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SZYZWY

Ship Officer

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Member
783 posts
4,810 battles

I'd like to suggest a ship officer unique to each ship in port. They will only be available once the ship has reached "Elite" status. They have their own sets of skills like that of the ship captain and will be leveled up by 'sinking' ship exp onto the officer. The skills will only be up to the range of 'mildly useful' in order not to offset the balance and not have a striking advantage against a newer player driving the same ship.

 

Advantages:

-In order to give more variability and choices for players in skillset and gameplay.

-To make use of ship exp that are not converted into free exp. It is also another reason for them to actually play an 'elite' ship.

-Customization

-Can also be used as a source of income

 

Disadvantages of course would include the time and effort to design the system and implement it in-game.

 

I have a rough draft on how the skills can be like and would like other people's input. The highest level a ship officer's skill can go is up to the power of a T1/T2 captain perk.

 

Gunnery

 

Small-caliber Artillery Officer - Available for ships that have a main battery less than 139mm. (DDs, Atlanta)

- Loader

- Decreases loading time by 1% per level (up to level 5)

- Maintenance(1)

- Improves Turret Traverse by 0.3deg per level(up to level 5) (Expert Marksman gives 2.5deg, this fully leveled gives 1.5deg)

- Maintenance(2)

- Increases Turret HP by 200 per level(up to level 5)

 

Medium-caliber Artillery Officer - Available for ships that have a main battery greater than 139mm but less than 220mm(Cruisers)

- Maintenance(1)

- Improves Turret Traverse by 0.2deg per level(up to level 5)

- Maintenance(2)

- Increases Turret HP by 350 per level(up to level 5)

 

Large-caliber Artillery Officer - Available for ships that have a main battery greater than 220mm(Battleships)

- Maintenance(1)

- Improves Turret Traverse by 0.1deg per level(up to level 5)

- Maintenance(2)

- Increases Turret HP by 500 per level(up to level 5)

 

Secondary Armament Officer - Available for all ships that have secondaries

This affects Dual-purpose guns

- Elevation

- Increases secondary range by 2% per level(up to level 5)

- Sober

- Decreases secondaries' dispersion by 3% per level(up to level 5)

- Maintenance(2)

- Increases secondaries' durability by 100 HP per level(up to level 5)

 

Torpedoes

 

Torpedo Officer - Available for all ships that have Torpedoes

- Maintenance(1)

- Improves Torpedo Tube Traverse by 3% per level(up to level 5)

- Maintenance(2)

- Increases Torpedo Tube HP by 5% per level(up to level 5)

- Loader

- Decreases Torpedo reload by 1% per level(up to level 5)

 

Damage Control

 

Firefighting Officer - Available for all ships

- Preventive Maintenance

- Decreases the risk of fire by 2% per level(up to level 5) (Works like the T2 captain perk)

- Fast Response

- Decreases the duration of fire by 2% per level(up to level 5)

 

Flood Control Officer - Available for all ships

- Preventive Maintenance

- Decreases the risk of flood by 3% per level(up to level 5)

- Fast Response

- Decreases the duration of flood by 3% per level(up to level 5)

 

Ship Maintenance Officer - Available for all ships

- Overtime

- Increases the duration of Damage Control Party Consumable by 6% per level(up to level 5)

- Extended Working Hours

- Decreases the cooldown of Damage Control Party Consumable by 1.5% per level(up to level 5)

 

Communications and Navigations

 

Sonar Officer - Available for all ships

- Vigilance

- Increases Torpedo Detection Range by 1% per level(up to level 5)

 

Radar Officer - Available for all ships

- Acquisition

- Increases Assured Detection Range by 10% per level(up to level 5)

 

Navigation Officer - Available for all ships

- Steering Officer

- Decreases Rudder Shift Time by 2% per level(up to level 5)

 

Engines and Rudder

 

Engineering Officer - Available for all ships

- Overdrive(1)

- Increases Maximum Ship Speed by 1.5% per level(up to level 5)

- Overdrive(2)

- Decreases the time to reach maximum speed by 3% per level(up to level 5)

- Troll

- Increases Maximum Reverse Speed by 8% per level(up to level 5)

- Maintenance(1)

- Decreases the chance of incapacitated engines by 3% per level(up to level 5)

- Maintenance(2)

- Decreases the chance of incapacitated rudders by 3% per level(up to level 5)

 

Anti-Air

 

AA Officer - Available for all ships

- Loader

- Increases AA effectivity by 2% per level(up to level 5)

- Elevation

- Increases AA range by 2% per level(up to level 5)

- Maintenance(2)

- Increases AA gun durability by 100 HP per level(level 5)

 

 

You'll see that there's a lot more that can be done with this kind of system. We could add national flavors to this. Premium ships can also have their unique officer.

 

I didn't add anything for concealment as it'd mess up a lot of values. You can also see that all the modifiers suggested are already present in-game by either a captain perk, or a ship upgrade just so it's easier to the guys who dabble with the game's code.

 

The best I could think of for now for national flavors is for IJN DD, USN, RU DD. IJN DD's Torpedo officer(loader) has a bonus of 1%. RU DD's Small-caliber Artillery Officer(loader) has a bonus of 1%. USN can get a bonus of 1% for their AA officer in both range and effect or something for damage control. I also didn't add anything for CV as they are 'ship' officers. Also, if an officer will affect planes, there's be no variety for CV as all of them will take just that.

 

Now, for the leveling system

 

Level 1 - 1000 ship exp

Level 2 - 5000 ship exp

Level 3 - 15000 ship exp

Level 4 - 40000 ship exp

Level 5 - 75000 ship exp

 

25 doubloons per level for retraining.

 

For now, I'll leave it as only one type of officer and skill they have would be present in one ship. So, if I have a small-caliber artillery officer that has "loader", then I can't level up "maintenance(1) or (2)".

 

Thank you for reading.

Edited by SZYZWY

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Super Tester
1,296 posts
9,726 battles

We already have the Commander skills, and its still incomplete for perfection imo. Now you want to reclassify them into a more complicated system? i don't really think the devs have thought that far other than solving the current bugs/balancing issues. But yea, this suggestion would be good after they get their priorities right.

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Alpha Tester
6,604 posts
2,477 battles

This is very interesting nevertheless

But, yeah, i need to use my exp on elite ship to something else

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Member
2,579 posts
6,713 battles

This is very interesting nevertheless

But, yeah, i need to use my exp on elite ship to something else

 

yeah... it feel pointless to play any of the elite ships anymore for now....... 

 

also most of my elite ships cant be brought on to the sea because i move the commander....if only we can still use it without retraining.....

 

@SZYZWY,

Thanks for making this suggestions.

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Member
892 posts
7,853 battles

The current Captain skills provide sufficient diversity for the different ships classes as it is. Coupled with the ship upgrades, I won't support even more complexities with different Officer types.

 

To "lighten" the matter some, perhaps a "Mess Officer" could be considered too. A well fed crew is an effective crew!

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