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Stein_Grenadier

New Captain Skill Column: "Maneuverability"

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Member
1,452 posts
2,950 battles

I'd like to suggest another 'tree' for players to invest their captain's skill points in.

 

They've covered "Artillery", "Secondary Armaments", "Durability", "Concealment", "Aircraft", and "Specials"- And it felt a tad bit too bland on some ships. I mean, considering that a tier 5 skill magically makes something as large as a battleship only appear in a range a CA normally would (Tirpitz), why not?

 

Adding another tree would increase the multitude of builds. For example, would a captain choose better rudder shift(Example) or Advanced Firing Training as a tier 4 skill? It also gives giant whaleships a bit more maneuverability while essentially making DDs ninja- In exchange for their usual skills, of course.

 

Examples I thought of:

 

T1 - Efficient Engines - -7% time to reach full engine power

T2 - Last Stand - Same as Vanilla. Allows penalized movement when engine and/or rudder are disabled

T3 - Draft Reduction - -15% to turning circle

T4 - Fast Switch - -15% time to rudder shift

T5 - Streamlined - +5% maximum ship speed on destroyers and cruisers, +10% maximum ship speed to carriers and battleships, +10% time to maximum engine power

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Member
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5,101 battles

Good idea, I'm willing to trade speed for lower rudder shift time and small turning circle any time, especially with the sluggish high tier BBs. +1

 

Edited by RepublicTrooper

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Alpha Tester
6,604 posts
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can we have the ability to hide our torpedo at the sea

because everyone already move like Japanese sport car

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Super Tester
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Well..... those 2 benefits existed in the game now, it's available for tier 6+ ships on 5th slot though.

 

Propulsion Modification 2 - Reduces time to full speed: -20% to time for reaching full power (acceleration)

Steering Gears Modification 2 - Reduces rudder shift time: -20% to rudder shift time

 

If you want another skill column focusing on maneuverability, it's a good suggestion.

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Member
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I'm aware that those upgrades are around, which is why I'm suggesting a skill-based version of them because there are already upgrades to things like concealment, secondary/AA range, reload time, etc- Those upgrades also have their own skill-based counterparts. The maneuverability bits don't.

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Beta Tester
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can we have the ability to hide our torpedo at the sea

because everyone already move like Japanese sport car

 

this

with the buff on acquisition module+torpedo warning+nerft on torpedo concealment. hitting a seasoned battleship captain with torpedoes is hard. (unless you totally caught him off guard)

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There's an empty T4 Concealment slot in the current skill tree. Something like a reduction in torpedo detection range would be somewhat suitable- However, that isn't the primary topic of this thread.

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Member
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Well..... those 2 benefits existed in the game now, it's available for tier 6+ ships on 5th slot though.

 

 

If you want another skill column focusing on maneuverability, it's a good suggestion.

But for the upgrades in the gunnery slots they sometimes come with tradeoffs (like the gun turning speed upgrade), but the similar tier 2 skill does not. So unless WG rebalances the upgrades, crew skills for maneuverability may not be as enticing. But then again there is no kill like overkill, so I welcome any ability to improve torpedobeat ability

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