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KM_SuperBismarck

About Carrier and Carrier Players... (RANT)

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Carrier players are SHIT!

 

That's what most people think. In fact, whenever they see a Carrier, they think "oh this bastard sailing a boat with planes is gonna carry us" but in reality it's not like that. Well, not entirely.

People seem to think that the Carrier's job is helping the team kill ships. That's not wrong. What most people fail to see is that Carrier game exists on a different plane: as a Carrier sailor, your job is to help your team while hindering the enemy Carrier to do the same. People fail to see that, a Carrier player on your team not only fights the whole team from afar, but he's fighting that one person that can screw the whole team completely: the Enemy Carrier.

 

Carrier games are basically two guys fighting against each other in an RTS match. Sort of like Korean Starcraft matches: it's all about who plays better. But WoWs is not just about boats with planes: The Carrier is just one ship of the 12.

 

Remember that the Carrier dictates the flow of the battle by damaging enemy ships, spotting, and swatting enemy planes from the sky (or at least mess up the bombers' aim). I've been in matches where I help damage enemy ships, only to get Carrier-sniped halfway through the game, but it was my damage to the enemy ships that made my teammates get easy kills and a win.

See, that's how you mitigate the "our carrier is a shitty admiral" issue: his job (in general) is to make it easy for the team to finish off enemy ships.

 

Now because of the nature of Carrier battles, there's fewer Carrier players playing often than any other class of ships. That's understandable and frustrating at the same time. Carrier matches are often decided by their skill: if the Carrier player is *lesser skilled* than the enemy, the team would have to carry hard for a win. Like, the only way you beat a genius Carrier player is if that genius Carrier player has newbie teammates that don't take advantage of the opportunities the genius Carrier player has made. Meanwhile, the least bit a lesser-skilled Carrier player can do if he's up against a ridicolously skilled Carrier is damage. Just that. Damage enemy ships until you run out of planes, then your teammates can take care of the rest.

 

I'm just laying it out here because most people misinterpret a Carrier player's job, and some Carrier players don't understand well of their role in the game.

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[KGHSF]
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:facepalm::facepalm: Even I'm best role of CL and DD can't help anything 

Admit it more players more going worst. They just play but not for win (ruin your will)

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... And in Exhibit A, we see how high everyone's standards for CV players are.

 

It's a simple job, you just have to...

 

  • Scout for the team early in the game
  • Maintain aerial superiority over your skies
  • Intercept enemy fighters coming to intercept your bombers
  • Intercept enemy bombers coming to bomb your team
  • Constantly pressure the enemy with aerial assaults
  • Finish off wounded enemies too inaccessible for your team
  • Spot elusive, constantly moving DDs with an idle squadron
  • Position your carrier for maximum plane efficiency without exposing yourself too much to enemy fire
  • Outplay the enemy CV
    • Regardless of whether or not they have the T5 Aerial Supremacy skill
    • Regardless of how many squadrons they can field
    • Regardless of tier
    • Regardless of whether or not your ship is stock
    • Regardless of whether or not they took a loadout dedicated to shutting down yours
  • Monitor your bombers' condition
    • Maneuver past thick AA nets
    • Assess and assault favorable targets
    • Position your bombers for maximum drop effectiveness
    • Ensure they survive the return trip while being intercepted by both enemy AA and fighters
  • And of course, be among the top 5 players in your team.

 

Simple, ain't it?

 

Oh. And these are all standing orders. You are expected to fulfill all these roles while your team constantly barks for your help. The only time you would be relatively unpressured is when the enemy CV is taken out early- Even then, it does nothing about the remaining AA nets.

 

So yeah. It's like swinging a sword with a baby in your other arm.

 

Yeah, uh.

You said it yourself.

One of twelve ships in the team.

 

Now treat them like one with limited capabilities rather than a magical Pandora's box that's obligated to do everything.

 

It's just one ship. Just be grateful if it helps you, but don't ever expect them to give any in the first place. While they're capable, they have no obligation to.

Edited by Stein_Grenadier

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I don't like carrier at all (for this game) they shouldn't even exist

(if ship that majority use 'plane' to fight can exist in 'warship' game, a real warship that can dive underwater like submarine SHOULD exist too)

 

but well, they already there, what can I do but deal with it.

 

I do try play CV, and I'd say. it's the most difficult class to play.

 

one thing though.

win or lose I NEVER blame or compliment CV player, as you said, they just 1 of 12 player in team.

so, only a cry baby put all blame to them.

 

true, a very skilled CV player can turn a tide of battle, and I mean really really very skilled one.

WG don't like the idea of 1 ship that can turn tide of battle, that why CV has lot of nerf in earlier patch.

but despite all that nerf, if someone can still play well enough to turn the tide, they deserve to be in hall of fame.

 

 

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Now because of the nature of Carrier battles, there's fewer Carrier players playing often than any other class of ships. That's understandable and frustrating at the same time. Carrier matches are often decided by their skill: if the Carrier player is *lesser skilled* than the enemy, the team would have to carry hard for a win. Like, the only way you beat a genius Carrier player is if that genius Carrier player has newbie teammates that don't take advantage of the opportunities the genius Carrier player has made. Meanwhile, the least bit a lesser-skilled Carrier player can do if he's up against a ridicolously skilled Carrier is damage. Just that. Damage enemy ships until you run out of planes, then your teammates can take care of the rest.

agreed. and some seal clubbers are a big challenge to those newbie :trollface:

 WG filter those seal clubber please... make it seal clubber vs seal clubber (fair game)..

road bully shouldn't be allow in the game.

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Super Tester
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agreed. and some seal clubbers are a big challenge to those newbie :trollface:

 WG filter those seal clubber please... make it seal clubber vs seal clubber (fair game)..

road bully shouldn't be allow in the game.

 

Can you first define "seal clubber" in terms of the game?

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Can you first define "seal clubber" in terms of the game?

 

agreed. and some seal clubbers are a big challenge to those newbie :trollface:

 WG filter those seal clubber please... make it seal clubber vs seal clubber (fair game)..

road bully shouldn't be allow in the game.

 

For starters, those who run the AS skill at T4/5/6. It's either they love the ship so much or they have really been clubbing there the whole time. :hiding:

 

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To be frank, I hate facing these low tier seal clubber CVs. They are a challenge even for experienced players, especially when you're in a low tier BB. Because no ships at low tier have meaningful AA, so I find there is little to no way to counter them, unless your CV is also a seal clubber.

 

I'll choose facing a unicum in a Hakuryu any day than facing a seal clubber in a Langley/Hosho with AS skill who knows how to manual drop.

Edited by AsakuraShinji

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I was doing pretty OK with Bouge and Langley with Air Superiority loadout.

(I seems to be out of phase with the terms here: Air Superiority is the loadout with mostly fighters and only 1 torp/dive bomber; and Strike is loadout with mostly torp/dive bombers and only 1 fighter, correct?)

 

Then I got to Independence. I am bad at it, probably due to inability to manage 1 extra more air group and enemy CV are better or getting better.

 

Yes, Carrier players are SHIT! if it's me in my Independence. Don't worry, she's mothballed in port now :hide_turtle:

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Super Tester
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Fun times for a cleveland captain. CV players never seem to learn to stay away from a maxed cleveland.

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Rip. Had a dream last night where two enemy carriers killed each other for some reason at the start of the match and it was funny af

 

This wasnt a dream back then...

 

...CBT in particular 

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The fact that you said that all aircraft carrier players are shit offended me. How can experienced CV captains play in this community where everyone is so toxic to aircraft carrier. Back in the good old days there used to be lots and lots of good aircraft carrier running around. Without aircraft carrier the game is already broken (Yamato reversing out of the battle and DD spam). People seems to be forgetting that aircraft carrier won World War 2. Aircraft powerful should be extremely powerful. Those who denies CV power are those who also say a bow and arrow is better than an assault rifle

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[MEGA]
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The fact that you said that all aircraft carrier players are shit offended me. How can experienced CV captains play in this community where everyone is so toxic to aircraft carrier. Back in the good old days there used to be lots and lots of good aircraft carrier running around. Without aircraft carrier the game is already broken (Yamato reversing out of the battle and DD spam). People seems to be forgetting that aircraft carrier won World War 2. Aircraft powerful should be extremely powerful. Those who denies CV power are those who also say a bow and arrow is better than an assault rifle

 

read the full post man

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Beta Tester
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To be frank, I hate facing these low tier seal clubber CVs. They are a challenge even for experienced players, especially when you're in a low tier BB. Because no ships at low tier have meaningful AA, so I find there is little to no way to counter them, unless your CV is also a seal clubber.

 

I'll choose facing a unicum in a Hakuryu any day than facing a seal clubber in a Langley/Hosho with AS skill who knows how to manual drop.

 

texas 

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Beta Tester
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Carrier players are SHIT!

 

That's what most people think. In fact, whenever they see a Carrier, they think "oh this bastard sailing a boat with planes is gonna carry us" but in reality it's not like that. Well, not entirely.

People seem to think that the Carrier's job is helping the team kill ships. That's not wrong. What most people fail to see is that Carrier game exists on a different plane: as a Carrier sailor, your job is to help your team while hindering the enemy Carrier to do the same. People fail to see that, a Carrier player on your team not only fights the whole team from afar, but he's fighting that one person that can screw the whole team completely: the Enemy Carrier.

 

Carrier games are basically two guys fighting against each other in an RTS match. Sort of like Korean Starcraft matches: it's all about who plays better. But WoWs is not just about boats with planes: The Carrier is just one ship of the 12.

 

Remember that the Carrier dictates the flow of the battle by damaging enemy ships, spotting, and swatting enemy planes from the sky (or at least mess up the bombers' aim). I've been in matches where I help damage enemy ships, only to get Carrier-sniped halfway through the game, but it was my damage to the enemy ships that made my teammates get easy kills and a win.

See, that's how you mitigate the "our carrier is a shitty admiral" issue: his job (in general) is to make it easy for the team to finish off enemy ships.

 

Now because of the nature of Carrier battles, there's fewer Carrier players playing often than any other class of ships. That's understandable and frustrating at the same time. Carrier matches are often decided by their skill: if the Carrier player is *lesser skilled* than the enemy, the team would have to carry hard for a win. Like, the only way you beat a genius Carrier player is if that genius Carrier player has newbie teammates that don't take advantage of the opportunities the genius Carrier player has made. Meanwhile, the least bit a lesser-skilled Carrier player can do if he's up against a ridicolously skilled Carrier is damage. Just that. Damage enemy ships until you run out of planes, then your teammates can take care of the rest.

 

I'm just laying it out here because most people misinterpret a Carrier player's job, and some Carrier players don't understand well of their role in the game.

 

 

im sorry but this isnt the fault of cv , when you team time after time , just lets DD stroll thru and take you out with torps , when dd , BB , and cruisers learn there jobs , then we can all start playing as a team 

 

 

but this will never happen so , lol 

Edited by kongman

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Super Tester
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funny how i could have sworn someone said in awhile ago that cv unicum players were extinct. :popcorn:

 

I recall multiple people saying that for quite some time now... which is funny when people actually complain that CVs are still in battle in the first place for being "bad".
Edited by stratmania

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I was doing pretty OK with Bouge and Langley with Air Superiority loadout.

(I seems to be out of phase with the terms here: Air Superiority is the loadout with mostly fighters and only 1 torp/dive bomber; and Strike is loadout with mostly torp/dive bombers and only 1 fighter, correct?)

 

Then I got to Independence. I am bad at it, probably due to inability to manage 1 extra more air group and enemy CV are better or getting better.

 

Yes, Carrier players are SHIT! if it's me in my Independence. Don't worry, she's mothballed in port now M:hide_turtle:

 

just thought I should say-It's not that your bad it just your Japanese

counterparts gets just as much planes if not more planes in the air as you Ryujo can match any load out you have air supremacy load out on ryujo fields an equal amount of fighters retains significant striking power. With base load out ryujo has better striking power but fighters are crap and with strike load out ryujo's 16 strike planes get fighter escort whilst Independence's 18 does not (Independence has more strike planes but they are actually pretty bad because 12 of them are Dive bombers and RNG makes sure you hit a ship the size of bismarck (Match making being generous to my tier 6 stock independence) approximately once every 12 bomb drops and this only gets worse at tier 7 and 8

Manual torpedo drops are they way to go I hit nearly every time even against destroyers

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