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bacboo

-New function: Naval mine?Why not ?

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Member
7 posts
4,071 battles

Naval mine:

-Type:

+Contact mine (only be triggered by collision )

+Limpet mine (equipped magnetic censor so that it can be triggered by collision and sonar/radar)

-Deployed by: DD, aircraft (CV) and perhaps Cruiser.

-Detected by: sonar/radar or stay in distance of 30m.( hope that it is necessary to return of this consumable item)

-Effectiveness:

+Contact mine: a hole on the hull- high chance of flooding- maybe 100%,why not ?(because of its immobilization) .

+Limpet mine: damage by shock wave - lower chance of flooding, depend on armor of hull and range of magnetic censor.

-A mount of ammunition: limit

Unloading bombs and torpedoes:

-Why can not we unload it when dive and torpedo bomber is countered by fighter at high altitudeunload it and fly back to CV faster or bombing ship with low chance of hitting but ensure high chance of survival.

Edited by bacboo

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Super Tester
1,634 posts
4,639 battles

Because clearly Claymore from Call of Duty was sooooo popular.

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Member
7 posts
4,071 battles

I dont think so. These naval mines could affect strongly to the tactic and strategy of game (maybe Guild war, clan war or some big **** in game).Not only waiting for any ship, it is also used to block the way, prevent ambush and etc.

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Member
219 posts
3,367 battles

Oh, God forbid that we'd have to cope with mines!

Next you'll be suggesting X-Craft or human torpedoes sneaking into the anchorage before the battle starts! :D

Edited by HenryCrun

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