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Bitrot

[Suggestion] Off Map Call in Perks/Abilities

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Was going top suggest if we are ever going to get some off map call in perks or abilities?  These would be AI controlled so don't expect much, no manual control.  They of course can be destroyed like any other asset.  They would act like a one off consumable, target enemy or area of map and use.

 

* land based bomber/torpedo strike; use against a ship, larger aircraft with a bigger loadout, e.g. for USA could be B-25 Mitchells

* land based fighter aircraft strike/CAP; puts a circle on the map which fighter aircraft patrol and engage in anything that enters, e.g. for high tier USA could be P-38 Lightnings or P-47 Thunderbolts

* sub strike :-)  ; sub pops up 6km away and launches torpedos

* torpedo boat strike; 1/2/3 little boats appear and start to launch torps (low HP)

* recon plane;  maybe click a line or circle on a map for a recon patrol.  Huge range of aircraft to use for WW1 and 2.  USA can use F variants of bombers.  Higher tiers brings bigger visibility.  Helps against invis firing cruisers, and DD nots in smoke.

 

I am sure others could come up with some more.

 

The perks could scale with tier.  On early tiers could get some warning, maybe something on the mini map.

Could start with it only on certain maps or even only in co-op while it's being balanced.

 

As for how you earn them, I think the game should make that random and hide it from players.  Otherwise you end up players possibly ignoring winning the damm game and going for a perk like some players do with events.  So maybe it could be certain ribbons, clear sky, liquidator etc, or could be based on caps captured, damage, planes downed, ships destroyed.  Depending on how the perk was earned could also influence its power, i.e. heroic achievements.  Could also put limits on when they can be used, at least x minutes past.

 

Thoughts?

 

 

Moved to suggestions section of the forums.

~dead_man_walking

Edited by dead_man_walking

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Bad idea.

 

What's the point of sonar and radar if you have planes that actively seek the enemy while also spotting them and their torpedoes?

What's the point of having catapult-launched planes when you can deploy AA in a specific zone?

Why would submarine/PT boats suddenly be in close vicinity and give players a free attack?

 

I know this is an arcade game, but jeez.

 

The pattern is that no skill/consumable would allow the player to inflict free damage. They can help light-up the enemy, sure, but it won't do damage on its own. All your plane ideas conflict with the niches brought by catapult and carrier-launched planes.

 

Put more thought during your brainstorming sessions.

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Tough crowd!

 

It's not a free attack or ability.  You would need to earn it in a match, i.e. getting liquidator achievement, say 5% chance to get a random perk.  More of a in-match bonus.

 

Only seeing CV's in 30% of matches.  Radar is mostly T8 bar a premium.  Looking at all tiers here.

 

It is an arcade game, the ships sail on a 2D plane, there is rotation, no surge of waves, no yaw, I mean c'mon. :-)  WOW is a fun shooter, that is why I play it.

https://en.wikipedia.org/wiki/Ship_motions

 

I play a lot of different games, I guess I was looking at some others - anything from some aspects from Harpoon, to Company of Heroes and the multitude of other squad games.  Anyway the ability to call off map support and what that could look like. 

 

Would others like the ability to trigger some off map support?  Another game mechanic?  Something that could be disruptive?  What kind of things would you like?  The sub popping up was not the best suggestion, I mean some did pop up in a convoy to send em packing (hello USS Wahoo) but no, not right outside combat ships!

 

Could bring up some interesting options though.  In a 2 vs 2 CV match, your team loses a CV, you earn kracken and also earn a CAP patrol.  Do you use it on your lone CV to help protect it, or if you can spot an enemy CV, use it offensively on his carrier.  Maybe you hold till you work out what loadouts the enemy CV have and the escorts if any, if one is isolated you could shut it down.

 

Just looking for additional strategic elements......  Wasn't looking for anything overbearing, just something that could turn up in a match.

 

 

 

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Tough crowd!

 

It's not a free attack or ability.  You would need to earn it in a match, i.e. getting liquidator achievement, say 5% chance to get a random perk.  More of a in-match bonus.

 

Only seeing CV's in 30% of matches.  Radar is mostly T8 bar a premium.  Looking at all tiers here.

 

It is an arcade game, the ships sail on a 2D plane, there is rotation, no surge of waves, no yaw, I mean c'mon. :-)  WOW is a fun shooter, that is why I play it.

https://en.wikipedia.org/wiki/Ship_motions

 

I play a lot of different games, I guess I was looking at some others - anything from some aspects from Harpoon, to Company of Heroes and the multitude of other squad games.  Anyway the ability to call off map support and what that could look like. 

 

Would others like the ability to trigger some off map support?  Another game mechanic?  Something that could be disruptive?  What kind of things would you like?  The sub popping up was not the best suggestion, I mean some did pop up in a convoy to send em packing (hello USS Wahoo) but no, not right outside combat ships!

 

Could bring up some interesting options though.  In a 2 vs 2 CV match, your team loses a CV, you earn kracken and also earn a CAP patrol.  Do you use it on your lone CV to help protect it, or if you can spot an enemy CV, use it offensively on his carrier.  Maybe you hold till you work out what loadouts the enemy CV have and the escorts if any, if one is isolated you could shut it down.

 

Just looking for additional strategic elements......  Wasn't looking for anything overbearing, just something that could turn up in a match.

 

In-game unlockable perks.

 

No.

 

The ships do not respawn in a match. It would only be kicking someone already down. A kraken is difficult to obtain- Which is why the award for it are bonuses to ship exp that can be applied up to 10 times (ie, 10 exp flags) per dispensation. If the award were something to help the kraken-achiever get a sixth kill during a match, then by all means, this game would've been dominated by upper-crust players who race to see who gets in-match rewards first in order to get the upper hand.

 

Achievements are already awarded by flags that give minor bonuses. Anything that goes past these tiny bonuses would make a ship perform far more than what its parameters and niche would allow. What use are carriers if you can call in reinforcements on a whim? What use are players trying their best to survive as the last member of their team to do when they can never escape the clutches of the enemy even once?

 

In WoT and WoWS, You are the off-map support. In WoT, they have artillery manned by players. In WoWS, we have players in carriers. By giving these supposed off-map roles to players, they have the chance to directly influence the outcome of a battle by fulfilling a role. Take those roles away by allowing other classes to fill part of those niches, and they'll rot away for lack of flexibility- A carrier runs out of planes. What supposed ability would it have? Call even more planes? From where? If you could, what's the point of having a hangar capacity? If any other ship could call those planes, what's the point of communicating with a carrier if you can launch surgical strikes right where you want it, whenever you want it? It also eats teamwork away and promotes solo-performance- You know, just like CoD.

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OK Stein I know where you stand, any others?

 

Maybe such a thing would require another game mode :-)  Capture the flag, win goes to the team with the most DD's and a Kiev :-)  JK.

 

Seriously though, if we had team battles where some matches came pre-loaded with a few off map perks?  i.e. team chooses/votes in a commander, who is then the only player who gets to trigger them.  That way it's out of random/ranked, so opt in only.  Could do some really interesting things with team/clan battles.  Ever played some MOBA's with the more harsh hero selection?  You could do all sorts of things there with team battles, i.e. set roster of ships where the players have to pick from a set pool of ships, or random where you don't get to choose your ship :-) 

 

Bastion is a nice addition, but we don't have any assault/defend modes or a bigger range of objectives.  Forget escort, that would be horrible, no game ever does that well.  I am sure we could shoe in off map perks somewhere.

 

 

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OK Stein I know where you stand, any others?

 

Maybe such a thing would require another game mode :-)  Capture the flag, win goes to the team with the most DD's and a Kiev :-)  JK.

 

Seriously though, if we had team battles where some matches came pre-loaded with a few off map perks?  i.e. team chooses/votes in a commander, who is then the only player who gets to trigger them.  That way it's out of random/ranked, so opt in only.  Could do some really interesting things with team/clan battles.  Ever played some MOBA's with the more harsh hero selection?  You could do all sorts of things there with team battles, i.e. set roster of ships where the players have to pick from a set pool of ships, or random where you don't get to choose your ship :-) 

 

Bastion is a nice addition, but we don't have any assault/defend modes or a bigger range of objectives.  Forget escort, that would be horrible, no game ever does that well.  I am sure we could shoe in off map perks somewhere.

 

 

 

There's Bastion mode for tier 8+

 

Basically domination, but with reinforced naval fortresses that possess 406mm turrets and 80mm AA. They will fire at anything in range and possess an HP pool that can be drained and repaired. There are also spotting towers that permanently spot for the team within its radius so long as it is possessed.

 

... And choosing who gets the rights to whatever is a breeding ground for toxicity.

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Bitrot,

The new Bastion mode providing a new variation of play providing limited bonuses to those that capture them, sort of like your ideas but as on map perks.

"The main feature of this mode is its onshore installations, designed to give fire and reconnaissance support to the team that captured them. "

 

SG had the same thoughts I see.

Edited by Razide

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It's exclusively on a few maps.

 

Just like how the North map used to exclusively have the cyclone weather effect, it'll probably get versions in other maps, as well as a possible downscaling to 356mm.

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