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IJN_Harugumo

I have this great idea to balance the game (especially with US ships and CVs)

  

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  1. 1. Do u agree with my idea?


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Member
634 posts
6,217 battles

Got this idea long ago, but never really considered it until now.

 

TLDR version: make shooting down planes grant exp, and shooting down planes give your team a +2 in score during games.

 

Lately, there have been a lot of complaining about how US ships are ‘underpowered’, well, maybe they are not really underpowered, maybe it’s just the current game rules doesn’t show their full effectiveness. Besides, I think we can all agree that before the nerf, Cheatland is unstoppable.

Anyways, get back to the topic, people have always complained about how US battleships and cruisers have bad shell dispersion, bad shell arc etc. Well let’s face it, the reason behind it is that have trouble hitting your enemies = low damage dealt = low experience per match. That is where the problem is, people are complaining because they have lower experience than their Japanese counterparts. Here’s the thing, US ships have superior AA, functions best in groups, and except in a few instances, their ships armor is generally heavier than their Japanese counter parts (again, even in a Nagato I cannot see any ways to get citadel on a Cheatland. However, AA is more of a, you know, ‘passive skill’. What’s more, shooting down planes does not grant experience, and this is where the problem lies.

For example, most of you would probably agree that Bogue got a much better advantage over Zuiho. It can overwhelm the Zuiho with ease. However, the average experience Bogue gets is actually lower than that of Zuiho’s. Why? Well cause shooting down planes doesn’t grant experience! While the Zuiho, though its planes will get shoot down very frequently, have two torpedo squadrons and can deal damage a 201 Bogue can never achieve.

Another example, People complain about Zao because it can invisible fire, and Des Moines, having a bad shell arc and hard to invisible fire, a lot of US cruiser just end up defending CVs and subsequently low experience. You know, the only thing Zao good at is invisible fire. If this is nerfed (the developers are talking about ‘reworking’ the Zao). It is even more useless than Des Moines because Japanese AA is a joke.   

Well, here is the thing, I think, if shooting down planes can grant experience, then US ships will have a huge increase in experience, therefore it compensates for their inability to deal decent damage. And Japanese ships will not have to go through all the nerfs (R.I.P Mogami with AFT you will be missed dearly). And the best thing is, everyone benefits from this, cause it’s not like Japanese ships can’t shoot down planes.  

Another idea I would like to suggest is that shooting down planes should grant +2 in score during domination mode (and any mode which includes points). Right now high tier US CVs have a much lower win rate, not because inability to deal damage, but because less squadron=hard to catch DD=less effective at late part of game in which detection of enemy ships and movement is sometimes key to winning the battle.

However, I think this can be fixed to a degree, by having points gained from shooting down planes, US CVs can contribute to the team more as their fighter is superior to the Japanese Ones.

And let’s face it man, even in real life Air superiority is a thing, and the survival of planes are just important as ships. Think about Letye Gulf, the IJN lost air superiority in the great turkey shoot, and they don’t have a lot of planes either, the Japanese tried hard to keep up with the plane shortage, they even transported all the planes on Formosa to help the battle. Still, the Northern Decoy squadron have little planes left.

Alright, I think this is all I have to say, let me know what you think.

 

P.S: If you like this post please +1 me cuz no one ever bothered to +1 my post 

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Super Tester
1,459 posts
6,803 battles

P.S: If you like this post please +1 me cuz no one ever bothered to +1 my post 

 

This isnt Facebook.

 

Shooting down planes definitely needs more reward.

But +2 points for shooting down a plane? Wouldnt go there yet.

 

What we need is more XP and Credits for shooting down planes.

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Member
359 posts
2,819 battles

Recently while contemplate CVs's "balancing" I thought of have team lost and gain point for each plane killed. To make losing plane more effect to gameplay (Since it's harder to run out of plane at higher tier and people complain about shoot down plain is not enough counter)

 

Would be hilarious if team A down to 1 ship but almost 1000 in points. Team B CV come in anddddd lose before torpedoes hit because planes downed give the rest of point need to win

 

Not a very serious suggestion, don't quote me on this.

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Alpha Tester
6,604 posts
2,477 battles

 

I + you you + me deal :trollface:?

 

So far i never met u in Random battle wonder how that even possible :D:D:D

 

[1+] FEST

Anyway, back to topic,

It is already A WG worst Habit to nerf everything instead of buff other thing directly

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Super Tester
1,296 posts
9,726 battles

+2 points for shooting down an aircraft (during capture mode) is not a method of rectifying the current problem with the 5.4 patch as there is an increase of bot cv's (and other ships apparently). Now imagine a bot cv lays waste to his entire squadron, and the team loses by default cause of accumulation of points (1000), which the team cannot do anything about it except ranting and reporting the said so bot. I totally agree for increasing/enabling exp gain by shooting aircraft. However, this means that the CV's must have a compensation reward if they were to sacrifice their squad for reconnaissance and not letting the enemy getting 'free exp' just by shooting down planes.

 

So here's my suggestion: Make a spotting reward. Its easy really, you gain a certain amount of exp for spotting enemy ships detected by the first available ships (in a carrier match, its usually the CV's spot first). This will not only encourage the general cv players to scout but also contributing to the team work effort during the match. This suggestion is merely making the fighter setup (i call it the guardian setup personally) more or less equal to the strike load out reward, hence encouraging people to play fighter setup.

 

Probably the only downside for this suggestion is the DD's. They're gonna be prioritized to be spotted since u get exp for doing so, and so parking planes (or squads) on top of DD (regardless of nation) its going to be a thing, but hey, why do you think the US CA's are for? At least there's a reason for grinding US ships for team work gameplay. Probably the gameplay is going to be focused on fleet-based tactic (which i hope it does), and hopefully, turn the game into a fleet oriented tactical game instead of 'we couldnt care less what happened to you, we are playing on our own,etc' that kind of mindset. Language barrier? well, the only thing i can think of is by experience, there's no point trying to shove information to people who dont understand English out there.

 

Cheers :honoring:

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Member
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6,538 battles

As a USN BB avid player, USN are more towards teamwork and support. Giving fire support for cruiser(yeap, not cruiser giving fire support), tanking (best USN BB feature), and AA. (A command center too) Maybe WG should add support badge and increase exp for shooting down plane. Much pew pew pew

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Member
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As a USN BB avid player, USN are more towards teamwork and support. Giving fire support for cruiser(yeap, not cruiser giving fire support), tanking (best USN BB feature), and AA. (A command center too) Maybe WG should add support badge and increase exp for shooting down plane. Much pew pew pew

 

​'giving fire support for cruiser' Same feeling here

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Member
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8,192 battles

Best way to make USN CA more competitive especially T8++ > make their gun is the best of all nation coz USN ship only have gun no torps... fast reload, flatter shell arc, no need buffing their armor just gun is enough... (make T8-T9 reload speed like cleveland is enough i think)

 

for USN CV sorry i dont know what i must say but WG really hate USN especially USN CV they keep nerfing them just because the damage :v

and next update their DB will got nerf....

http://worldofwarships.com/en/news/common/bad-advice-bathtub/

 

 

Edited by Gesterbein

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Historicly US Cruiser were always Focus on Air umbrela protection - Escort duty rather than surface action.

They cut conning tower, bring down observatory mast on lots of their cruiser. to widen observation of the skies this was called "open bridge"

They replace 6 inch Turret, for More and more boffors.

 

Escort is most boring Mission in any games, and this game is no diffrent.

it was important part of solid teamwork, but the amount of teamwork in pub is normaly around -10 and 0

 

To make US cruiser great again*, it was necesary to make Anti Aircraft Duties more meaningfull

1. Enhance Visual effect of Anti Aircraft guns.

Visual and Audio is powerfull in shapping people perception. Why you feel AK-47 is good weapon in fps games, because its has good manly Sound and Macho shape aside from just statistic and raw number

Now....

Why AA job is crap, the AA gun fire effect is Lame, the sound is Lame. it  The visual Impact of Aircraft hit by It was almost NONE.

It makes people handling those ship feel............... Insignificant.

Cruiser player should feel powerfull when they swating aircraft like flies, but they not. because the Visual effect were CRAP

Solution : More Flak, More Tracer, More INTENSE Effect, Dual Purpose secondaries should show Firing Animation and put lots of shells to skies, Aircraft that shoot down should have more Fiery and Explosive Death animation like Cliped wing with fiery death, Smoke when damaged and so on

2. Shooting Down Aircraft Grant more XP and Points

This was common suggestion, but my suggestion were slightly diffrent.

All Aircraft Squadron (active and reserve) worth of EXP should be Equal to 100% (or 200% - dunno which better) worth of EXP and Credit Points of the CV. So If your ship killing whole CV aircraft, you got same (or more) number of EXP like scoring a kill to CV.

So, the EXP gain per aircraft were varied depending on the number of aircraft a CV had.

however killing a CV that depleted all its aircraft will only grant less EXP for the killer

3. Diffrent Ribbon and Extra EXP for shooting Aircraft with Loaded weapon.

Meaning you prevent more munition from being delivered to your allied. so you got rewarded more

 

however to make US Cruiser more great. it was necesary to have healthy number of CV player.

and so, varius aspect of the CV gameplay need to be improved.

one of my Suggestion would be Fighter Aircraft can be used to Strafe ground target.

Historicaly, Fighter were used on all sides of major power in war to soften AA armanent on the bigger ship just before the bombing or torpedo run. and can even slowed or damaged small one like Destroyer (4 P-47 thunderbolt once strafe IJN  DD. Despite small .50 inch calliber the shot luckily hit magazine and destroyed the ship)

In game, it should work to deal Minor damage to Ship, but put Slow Debuff or Reduced Engine Power by 50% for small ship for 1 min (with RNG chance ofc). (it will expand all munition and need to be back to rearm).

It should deal reduced AA  Accuracy Debuff on Bigger Ship, while also have very small chance of starting fires. which would help the bomber and TB squadron last longer till the later phase of the game.

- It Should give Superiority loadout CV player, some jobs aside from Air Cover. like helping Hunting Destroyer

- It should partialy help CV in dealing with Aircraft eating Cruiser

- Primary spoter tool (fighter) have more utilities

Edited by humusz

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Member
634 posts
6,217 battles

Historicly US Cruiser were always Focus on Air umbrela protection - Escort duty rather than surface action.

They cut conning tower, bring down observatory mast on lots of their cruiser. to widen observation of the skies this was called "open bridge"

They replace 6 inch Turret, for More and more boffors.

 

Escort is most boring Mission in any games, and this game is no diffrent.

it was important part of solid teamwork, but the amount of teamwork in pub is normaly around -10 and 0

 

To make US cruiser great again*, it was necesary to make Anti Aircraft Duties more meaningfull

1. Enhance Visual effect of Anti Aircraft guns.

Visual and Audio is powerfull in shapping people perception. Why you feel AK-47 is good weapon in fps games, because its has good manly Sound and Macho shape aside from just statistic and raw number

Now....

Why AA job is crap, the AA gun fire effect is Lame, the sound is Lame. it  The visual Impact of Aircraft hit by It was almost NONE.

It makes people handling those ship feel............... Insignificant.

Cruiser player should feel powerfull when they swating aircraft like flies, but they not. because the Visual effect were CRAP

Solution : More Flak, More Tracer, More INTENSE Effect, Dual Purpose secondaries should show Firing Animation and put lots of shells to skies, Aircraft that shoot down should have more Fiery and Explosive Death animation like Cliped wing with fiery death, Smoke when damaged and so on

2. Shooting Down Aircraft Grant more XP and Points

This was common suggestion, but my suggestion were slightly diffrent.

All Aircraft Squadron (active and reserve) worth of EXP should be Equal to 100% (or 200% - dunno which better) worth of EXP and Credit Points of the CV. So If your ship killing whole CV aircraft, you got same (or more) number of EXP like scoring a kill to CV.

So, the EXP gain per aircraft were varied depending on the number of aircraft a CV had.

however killing a CV that depleted all its aircraft will only grant less EXP for the killer

3. Diffrent Ribbon and Extra EXP for shooting Aircraft with Loaded weapon.

Meaning you prevent more munition from being delivered to your allied. so you got rewarded more

 

however to make US Cruiser more great. it was necesary to have healthy number of CV player.

and so, varius aspect of the CV gameplay need to be improved.

one of my Suggestion would be Fighter Aircraft can be used to Strafe ground target.

Historicaly, Fighter were used on all sides of major power in war to soften AA armanent on the bigger ship just before the bombing or torpedo run. and can even slowed or damaged small one like Destroyer (4 P-47 thunderbolt once strafe IJN  DD. Despite small .50 inch calliber the shot luckily hit magazine and destroyed the ship)

In game, it should work to deal Minor damage to Ship, but put Slow Debuff or Reduced Engine Power by 50% for small ship for 1 min (with RNG chance ofc). (it will expand all munition and need to be back to rearm).

It should deal reduced AA  Accuracy Debuff on Bigger Ship, while also have very small chance of starting fires. which would help the bomber and TB squadron last longer till the later phase of the game.

- It Should give Superiority loadout CV player, some jobs aside from Air Cover. like helping Hunting Destroyer

- It should partialy help CV in dealing with Aircraft eating Cruiser

- Primary spoter tool (fighter) have more utilities

 

I'm not sure if WG will ever make fighter deal damage to a ship, I do agree that the catapult fighter on ships should be more useful. 

And also, one problem to your suggestion of fighter soften AA is that, according to the current game AA mechanics, your fighters would go down quickly ( because they are close to the ship u see?).

 

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