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IJN_Harugumo

Dear our kind and loving WG, please stop nerfing CVs

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Let's see what have been done to CVs over the last few major patches:

1. Japanese carrier setups do not have all attack formation anymore ( i.E: Hakuryu's 053)

2. All ships turning have been buffed by a great extent,(i.e: impossible to torp dd, very hard to torp ca, and bb's are much more agile also)

3. Japanese lower tier torps' damage have been nerfed.

4. Sortout time for both US and IJN carriers have been nerfed.

5. Chance of flooding by air launched torpedoes have been nerfed greatly for both US and IJN CVs.

6. Torp spread have been nerfed for IJN CV.

 

Now in .5.3---A remade AA system and nerfed US CV setup.

 

What about those OP DDs? Welp, i don't see them nerfed in anyway.

 

If i have to say, The new patch notes should be like this:

0.5.3

*Fixed bug in which Aircraft Carriers are playable.

*Buffed Destroyers.

 

 

:D Guess it is world of destroyers after all.

 

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Beta Tester
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They still haven't found the right play style for CV's and exactly how they fit in the game.  It isn't right on live, so it makes sense they continue to iterate with this patch.  Whether they're moving in the right direction or not will play out after the patch goes live and people experiment with the changes.  I don't think there's any need to be quite so petulant about it.

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They still haven't found the right play style for CV's and exactly how they fit in the game.  It isn't right on live, so it makes sense they continue to iterate with this patch.  Whether they're moving in the right direction or not will play out after the patch goes live and people experiment with the changes.  I don't think there's any need to be quite so petulant about it.

 

come on man, they are just nerfing american cv's,, no more 122 but 113, not sure about you, but i call that nerfing

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while I agree the CV population is definitely needing a boost, don't forget CV's are the one class that can permanently make destroyers useless simply by parking fighters over them...

 

well, yeah, but that rule applys only to IJN DD, and to a small extent, US DD, Russian DD's dont really need to hide anyway

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They still haven't found the right play style for CV's and exactly how they fit in the game.  It isn't right on live, so it makes sense they continue to iterate with this patch.  Whether they're moving in the right direction or not will play out after the patch goes live and people experiment with the changes.  I don't think there's any need to be quite so petulant about it.

 

come on man, they are just nerfing american cv's,, no more 122 but 113, not sure about you, but i call that nerfing

major thing i see from load out change is

lexington cannot compete with shoukaku. 1/1/1 load out vs 2/2/2?

essex and midway become 1/1/3 bomber load out.

USN CV player out there better prepare your heart, you will got some insult even from your team mate "useless CV, cant even kill shimakaze"

while I agree the CV population is definitely needing a boost, don't forget CV's are the one class that can permanently make destroyers useless simply by parking fighters over them...

 

well, yeah, but that rule applys only to IJN DD, and to a small extent, US DD, Russian DD's dont really need to hide anyway

with 20km torpedo and 7km detection range, who want to get close anyway? see BB? launch torp and run. see CA? launch torp and run. see USSR DD? launch torp and run

the only things can get close and kill those IJN DD is CV and they nerf the CV, well only USN CV anyway.

from what i heard, haku fighter now fly at 180kts even if they remove the jet.

is that for real? first nerfing USN load out and then buff IJN fighter?

damn

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Super Tester
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Let's see what have been done to CVs over the last few major patches:

1. Japanese carrier setups do not have all attack formation anymore ( i.E: Hakuryu's 053)

2. All ships turning have been buffed by a great extent,(i.e: impossible to torp dd, very hard to torp ca, and bb's are much more agile also)

3. Japanese lower tier torps' damage have been nerfed.

4. Sortout time for both US and IJN carriers have been nerfed.

5. Chance of flooding by air launched torpedoes have been nerfed greatly for both US and IJN CVs.

6. Torp spread have been nerfed for IJN CV.

 

Now in .5.3---A remade AA system and nerfed US CV setup.

 

What about those OP DDs? Welp, i don't see them nerfed in anyway.

 

If i have to say, The new patch notes should be like this:

0.5.3

*Fixed bug in which Aircraft Carriers are playable.

*Buffed Destroyers.

 

 

:D Guess it is world of destroyers after all.

 

1. haku 053 is monsterous OP... even tough i like IJN line. i would hate that, since we are bound to see those monster as enemy too

2. did u forget a few ptch ago where BB got their rudder nerfed? also imposible to torp DD? there are countless DD died in hand of a decent haku and (especially)midway. and some experienced player even choose to hunt DD with their essex/midway. why? coz DD AA is almost non existence before midway plane. and every hit they score to DD, will net them more exp/credit than hitting a big BB

3. ok i dont really like that nerf too. but they deserve it. zuiho 031/ryujo 032 is borderline OP if there is no FT loadout US CV in the match... 

4. no comment about this. but in upcoming patch they got buffed again

5. no comment... whether its neccesary or not. but yeah. absolute flooding from TB torp is annoying to all ship (except for the carrier it self)

6. i would say the converge cone is a buff. i like it. its just that their torp speed that nerfed to US LVL. its neccesary tough to balance thing out

 

0.5.3 AA remade => nerfed IJN Hard, super buff to USN/KM

 

i would say in 0.5.3 :

* Fixed bug in which Aircraft Carriers are OP

* Buffed torp speed of Aircraft Carriers = nerfed Destroyer (and also any other ship). remember to destroyer only got about 6-9% speed buff. while carriers got up to 16% torp speed buff

 

 

------------------------------------------------------------------------------------------------------------edit----------------------------------------------------------------------------------------------------

here is from EU discussion

 

Midway post nerf vs Montana, no TB loss :v

 

shot-16.02.04_10.56.32-0223_zpsafecugap.jpg

shot-16.02.04_10.56.33-0277_zpsuots1qwr.jpg

Trick is to soften up AA with HE, be it teammates or dive bombers. Yolo rush against brand new Montana wasn't exactly successful:rolleyes: Also 21 DB on manual drop against battered Yamato can give decent damage as well (20k + 4 fires)

1-1-3. I still think that I'm achieving this because the server is full or tomatoes. It doesn't compensate though, because most of the damage is unreliable (Bomb RNG and fires RNG). Funny seeing these numbers nevertheless

 

SdP8Ylj.png

 

170k damage, was kinda impressive getting 30k damage from 13 bomb hits with all 3 dive bomber squads stacked on a Yamato.

 

 

20k-30k damage each drop against yamato from Drop Bomber alone

not to mention the fire

4 fire = 40-50k damage overtime (in 35-40 sec if the BB has both basic survivability and -fire times module)(expect more damage in 60sec if the BB dont have any of those)

 

also..

5 TB hit = 3 flood

and 3 TB hit = 2 flood

does flood chance from TB got buffed again?

Edited by ReNation

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how do I feel about CV is depend on situation.

 

- when I play BB and enjoy exchange fire with enemy and TB just show up and torp me (imagine, two knight fight fair and square, and thief just show up fire an arrow and ruin it all) I start to feel that they deserve all that nerf...

 

- when I play DD and their CV just keep spotting me the whole time, rendering me into useless ship.... I start too feel that they deserve all that nerf

 

- when I see how low xp ratio for CV and end match team result... I start to feel sorry for them.

 

in good hand, CV is one of scariest ship in game, they can kill any ship they want. crises-corss torpedoes drop can kill even fastest DD

 

I never play CV before, so I not gonna say I understand their feeling, but I do understand those who become their target.

so.... I'll keep my mouth shut about CV buff or nerf  hehehehe:trollface:

Edited by PGM991

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Super Tester
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how do I feel about CV is depend on situation.

 

- when I play BB and enjoy exchange fire with enemy and TB just show up and gets 1-2 torp hits at best I shrug and continue

 

- when I play DD and their CV just keep spotting me the whole time, I shrug and continue blasting away at enemy ships while 

dodging incoming salvoes

 

- when I see how low xp ratio for CV and end match team result... I have all the Schadenfreude, because I'm prolly in my US CV and responsible for

the enemy's bad results. 

 

It's all a matter of perspective. 

Edited by Retia

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Super Tester
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On that note, one perspective on Lexington. Worth a read.

 

Said it once, will gladly say it again, for me the torpedo bombers in the US strikeloadout exist for two reasons:

1.) Butcher clueless players that are oblivious to the existance of their A, D, Q and E keys.

2.) Lead cruisers and fighters away from my dive bombers.

 

 Because I like my dive bombers when they can freely dive.

 

WyzjEfY.jpg

 

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when I play BB and enjoy exchange fire with enemy and TB just show up and gets 1-2 torp hits at best I shrug and continue

 

there's by product in that,

in order to avoid TB, I have to turn and many time it turn out that I show my full broadside to enemy BB and.... BANG!! citadel hit T T

 

so I have to choose between 1) take a full hit of torp to protect my citadel. or 2) avoid torp as many as possible and risk get citadel myself

both are bad ... T_T

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The only thing I don't like about CVs is the ability to Drop Torpedoes so close that it is impossible to avoid - even if you start turning when you see the Aircraft, Even worse is when it is 2 Squadrons of 6 Planes dropping Torpedoes right on top of you - Several times I've been instasunk in a BB with Full health, from a Torp drop that is impossible to avoid - at least DD torps one can Move to avoid.

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Alpha Tester
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Was always going to be difficult implementing these ships in game.

They changed the entire face of naval warfare.

CV's became the dominant power, replacing battleships and thus rendering the domination of the seas by gunfire obsolete.

As a means of power projection they are second to none, with the exception of ballistic missiles, of course.

The problem we have in game is typical of those same issues that Navies faced in the same time frame as the game is set in.

The replacement of gunboats, by carrier borne aircraft.

CV's dominate. They should. They did.

My only concern is that for a game the numbers should be capped, which they are. Other than that, adapt to the 3 dimensional threat arena. 

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The only thing I don't like about CVs is the ability to Drop Torpedoes so close that it is impossible to avoid - even if you start turning when you see the Aircraft, Even worse is when it is 2 Squadrons of 6 Planes dropping Torpedoes right on top of you - Several times I've been instasunk in a BB with Full health, from a Torp drop that is impossible to avoid - at least DD torps one can Move to avoid.

 

IIRC, that is no longer an auto-option for manual drop. It is a tier 4 or 5 skill now? That alone should give ships more breathing room for maneuvering to avoid those torpedoes coming at you.

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Alpha Tester
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while I agree the CV population is definitely needing a boost, don't forget CV's are the one class that can permanently make destroyers useless simply by parking fighters over them...

 

When in my DD, enemy CV planes hovering over me are one of two major problems. The other major problem is that not once, not one single time, has a CV on my team sent fighters to help me out. They are always content to just go do their own thing and let me die on the vine. That's just the nature of the game. I understand that. It just escapes me why a friendly CV wouldn't come attack enemy planes that are just sitting ducks there and taking AA fire. If you are perma-spotted there's no reason to keep the AA turned off.

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Super Tester
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When in my DD, enemy CV planes hovering over me are one of two major problems. The other major problem is that not once, not one single time, has a CV on my team sent fighters to help me out. They are always content to just go do their own thing and let me die on the vine. That's just the nature of the game. I understand that. It just escapes me why a friendly CV wouldn't come attack enemy planes that are just sitting ducks there and taking AA fire. If you are perma-spotted there's no reason to keep the AA turned off.

 

the very nature of almost every midway/essex player. (probably taiho too)

but its not rare that i got helped by friendly haku (if that haku is a decent player tough) in their friendly 422 loutout.

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Beta Tester
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I quite like the idea behind the US CV's having DB focused setups like 1/1/3 for example.  Historically the US had more effective DB's than TB's so that's a good theme to have in the game.  Also, it gives a different focus to the IJN CV's torpedo loadouts.  This will add depth to the game.  They obviously need to make sure using DB's is effective, but they are getting pretty close with that, and will continue to work on the balance I'm sure.  I've been reading good things about the US DB's on the PT server, I feel once people get used to it some will enjoy the change of direction.

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Beta Tester
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I had no problem with CVs in he first place except 1 thing, the perma-spot of torps.

Do they tie buoys on my torps or something?

 

Ships disappear when out of detection range.

Planes disappear when out of detection range.

But torps do not follow the basic rule of detection.

 

I`m copletely OK and think it is fair planes spotting torps when in spotting range, but the perma-spot mechanics is just wierd.

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+1 CV don't need to nerf anymore.

"CVs are overpower above other kind of ship" it's correct already because CV come for that purpose.
 


 

 

Edited by rattananen

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[HKACC]
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This what can I said from my experience.

A full health BB, CA and DD had 100% AA capability, of course, CA had the best AA power.

But, when the battle goes on, our team using HE destroying their AA module, then my TB & DB can doing the bombing quite effectively.

 

So my advice, ask your teammate to use HE, for at least 1/4 of an enemy ship health. And I think their AA modules & power had been halved.

OR, target an enemy that not full health. And about AirFighter or Catapult Fighter, you should know the answer.

CV still powerful as usual, I guess, but again, anything are situational, especially if enemy persistent doing close/turtle formation, then CV are indeed useless.

 

And about BB easily to avoid torpedoes ... dude, what if you the BB ? You want a slo-mo BB ? Also you think BB's players are brainless ?

I've been witnessing many good CV players bombing me using DD, CA & BB with good tactic & trap me, even though I'm preparing to react to their assault without.other enemy interference, literally, 1 on 1.

 

Opinion Value-Rate : In port - Independence and Zuiho.

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Video Contributor
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Do you want to know why CV's a PITA to deal with? Late game skirmish..

 

Half of the team already dead, BBs spent their repair parties already and HE spam blew up AA modules reducing their effectiveness..
Basically everything that is needed to counter CVs has been largely nullified..

CV? Well if they managed their planes well they can simply choose a ship to sink and oneshot them, without any significant plane threats..
Oh you've conserved your ship HP well into late matches? Here's 2 TB & 2 DB squads coming exclusively for you to just to make sure you're 100% dead

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the very nature of almost every midway/essex player. (probably taiho too)

but its not rare that i got helped by friendly haku (if that haku is a decent player tough) in their friendly 422 loutout.

Some opinion from Essex player.

First of all, their accelerations is bad, the rudder shift takes long time and thanks to WG make Essex concealments value low, resulting they can't make sharp evasive manuver or run into team mate in case enemy bomber spot you, especially taiho bomber, they fast, can do attack from multiple direction. This is why Essex player or at least me, tend to keep the fighter close to the ship if no one escorting me in the back. Team wants me to search and spot DD, it not like I don't want to help team and become scumbag, I need some protection to my self. Please understand that. And prior to let the fighter close to ship, when I see bomber coming for a team mate, its not that I don't want to help, but Essex plane speed is not the best, I send my fighter but enemy already done their bombing, especially taiho. Damn their bomber so fast.

Also, I don't know how many KM planes can be detected, but if I fight against taiho, when their bomber start disappear from map, next thing I know is there is a warning I've been detected by plane, several second later the planes shows up. Even planes spot me first before I can spot them. Putting fighter too far from ship is dangerous because of this, but if someone escort me, there is different story.

If you guys suggest Essex or Midway go with the team, so there is less chance to get surprise attack by enemy CV. Again, their concealment value is low, not like taiho or haku. Marching together with team will be bad move, get spoted and you will get shot by yamato izumo Montana Iowa you name it. With bad manuver, once you got shot at, its kinda hard to run away.

So, that's it folks. Its not like that we don't know how to team play or we just do whatever we want. CV also need some protection. IRL CV got escorted by many, in game? Even if you beg for 10minutes after match start, you can't guarantee someone come to escort you.

Edited by AsliWongJowo

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