Jump to content
You need to play a total of 10 battles to post in this section.
stratmania

Asking for Opinions on CV State

48 comments in this topic

Recommended Posts

Super Tester
1,056 posts
9,020 battles

This is not a nerf/buff CV thread. By this point we have had many of those turn into flame wars and basically burn out.

 

Judging from the posts I see as well as personal experiences, I would say CV population is not dead in this server. I would like to invite CV players as well as non-CV players to chime in here.

 

I find myself in a weird situation where I observe that only low and high tier CVs are "enjoyable". I finally unlocked the Taiho not too long ago and it was just a major improvement over the Shokaku. Sure, I still lose planes, but I feel that I can finally drop on most targets without losing half the package before dropping. This was a feeling I have not had since playing 122 Ryujo, and being bottom tiered made me feel powerless. Is this something that others observe as well? Or is it just me?

 

Now, for the non-CV players: how has CVs affected your gameplay in all tiers? Did your BB get struck more often at high tiers? Did your DD get attacked all the time by CVs? Did you find yourself focused on even as a cruiser? Any observations are welcome here.

 

I hope we can discuss about the current state of CVs as well as the perceived effects of CV gameplay on other classes.

Share this post


Link to post
Share on other sites
Member
1,452 posts
2,950 battles

*Looks at my 'ships played' record*

 

*Sees 50+ battle gap between CVs/DDs and CAs/BBs*

 

*Ditches CVs/DDs to balance my stats*

 

 

 

T5 CVs are bes farm ships

T6 CVs club if they aren't uptier by 2 levels

T7 IJN suffers from fragile planes, T7 USN suffers from bad squadron counts

T8 CVs feel average

T9 CVs make you want to play Wagner's Flight of the Valkyries when you drop. Lelskipping wallet warriors begin popping up frequently while complaining about how 3 squadrons disappeared from 1 fighter squadron.

T10 CVs are divine overlords of the sky that dictate the flow and tide of battle on a whim.

Share this post


Link to post
Share on other sites
Member
1,859 posts
5,797 battles

CV feels like they are underpowered... Or it's just that my AA is too good. CV population is super low and their planes don't last long, so I don't even run def AA in my Des Moines. BFT and AFT with roughly 450/s damage at 6km really doesn't allow any planes though, let alone protecting allied BB and combining AA fire (maybe say with Iowa) They should give the CV lower repair costs, more durable planes and maybe a bit less detection range. Say a Lexington, it gets spotted further than my Tirpitz and I once got a DS on it with Tirpitz using AP and he never saw it coming...

 

CV might have to get better turn radius and/or rudder shift to be more effective. And maybe let the commander of the ship control the defensive DP guns

 

I don't even play cv so yeah. I just feel they are too weak for an opponent and only show their power against noobs that can't maneuver 

Share this post


Link to post
Share on other sites
Member
178 posts
2,306 battles

 

*Buzzes over your Benson*

 

Sorry about those battles lol

 

I am never going to feel safe anymore until I am in a 3 man div of fully AA specced Des Moines/Motanans. 
Edited by TaikoTaiko

Share this post


Link to post
Share on other sites
Super Tester
1,056 posts
9,020 battles

 

I never going feel safe anymore until I am in a 3 man div of fully AA specced Des Moines/Motanans. 

 

If it helps you feel better, I faced a division of 2 Des Moines and 1 Hindenburg. However, they lonewolfed and I still got to drop as usual since their BBs had minimal escort.

Share this post


Link to post
Share on other sites
Alpha Tester
1,637 posts
7,230 battles

Nothing seems to be wrong with the CVs themselves, I have issues with some players that control of them.

 

Especially those on my team that don't see they are directly in line of an approaching horde of enemies. Another CV type that ticks me off are the ones who don't realize that the enemy wins if he caps- they blissfully chase around some other ship while important stuff is happening at the cap. 

 

I particularly like enemy CVs that decide to waste torpedoes on my DDs- I can outmaneuver them (usually), and it prevents that load of torps being targeted at our BBs.

 

 

Share this post


Link to post
Share on other sites
Member
178 posts
2,306 battles

 

If it helps you feel better, I faced a division of 2 Des Moines and 1 Hindenburg. However, they lonewolfed and I still got to drop as usual since their BBs had minimal escort.

 

How does that make me feel better? :(

Now I want a 3 man div of AA specced Des Moines that sticks together, sharing their AA and taking turns to use DF. 

Edited by TaikoTaiko

Share this post


Link to post
Share on other sites
Super Tester
1,056 posts
9,020 battles

Nothing seems to be wrong with the CVs themselves, I have issues with some players that control of them.

 

Especially those on my team that don't see they are directly in line of an approaching horde of enemies. Another CV type that ticks me off are the ones who don't realize that the enemy wins if he caps- they blissfully chase around some other ship while important stuff is happening at the cap. 

 

I particularly like enemy CVs that decide to waste torpedoes on my DDs- I can outmaneuver them (usually), and it prevents that load of torps being targeted at our BBs.

 

 

First of all, I am guilty of having been in the line of fire of enemies because of overextension. It happens a few times for me because of my aggressive playstyle with them.

 

However, I DO agree that CVs should at least try to guard caps or at least kill the enemy ship if he has capped already. This is one of the reasons why I attack DDs early on in domination. The only reason why I would NOT chase a capping ship is if we are pretty much guaranteed the win and I want to just farm for more XP/credits (this happens more in standard battles).

 

May I ask what tier DDs do you play that have CVs dropping on them? at lower tiers, DDs only take 2 hits to kill, but can out turn planes. At higher tiers, they take 3+ to kill but may get outturned (unless its a VMF DD in which case you can outrun them). DD dropping is kind of a expected thing at higher tiers due to increased AA power across the board.

 

 

Share this post


Link to post
Share on other sites
Member
783 posts
4,821 battles

T5 CVs are bes farm ships

T6 CVs club if they aren't uptier by 2 levels

T7 IJN suffers from fragile planes, T7 USN suffers from bad squadron counts

T8 CVs feel average

T9 CVs make you want to play Wagner's Flight of the Valkyries when you drop. Lelskipping wallet warriors begin popping up frequently while complaining about how 3 squadrons disappeared from 1 fighter squadron.

T10 CVs are divine overlords of the sky that dictate the flow and tide of battle on a whim.

 

My opinion on CVs is more of like this. Except the T7s are a major upgrade compared to the T6s in plane capacity that the only CV that actually feels really underpowered are the Indy/Ryujo with the MM spread.

 

The high tier CVs being divine overlords also stem from the fact that they will target DDs which are second in line in dictating the flow of a match. Not any other good targets at high tiers that don't have a lot of AA anyway so it produces high tier games where the CV goes all around chasing enemy DDs nonstop much to DD players' dismay. If they are successful and their own team's DDs don't YOLO then they pretty much bag the win.

Share this post


Link to post
Share on other sites
Member
783 posts
4,821 battles

CV gameplay is dead for the veteran players (open beta and before), absolute noob fest, IJN CVs are OP AGAIN. Statistic do not lie, War Gaming already given up on CV at this point :teethhappy:

 

Just a disclaimer on the damage statistics CVs have. I won't disagree on IJN CVs being "OP" against their counterpart but I just like to mention this.

 

In every game with a non-CV ship, for example a BB, it's a given that the average player will have bad and good games. Arbitrarily, let's say in a bad game with the Yamato, he gets only around 30-40k damage and in a good game he gets 120-130k damage. There will be matches where maybe the player derped and managed to get torped and died long before halfway in the match. Instances like these will cause average damage to dip.

In a CV game, whenever the CV gets good or bad games, the damage spread is closer. Bad games maybe getting 50-60k damage while good games getting 100-110k damage on a Hakuryu. With high tiers and how CVs really are, an average player will still get a relatively large advantage in survivability and matches where they will get eliminated early in the game are rare(especially with the added DF). It then results where almost every game in the CV will produce higher damage values when counting the bad games both players had.

 

It will then come to a point where even if the average CV has a higher average damage than the average BB of the same tier, the server average damage will have to show this trend which is actually skewed on the ship characteristics such as survivability and consistency.

Share this post


Link to post
Share on other sites
Super Tester
1,056 posts
9,020 battles

 

Just a disclaimer on the damage statistics CVs have. I won't disagree on IJN CVs being "OP" against their counterpart but I just like to mention this.

 

In every game with a non-CV ship, for example a BB, it's a given that the average player will have bad and good games. Arbitrarily, let's say in a bad game with the Yamato, he gets only around 30-40k damage and in a good game he gets 120-130k damage. There will be matches where maybe the player derped and managed to get torped and died long before halfway in the match. Instances like these will cause average damage to dip.

In a CV game, whenever the CV gets good or bad games, the damage spread is closer. Bad games maybe getting 50-60k damage while good games getting 100-110k damage on a Hakuryu. With high tiers and how CVs really are, an average player will still get a relatively large advantage in survivability and matches where they will get eliminated early in the game are rare(especially with the added DF). It then results where almost every game in the CV will produce higher damage values when counting the bad games both players had.

 

It will then come to a point where even if the average CV has a higher average damage than the average BB of the same tier, the server average damage will have to show this trend which is actually skewed on the ship characteristics such as survivability and consistency.

Uh... I consider good games in my Taiho to be at least 150k damage. 110k is only acceptable if most of your contribution is DD hunting. Otherwise, 100k seems to be "average" for me.

Share this post


Link to post
Share on other sites
Member
783 posts
4,821 battles

Uh... I consider good games in my Taiho to be at least 150k damage. 110k is only acceptable if most of your contribution is DD hunting. Otherwise, 100k seems to be "average" for me.

 

Other than the numbers being arbitrary, I'm fairly sure you are not an average CV player :medal:.

 

Share this post


Link to post
Share on other sites
Super Tester
1,056 posts
9,020 battles

 

Other than the numbers being arbitrary, I'm fairly sure you are not an average CV player :medal:.

 

Oh, arbitrary numbers. nvm then. Generally speaking, when a CV gets a good game its usually really high damage relative to other classes with some exceptions (fire spammers).

 

As to my status... I do not know. I just try my best.

Share this post


Link to post
Share on other sites
Member
1,452 posts
2,950 battles

Oh, arbitrary numbers. nvm then. Generally speaking, when a CV gets a good game its usually really high damage relative to other classes with some exceptions (fire spammers).

 

As to my status... I do not know. I just try my best.

 

Stop. Padding. The. Server.

 

Every time the server average goes up because of some leets, I feel even more mediocre.

Share this post


Link to post
Share on other sites
Super Tester
1,056 posts
9,020 battles

 

Stop. Padding. The. Server.

 

Every time the server average goes up because of some leets, I feel even more mediocre.

 

You would think some people would use the "increased" average as "proof" that CVs are OP and as bad as arty in WoT. Well, I think a CV's job is to do damage.
Edited by stratmania

Share this post


Link to post
Share on other sites
Member
129 posts
3,533 battles

CVs are evil. They gave me PTSD. I still have nightmares.

 

what is that PTSD mean? 

 

when i play cv , i laugh evil when opponent cv dead, when i play bb, i panic when the torpd flight coming to me

Share this post


Link to post
Share on other sites
Super Tester
1,056 posts
9,020 battles

 

what is that PTSD mean? 

 

when i play cv , i laugh evil when opponent cv dead, when i play bb, i panic when the torpd flight coming to me

 

PTSD is basically you getting traumatized by some... traumatic event. Basically CVs scarred him for life.

Share this post


Link to post
Share on other sites
Beta Tester
2,083 posts
5,169 battles

I want to see more high tier CV players :( my Des Moines wants planes to shoot

 

same here, my new orleans (dedicated AA) has no planes to shoot. current cv population is too low.

and where is the advantage of USN bb line if there are no cv around?

Share this post


Link to post
Share on other sites
0
[RANZN]
Member
32 posts
2,128 battles

I am not a CV owner but I've got a Cleveland now.


 

What I'd like to see is a more realistic response to when 2 CV's are in a battle and 1 is sunk that there remaining planes rebase to the remaining CV given that the remaining CV has enough room. It would be much more real life given that plane crews would choose to save themselves and there planes rather than flying in circles over there sunk CV waiting to run out of fuel.


 


 

Share this post


Link to post
Share on other sites
Beta Tester
1,043 posts
4,300 battles

CV state? Endangered species. It's somehow kept alive by the influx of new CV players like you, and most populate the low-mid tier until they realize how much they're wasting their time when they reach tier 7-9. Sadly it won't return to how fun it used to be, and so neither are the old CV players so you have to get your fun from mostly noob players as I see you are quite a decent CV player  from your stats, of course which is no fun at all.

Share this post


Link to post
Share on other sites

×