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DennisJP

CV rework

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May I suggest :

1) Do away with manual drops for CV planes. Reason for this is the torpedos can be dropped right up against the ship and you cannot avoid them unless you can lift your ship out of the water. The AA fire is not good enough to shoot down all the planes unless you have a Cleveland or a US Fast BB.

SUGGESTION: Have automatic torpedo drops but shorten the drop distance by 1/2. Then you can make the 10% distance + 5 nkr speed skill to just DD's and Cruisers only or remove it for another new skill.

2) For fighter planes I see to much instability. I have F6F's on my Independence. As you probably know F6F's have the  record for most aircraft destroyed in the pacific. One match I play and aircraft do decent. Next match I play and they get slaughtered. These matches are mostly against Ryujo and Independence..

When you wrote script for this did you consider tactics as well as aircraft performance. Performance alone would make the F6F  dominate. Did you consider the US THATCH WEAVE Tactic?. Also the armor on US planes?. Did you consider no armor on Japan planes until latter in the war? Also the Japanese Zero's tactic was the double tap. Did not have very much ammo for the 20's so when they started to hit with their 2 30"s they would fire their two 20's.

WildCat tactics were to not only use the thatch weave but also climb and dive in a attack. Thatch Weave is the pilot and wing man would weave in a X pattern to shoot Zeros off each others tails.

3) I would like to see all US planes available just like Japan CV's. Bogue and Independence are pretty much reduced to defensive CAP only, The Dive bomber squadron is not very effective unless you get lucky with the algurithem which is rare,. Independence never carried TBD's Should be Avengers.

4) Also could have a set of maps that the scale kilometers is greater so you could have some CV battles for the CV players. Operating areas in the beginning was 200 miles and in 1944 300 miles. You could scale out a 350 mile map. Open ocean like midway with a single island objected or like the solomons to represent the Santa Cruz style battles When you get the British you could have a Shrilanka (Ceylon) style battle map as well. Defend or attack the base. Can put some planes and defenses on the base as well.

I understand also that in the end it would be a slaughter for Japanese CV's. Instead though of restricting the US CV's on how they operated you are adding aircraft that Japan never had and also Japanese planes are armored in 1944. Also you do not have to deal with the pilot program and attrition of the early war pilots. Your just dealing with aircraft performance and tactics.

Just trying to help with ideas that might solve the CV problem. 

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Beta Tester
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1,326 battles

1 - Then tell me how do you land torps as a CV when ships can outright dodge all torps or kill all your planes before the drop.

2 - Historical accuracy can be disregarded if it is bad for gameplay. Btw, do you know about the Strafe mechanics?

3 - Again, same point as 2.

4 -This isn't world of CV, and many Russian potato PC can't handle larger maps.

Edited by Gezeiten_Heimatwelt

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The problem with #1 is that it would either make carrier gameplay overpoweringly lazy (since manual dropping is where a third of the skill required for a carrier player to be effective), or it would make carriers totally obsolete that it will rely on dive bombers to deal damage (again making the gameplay lazier for carriers)

 

Really, we dont want this to happen again

Cw1PBJY.jpg

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Beta Tester
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1) Wants to remove manual attacks; Let me guess you do auto attacks do you?

Also suggests changing the auto attack distance from target; I could see how that would help someone that doesn't have much luck hitting targets with auto attacks.

Other points are covered by Gezeiten_Heimatwelt.


 

This is what I really hate about some suggestions made by players, it's not that players have bad suggestions necessarily but there's a hidden agenda behind at least some of the suggestions made by players and it's usually a suggestion that will have a benefit to the way that that player plays the game.

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Thank you for your replies.

I would ask though if your going to be hateful please do not reply. I only want comments that are constructive.

I have did manual drops with my planes. The ones that could make it to the target alive but that is another topic. I have hit also. 

Also I have been that BB that the torpedos are dropped so close next to my ship that I cannot avoid them. That is my complaint. Everyone should have a fair chancre of avoiding the torpedos. Torpedos back then had a minimum running distance before they would arm. Hits closer then that would result in duds. I think it was around 400 yards. 

I understand there is a balance with game play. If manual drops stay then there should be something letting the player know the torpedo will dud and there should be a safe distance to allow the ship to be able to have a chance to avoid. 

I know also it is tough to direct aircraft to defend and do manual drops for some. That is why the automatic drop range should be halved. Most every time I have done auto drop even with 2 squadrons torpedos are avoided even with a slow BB. 

One way would be to increase AA some more.

I understand what you say about lazy CV. I just want torpedos I have a chance to avoid. Not dropped right next to my ship then sunk Fighters is another story. GOOD PLAY EXPERIENCE???. Only for the CV. 

NOT EVERYONE HAS A SELFISH AGENDA!!!

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YURA,

IN YOUR GAME PICTURE ABOVE. 

1) YOUR USING A jAPAN CV THAT HAS A WIDER TORPEDO SPREAD AND HOW YOU COULD HIT ANYTHING IS AMAZING. IF YOU DO MANUAL DROP YOUR TORPEDO SPREAD STARTS WIDE AND ANGLES IN CLOSER BUT YOU WILL NOT REAP THE FULL BENEFIT OF THE TORPEDOS MOVING CLOSER TOGETHER BEFORE REACHING THE TARGET UNLESS YOU DROP FARTHER BACK. 

(Sorry for CAPS) Will leave it so don't loose train of thought.  

Bombs are by computer computation and is all random. It was not caused by weather it was a manual drop or not. 

Actually the torpedo spreads would not be like that. Torpedo bombers  attacked in a row usually as a squadron or in sections when attacking several ships. So the torpedos would be in a row right behind each other about 10 seconds or so. Dive bombers where 30 seconds so torpedo bombers would be 10 or 20 seconds. So to scale in the game the torpedos would be right behind each other instead of side by side. 

I understand you though but their has to be a balance. People need to have a chance to avoid.

I also noticed your target track for the torpedos is right at the enemy not leading the enemy. Was the enemy CV sitting still? May have been a malfunction?

CV's will not be obsalete. They are needed to hit the BB's to bring balance in the game.

Edited by DennisJP

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1 - Then tell me how do you land torps as a CV when ships can outright dodge all torps or kill all your planes before the drop.

2 - Historical accuracy can be disregarded if it is bad for gameplay. Btw, do you know about the Strafe mechanics?

3 - Again, same point as 2.

4 -This isn't world of CV, and many Russian potato PC can't handle larger maps.

 

If you half the distance for auto drop and do not allow manual drops to be right next to the ship it will balance so people will have a chance to avoid but hits will still happen.

They say Yamato only took 7 torpedo hits out of over 200 torpedo planes. I know some attacked other ships and some where shot down.  The ship sank! Not every torpedo will hit and not every torpedo will be avoided but to go out time and time again with no hits and to have some one drop torpedos a split second from the side of your ship is not balance. A middle ground needs to be established.

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Enlighten me with your experience in whatever CV it was.

 

I made it up to Ranger before coming here to this server. I think it is Teir 6 or 7. Yes it is hard playing CV. I was on a CV so I like it!

Also played Ryujo.

 

Edited by DennisJP

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I made it up to Ranger before coming here to this server. I think it is Teir 6 or 7. Yes it is hard playing CV. I was on a CV so I like it!

Also played Ryujo.

 

 

Did you consider the consequences of suggesting the increase of AA ratings?

Or the ineffectiveness of auto-drops on skilled targets?

Or the time it takes for a plane to optimal drop position?

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I agree that CV needs reworking.  However, taking out the manual drop would not be the answer.  In all honesty, before I saw the above picture, I thought that this was one of the ways to go.  However, after seeing the above picture, I can see the skill level to click and move your planes around to drop in different directions at once is not very high, which would result in CV play hurting the other population bases.

 

A much better and easier from the DEV point of reworking would be to do something that they have already done.  Adjust the squadron loadout of the American CV.

 

Not to long ago, WG removed a TB squadron and replaced it with a DB squadron on the American CV strike loadout.  Why not remove 1 DB and replace it with a Fighter squad?  WG still has their national flavor going and American CV captains can have the option to shoot planes down with strike.  This might make people play American Strike more.

 

I know many don't like the National Flavor with the CV lines, but I've discovered that anything American is basically the brawlers of WOWS.  For American DD and CL/CA they have the range, but their arcs force you in close.  The American BB line has worse dispersion than the IJN BB line (and most likely German too) and to get the good shots in you have to get closer.  For the American CV line, the strike option will be DB heavy has they survive AA better than TB and for the Air option, very heavy on the fighters with a DB to attack ships.  You have the choice to 'brawl' with planes or ships your choice.  The balanced loadout will most likely be IJN as now, or even Royal Navy later, we'll see, but it won't be American as the American lines are for Brawling first and foremost.

 

But the players can't 'brawl' with the ships if their bombers get strafed without any option of escort.  So they most often choose to brawl with the planes.  Even Saipan, the T9 CV with T9 planes at TIER 7 CHOOSES THIS OPTION! WG, please listen to the American Army Air Corps from WWII.  Bombers can not fly into contested air zones without escort.  The cost is too high.  They tried this in both Europe and Japan.  Both times, (even with B-29s) the cost was too high in planes and crews. Escorts were needed both times for the bombers to be very effective without too high losses.  1 Fighter Squad will not be op on the stike option but actually balance the lines better than anything else right now.

 

That's my 2 cents.

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Did you consider the consequences of suggesting the increase of AA ratings?

Or the ineffectiveness of auto-drops on skilled targets?

Or the time it takes for a plane to optimal drop position?

 

Yes. I have studied about it. I am not saying one way or another but their must be a balance. 

To tell you the truth:

1) first you must survive the hackers who increase the effectiveness of their fighters. I have seen crazy things that just wiped out my planes. 

2) you have to survive AA. I know some ships like North Carolina and Cleveland don't even bother to attack but I guess that is where tactics come in. If you fly your planes into a group of ships do not expect them to return because some guys are team players and will shoot at your planes and some guys care less.

If they would allow all US CV aircraft to fly like the Japan CV's it would be more fair I think. The more planes involved the more chance of loosing less planes. I think it would be balanced.

So overall:

1) let US CV's use all their planes like Japan CV's

2) Balance manual and automatic drops so auto drops are 1/2 closer and manual is given a little bit of a advantage over auto but you do not drop next to ship.

3) Keep CV's clear of cheaters. The fighters are outrageous. 2 squadrons of F6F's against Zeros. F6F's=2 Zero's=12 or the Zeros fly by without engaging and loose half your F6F's.????????????

 

Edited by DennisJP

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