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Aniket_Sengupta

Typhoon or Thunderstorm?

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We have storms(supposed to be cyclones/typhoons as often described) but all that they bring with them are the sound of thunder, reduced visibility and rain/snow flakes. Correct me if I'm wrong but If a typhoon doesn't affect the ocean at all, generate rogue waves then these should be called thunderstorms right? But then again if rogue waves prove to be very costly, can we not get strong currents instead forcing captains to be more aggressive with the rudder during such intense storms? After all the Atlantic is supposed to have rough seas and we all know how big a factor it was for even big naval ships. But then again I just love the game as it is and want this dynamism only if it doesn't break the game.

 

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Strike CV and DD's heaven but nope it's unbalanced cause if that happens BB's are almost useless on this kind of weathers to adding the fact that CV's have longer time to launch planes or can't launch plane till the storm subsides. But still i like that but unbalanced.

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CVs and DDs benefiting from cyclones? Oh boy.

BBs useless during them? Why? Because they can't snipe from 18km away?

 

The reason why the weather effects are simplistic is because of engine limitations, as well as graphics support for players.

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Strike CV and DD's heaven but nope it's unbalanced cause if that happens BB's are almost useless on this kind of weathers to adding the fact that CV's have longer time to launch planes or can't launch plane till the storm subsides. But still i like that but unbalanced.

  

CVs and DDs benefiting from cyclones? Oh boy.

BBs useless during them? Why? Because they can't snipe from 18km away?

 

The reason why the weather effects are simplistic is because of engine limitations, as well as graphics support for players.

 

You're right it would be unbalanced. But then again immunity can be added for larger vessels for such occasions. DDs always have the concealment advantage and cyclones multiply that so a little trouble won't be that much of a game changer.

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You're right it would be unbalanced. But then again immunity can be added for larger vessels for such occasions. DDs always have the concealment advantage and cyclones multiply that so a little trouble won't be that much of a game changer.

 

What?

 

I was being sarcastic.

 

If anything, DDs suffer the most from cyclones. Mix 6km detection and 8km max detection range = 2km buffer. Not enough time to react if they were full-speed bow-on. Especially when only Russian DDs can go faster than 37kt at higher tiers.

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DD guy here, DD suffers the most from cyclone because literally every CV, BB and CA has the same detection range 8km, if you're in a DD you cannot plan your attack, you dont know where enemy ships are, you don't know what enemy ships closest to you, and if in a cyclone as DD you're running into enemy cruiser at 8km you're dead, even BB can accurately shoot you at 8km range and still can heavily damage you even with AP 

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Yeah, BBs are an absolute nightmare in typhoon situations. Especially the German ones. The first you'll see of Bismarck in a typhoon is the flash of all it's secondaries opening up on you.

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Super Tester
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Here's an indication as to what the height of ships vs actual waves in Typhoon weather conditions. (It's from a great book called Halseys Typhoon by Bob Drury and is based on the carnage inflicted to the 3rd Fleet on their way to the Phillipines in 1944 by Typhoon Cobra).

 

Good thing this is an arcade game, because if it was based on real life then there's no way anything could shoot anything with 30 foot crashing over you, let alone 90 foot waves! CV"s, what CV's, most of the planes fell of the CV's so they are out of the game as soon as it starts.. lol. Going on deck meant being washed off deck to your death in any ship, so torps wouldn't be possible. Cruiser's and BB's wouldn't be of any use as you'd be to scared to fire your guns just in case there was any damage done to your loading mechanism, let alone moving ammo below decks to the turrets. DD's wouldn't even stand a chance other than trying to keep a float.....

 

So frankly our cyclone/typhoon is nothing more than a feeble attempt to add some drama to the game. (I still enjoy them though).  Additional options would be to limit every ones engine power based on ship type. The smaller the ship the bigger the reduction in power. Maybe also increase the gun dispersion values as well. Smoke would also not work as it'd simply be blown away! Secondaries, well it they're in a covered turret then maybe, but any other type should be unusable! Lastly if you did use your main guns then you had better make sure that you weren't shooting over your own ships, as the rolling of the ship means you could just as easily hit your team mates. Torps should be at best half range and unreloadable or maybe double there reload time!

 

So all in all pretty unplayable though... lol, I guess we should just stick with what we have.....

 

Halseys Typhoon.jpg

Edited by Ensign_Brendoonigan

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[SIF]
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The reason why the weather effects are simplistic is because of engine limitations, as well as graphics support for players.

The game engine can easily support it, so can most medium build computers, however the decision was made not to include waves and effects so as to keep the game dynamic.

 

 

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The game engine can easily support it, so can most medium build computers, however the decision was made not to include waves and effects so as to keep the game dynamic.

 

 

 

I had the impression that since there's no z-axis movement apart from the ship bobbing up and down, adding waves would make things funky.

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[SIF]
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If you make ships bounce around, it throws of the aiming system, and since WG wants to keep it arcadey, we get almost no pitch and roll.

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Well..if stuff bobbing around then likely everyone is on an disadvantage. .-. i also think about whirlpools

 

You're in a DD, you successfully get near a BB undetected, launch your torps and a whirlpool deflects them towards a friendly. :D

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Super Tester
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DD guy here, DD suffers the most from cyclone because literally every CV, BB and CA has the same detection range 8km, if you're in a DD you cannot plan your attack, you dont know where enemy ships are, you don't know what enemy ships closest to you, and if in a cyclone as DD you're running into enemy cruiser at 8km you're dead, even BB can accurately shoot you at 8km range and still can heavily damage you even with AP 

 

Oh comeon, at least you can turn the f-away faster, and if their guns aren't looking at you, then just dumped the torps and go. DDs are at least fast enough to go from places to places and judging by most DD concealment is below 8Km, Im sure DDs arent at disadvantage at all.

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Beta Tester
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Oh comeon, at least you can turn the f-away faster, and if their guns aren't looking at you, then just dumped the torps and go. DDs are at least fast enough to go from places to places and judging by most DD concealment is below 8Km, Im sure DDs arent at disadvantage at all.

 

They are. DDs usually have the "first look" and scout advantage but that it is lost in a cyclone. They lose their concealment advantage since they have to get close to see enemy, close enough within their detection range making it useless.
Edited by Deicide

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Oh comeon, at least you can turn the f-away faster, and if their guns aren't looking at you, then just dumped the torps and go. DDs are at least fast enough to go from places to places and judging by most DD concealment is below 8Km, Im sure DDs arent at disadvantage at all.

 

but but but my destroyer is kiev :(

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