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SgtBenedict

Carrier tactics

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Lets say it is CV Independence vs Ryujo. The flight control for Independence is 3 fighters 1 bomber while the Ryujo is 1 fighter 2 bomber 2 torpedo bomber. How is Ryujo able to win the battle when being disadvantaged in air superiority assuming that Independence will not be totally lured away to another flank. Thanks.

 

Thread moved to General Discussions.

~dead_man_walking

Edited by dead_man_walking

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Ship AA. Kite the enemy fighters to your teammates main fleet and let their AA do the work.

Also, since Ryujo's setup is 1-2-2, your job is mainly to sink ships and not shoot down fighters. If you want to shoot down fighters, go with the 3-1-1 setup. The fighter in the 1-2-2 setup is mostly scouting and shooting down/messing the aim of enemy torp bombers and dive bombers.

Edited by KM_SuperBismarck

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Alpha Tester
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Ryujo its main purpose is not air superiority its main purpose is to follow your fellow allies and support them with your torp bombers and dive bombers but for independence the type of gameplay is mainly for air superiority its job is to stop enemy air groups to engage your allies so basically whether you like offensive or defensive play style is all up to you for me I like offensive type so Japanese carrier is suitable for me :sceptic::honoring:

 

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Lets say it is CV Independence vs Ryujo. The flight control for Independence is 3 fighters 1 bomber while the Ryujo is 1 fighter 2 bomber 2 torpedo bomber. How is Ryujo able to win the battle when being disadvantaged in air superiority assuming that Independence will not be totally lured away to another flank. Thanks.

 

 

Do note that the Indy will only have 1 bomber left and his damage potential would be way lower than the bomber RJ.

As long as the RJ gets more "significant" damage to help the team then that's good enough most of the time. The Indy player will then have a more support role like spotting DDs and screening torps after he's done with your planes and it will be up for his team to capitalize on that.

 

Just don't stray away from what you're supposed to do with the flight mod you got.

If you went for a Strike RJ of 1/2/2 then just do as much damage as you can. Hoping for Air superiority in that setup is being a bit too greedy.

If the Indy went with an Air Superiority setup then 1v1 CV match he should very well get Air superiority, especially against a strike loadout.

Of course that goes both ways.

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Beta Tester
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Why you want air superiority when you the one who go for bomber package ....

and by the way ... Indy fighter package got only 2/0/1 .. you can easily keep that 2 fighter busy while you have other 3 got clear sky for do the bombimg run while indy got only one dive bomber to attack the ship. 

Edited by WindCruiser

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[BRU]
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Simple, outwit the Independence player by baiting your fighter and always observe the map and search for easy targets or sneak your bombers and attack the CV unnoticed.

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[ATLAS]
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3 fighters? I thought Indy only have 2 in fighter loadout?

and to answer your question: snipe him

if you success good, if you failed, still good since he would most likely have one or even both of his fighter on top of his carrier to watch for the second wave, use this space to sink something like destroyer or battleships

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Don't be predictable.

 

Use friendly AA as much as possible, esp tier 6+ cruisers.

 

Don't throw your bombers away in futile early attacks against solid defence, bide your time and pick off ships when they are vulnerable.

 

It's a bit of gamble but there's also the big early strike against the Indy if you can sneak your whole bomber force down an unguarded map edge, usually only works against noobs.

 

Be flexible, be prepared to abort a plan if it's going to be suicidal.

 

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wait, i thought indie only have 2 fighter in their AS loadout. did WG change them to 3?

how go win? simple. snipe him lol

Edited by AsliWongJowo

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Beta Tester
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wat? there is no 311 indy so im assuming its a ryujo 311 vs a ryujo 122 and how to win in a ryujo 122 vs 311 or any air superiority setup cv. answer is trickery.

there are 2 effective tactics to employ.

1. CV sniping- this is not recommended for mid/low tier CVs or if you're not really good at playing CVs yet. Low tier CV has few extra planes and losing them is devastating. It is the best tactic to use against an air superiority cv while in a strike cv. It is a high risk/high reward tactic and it should be the primary tactic to use at high tier CV battles specially if you are against an air superiority CV and a very good captain. It can be done in multiple ways but the highest chance of sniping a CV is at the very start. The principle is to sneak past through defenses and stike hard and fast before enemy can react. IF you failed your attempts at the first and 2nd runs don't try for a third, highest chance of sniping would be somewhere in the middle of the game when enemy thinks you gave up on attacking him.

 

2. HIghest damage as possible / divide and conquer - requires a lot of micro managing skill. This involves a lot of luring using all of your squads and attacking with any unopposed squad you have. This should be self explanatory and can be done in a lot of ways but the keyword in both tactics is trickery.       

Edited by Deicide

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