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yobbo1972

RUNNERs

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  RUNNERS are those players who will at  first sight of an enemy ship  turn and run away as fast as they can.

Even if the Runner has the higher tier ship or a better ship, or even if they are with team mates and out number the enemy 8 ships to 4 ships they will turn and run away as fast as their ship will sail.

Runners will always lose and cost you the battle and will always have a very poor win rate and stats as well.

if you see a runner on your team then, then give them a "plays poorly" vote as they will cost you the battle.

 

ive seen that many tier 8 players in Tirpitz  or other tier 8 ships running away, and being chased by tier 6 ships like a fuso or Cleveland etc  lol

yes, you will laugh seeing a tier 8 north Carolina running away from a fuso etc, but you laugh as you wonder why this runner even plays the game, or how this runner even got to tier 8 in the first place.

It really is sad to see so many people who just don't understand basic game play.

 

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Beta Tester
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Lol. Yes, agreed.

In previous patches we called them "border humpers" or "blue line insert expletive here".

Passive play I think is a key reason teams lose battles. And one of the biggest frustrations being on the SEA server!

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So, that's what you call them! Too often have I taken point, hammering at the enemy as quickly as my ROF could sustain.....only to discover the rest of my section had turned around. I need to keep an eye on my mini map more!

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I don't think it's totally fair to call them runners... These are T8s you're talking about, I've had this experience as well when I entered the T6 life with my Cleveland and I was dumbstruck so I asked around as to what could be causing this wierd behavior... MONEY, for starters T8 ships do cost a lot even when they're damaged that it's hard to profit even if you win the match... Maybe that guy was a little short on funds to begin with...

 

and another factor I have to count in whenever I see "Runners" is what ship they're on, normally I expect KM ships to run right off the bat but that's where they're good at... KITING is the term for that method and I do it all the time in my Konisberg so I'm guessing it's more apparent in later KM cruisers... and some other ship types are built to Kite the enemy to death...

 

The USN BBs you mentioned seemed to a bit wierd though I'll give you that, US BBs do brawl alot from what I've seen and running away fighting isn't best suited for them me thinks... and T8 ships do have a metric a** ton of range so I can understand where this behavior is coming from...

Edited by Kreigg

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Beta Tester
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I call them speed humps cause they do nothing but get driven over and they don't even slow the enemy down much.

 

How can they be speed humps??/  when they turn and run away ??

Speed humps are players who just rush forward and die, or they are in a lower tier ship thinking they can take on 4-5 ships by themselves and die easy.

They are speed humps for the attacking enemy.

Runners are just bad players with no idea how to play or what they are doing at all

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Beta Tester
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I don't think it's totally fair to call them runners... These are T8s you're talking about, I've had this experience as well when I entered the T6 life with my Cleveland and I was dumbstruck so I asked around as to what could be causing this wierd behavior... MONEY, for starters T8 ships do cost a lot even when their damaged that it's hard to profit even if you win the match... Maybe that guy was a little short on funds to begin with...

 

and another factor I have to count in whenever I see "Runners" is what ship they're on, normally I expect KM ships to run right off the bat but that's where they're good at... KITING is the term for that method and I do it all the time in my Konisberg so I'm guessing it's more apparent in later KM cruisers... and some other ship types are built to Kite the enemy to death...

 

The USN BBs you mentioned seemed to a bit wierd though I'll give you that, US BBs do brawl alot from what I've seen and running away fighting isn't best suited for them me thinks... and T8 ships do have a metric a** ton of range so I can understand where this behavior is coming from...

Yes, I do understand were you are coming from and yes I understand the different type of play styles for different ships. but these players are heading forwards towards the enemy half of the map  and as soon as a enemy ships gets spotted they just turn and run away  even if the enemy is not shooting at them and yes it happens at most tiers.

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If I reported every player that exhibited acts of cowardice, selfishness and plain stupidity for poor play and action was actually taken on these reports, which I highly doubt, then I would have practically nobody left to play with.

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Yes, I do understand were you are coming from and yes I understand the different type of play styles for different ships. but these players are heading forwards towards the enemy half of the map  and as soon as a enemy ships gets spotted they just turn and run away  even if the enemy is not shooting at them and yes it happens at most tiers.

 

Hmmm.. I guess if you mean those people then they should consider playing another game... like Huniepop or that other "Boat-em-up" from "Not Wargaming.net"...

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I always try my hardest to ignore the melee...which usually involves a mass of DDs & CAs biting each other...and attempt to capture.

That is the main aim in my game-play....capturing the zone.

Scrapping isn't my thing.

So if you want to lump that into the "running away" category, be my guest. It doesn't faze me at all.

 

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I don't think it's totally fair to call them runners... These are T8s you're talking about, I've had this experience as well when I entered the T6 life with my Cleveland and I was dumbstruck so I asked around as to what could be causing this wierd behavior... MONEY, for starters T8 ships do cost a lot even when they're damaged that it's hard to profit even if you win the match... Maybe that guy was a little short on funds to begin with...

 

and another factor I have to count in whenever I see "Runners" is what ship they're on, normally I expect KM ships to run right off the bat but that's where they're good at... KITING is the term for that method and I do it all the time in my Konisberg so I'm guessing it's more apparent in later KM cruisers... and some other ship types are built to Kite the enemy to death...

 

The USN BBs you mentioned seemed to a bit wierd though I'll give you that, US BBs do brawl alot from what I've seen and running away fighting isn't best suited for them me thinks... and T8 ships do have a metric a** ton of range so I can understand where this behavior is coming from...

 

I do agree. Don't think we should generalise the whole population. Yes some times when the team is pushing bang the fella turn and run, it's a bit frustrating. But for some it might be part of tactic.

 

For me if I'm the first one to engage (in crusier/BB) , I tend to turn away, while attracting most of the incoming fire. If I'm in Roon, it's even better as most of its guns are at the back.. 

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If I reported every player that exhibited acts of cowardice, selfishness and plain stupidity for poor play and action was actually taken on these reports, which I highly doubt, then I would have practically nobody left to play with.

 

Sad but true, its inevitable in these PvP battles due to the lack of balls from most of the battleship players. . .

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....... due to the lack of balls from most of the battleship players. . .

 

So you classify falling back and using your BB's range as "lack of balls", do you?

Most students of naval history would call it "tactics".

Edited by HenryCrun

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So you classify falling back and using your BB's range as "lack of balls", do you?

Most students of naval history would call it "tactics".

 

Or generally, fighting smart.

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Alpha Tester
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A bb should be using range to it's advantage, especially a tirpitz vs a cheatland who with a couple of salvos of HE spam, can have the tirpitz burning in 3 places. 

 

A tirpitz with 3 fires burning, DOES NOT LAST LONG. Fires, do incredible amounts of damage, and a cheatland can easily set more, and uh-oh, i've already used my repair.

 

Also, a tirpitz (being the only higher tier bb I have experience with), has terrible dispersion of shot anyway, so fighting from 21kms is the same as fighting from 10kms. At approximately 8kms, a tirpitz can get an extra shot to add to the hit list, and is much more effective from under 8kms range.

 

A cheatland (as one example of an enemy only) has what?, lets say 15kms range and 12 shots per salvo, that equates to a tirpitz taking an awful lot of hits to try and get close to a cheatland to start landing more than 2 hits per salvo.

 

If I'm alone, I'll run from a cruiser or dd too, after I fire a couple of salvos to test my rng. They tend to go invisible really fast too. Even from 14kms range, a cruiser will vanish right about the time my guns reload...magically...Atago's are pro at it. And still the HE spam will cometh.

 

How many shots per salvo of the 12 a cheatland has, would typically hit from 15kms?. 6-8?. A +3% fire skill, makes it incredibly dangerous to a BB. Some cruisers are even more dangerous due to range, my nurnburger has almost the same range as my tirpitz.

 

Let's not even get started on those IJN torp spamming DD's that spam torp's with ranges as far as many ship guns...and have just received a buff to improve their chances of hitting....COZ THEY NEEDED IT?!.

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[AUSNZ]
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Im with the OP though i run in division a lot so my team sticks together. I dislike seeing brawling ships staying at max range. Thats not to say its not a tactic but you have to know your ship and when to close. 

 

Sometimes doing 120k damage in a BB for your team with no kills means the team will win.

 

Cruisers are a different category. I find them most effective escorting a BB for cover more so as a KM ship. The BB should be the larger target and allows me to spam.

 

Btw why does everyone fear clevelands? So many play with open broadsides they are the easiest ship to kill at any tier....

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People aren't always running because of what's happening right in front of them, sometimes they are leaving to support another flank, sometimes to defend a cap. If you really are badly out gunning the enemy there, perhaps they are looking to more evenly distribute the firepower, going to where the bigger enemy fleet is attacking with force. Perhaps it's not a good idea for these guys to be close?

 

The point is it's not as simple as it always being cowardice. Sure sometimes (perhaps often?) it is, and it sucks to be the guy left behind. Try not to be the guy left behind alone, keep an eye out on the map.

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Kinda on the side "Its depending on situation" 

 

If you got outnumber you better run, in case you one sided better push fast :D:D:D 

 

People aren't always running because of what's happening right in front of them, sometimes they are leaving to support another flank, sometimes to defend a cap. If you really are badly out gunning the enemy there, perhaps they are looking to more evenly distribute the firepower, going to where the bigger enemy fleet is attacking with force. Perhaps it's not a good idea for these guys to be close?

 

The point is it's not as simple as it always being cowardice. Sure sometimes (perhaps often?) it is, and it sucks to be the guy left behind. Try not to be the guy left behind alone, keep an eye out on the map.

 

This is better version of mine :P

Edited by MeloMelonSoda

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A bb should be using range to it's advantage, especially a tirpitz vs a cheatland who with a couple of salvos of HE spam, can have the tirpitz burning in 3 places. 

 

A tirpitz with 3 fires burning, DOES NOT LAST LONG. Fires, do incredible amounts of damage, and a cheatland can easily set more, and uh-oh, i've already used my repair.

 

Also, a tirpitz (being the only higher tier bb I have experience with), has terrible dispersion of shot anyway, so fighting from 21kms is the same as fighting from 10kms. At approximately 8kms, a tirpitz can get an extra shot to add to the hit list, and is much more effective from under 8kms range.

 

A cheatland (as one example of an enemy only) has what?, lets say 15kms range and 12 shots per salvo, that equates to a tirpitz taking an awful lot of hits to try and get close to a cheatland to start landing more than 2 hits per salvo.

 

If I'm alone, I'll run from a cruiser or dd too, after I fire a couple of salvos to test my rng. They tend to go invisible really fast too. Even from 14kms range, a cruiser will vanish right about the time my guns reload...magically...Atago's are pro at it. And still the HE spam will cometh.

 

How many shots per salvo of the 12 a cheatland has, would typically hit from 15kms?. 6-8?. A +3% fire skill, makes it incredibly dangerous to a BB. Some cruisers are even more dangerous due to range, my nurnburger has almost the same range as my tirpitz.

 

Let's not even get started on those IJN torp spamming DD's that spam torp's with ranges as far as many ship guns...and have just received a buff to improve their chances of hitting....COZ THEY NEEDED IT?!.

so you would be a runner then??

if you are running from a tier 6 in your tier 8 BB then there is something wrong with your game play. Being scared of a lower tier ship and running cuz it a cruiser and might set you on fire means you got no confidence in your ability to play the game.

Also stop thinking about solo play, if you are with team mates then u should be pushing forward if you out gun and out number the enemy, because while that tier 6 cruiser is shooting you, your team mates should be shooting him. plus a cheatland with its lobbing shells makes it a lot harder to hit its target at range.

What you should be doing is moving forward to engage the enemy, if the enemy is concentrating fire on you then you turn around to increase the distance until the enemy stop shooting at u, once they stop shooting you, you then turn around and engage the enemy again to help and support your tea mates.

If the enemy out guns you or out numbers you then yes retreat until it is safe to turn and engage the enemy again. But to run from a lower tier ship cuz it might set you on fire is very poor play, if u don't think you can kill that ship with your higher tiered ship then you need to rethink your play style. Remember you have HP to use and a repair and can get HP back and as long as you have 1 HP left you can still make a difference in battle.

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So you classify falling back and using your BB's range as "lack of balls", do you?

Most students of naval history would call it "tactics".

But remember this is a game and not naval history so forget everything you read or see in the real world of naval tactics as they don't count in this game.​

Again its about team work, if  BBs are sitting at max range then it will be harder for them to hit their targets and they need to move forward with cruiser support to engage the enemy, not sit at the back of the map doing nothing.

ideally it should be DDs out front scouting out the enemy and spotting enemy DDs and using their concealment and staying alive. Then u have the cruisers moving behind the DD to help them kill any DDs they spot, so the enemy DDs cant torp the battleships that should then be following the cruisers to shoot at any enemy cruiser they see in range as well.

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