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chucky2

Torpedo detection range

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Member
51 posts
1,163 battles

I remember hearing or reading something about the torpedoes detection range is related to its maximum range.

If this is correct i was wondering of something. 

 

Would it be better for the detection range to be related to the distance the torpedoes traveled instead of the maximum range.

if the DD risks more by getting closer should have more effective torps.

however there should be some kind of minimum detection range or something.

 

what do you guys think?

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Alpha Tester
6,604 posts
2,477 battles

no

Torp detection range related to how far can you see the torp from your ship. and that's already minimum

the greater the value the longer the time you have to react to it

 

maximum range is the one written at the ship stats (with captain skill however, you should count it by yourself)

Actually, it's speed. Faster torps get detected earlier.

 

but not in Mutsuki that have slower reload and torp speed than Minekaze but much much much easier to detect

 

in high tier, most player use captain skill, vigilance, to detect torp earlier, as well as most BB use the module similar to that as well

 

Edited by Harpoon01

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Super Tester
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Speed and Calliber

sadly IJN used big calliber 610mm. so their torp are easier to detect (minekaze and below still used 533mm)

 

but it seems like upcoming patch will gives an exception to shima torp...

 

 

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Alpha Tester
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Speed and Calliber

sadly IJN used big calliber 610mm. so their torp are easier to detect (minekaze and below still used 533mm)

 

but it seems like upcoming patch will gives an exception to shima torp...

 

 

 

Despite Historically averted, sadly

but it is rather game breaking to begin with

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Beta Tester
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Moderator says torpedo detection range depends on speed

but...

if the 0.5.5 rumour is real and its implemented

shima's 62kn torp will have 2.5km detection range

gearing's 66kn torp will have 1.4km detection range

 

and from what I see

torpedo detection range isn't a function of speed or something else

it's just a constant that is defined according to the performance of the torpedo

but in general, the faster the torpedo/ the longer the torpedo range/ the more damage the torpedo can deal/ the larger the caliber/ the higher the tier of the torpedo/ the lower the detectability in reality,

the longer the torpedo detection range

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Alpha Tester
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Moderator says torpedo detection range depends on speed

but...

if the 0.5.5 rumour is real and its implemented

shima's 62kn torp will have 2.5km detection range

gearing's 66kn torp will have 1.4km detection range

 

and from what I see

torpedo detection range isn't a function of speed or something else

it's just a constant that is defined according to the performance of the torpedo

but in general, the faster the torpedo/ the longer the torpedo range/ the more damage the torpedo can deal/ the larger the caliber/ the higher the tier of the torpedo/ the lower the detectability in reality,

the longer the torpedo detection range

 

It was...

basically from the speed

 

but for balancing Reason (yes, i hate this too) they nerf it like that

it just that they nerf something from Statistic perspective

for example that if Minekaze doing really really really well in the statistic with outstanding avg damage and win rate

they gonna nerf it (her torp's range was 10 km)

the other was mutsuki that was underperforming, they gave her Great Turret Transverse and reload for the Gun, and yes the gun ONLY

 

the other perspective probably from the player complain

Shimakaze(s) and Kagerou(s) can make a massive torpedo wall that sounds like game breaking

 [REF; Old Naval game (Navy Field) have Kitakami that throw up to 40 torpedoes with the range of Battleship, and that is just one ship]

 

Edited by Harpoon01

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Super Tester
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Moderator says torpedo detection range depends on speed

but...

if the 0.5.5 rumour is real and its implemented

shima's 62kn torp will have 2.5km detection range

gearing's 66kn torp will have 1.4km detection range

 

and from what I see

torpedo detection range isn't a function of speed or something else

it's just a constant that is defined according to the performance of the torpedo

but in general, the faster the torpedo/ the longer the torpedo range/ the more damage the torpedo can deal/ the larger the caliber/ the higher the tier of the torpedo/ the lower the detectability in reality,

the longer the torpedo detection range

 

dev set how long the torp will get spotted..

dev set it based on calliber and speed

they set it so those torp has average reaction time same...

USN torp got 7sec reaction time thanks to 533mm torp (time needed for that 1.4km in gearing/fletcher torp = 7 sec)

while IJN got 9 sec reaction time  for their 610mm (1.7km for 67 knot=around 9 sec)

 

if dev makes 62 knot and spotted from 2.5km away

that makes kagero/shima 20km torp need 14-15sec from spotted to reach their target 

and if the target has vigilance + target accu mod, they will see it from 3.75km away = 22sec to reach target from being spotted...

GG WG GG.

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Member
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so if i play a lot of battles poorly, will they buff them back again?

i am calling all DD players to torp you allies to get a buff

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Alpha Tester
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so if i play a lot of battles poorly, will they buff them back again?

i am calling all DD players to torp you allies to get a buff

 

yes, unfortunately, it is not a game if your trying to play poorly

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Member
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let's just wait and see how's thing turn out.

if after the patch and high tier DD really become UP, it might get rebuff...... may be.....

 

and torpedo detection 'in this game' are not relate to anything,

it depend on how WG want to set them up.

the end :)

Edited by PGM991

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Beta Tester
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I remember hearing or reading something about the torpedoes detection range is related to its maximum range.

If this is correct i was wondering of something. 

 

Would it be better for the detection range to be related to the distance the torpedoes traveled instead of the maximum range.

if the DD risks more by getting closer should have more effective torps.

however there should be some kind of minimum detection range or something.

 

what do you guys think?

 

The detection range for torps is related to speed and calibre of the torps, just as the increase in detection range when firing is due to the calibre of the guns.

 

So, increase in detection when firing is calibre in mm multiplied by 30.  So for a 127mm gun, the increase is 3810m, or 3.8km.  A 203mm gun is 6090m, or 6.1km.

 

It's the same for torpedoes, although I'm not sure of the constant.  A 610mm torpedo will be spotted around 12 seconds away from your ship (with no mods), and a 533mm torpedo will be spotted around 9 seconds away from your ship.  You then work out the distance that a particular speed torpedo will travel in those 12 seconds, and that's the spotting distance for that torpedo.

 

However, just like they manually increased the gun detection for Russian DD's to a 45 constant (130mm x 45 = 5850m, or 5.9km) due to balancing reasons, they have also adjusted the torpedo spotting times for some torpedoes (610mm spotting times were reduced a couple of patches ago).  They are now changing the spotting times for specific torpedoes on the Shimakaze and Kagero, which complicates things further.

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Beta Tester
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Not sure if it's been mentioned, but on the 0.5.5 test server torp detection range is now listed in the port stats. No more guessing and/or calculations!

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Member
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finally i don't need to bring a calculator to play.

 

Did they also add other stats like the gun firing concealment penalty or when you're on fire?

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Beta Tester
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Not that I saw. There is, however, shell velocity stats for main batteries (with figures for both AP and HE) and also for secondaries. I found it quite interesting. 

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