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USN line is a little underpower (and some suggestion)

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Greeting everyone, this is my first post for me, but I'll try my best to write it

 

First of all English isn't my first language so sorry if I confused someone by chance.

 

According to wows-number.com when you exploring ships statistic and data at high tier most of the time, the USN line is the worst performer. And it's not just that for me I would say USN line got some disadvantage that is a huge draw back in every line, and these are some of my feeling about what is happening right now, also before you said something like L2P or whatever pls finish the reading first.

 

USN BB

First of I don't have problem with SoCal to NewMex but the problems with this line are Colorado, North Carolina, and Montana. Up until tier VI being a brawler is fine, because most of the time you don't find yourself in long range gunnery duel, but that's not the case with Colorado, most of the time she will found herself in bullet hell of long range fighting of Tier VIII and IX which slow moving brawler like her is almost useless. You can't even get close to your effective range with that 21 knots curse and most of the time Ibuki and Roon will outrun and out-range and throwing all kind of inferno to her, which make her armor useless. Next is the North Carolina. Alright before someone screaming NC is already good or She's already OP, calm down first. My point is this, NC gun dispersion is so high while having the uselessly long range. Let's do some math, RoF of current Tier VIII BB are 2 rpm(NC and Amagi) and 2.5 RPM (Tirpirz). Amagi have 10 guns, 8 for Tirpitz, and 9 for our NC. In one minute Amagi can unleash 20 rounds, Tirpitz 20 but our NC 18. 2 less shell that other but NC gun dispersion is so bad... It almost impossible to land any shell at long range, and worst than Colorado, sometimes she have to face Yamato and Montana... May the RNG be with you, because you will need that, being a brawler at this tier is more a joke than a style of playing, these gun are controlled by radar IRL but you can't use your FCS mod on this ship but instead we have to play her like a pirate ship while Amagi and Tripitz can sit back and relax with their long range, accurate, and fast shells (Not to mention 2 more shell per minute). I think the NC got the unfair play style for her tier. And now Montana... I'll skip this one because there're lots of people and forum a about this let down ship already.

 

So here's my solution for USN BB why don't we convert Colorado into the first USN long range BB. In case you don't know the longest US shot in WW2 was held by USS West Virginia BB-48 (a Colorado-class) after refitted with new FCS, her record is landing her volley of shell on Japanese Battleship Yamashiro 20 km away at night on the first salvo, can't we have the other hull upgrade that will make Colorado into WeeVee? and reduce the dispersion and give her the FCS  accuracy mod with range about 18 km or something like that. And fully upgraded Colorado or WeeVee will be the first experience with long range duel for USN BB(but keep her 21 knot speed). And the when move to NC we can reduce the dispersion and add FCS accuracy mod to her and make her our second long range USN BB, don't worry NC slow shell and 2 less shells will balancing her out. And then Iowa will be the third long range USN BB instead the first. Doesn't that sound possible, and I think it won't make USN OP or anything because their guns already a huge draw back by themselves.

 

USN Cruiser

Mostly focus on CA (Pepsi, NewOr, Balty, Des) Their shell arc are just... terrible. I know that USN got this arc because in CBT these ship literally set everything on fire, but at current state USN CA guns are just bad while the IJN CA can literally burn everything with their HE with high fire chance and good arc, German can do long range gunnery easily, and USSR... laser... USN just useless at long range, Of course 2 seconds slower is a big deal when firing at long range, with drifting ship at current day that's more than enough for them to evade those space shell, and forget the citadel at long range, just hitting things are hard enough, unless you can mind controlling them to stay still and won't change course, or they're new... Hitting thing with USN CA guns are just unfairly harder that other nation while don't have any gain. Good AA means almost nothing now, there're fewer CVs and rewarding are so small that one shell hit is worth more than the whole escort thing. Basically USN don't have anything that can actually use while the IJN got HE, and torps, KM got good AP and long range, USSR rapid fire laser, USN just... meh gun.

 

My solution is give USN gun the IJN arc, It's 203/50 vs 8"/55 basically USN gun has longer caliber than IJN counterpart but just same arc are fine for me, at least that can make up for their lack of torp and secondary, or make torp can be detonated but shell like IRL, lots of the time IJN ship were cripple by their own torp detonated on their own deck. High Explosive warhead when hit by shell won't just end up in "torpedo tube destroyed" but a big boom. But I know that's might be too much for IJN,just make USN arc better to make up for their lack of torp, I think that's fine right? Or you're saying that killing Pepsi that can't even fight back is the best feeling in the world...

 

USN DD

My main point are their guns. I know that 5"/38 wasn't and never will be the high velocity gun. but this video might explain it easier than my writing 

In short, From time to time 5"/38 wasn't nerfed but all the ship just got buff in maneuverability by 20% while the 5"/38 were the same. Basically 5"/38 arc take too much time to reach the target and with drifting ship. It's the same case as USN CA. Enemy can turn away even before the shell can go half way. And even worse with Radar consumable introduced , Benson, Fletcher, And Gearing are just being smashed in the face. Let be honest, it's really impossible to use these space guns at long range right now. And at 11 km that radar will just removing USN from the game for 25 seconds if they're not killed by those USSR laser, while the IJN and USSR DD just... don't care they can maintain their distance and spamming torp and laser shell while USN... just can't do anything but suffering. And hope you enjoy more Shimakaze torp spam, because there will be no more Gearing that will pop out to ruin their torp run or early spot the torp wall.

 

My solution is making 5"/38 flatter, not as level as USSR level, just 15% flatter and faster shell that they can actually hit things, You don't need to make it for all USN DD just for Benson, Fletcher, and Gearing because they're now facing the radar that will render them into scrap in no time, so I think it's a fair point since 5"/38 have really low fire chance it won't be come the flamethrower and their turret are literally made of glass, It won't be OP.

 

Special case: Atlanta....

You can buff Atago... the Kutuzov can have the smoke.... How about we give Atlanta the USN DD late tier arc that I suggest and some smoke and range increase. Before any "Atlanta syndrome" appear, 25k average damage per game is a big joke, like iChase said in video Atlanta really can't do anything with current state, and she's not cheap... And anyone who said play her like a DD, It's not the case. You have one of the slowest and sluggishest ship at tier VII, you can't outrun CA and DD, your spotting range is not stealthy at all, you can't do long range shooting like Udaloi or Khabarovsk, and AA won't give you anything since dissapearance of CV. Basically she's nearly useless and after more than 100 of games in her I would say she is not a good ship right now. While you can buff Atago how about giving some love to Atlanta too. Simply better arc, longer range, and a charge of smoke or radar(for DD hunting) and concealment module might be good. At least those're my suggestion

 

best regard 

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[MEGA]
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well frankly the radar is not such a big issue for USN DDs if the only used torps from T8 on, but that kinda ruins the whole point of a GUN dd, frankly i'd love to see some better arcs on usn DDs, 6 mile effective kill zone is just ridiculous, even if you can shred any and all IJN DDs that were unlucky enough to get in 6 km of you, SV DD can simply pull away with speed and gun you down from far, which i have to say, REALLY sucks

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Radar is an issue..  it really is.. you cannot engage when you know there is a moskva in the area.. I was in a battle tonight where I was doing okay then 2 moskvas came into range and .. I was dead.. the ability to not strike at range IS an issue.. you can't be stealthy at all when these ships are about. 

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I play American ships and yes, i agree with some of OP's idea. But!... I don't need a better arc on American ships. What i need is better shell velocity. Don't forget to mention that the Cleveland is almost useless when trying to engage a destroyer or even cruiser at 10 km range or above. Cleveland used to be an OP ship, now she is just a pile of crap. 

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^Notice how there's no ocean map on that montage?

 

Without CV you are useless. Atlanta is very situational, if enemy have like 1-3 destroyers and are good IJN DD captains that stays stealthy all game, you are useless. If enemy CAs are decent, they will murder you. 1 HE salvo, ur gun dead. 1 AP salvo from a battleship from all aspects, you lose more than 50% of your HP. Aftersometime my atlanta just became my just for fun ship. It's exhausting to play as most of the times the odds are against you and my atlanta stats degraded.

 

That's just it, atlanta is a very situational ship

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Dear Haku

 

Atlanta require ships to get close her to be effective while most of the ships can destroy her long range, and if they can destroy her at long range they can still kill her at close range too.

 

Atlanta require too much factor to do something. For example in standard battle of tier VII there is no point for ship to push hard like the domination. In fact around tier VII most of duel engage occur around 12-14 km, that's spray and pray range for Atlanta with AFT(which most are misses). You can't have island cover all the times and at that tier it's rarely going to be some ship that closing in without any support. DDs will always spot you first and they can turn away or pop smoke and leaving some torp for you. Second if DD spot you from long range you literally can't do anything. By those facts the ratio of bad game will overwhelming good game in Atlanta. Don't even thing about compare her to Atago or Kutuzov. Even Pepsi can do more thing than Atlanta right now.

Edited by GfTwR

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^Notice how there's no ocean map on that montage?

 

Without CV you are useless. Atlanta is very situational, if enemy have like 1-3 destroyers and are good IJN DD captains that stays stealthy all game, you are useless. If enemy CAs are decent, they will murder you. 1 HE salvo, ur gun dead. 1 AP salvo from a battleship from all aspects, you lose more than 50% of your HP. Aftersometime my atlanta just became my just for fun ship. It's exhausting to play as most of the times the odds are against you and my atlanta stats degraded.

 

That's just it, atlanta is a very situational ship

 

I agree with you. When I use my Atlanta, I'll stay with the CVs to provide AA and anti-DD support. If no CVs, I'll stick close to the BBs and do the same. The Atlanta's firing arcs are reminiscent of firing catapults with incredible ballistic arcs and slow rounds heading down range. The only time this changes if you're less than 9km from a target and if it is anything more than a DD you're dead meat.

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I agree with OP, especially the US BBs. The last three battleships should be buffed somehow... Like the gun dispersion (why the more advanced North Carolina has more dispersion than an 1920s designed Amagi anyway?) or citadel armor ( iirc the New Jersey has a 17-inch citadel armor). When I'm in my Iowa i feel i'm playing a slot machine. The gun damage is good... if the shells managed to hit. And even when they hit, it was non-penetration. And yes, i feel like i'm the burden of my team because of that :(. ( btw don't tell me to get close because my teams seldom push together anyway and if they do, they run away when they see enemy ships and leave the bbs at the mercy of enemy CAs and DDs)

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Really agree with this, especially USN BB.

 

Well this is comparison from me who play JP BB, when I play Nagato and face Colorado, I can easily harass her from long range(even hit her citadel by chance) while she trying to get closer to her range or run away doing nothing. Also in sometimes she manage to get her range and shoot me. All I need to do is just change course and her bullet dispersion will do the work, slip through my ship. That's kind of sad and depression to get from the ship you would love to play but it's really sucks that you can't doing it good even you are a skilled captain.

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Greeting everyone, this is my first post for me, but I'll try my best to write it

 

First of all English isn't my first language so sorry if I confused someone by chance.

 

According to wows-number.com when you exploring ships statistic and data at high tier most of the time, the USN line is the worst performer. And it's not just that for me I would say USN line got some disadvantage that is a huge draw back in every line, and these are some of my feeling about what is happening right now, also before you said something like L2P or whatever pls finish the reading first.

 

USN BB

First of I don't have problem with SoCal to NewMex but the problems with this line are Colorado, North Carolina, and Montana. Up until tier VI being a brawler is fine, because most of the time you don't find yourself in long range gunnery duel, but that's not the case with Colorado, most of the time she will found herself in bullet hell of long range fighting of Tier VIII and IX which slow moving brawler like her is almost useless. You can't even get close to your effective range with that 21 knots curse and most of the time Ibuki and Roon will outrun and out-range and throwing all kind of inferno to her, which make her armor useless. Next is the North Carolina. Alright before someone screaming NC is already good or She's already OP, calm down first. My point is this, NC gun dispersion is so high while having the uselessly long range. Let's do some math, RoF of current Tier VIII BB are 2 rpm(NC and Amagi) and 2.5 RPM (Tirpirz). Amagi have 10 guns, 8 for Tirpitz, and 9 for our NC. In one minute Amagi can unleash 20 rounds, Tirpitz 20 but our NC 18. 2 less shell that other but NC gun dispersion is so bad... It almost impossible to land any shell at long range, and worst than Colorado, sometimes she have to face Yamato and Montana... May the RNG be with you, because you will need that, being a brawler at this tier is more a joke than a style of playing, these gun are controlled by radar IRL but you can't use your FCS mod on this ship but instead we have to play her like a pirate ship while Amagi and Tripitz can sit back and relax with their long range, accurate, and fast shells (Not to mention 2 more shell per minute). I think the NC got the unfair play style for her tier. And now Montana... I'll skip this one because there're lots of people and forum a about this let down ship already.

 

So here's my solution for USN BB why don't we convert Colorado into the first USN long range BB. In case you don't know the longest US shot in WW2 was held by USS West Virginia BB-48 (a Colorado-class) after refitted with new FCS, her record is landing her volley of shell on Japanese Battleship Yamashiro 20 km away at night on the first salvo, can't we have the other hull upgrade that will make Colorado into WeeVee? and reduce the dispersion and give her the FCS  accuracy mod with range about 18 km or something like that. And fully upgraded Colorado or WeeVee will be the first experience with long range duel for USN BB(but keep her 21 knot speed). And the when move to NC we can reduce the dispersion and add FCS accuracy mod to her and make her our second long range USN BB, don't worry NC slow shell and 2 less shells will balancing her out. And then Iowa will be the third long range USN BB instead the first. Doesn't that sound possible, and I think it won't make USN OP or anything because their guns already a huge draw back by themselves.

 

USN Cruiser

Mostly focus on CA (Pepsi, NewOr, Balty, Des) Their shell arc are just... terrible. I know that USN got this arc because in CBT these ship literally set everything on fire, but at current state USN CA guns are just bad while the IJN CA can literally burn everything with their HE with high fire chance and good arc, German can do long range gunnery easily, and USSR... laser... USN just useless at long range, Of course 2 seconds slower is a big deal when firing at long range, with drifting ship at current day that's more than enough for them to evade those space shell, and forget the citadel at long range, just hitting things are hard enough, unless you can mind controlling them to stay still and won't change course, or they're new... Hitting thing with USN CA guns are just unfairly harder that other nation while don't have any gain. Good AA means almost nothing now, there're fewer CVs and rewarding are so small that one shell hit is worth more than the whole escort thing. Basically USN don't have anything that can actually use while the IJN got HE, and torps, KM got good AP and long range, USSR rapid fire laser, USN just... meh gun.

 

My solution is give USN gun the IJN arc, It's 203/50 vs 8"/55 basically USN gun has longer caliber than IJN counterpart but just same arc are fine for me, at least that can make up for their lack of torp and secondary, or make torp can be detonated but shell like IRL, lots of the time IJN ship were cripple by their own torp detonated on their own deck. High Explosive warhead when hit by shell won't just end up in "torpedo tube destroyed" but a big boom. But I know that's might be too much for IJN,just make USN arc better to make up for their lack of torp, I think that's fine right? Or you're saying that killing Pepsi that can't even fight back is the best feeling in the world...

 

USN DD

My main point are their guns. I know that 5"/38 wasn't and never will be the high velocity gun. but this video might explain it easier than my writing 

In short, From time to time 5"/38 wasn't nerfed but all the ship just got buff in maneuverability by 20% while the 5"/38 were the same. Basically 5"/38 arc take too much time to reach the target and with drifting ship. It's the same case as USN CA. Enemy can turn away even before the shell can go half way. And even worse with Radar consumable introduced , Benson, Fletcher, And Gearing are just being smashed in the face. Let be honest, it's really impossible to use these space guns at long range right now. And at 11 km that radar will just removing USN from the game for 25 seconds if they're not killed by those USSR laser, while the IJN and USSR DD just... don't care they can maintain their distance and spamming torp and laser shell while USN... just can't do anything but suffering. And hope you enjoy more Shimakaze torp spam, because there will be no more Gearing that will pop out to ruin their torp run or early spot the torp wall.

 

My solution is making 5"/38 flatter, not as level as USSR level, just 15% flatter and faster shell that they can actually hit things, You don't need to make it for all USN DD just for Benson, Fletcher, and Gearing because they're now facing the radar that will render them into scrap in no time, so I think it's a fair point since 5"/38 have really low fire chance it won't be come the flamethrower and their turret are literally made of glass, It won't be OP.

 

Special case: Atlanta....

You can buff Atago... the Kutuzov can have the smoke.... How about we give Atlanta the USN DD late tier arc that I suggest and some smoke and range increase. Before any "Atlanta syndrome" appear, 25k average damage per game is a big joke, like iChase said in video Atlanta really can't do anything with current state, and she's not cheap... And anyone who said play her like a DD, It's not the case. You have one of the slowest and sluggishest ship at tier VII, you can't outrun CA and DD, your spotting range is not stealthy at all, you can't do long range shooting like Udaloi or Khabarovsk, and AA won't give you anything since dissapearance of CV. Basically she's nearly useless and after more than 100 of games in her I would say she is not a good ship right now. While you can buff Atago how about giving some love to Atlanta too. Simply better arc, longer range, and a charge of smoke or radar(for DD hunting) and concealment module might be good. At least those're my suggestion

 

best regard 

 

Greeting everyone, this is my first post for me, but I'll try my best to write it

 

First of all English isn't my first language so sorry if I confused someone by chance.

 

According to wows-number.com when you exploring ships statistic and data at high tier most of the time, the USN line is the worst performer. And it's not just that for me I would say USN line got some disadvantage that is a huge draw back in every line, and these are some of my feeling about what is happening right now, also before you said something like L2P or whatever pls finish the reading first.

 

USN BB

First of I don't have problem with SoCal to NewMex but the problems with this line are Colorado, North Carolina, and Montana. Up until tier VI being a brawler is fine, because most of the time you don't find yourself in long range gunnery duel, but that's not the case with Colorado, most of the time she will found herself in bullet hell of long range fighting of Tier VIII and IX which slow moving brawler like her is almost useless. You can't even get close to your effective range with that 21 knots curse and most of the time Ibuki and Roon will outrun and out-range and throwing all kind of inferno to her, which make her armor useless. Next is the North Carolina. Alright before someone screaming NC is already good or She's already OP, calm down first. My point is this, NC gun dispersion is so high while having the uselessly long range. Let's do some math, RoF of current Tier VIII BB are 2 rpm(NC and Amagi) and 2.5 RPM (Tirpirz). Amagi have 10 guns, 8 for Tirpitz, and 9 for our NC. In one minute Amagi can unleash 20 rounds, Tirpitz 20 but our NC 18. 2 less shell that other but NC gun dispersion is so bad... It almost impossible to land any shell at long range, and worst than Colorado, sometimes she have to face Yamato and Montana... May the RNG be with you, because you will need that, being a brawler at this tier is more a joke than a style of playing, these gun are controlled by radar IRL but you can't use your FCS mod on this ship but instead we have to play her like a pirate ship while Amagi and Tripitz can sit back and relax with their long range, accurate, and fast shells (Not to mention 2 more shell per minute). I think the NC got the unfair play style for her tier. And now Montana... I'll skip this one because there're lots of people and forum a about this let down ship already.

 

So here's my solution for USN BB why don't we convert Colorado into the first USN long range BB. In case you don't know the longest US shot in WW2 was held by USS West Virginia BB-48 (a Colorado-class) after refitted with new FCS, her record is landing her volley of shell on Japanese Battleship Yamashiro 20 km away at night on the first salvo, can't we have the other hull upgrade that will make Colorado into WeeVee? and reduce the dispersion and give her the FCS  accuracy mod with range about 18 km or something like that. And fully upgraded Colorado or WeeVee will be the first experience with long range duel for USN BB(but keep her 21 knot speed). And the when move to NC we can reduce the dispersion and add FCS accuracy mod to her and make her our second long range USN BB, don't worry NC slow shell and 2 less shells will balancing her out. And then Iowa will be the third long range USN BB instead the first. Doesn't that sound possible, and I think it won't make USN OP or anything because their guns already a huge draw back by themselves.

 

USN Cruiser

Mostly focus on CA (Pepsi, NewOr, Balty, Des) Their shell arc are just... terrible. I know that USN got this arc because in CBT these ship literally set everything on fire, but at current state USN CA guns are just bad while the IJN CA can literally burn everything with their HE with high fire chance and good arc, German can do long range gunnery easily, and USSR... laser... USN just useless at long range, Of course 2 seconds slower is a big deal when firing at long range, with drifting ship at current day that's more than enough for them to evade those space shell, and forget the citadel at long range, just hitting things are hard enough, unless you can mind controlling them to stay still and won't change course, or they're new... Hitting thing with USN CA guns are just unfairly harder that other nation while don't have any gain. Good AA means almost nothing now, there're fewer CVs and rewarding are so small that one shell hit is worth more than the whole escort thing. Basically USN don't have anything that can actually use while the IJN got HE, and torps, KM got good AP and long range, USSR rapid fire laser, USN just... meh gun.

 

My solution is give USN gun the IJN arc, It's 203/50 vs 8"/55 basically USN gun has longer caliber than IJN counterpart but just same arc are fine for me, at least that can make up for their lack of torp and secondary, or make torp can be detonated but shell like IRL, lots of the time IJN ship were cripple by their own torp detonated on their own deck. High Explosive warhead when hit by shell won't just end up in "torpedo tube destroyed" but a big boom. But I know that's might be too much for IJN,just make USN arc better to make up for their lack of torp, I think that's fine right? Or you're saying that killing Pepsi that can't even fight back is the best feeling in the world...

 

USN DD

My main point are their guns. I know that 5"/38 wasn't and never will be the high velocity gun. but this video might explain it easier than my writing 

In short, From time to time 5"/38 wasn't nerfed but all the ship just got buff in maneuverability by 20% while the 5"/38 were the same. Basically 5"/38 arc take too much time to reach the target and with drifting ship. It's the same case as USN CA. Enemy can turn away even before the shell can go half way. And even worse with Radar consumable introduced , Benson, Fletcher, And Gearing are just being smashed in the face. Let be honest, it's really impossible to use these space guns at long range right now. And at 11 km that radar will just removing USN from the game for 25 seconds if they're not killed by those USSR laser, while the IJN and USSR DD just... don't care they can maintain their distance and spamming torp and laser shell while USN... just can't do anything but suffering. And hope you enjoy more Shimakaze torp spam, because there will be no more Gearing that will pop out to ruin their torp run or early spot the torp wall.

 

My solution is making 5"/38 flatter, not as level as USSR level, just 15% flatter and faster shell that they can actually hit things, You don't need to make it for all USN DD just for Benson, Fletcher, and Gearing because they're now facing the radar that will render them into scrap in no time, so I think it's a fair point since 5"/38 have really low fire chance it won't be come the flamethrower and their turret are literally made of glass, It won't be OP.

 

Special case: Atlanta....

You can buff Atago... the Kutuzov can have the smoke.... How about we give Atlanta the USN DD late tier arc that I suggest and some smoke and range increase. Before any "Atlanta syndrome" appear, 25k average damage per game is a big joke, like iChase said in video Atlanta really can't do anything with current state, and she's not cheap... And anyone who said play her like a DD, It's not the case. You have one of the slowest and sluggishest ship at tier VII, you can't outrun CA and DD, your spotting range is not stealthy at all, you can't do long range shooting like Udaloi or Khabarovsk, and AA won't give you anything since dissapearance of CV. Basically she's nearly useless and after more than 100 of games in her I would say she is not a good ship right now. While you can buff Atago how about giving some love to Atlanta too. Simply better arc, longer range, and a charge of smoke or radar(for DD hunting) and concealment module might be good. At least those're my suggestion

 

best regard

Surely CAs and DDs need an HE buff. And Colorado also needs more HP. But the N Caro is good, unlike the IJN BB when Amagi's penetration isn't good and Izumo is... horrendous, so the highest tier ship you're going to struggle is T7 for US BB and T9 for IJN BB

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Dear BolttleneckedGaming

 

I hope that you will understand my point that at tier VIII NC is inferior compare to other BBs. Her shell output is the least, and the dispersion make long shot impossible. While Amagi and Tirpitz have better dispersion they also have FCS accuracy mod while NC don't. Result in NC can't hit anything at long range. And as I said being brawler at this tier is a joke, closing in for better dispersion won't effect just your guns but the enemy's too, resulting in NC being shot more, even worse when high tier Cruiser HE can render your armor useless. Basically NC is really a struggle to play while the other BB can keep their range from HE rain NC can't or you will never hit anything. Can hit something is and always be better than can't hit anything. I have lots of game that NC gun dispersion make all my shell circle ships but not hitting them while their return just land on my deck, and that's not fun at all. No matter how good you're if RNG said nope you wouldn't be able to do anything in current NC. Also how come the most hi-tech radar guiding gun in WW2 is worse than Mk1 eyeball of IJN side.

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Inb4 suddenly people said Gameplay > Historical accuracy (Or vice versa when the situation needed) :D

 

Oh and I am here just for popcorn :hiding:

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Surely CAs and DDs need an HE buff. And Colorado also needs more HP. But the N Caro is good, unlike the IJN BB when Amagi's penetration isn't good and Izumo is... horrendous, so the highest tier ship you're going to struggle is T7 for US BB and T9 for IJN BB

 

Amagi penetration not good? Izumo penetration horrendous?

 

sorry but what are you smoking and can I have some of it

 

Amagi carries the same penetration values as the Nagato before it just with an extra gun, the Amagi has weaker armor but that is easily compensated. The Izumo has such a tight spread of guns that if you aim correctly with it its the only ship where getting 5-6 citadels in a single volley without praying to gods of RNG aiming is required. The Izumo is pretty sluggish however.

 

The NoCal is a mid-range brawler, it should not be going any further or any closer then this point. Its armor cannot take hits and the guns are just too inaccurate to hit anything at long range. 

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Inb4 suddenly people said Gameplay > Historical accuracy (Or vice versa when the situation needed) :D

 

Oh and I am here just for popcorn :hiding:

 

That is a tired old argument to justify current meta. It is possible to balance game play with historical accuracy. However, WG developers are incapable of doing either. Therefore, they make the ships who were technologically inferior the best and those who were more advanced and better in all areas POS in comparison. This is typical in WG developers approach to their games.

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clevelands are great AA platforms but their shells are slow as sh*t why cant they be just as fast as their ijn counterparts? also where are those yorktown carriers? WG still hush-hush on that subject?

Edited by The_Big_Red_1

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clevelands are great AA platforms but their shells are slow as sh*t why cant they be just as fast as their ijn counterparts? also where are those yorktown carriers? WG still hush-hush on that subject?

 

Insane RoF, DPM, and AA!

What? you are still not satisfied to this most annoying ship in the tier?!

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Insane RoF, DPM, and AA!

What? you are still not satisfied to this most annoying ship in the tier?!

 

The fact that they can't hit anything at range then yes, we are not satisfied. 

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The fact that they can't hit anything at range then yes, we are not satisfied. 

 

Tell me, what did you hit from range apart from battleship?

Cruiser?

Destroyer?

Carrier?

Okay, so people complain about them can't return fire to enemy Cruiser at range, especially the one that can actually penetrate them (Kriegsmarine)

 

if WG say yes, they will buff it, but with something else to nerf. What would it be?

 

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Tell me, what did you hit from range apart from battleship?

Cruiser?

Destroyer?

Carrier?

Okay, so people complain about them can't return fire to enemy Cruiser at range, especially the one that can actually penetrate them (Kriegsmarine)

 

if WG say yes, they will buff it, but with something else to nerf. What would it be?

 

 

Nerf the carriers. 

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Greeting everyone, this is my first post for me, but I'll try my best to write it

 

First of all English isn't my first language so sorry if I confused someone by chance.

 

According to wows-number.com when you exploring ships statistic and data at high tier most of the time, the USN line is the worst performer. And it's not just that for me I would say USN line got some disadvantage that is a huge draw back in every line, and these are some of my feeling about what is happening right now, also before you said something like L2P or whatever pls finish the reading first.

 

USN BB

First of I don't have problem with SoCal to NewMex but the problems with this line are Colorado, North Carolina, and Montana. Up until tier VI being a brawler is fine, because most of the time you don't find yourself in long range gunnery duel, but that's not the case with Colorado, most of the time she will found herself in bullet hell of long range fighting of Tier VIII and IX which slow moving brawler like her is almost useless. You can't even get close to your effective range with that 21 knots curse and most of the time Ibuki and Roon will outrun and out-range and throwing all kind of inferno to her, which make her armor useless. Next is the North Carolina. Alright before someone screaming NC is already good or She's already OP, calm down first. My point is this, NC gun dispersion is so high while having the uselessly long range. Let's do some math, RoF of current Tier VIII BB are 2 rpm(NC and Amagi) and 2.5 RPM (Tirpirz). Amagi have 10 guns, 8 for Tirpitz, and 9 for our NC. In one minute Amagi can unleash 20 rounds, Tirpitz 20 but our NC 18. 2 less shell that other but NC gun dispersion is so bad... It almost impossible to land any shell at long range, and worst than Colorado, sometimes she have to face Yamato and Montana... May the RNG be with you, because you will need that, being a brawler at this tier is more a joke than a style of playing, these gun are controlled by radar IRL but you can't use your FCS mod on this ship but instead we have to play her like a pirate ship while Amagi and Tripitz can sit back and relax with their long range, accurate, and fast shells (Not to mention 2 more shell per minute). I think the NC got the unfair play style for her tier. And now Montana... I'll skip this one because there're lots of people and forum a about this let down ship already.

 

So here's my solution for USN BB why don't we convert Colorado into the first USN long range BB. In case you don't know the longest US shot in WW2 was held by USS West Virginia BB-48 (a Colorado-class) after refitted with new FCS, her record is landing her volley of shell on Japanese Battleship Yamashiro 20 km away at night on the first salvo, can't we have the other hull upgrade that will make Colorado into WeeVee? and reduce the dispersion and give her the FCS  accuracy mod with range about 18 km or something like that. And fully upgraded Colorado or WeeVee will be the first experience with long range duel for USN BB(but keep her 21 knot speed). And the when move to NC we can reduce the dispersion and add FCS accuracy mod to her and make her our second long range USN BB, don't worry NC slow shell and 2 less shells will balancing her out. And then Iowa will be the third long range USN BB instead the first. Doesn't that sound possible, and I think it won't make USN OP or anything because their guns already a huge draw back by themselves.

 

USN Cruiser

Mostly focus on CA (Pepsi, NewOr, Balty, Des) Their shell arc are just... terrible. I know that USN got this arc because in CBT these ship literally set everything on fire, but at current state USN CA guns are just bad while the IJN CA can literally burn everything with their HE with high fire chance and good arc, German can do long range gunnery easily, and USSR... laser... USN just useless at long range, Of course 2 seconds slower is a big deal when firing at long range, with drifting ship at current day that's more than enough for them to evade those space shell, and forget the citadel at long range, just hitting things are hard enough, unless you can mind controlling them to stay still and won't change course, or they're new... Hitting thing with USN CA guns are just unfairly harder that other nation while don't have any gain. Good AA means almost nothing now, there're fewer CVs and rewarding are so small that one shell hit is worth more than the whole escort thing. Basically USN don't have anything that can actually use while the IJN got HE, and torps, KM got good AP and long range, USSR rapid fire laser, USN just... meh gun.

 

My solution is give USN gun the IJN arc, It's 203/50 vs 8"/55 basically USN gun has longer caliber than IJN counterpart but just same arc are fine for me, at least that can make up for their lack of torp and secondary, or make torp can be detonated but shell like IRL, lots of the time IJN ship were cripple by their own torp detonated on their own deck. High Explosive warhead when hit by shell won't just end up in "torpedo tube destroyed" but a big boom. But I know that's might be too much for IJN,just make USN arc better to make up for their lack of torp, I think that's fine right? Or you're saying that killing Pepsi that can't even fight back is the best feeling in the world...

 

USN DD

My main point are their guns. I know that 5"/38 wasn't and never will be the high velocity gun. but this video might explain it easier than my writing 

In short, From time to time 5"/38 wasn't nerfed but all the ship just got buff in maneuverability by 20% while the 5"/38 were the same. Basically 5"/38 arc take too much time to reach the target and with drifting ship. It's the same case as USN CA. Enemy can turn away even before the shell can go half way. And even worse with Radar consumable introduced , Benson, Fletcher, And Gearing are just being smashed in the face. Let be honest, it's really impossible to use these space guns at long range right now. And at 11 km that radar will just removing USN from the game for 25 seconds if they're not killed by those USSR laser, while the IJN and USSR DD just... don't care they can maintain their distance and spamming torp and laser shell while USN... just can't do anything but suffering. And hope you enjoy more Shimakaze torp spam, because there will be no more Gearing that will pop out to ruin their torp run or early spot the torp wall.

 

My solution is making 5"/38 flatter, not as level as USSR level, just 15% flatter and faster shell that they can actually hit things, You don't need to make it for all USN DD just for Benson, Fletcher, and Gearing because they're now facing the radar that will render them into scrap in no time, so I think it's a fair point since 5"/38 have really low fire chance it won't be come the flamethrower and their turret are literally made of glass, It won't be OP.

 

Special case: Atlanta....

You can buff Atago... the Kutuzov can have the smoke.... How about we give Atlanta the USN DD late tier arc that I suggest and some smoke and range increase. Before any "Atlanta syndrome" appear, 25k average damage per game is a big joke, like iChase said in video Atlanta really can't do anything with current state, and she's not cheap... And anyone who said play her like a DD, It's not the case. You have one of the slowest and sluggishest ship at tier VII, you can't outrun CA and DD, your spotting range is not stealthy at all, you can't do long range shooting like Udaloi or Khabarovsk, and AA won't give you anything since dissapearance of CV. Basically she's nearly useless and after more than 100 of games in her I would say she is not a good ship right now. While you can buff Atago how about giving some love to Atlanta too. Simply better arc, longer range, and a charge of smoke or radar(for DD hunting) and concealment module might be good. At least those're my suggestion

 

best regard 

 

This is a R.. company and the animators are J.. get it.? do u want your enemy to be stronger and better than u.? lol 

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^ better die trying than pray for nothing. And I'm sure that I make a valid point, so why not give it a shot.

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