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Harold_211303

Some questions from a newbie BB captain

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Hi, I have started playing the game for just a week now, so I am kind of new here. So far I have only used the IJN BBs and reached tier 6 Fuso. Been using Fuso for 50 games now and she really grows on me. However, I have no idea how well (or how poor) I am performing with Fuso. So, I was wondering what do you guys think an average T6 BB should achieve in a normal game? Here are my overall stats for your reference. I am particularly worried about my accuracy, as 16% seems really bad even for a BB. What I usually do once the game starts is to shoot at a BB till I find an enemy cruiser less than 15km from me. Once I found such a cruiser, I slow down to 1/2 and shoot at the cruisers until the closest enemy to me is less than 10km. I would then consider either turning around or continue to push forward,  depending on the situation of the frontline. I don't know if I am doing this the right way, so I would like to hear advices from the veterans.

 

Another thing is about enemy destroyers. To be frank, I don't have any confidence in hitting a moving destroyer more than 5km away from me, but getting so near to a destroyer seems suicidal to me considering their much higher mobility and the torpedoes. I would prefer to slow down and let the cruisers handle the DDs, but more than often, the cruisers are quickly sunk by either the enemy BBs or even the DD's torpedoes. I don't know if this is due to me slowing down (a few km behind the friendly cruisers), but losing my cruiser escort will usually leave me no choice but to turn around and play defensively. The DD will then continue harass me at my tail, and I cannot stop retreating without facing a full salvo of torpedoes. So, what you normally do when an enemy destroyer appear on your route?

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Hi, I have started playing the game for just a week now, so I am kind of new here. So far I have only used the IJN BBs and reached tier 6 Fuso. Been using Fuso for 50 games now and she really grows on me. However, I have no idea how well (or how poor) I am performing with Fuso. So, I was wondering what do you guys think an average T6 BB should achieve in a normal game? Here are my overall stats for your reference. I am particularly worried about my accuracy, as 16% seems really bad even for a BB. What I usually do once the game starts is to shoot at a BB till I find an enemy cruiser less than 15km from me. Once I found such a cruiser, I slow down to 1/2 and shoot at the cruisers until the closest enemy to me is less than 10km. I would then consider either turning around or continue to push forward,  depending on the situation of the frontline. I don't know if I am doing this the right way, so I would like to hear advices from the veterans.

 

Another thing is about enemy destroyers. To be frank, I don't have any confidence in hitting a moving destroyer more than 5km away from me, but getting so near to a destroyer seems suicidal to me considering their much higher mobility and the torpedoes. I would prefer to slow down and let the cruisers handle the DDs, but more than often, the cruisers are quickly sunk by either the enemy BBs or even the DD's torpedoes. I don't know if this is due to me slowing down (a few km behind the friendly cruisers), but losing my cruiser escort will usually leave me no choice but to turn around and play defensively. The DD will then continue harass me at my tail, and I cannot stop retreating without facing a full salvo of torpedoes. So, what you normally do when an enemy destroyer appear on your route?

 

See a enemy DD appeared on your BB you have 2 options either attack the DD ASAP or let your friendly ship take it out but FYI "75% of your friendly ship won't take out DD for you so I will just try to take it out asap first":teethhappy:

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Reed em and weep chief! Don't sell yourself short...

 

http://warships.today/player/2012110639/asia/Harold_211303

 

You shouldn't be worried about the accuracy rating of a BB, BBs are all about RNG. That's where they thrive, I don't claim to be a good BB player but I do have some experience in the Kongo and you're doing fine with what you state here... Though slowing to 1/2 speed might be a little suicidal for me, at most I slow to 3/4(Plus 3/4 speed is tricky to judge if you're being aimed at)... IJN BBs have superior speed in the BB department so I best use it.

 

Against DDs, you're doing fine... Just leave it to the Cruisers (that's me!)... You can actually use any catapult aircraft in spotting nearby hidden DDs (given that it passes over near an enemy DD)... Also sticking close to Cruisers is smart BB play. My role would be to support you while you're reloading and screen you against DDs, lay fire on enemy BBs and take out their escorts while hoping that RNG smiles on you and gives that lethal Citadel Hit... If not, oh well.. next shot then...

 

And as a DD player, you do have a chance of dodging torps... Just don't sail in a straight line, (this usually happens with BBs but I've seen other BBs dodge my fish effectively) the way to do this is to anticipate way way waaaaay ahead of time so it might take some practice sensing that a DD maybe about... Heck it's even easier once you learn the Situational Awareness captain skill and start zigzagging once the "Spotted" light comes on...

 

 

Edited by Kreigg

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I'm inclined to agree with Kreigg said, you seem to be doing fine.

 

I will say this first, I'm probably as average as they come and by no means do I claim to be an expert at this compared to others. For DDs I have a tendency to end up hunting them in my BBs because some CAs just don't give a damn about helping their heavily armoured brethren. I've hunted and killed up to 4 full health DDs in one match in a BB because no CAs were close enough, or the ones that were just didn't care about me :(  But back to your situation, I find if you have a DD nearby to chase it down unless it's going towards their CAs. Select HE as your next salvo if you have AP loaded, at least you can so some damage with an AP snap shot even though it will overpen rather than wait the 30sec to reload, you'll always get an appreciation for where they are/ which way they're going from the direction of their torps and constantly changing your course and speed while going towards them or while trying to sail towards help, will help evade some of those torps. One thing I hate when driving a DD is seeing a BB coming searching for me.

Edited by ADM_dude

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[MEGA]
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wut?, i love it when i see a BB come after me in a DD. all i have to go is to get to his side(undetected of course) and fee him a tasty salvo of torps. if you see a DD near you and there's no CAs or SV USN DD on your team around, just turn tail and run, it's damn near impossible to his a target that's running away with torps

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Quite honestly, you have higher win rates than me, Harold. I'd say you're a pretty decent player. 

Im serious ~> http://warships.today/player/2010999852/asia/Karaaa

 

Anyways when it comes to BBs (and CAs) tho, the only advice i can give you is use AP. Im not implying using AP would mean more guarantee hits, as BBs rely more on RNG than one might believe. However learning how and when to use AP would benefit you more as you would subconsciously ignore whether your shells hit (or not) after a while. Not sure if this is only me, but since im looking for the citadel and my shells do land at where my supposed aim was, i would not feel like i did much, or poorly. But when your AP shells do land at the citadel you'll feel this gush of adrenaline running through you. What im saying is,its all a mentality thing, dont let whether you hit your shells or not get to you.

But if you wanna know more of citadels check this out ~> http://forum.worldofwarships.asia/index.php?/topic/6821-citadels-and-you-your-guide-to-massive-damage/ 

As for slowing down to 1/2, pls avoid it, at max you should be on 3/4. if the enemy CV catches you slowing down to 1/2 you will see many torpedoes rushing to your ports. Its a risky move. 

 

I played more games as IJN DDs, and i can tell you that when we rush towards an enemy BB, we are asking for it as well. Most of the time we are more afraid of their guns. With that said, check where your guns are pointing towards. If its away from the enemy DD, i would resort to turning my bow towards (or even away) from the DD as im anticipating the attack long ago. If your guns are pointing towards them already, feel free to fire. Even if your shells dont hit them, they would turn and retreat. Not 1 DD will rush towards a BB knowing its guns are all up and ready to fire and her. 

Something for you to read up on about dodging torps ~> http://forum.worldofwarships.eu/index.php?/topic/4828-meanings-of-slang-basic-pointers/

 

The key pointer to take home from the torp-dodging guide is the 'don't slam to a full-stop'. I genuinely hope these guides help somehow. (:  

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Beta Tester
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here a beauty things about Fusou

with those 12 barrel and you shoot a full salvo it usually hit a target

the firing range of your i say is too short

Fusou beauty cannon can fire effective even >16km away (if you fully research her)

use AP, DONT HE

your reload time already so long you could read a comic to pass time so no HE, well unless you like burning but no recommend

 

for DD problem............welp that is for secondary gun problem to deal with it~~~~

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There is nothing wrong with low hit percentage.. It is how much each hit dealt that should concern you the most.... If you read the mechanics for firing somewhere in the forum, you will realize that ships can bounce AP shells even if you manage to hit them resulting in 0 damage.

 

Play with a couple of friends in a division as supporting cruisers usually help quite a bit, as they will be more willing to help you to deal with closing threats such as DD and bombers.

 

Last but not least, May the odds be always in your favour. :D

Edited by RenaricFox

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Hi Harold, welcome to the WOWs. Your stats are fine so there's nothing to worry about. Here is some advices (in my experiences) in dealing with CAs and DDs.

 

  1. CAs: most IJN cruiser have torpedoes (except tier I-II), so if you see one who is turning its bow, stern or angling towards you (below 10 km) turn its broadside to you, change course immediately, since it's high chance it has launched torpedoes. So I recommend engaging cruiser from 10-15 km.
  2. DDs: use whatever you've loaded (HE is better but AP is still viable). With IJN DDs sailing in a straight line at 10 km, you should lead 12-13. If he manages to get to <7 km (and you have visual), turn your bow away from him immediately. Angling your ship (all gun locks to him) and wait for him to show his broadside then shoot him (lead about 8-9).

 

Have fun :playing:

Edited by RepublicTrooper

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Thank you for all your advices. I will be sure to follow them and see what I can do in battle.

Also thanks for showing me that statistics website. Never know that exists. How does that website work? It seems to record my up-to-date statistics.

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Thank you for all your advices. I will be sure to follow them and see what I can do in battle.

Also thanks for showing me that statistics website. Never know that exists. How does that website work? It seems to record my up-to-date statistics.

 

reading your stats and compare it with mine, i kinda feel lost to you.... 

 

nice job !!

 

keep sailing captain and if we met on the sea, please be nice to my torp :P

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