries may have a range of 18.6km, but that doesn't mean you should use it at that range. If you haven't been spotted, it's best to hold the urge to fire and use the concealment to get to a better position. (That and 6 guns at 18.6km could barely hit anything anyway, so don't bother unless you have made great offerings to RNG that day).

(7) You are at the most disadvantageous position if the enemy gets close to brawl, as they can easily outmaneuver your main batteries (i.e. slow turret speed making it difficult to track and aim at close targets moving at high speed, "crossing the T" by going across your bow and keeping your rear guns stuck to one side).
(8) Even though your secondaries aren't a lot, but remember to Ctrl-Left Mouse Button on them on the closest target just in case.

 

When fighting Cruisers :-
(1) Cruisers are your biggest prey. Always prioritize them, and they are easier to at aim when they are broadsided and less than 13km from you.
(2) You will be facing cruisers of all nations from T3-5 (but you only face 2 out of 3 tiers at most due to low-tier matchmaking), which technically almost all except the St Louis, Kolberg and Bogatyr has torpedo armaments. Keep in mind of their torpedo range. (IJN 7-10km, USN 5.5km, German 6km, Russian 4-5km). If they start getting close, always expect torpedoes. Prioritize your secondaries on them.

(3) Do expect a lot of HE shells from them (and a lot of AP from the Konigsberg at times). Do not get into a position where you can get overwhelmed by 3 or more of them in the same time, as they can wear you down pretty fast.

(4) Your AP works effectively on them in general, although HE rounds can also penetrate and citadel IJN cruisers.

(5) CITADELS ARE THE BEST. LIKE, THE VERY BEST.


When fighting Destroyers

(1) You are the biggest prey to Destroyers. Your 6 guns could barely even hit them at 10km range (if they are spotted, that is). But if they are in comfortable firing range, you probably should know by now that HE works best against them.

(2) Map awareness is key. Always keep track of what kind of destroyers the enemy has, and where they are. Be wary of terrain where they can hide and take cover. Most of the time they will be watching and aiming for you.

(3) Never travel alone when in destroyer-infested waters. Convince your fellow cruisers to join you in exchange for taking shots for them from enemy Battleships. Communicate.

(4) Do not tread into enemy smokescreen carelessly. Although feel free to do so if you know the enemy destroyer has fired off his salvo of torpedoes.

(5) When in doubt facing destroyers, RUN. No one will judge and shame you for running... unless you have been staying at the rear line all these while sniping and being afraid of literally everything,

(6) Your spotter plane can briefly serve to help you spot torpedoes in a pinch, but it can throw your zoomed aim off, so keep that in mind.

(7) Never, EVER, for the love of ALL, sail STRAIGHT. You are not some triple A game and scoring 6/6 for torpedoes achieves absolutely nothing. Never EVER be predictable. Move in zigzags, change your sailing course every 10-15 seconds.


When fighting Battleships :-
(1) You have the least guns out of all the Battleships between tiers 3 and 5, and also a very easy target when you are broadsided. You can hit enemy Battleships comfortably at the range up to 14-15km, dependent on your aiming and some RNG. But keep in mind that most of them can hit you too at that range.

(2) Your priority is to control the damage taken from them. Always angle against enemy Battleship fire.

(3) Your lack of the number of guns would mean that trading shots with enemy Battleships is generally not a good idea. Bring more friends. Always engage enemy cruisers first.

(4) When in doubt, use HE. But best to only use it when your target is angling against you or when you know you won't get a decent shot. Or if you want to annoy them enough to make mistakes. [insert evil laugh]

(5) Inevitably at times, you will be forced to fight close range with enemy Battleships. You will be very tempted to RAM. But so does the other enemy BBs. Always think twice before you do. Trading your full HP battleship to ram a near-dead battleship is hardly even worth it.

(6) Don't be a luxury cruise ship and end up sniping from the rear line of your team where you only engage enemy Battleships from afar. You are being the least efficient for your team this way, even though your range allows you to do so. The drinks and pretty girls can come later.

 

When fighting Carriers :-
(1) Carriers will always aim for you.Turn towards or away from their torpedo bomber squadrons.

(2) Dive bomber squadrons hit better when they are aligned with your ship.

(3) If your allied CV is dogfighting within your AA range, always lend a hand by prioritizing your AA on the enemy fighter squadrons.

(4) Well, until you can see the enemy CV, nothing much you can do to them, really. IJN CVs can sail pretty fast, so keep that in mind.

(5) Also remember to send them your best regards with your 6 shells.

 

Conclusion :- in general, Myogi is an oversized cruiser meant to bully enemy cruisers. Though, if you do well in it, in general it gives you a better insight on how to handle the IJN battleships of higher tiers. And I hope you enjoy it, even though battleship gameplay at higher tiers is pretty much taking a lot of beating without getting deleted instantly and trying your best to keep yourself afloat as long as possible.

Edited by Calderhunt

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Beta Tester
434 posts
3,179 battles

How to "not" play it.

Don't go toe to toe in close-medium range against an Arkansas Beta. With full ship modifications and a 15 skill captain, an Arkansas will easily destroy 2 Myogi's that hang around for the lols...

 

I've seen it happen too many times. In my Arkansas Beta.

 

Tee

<just don't send planes after me... please...>

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Super Tester
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why not take the easiest route

 

free xp it away :teethhappy:

 

This is both good and bad. If you are already familiar with the class and nation, then sure.. Otherwise it is a bad idea in almost every case.

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Member
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why not take the easiest route

 

free xp it away :teethhappy:

 

Well sure, and that's how we have sniping BBs behind everything, easiest route after all.

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[LYNMF]
Member
990 posts
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This is both good and bad. If you are already familiar with the class and nation, then sure.. Otherwise it is a bad idea in almost every case.

 

 

Well sure, and that's how we have sniping BBs behind everything, easiest route after all.

 

this is down to mentality of player, if they are scared of dying no matter what tier they will still snipe from far

 

well i dont know how to give advice, just keep playing(dont free xp it) and learn as you go like i do

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Member
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free XP hull A to hull B = plese do

free XP a whole ship? if you can, please dont... because you will face a new tier without knowing the process....

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you can think Myogi as a test.

Test your commitment whether or not your in for a IJNBB play style.

 

currently in BB vs. BB

IJNBB are seem most easily to got hit at citadel if you not careful and try to brawl with USN or German of same tier or higher

other country BB now are very well protected citadel at close range, IJNBB have to use their range to plunge shell to deck and hope for citadel other BB.

and with long range, you have to bare the RNG that send your shell all over the place.

 

Myogi are first long range BB you got in tech three.

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