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Velvet_Scarlantina

I need help in understanding thigns

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Super Tester
2,314 posts
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Could someone please enlighten me as to why it's so hard to get tiers 9 10 teams to move up and attack?

 

I've been graced and blessed with teams that bush kemp and serve themselves on a silver platter in a dining banquet...

 

All those yummy suckling pings for the enemy to feast on... Yum...

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Member
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I think it's because most don't want to incur negative earnings, thus the mentality of hanging back and lobbing shells in the hopes of hitting something without taking damage.

 

Which leads to the whole team hanging back, because nobody wants to be the guy who leads the charge - the same guy who most probably will get melted immediately.

 

Which is a pity, because aggressive tactics and earning 550k credit victories are so satisfying.

Personally I don't even bother with the credit loss, as I just need a casual T5-6 game to earn it back.

Edited by fawx317

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Beta Tester
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Could someone please enlighten me as to why it's so hard to get tiers 9 10 teams to move up and attack?

 

Most of peoples might say the repair bill which is partly true in my opinion, but in my perspective it actually because how powerful high Tier are.

 

Just one wrong move can put you back to port in matter of sec. think about how fast you can kill Full HP BB with Tier 10 CVs, without the well planed and well coordinate push you going to waste ur ships for no good reason :D:D:D

 

So that why High Tier game kinda static and not much aggressiveness but all and all it kinda fun for me since it really test my patient and i have to be precision in this kind of game :P

Edited by MeloMelonSoda

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Beta Tester
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Most of peoples might say the repair bill which is partly true in my opinion, but in my perspective it actually because how powerful high Tier are.

 

Just one wrong move can put you back to port in matter of sec. think about how fast you can kill Full HP BB with Tier 10 CVs, without the well planed and well coordinate push you going to waste ur ships for no good reason :D:D:D

 

So that why High Tier game kinda static and not much aggressiveness but all and all it kinda fun for me since it really test my patient and i have to be precision in this kind of game :P

 

People tend to be more conservative as players at these levels are rather skilled and competent, and unlikely to make big mistakes like in the lower tiers. The slow movements are also indicative that players are more willing to be perceptive and analyse the situation before getting into battle, but in saying that I agree the playstyle is often too passive and more like Battleships trying to snipe each other for the fear of destroyers like the stealthy Shimakaze.

 

I also hear on reddit WG is trialing discounted (20% less?) repair costs at higher tiers to incentivise more aggressive playstyle and encourage players to actually brawl?

 

Funny enough isn't battleships firing at each other at long range the very essence of realism as most naval battles like Jutland, Denmark Strait and Cape Matapan involved long range gunfire with fleets never meeting in close quarters as the fights were on open seas

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Beta Tester
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Funny enough isn't battleships firing at each other at long range the very essence of realism as most naval battles like Jutland, Denmark Strait and Cape Matapan involved long range gunfire with fleets never meeting in close quarters as the fights were on open seas

Yeah but where's the fun in that? :P

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Super Tester
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Plays Aggressively and died for the team, but sadly team couldn't pick it up and lost the match = labelled 'noob'

 

Plays passively without getting unnecessary damage for handling unexpected circumstances, but team melted for no reason = labelled 'noob'

 

Doesn't do anything at the beginning of the match (camps), observing the battle situation before making a move. = Labelled 'bot' and 'noob'

 

What i really want to say is that no matter what we do in a match, we're always getting stabbed in the back / team mate misinterpreted our actions and called us the above names. Why do you think people just want to play safe in the beginning of a high tier match, where most tactical coordination is near impossible due to 'language barrier' and doesn't want to be the scapegoat of blame (or sometimes, they dont even care cause they dont even understand what you said to them :D)

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Super Tester
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Taiho cries thanks to such passive play.

 

No wait... More like enemy plays aggressively and my team becomes food

 

Then the only thing i can say at this point is you had bad luck in terms of team allocation according to their skill. As a Taiho player, there's nothing much we can do if our strike is blocked by Fleet Formation, and so its at this point the team needs to do something (breaking the formation, dont melt in the process) for the carrier to do its  job.

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Yes, it's quite frustrating when matched into such teams. I never bothered about repair bills as credits/money can always be made playing lower tier ships. Makes high tier ownership all the more frustrating if there are too few like minded players out there.

 

Of course, having a bunch of Shimakazes in the opposing team can result in more "cautious" play

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Super Tester
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Then the only thing i can say at this point is you had bad luck in terms of team allocation according to their skill. As a Taiho player, there's nothing much we can do if our strike is blocked by Fleet Formation, and so its at this point the team needs to do something (breaking the formation, dont melt in the process) for the carrier to do its  job.

 

Taiho actually dies due to team kill than enemy action... And CV unable to do anything... gets called noob...

 

Yes, it's quite frustrating when matched into such teams. I never bothered about repair bills as credits/money can always be made playing lower tier ships. Makes high tier ownership all the more frustrating if there are too few like minded players out there.

 

Of course, having a bunch of Shimakazes in the opposing team can result in more "cautious" play

 

I agree on that... Seriously these people don't have the desire to win?

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Super Tester
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Taiho actually dies due to team kill than enemy action... And CV unable to do anything... gets called noob...

 

 

I agree on that... Seriously these people don't have the desire to win?

 

Yep, i get that many times despite my pleas of clearing the cruiser screen. At least you havent went as far as sinking yourself (which i did after no one gave me AA for my taiho for 10 matches in a row, to the point i called for AA 3x, no one bothered, so i scuttled myself with my own planes cause i was just wasting my time. At the same time, there were planes heading for me anyway.... 2vs1 cv btw)

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Super Tester
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Yep, i get that many times despite my pleas of clearing the cruiser screen. At least you havent went as far as sinking yourself (which i did after no one gave me AA for my taiho for 10 matches in a row, to the point i called for AA 3x, no one bothered, so i scuttled myself with my own planes cause i was just wasting my time. At the same time, there were planes heading for me anyway.... 2vs1 cv btw)

 

Well... That has crossed my mind many times

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it's not player fault, it's how game design, it force player to play that way.

 

extremely high cost, weapon are more powerful, fire chance are extremely high

 

BB are quite afraid to go to far forward because they gonna burn to crisp by HE, and base damage of HE alone even without fire are so high too.

AP shell from BB also powerful that can halve CA hp if they came too close (but fire range of high tier CA are far enough to that BB are no treat to them if they keep distant.)

DD may be only class that can go advance, but if they got spot by any means, a rain of shell will fall upon them from every direction, and since HE from high tier CA are so powerful, as a result, DD tend to spam their torp

 

to sum it up, it's how game design.

 

a small rant...

even my kagero torp are 72 knot speed, it's rarely hit anything T_T

 

stick with mid tier bro, it's best balance right now

Edited by PGM991

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Senior Moderator
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Plays Aggressively and died for the team, but sadly team couldn't pick it up and lost the match = labelled 'noob'

 

Plays passively without getting unnecessary damage for handling unexpected circumstances, but team melted for no reason = labelled 'noob'

 

Doesn't do anything at the beginning of the match (camps), observing the battle situation before making a move. = Labelled 'bot' and 'noob'

 

What i really want to say is that no matter what we do in a match, we're always getting stabbed in the back / team mate misinterpreted our actions and called us the above names. Why do you think people just want to play safe in the beginning of a high tier match, where most tactical coordination is near impossible due to 'language barrier' and doesn't want to be the scapegoat of blame (or sometimes, they dont even care cause they dont even understand what you said to them :D)

^this is so true

 

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Senior Moderator
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Funny enough isn't battleships firing at each other at long range the very essence of realism as most naval battles like Jutland, Denmark Strait and Cape Matapan involved long range gunfire with fleets never meeting in close quarters as the fights were on open seas

 

Opening salvos were at about 20km, but most battles ended up closing to 12-15km

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Beta Tester
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i like maps that give my battleships a chance to get up to speed and maneuver and i like to have a battleship only battle mode  

 

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Member
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i like maps that give my battleships a chance to get up to speed and maneuver and i like to have a battleship only battle mode  

 

actually that is a nice idea

 

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Beta Tester
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My experience with WG Asia gaming is that most players are very bad at these games. That is all that is needed to be understood.

 

If you think this is an Asian region issue only your sorely mistaken.

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Beta Tester
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How mistaken are we?

 

Well from experiences in other games people from NA or EU are just as likely to be potatoes.

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Well from experiences in other games people from NA or EU are just as likely to be potatoes.

 

imo it's actually more amplified there.

That and in NA, before the CV incentives, their high tier games are essentially CV-less.

Edited by SZYZWY

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CA and BB dont want to push because of DD mostly

CV the best DD hunter (but quite rare encounter), rarely target DD - preffering targeting larger ships which is more reliable, rather than wasting time and effort for a potentialy failed attack run.

 

CA player usualy have group mentality, they will go with the flow. but rarely took initiative themself

given how CA gameplay works (escort, AA coverage), this was to be expected.

 

so the situation were.

- DD were doing what they usualy do

- CA were sticking with group, they wait, and possibly will be waiting till the game end

- CV hunt BB mostly, or targeting each other.

- BB afraid to push, because of Torpedoes wall and/or  being targeted by Aircraft usually left BB player with crippled mentality (feeling that he doesnt have enough HP to push, need to repair first, wait for Repair cd first etc)

 

on a rare occasion.

1. when the CV were actualy hunting the DD (which is rare, since it usualy need very experienced CV player to checkmate a Destroyer in 1 run)

2. the BB were pushing

3. CA were joining in, and willing to draw some fire to spread enemy firepower 

Agressive game on high tier is a possibility. 

On one of those rare moment, I remember the Shokaku player comment how wonderous thas matchmaking is (only 3 CA. 2 were IJN which have crappy AA, but there 4 DD). the CV boast he will hunt those DD down, then proced in killing 1 of the DD in the first run, those like the mental boost that give our yamato courage to play very aggresive. crazy but enjoyable lol

 

 

 

 

Edited by humusz

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