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Presistance_Lydeccer

San Shiki Anti-Air Shell

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So, Yamato does has lack of AA armaments but they have this kind of shell where you can shoot Aircraft down or you could say, using main batteries as AA guns with special shell. It could be interesting if tier 10 Yamato had this kind of shell in game where you likely to be first enemy CV search for plus weak AA . 

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Extra info.

The Sanshiki anti-aircraft shell was designed for several gun calibers, including the 46 cm (18.1-inch) guns of the Yamato-class battleships.

The 46 cm (18.1 in) Sanshiki Model 13 round weighed 2,998 lb and was filled with 900 incendiary tubes and 600 steel stays. The round was equipped with a delay fuze set before firing that detonated the shell at the set altitude; on explosion, the steel stays and the incendiary tubes were ejected in a 20-degree cone forward, with the shell fragments from the explosion itself further increasing the amount of debris. The incendiary tubes ignited about a half-second later and burned for five seconds with 5 m (16 ft) long flames.[1] Each of the incendiary tubes was a 90 mm long, 25 mm diameter hollow steel cylinder, filled with rubber thermite (phosphorusvulcanized rubbernatural rubberstearic acid,sulphur and barium nitrate) and ignited through holes on both sides. The rounds were similar to conventional shells, except for their wood-filled ogive and several layers of assembled fragments.

The blast of the main guns turned out to disrupt the fire of the smaller antiaircraft guns, so the 46 cm rounds were not successful. The copper drive bands of the rounds were poorly machined, and constant firing was damaging the gun rifling.[2]

The 41 cm (16.1 in) round contained 1,200 incendiary tubes and on explosion burst into 2,527 fragments. By contrast a 46 cm round burst into 2,846 fragments. The 20.3 cm (8 in) round weighed 125.86 kg and contained 255 incendiary tubes and a 2 kg burst charge in its base. It used the 91 Shiki delay fuze. Its maximum altitude was 10,000 m. The burst charge scattered the fragments in a 12 degree cone. The maximum effective distance from the shell burst was about 1,000 meters, where the fragments reached dispersion diameter of 100 meters. A 12.7 cm (5 in) round contained 66 incendiary tubes and had a 10 degree dispersion angle with dispersion diameter of 54 meters.

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Source Link.

 https://en.wikipedia.org/wiki/San_Shiki_(anti-aircraft_shell)

Here what the shell look like.

Mcnkrxb.jpg

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San Shiki Cross-sections .

 

A9WZVf3.jpg

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This dart stuff look like were exploded on air set by timer fuse set . This 1 section stacked together in form of cluster bomb.

 

a8eyWAr.jpg

 

 

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Member
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well, to do "manual" AA firing means that you must arrange your guns toward the enemy planes. Yamato turret rotation is extremely slow so the planes might get yourself sunk first than you wipe of them off. Ofc we don't use this mechanism on the game

 

Unless, it is sort of AA defensive abilities perk, I think it's like adding the OPness of yamato :<

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well, to do "manual" AA firing means that you must arrange your guns toward the enemy planes. Yamato turret rotation is extremely slow so the planes might get yourself sunk first than you wipe of them off. Ofc we don't use this mechanism on the game

 

Unless, it is sort of AA defensive abilities perk, I think it's like adding the OPness of yamato :<

 

Well. Time to learn new tatics for Yamato gameplay.

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Moderator
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Historically, the Type 3 beehive shells were virtually useless against air attack - as the main turrets could not track aircraft, nor could they usually elevate high enough, and aircraft could simply evade what was essentially pretty fireworks. Even worse, the main guns firing meant that overall AA effectiveness of the ship decreased because men would not be able to crew the unshielded AAA mounts.

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Historically, the Type 3 beehive shells were virtually useless against air attack - as the main turrets could not track aircraft, nor could they usually elevate high enough, and aircraft could simply evade what was essentially pretty fireworks. Even worse, the main guns firing meant that overall AA effectiveness of the ship decreased because men would not be able to crew the unshielded AAA mounts.

 

Couldn't agree more but yeah. The're were uneffceint because of the material used to make these shells on that time and also due to small radius of explosion of it. But think what it can do if it used with good skill, it worth it. And also only load where you likely to be safe from sea attack and comfirmed there was aviation attack where IRL Yamato tried to do with their main guns since they used it for nothing to engage with and US Navy keep sending planes and there was no ships on range. Plus Firework would be beautiful to seen on Ocean Map.

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Beta Tester
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>implying yamato needed more buff

>implying sanshiki are even effective against aircraft.

 

 

angled yamato is almost impervious to other ship except another yamato. but cv are there to balance the already imba yamato. if you buff her then he will only make more invincible.

 

historically IJN has really poor AA, wargaming are generous enough to give them decent AA on this game. also don't forget she was sunk by carrier base torpedo bomber and dive bombers so its not surprising that she is more vulnerable to air attack than her counterpart montana.

arcade wise yamato is already OP. she don't need another buff.

 

 

also some people already propose this way back in CBT.

Edited by yansuki

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There was a post on one of the other region's forums on the use of the type 3 shells in battle, and it suggests that they were also used as makeshift incendiary shells for ground targets

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There was a post on one of the other region's forums on the use of the type 3 shells in battle, and it suggests that they were also used as makeshift incendiary shells for ground targets

 

Ground Targets heh  ? That's brutal to send small darts to.

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