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MissMeMiss

Questioning players ambition / motive when play WoWs

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[HKACC]
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I've been making thread, post and rants about how feel unhappy and discontent about WoWs had lack of team work awareness from both fellow players and WG effort/desire to realize it.

Majority players are making statement that, they lost the will to have a good win-rate, because unfortunately, according to reality, it's frustrate to get a good team work, matches by matches.

Many my post and other players statement of discontent of it, met with various feedback. Some agree, some neutral, some submit to the condition (if we lose then lose, next match please...), some opposing and even mocking (questioning our discontent).

 

These are the list of what can I think of, the source of problems, where teamwork cannot be form smoothly in each match, on Random Battle mode.

  1. Asian consist of hundreds of different language, not all of them understand English. Age factor also determine this. Young players had tendency less understand English, but that's not mean all adult players understand English. It could be revise, that majority young players understand English, while adult forgot their English lesson.
  2. Age factor determine the players play style. Teen players play rush, or/and when they met a lot of death, they became very passive players. Young players do learn of tactical awareness, but they still inconsistent to stay true to tactical and team working. Adult quick to learn tactical awareness, stay true to it, but stiff play, easily to be predicted. Due note, of all ages, there always superstars players, that they are born and gifted to play MMO.
  3. Random Matchmaking, random players to each matches. Explicit reason of rarely a teamwork being form.
  4. Player's personality and character. An arrogant player don't care about teamwork, teammate and everything but themself. A kind and thoughtful player will try to adapt and helping teammate in many kind of situation. Mood level also decisive factor. Sometime, in frustrate, we became either genius or a very foolish dumb players. Good mood, make player play smart. We never know what character and/or mood level of each players in our team inside a match.
  5. Skill can be learn, the more playing, the more you will understand this game mechanic and play tricks. But, as human always born different, either it's look or it's mind & brain ... some have quick learning curve, some normal learning curve, some slow learning curve and some had nearly flat learning curve ... of understanding WoWs, both tactically and Ship handling/combating.
  6. WoWs missions promote Individuality instead of team work.
  • Mission - Promote Individuality = Destroy 50 Battleship. Effect = Players competing each other to get the last hit (aka steal kill), winning not priority but destroy BB are priority, team work discarded.
  • Mission - Promote Teamwork = Winning 50 matches. Effect = Players thinking how to win the game, and the answer is, a good team work.
  • Mission - Neutral = Burn 50 ship or Succeed hit 50 Torpedo. Effect = normal.

 

I can't/don't blame if the reason are "the man behind the gun(keyboard)", if I play with lots of slow curve players, well it's fate. But I did want the game itself support teamwork despite of language barrier. That's all.

 

Now, back to title, I'm questioning players ambition or motive when play WoWs. Did you want always/a lot of winning ? Or at least higher chance of having a good teammate and teamwork ?

Do you want to get a constant 12 players team mate ? A division that could have more than 3 players ?

If you did want it ... why not fight for it ? By suggestion, asking, petition and questioning for a better teamwork system to WG ?

Some said, "This already an issue in WoT. Nothing change.". So, if you did answer like that, then WG had an excuse not to create a better team work system, because they see players can accept/submit to this condition.

 

  • Some players play WoWs for winning ambition, to be the best. Winning are priority or got high score.
  • Some players just want to play with friends. Winning are bonus, losing still suck.
  • Some players have motive of just having fun. Winning or losing, not important.
  • Some just trolling around. Testing ship, TK'ing, trolling in chat.

Which one are you ?

 

Note : Before I write this post, a player said to me that WG are in progress making a new battle mode, which we can have something like Division but can more have than 3 players. Idk, the exact maximum per it's new type division ... 6 or maybe full 12 players ?

This news are a very good news to me, but either it a rumor or true, idk. Even if it's true, I don't know for what version it is, nor release date. But if it's true, my expectation to WoWs and WG are re-new. But if it's take too long ... :sceptic: ... I could be already frustrate or bored with WoWs, or incoming work project and get busy with it. Finger cross. :unsure:

 

Edit : Correcting sentence & adding reason no.6

Edited by MissMeMiss

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I play for winning and also for fun. but lately, there almost no tactic in match.. everyone just go as they please. 

 

i really happy if we can play a clan match or divison with more than 3 people, 6 atleast.

 

also in my case, i really fell burden playing at tier VI above, the cost of repairing is too much for me, so i keep playing at tier IV and V, which i found fun.... 

 

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  • Some players play WoWs for winning ambition, to be the best. Winning are priority or got high score.
  • Some players just want to play with friends. Winning are bonus, losing still suck.
  • Some players have motive of just having fun. Winning or losing, not important.
  • Some just trolling around. Testing ship, TK'ing, trolling in chat.

Which one are you ?

 

I am the first 3 type of stated, I believe in aggressive play gives you more satisfying feels even tho you dies in early of the game. Arpeggio mission's makes me realize that humans is weird and selfish, I not care about them anymore tho.:D (Came down to wadge some war today, dies early and honorable in the end but its okay.) Yes, I know maybe its because of my nature of teen age but if a teammate asking for help like a CV being chased by a DD, I leave the heated battlefield and trust those guys to take down the enemies and then turning into the CV give a screen from DD killing it. 

 

I play for winning and also for fun. but lately, there almost no tactic in match.. everyone just go as they please. 

 

i really happy if we can play a clan match or divison with more than 3 people, 6 atleast.

 

also in my case, i really fell burden playing at tier VI above, the cost of repairing is too much for me, so i keep playing at tier IV and V, which i found fun.... 

 

 

Hmm... how much the cost to repair? Its a lot like half a quarter million credits? 

Edited by RisaFujiyama

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Hmm... how much the cost to repair? Its a lot like half a quarter million credits? 

Often i pay around 40.000-100.000 instead of getting that amount...

 

if i play as Kongo, i get around 120.000 for each game...

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Often i pay around 40.000-100.000 instead of getting that amount...

 

if i play as Kongo, i get around 120.000 for each game...

 

Whew... Thats alot. I guess gradual consistent play is way better than some 'superlucky-or-superunlucky' play. Still trying to coop with unusual lag spikes with fight instinct. Server went haywire yesterday for me. Probably because it peak hours.:hmm:
Edited by RisaFujiyama

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[HKACC]
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Hmm... how much the cost to repair? Its a lot like half a quarter million credits? 

In Tier 6

If your ship not destroyed + Win, normally you get around 80,000~100,000 cr

If your ship destroyed + Win, normally you get around 40,000~80,000 cr

If your ship not destroyed + Lose, normally you get around 20,000~40,000 cr

If your ship destroyed + Lose, normally you get 5,000~20,000 cr

 

Price of module, upgrade and new ship are hundred thousand or millions. If you losing and ship got destroyed, you will grinding credits for ages.

I did had some moment using New Mexico and play so perfect, getting me +200,000 cr, but that rare to have a very nice day match.

Edited by MissMeMiss

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In Tier 6

If your ship not destroyed + Win, normally you get around 80,000~100,000 cr

If your ship destroyed + Win, normally you get around 40,000~80,000 cr

If your ship not destroyed + Lose, normally you get around 20,000~40,000 cr

If your ship destroyed + Lose, normally you get 5,000~20,000 cr

 

Price of module, upgrade and new ship are hundred thousand or millions. If you losing and ship got destroyed, you will grinding credits for ages.

I did had some moment using New Mexico and play so perfect, getting me +200,000 cr, but that rare to have a very nice day match.

 

Hmm... Some useful insight. Thanks!

 

m8 my lyfe is designed to grind. lel

Hmm... Talk about New Mexico, I just have a game earlier, everyone gunning me in a Furutaka meanwhile no one shoot at the 2 New Mexico that I escort like few meters beside me. The New Mexico smashes the enemy teams though.

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normally, I don't care much about win of lose, only thing I care now is credit..... please--- don't minus

other than that, I enjoy sailing my ship....

 

 

however, that joyful turn to frustrated when I lose 3-4 match in row... TT_TT

 

Edited by PGM991

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Edit: comments talk to later posts in thread more than OPs original post....

 

 

 

 

 

 

 

 

This comes back to economics and this game being free to play rather than free to , lets say have it easy.


 

Without a premium account playing Tire 4 to 7 ships I was able to bank about 17 million credits. Yes the T7 ship repairs hurt, but honestly below that I didn't worry.


 

With a bit o f credit farming in T4 to T6 I think supporting some T8 games is okay(ish) beyond that, I imagine without perm time T9 plus will need a LOT of credit farming. Note my highest ship is T8.


 

But hey WG do want to make a dollar or 50000000. This is all by design to encourage the sale of premium time.


 

To make it easier don't forget to run those signal flags, reduce damage repair costs, credit boost on ships. The repair flag WAs buffed to 10%  from 5 last patch, and on your higher  tier ships  that extra 20% credit boost can easily pay for a premium consumable in an average game. WG were pretty generous handing these out before thw new year with various events . I run the repair flag on all my T6 up shops, and the credit boost flag until I get my first win of the day in a ship

 

 

Edited by j0e90

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I like the battle itself. To win or lose is of secondary importance, although it's always nice to win. I hate it when my ship is sunk in the first few minutes of an engagement - the best battles for me are the ones where I survive to the end or almost the end, and the battle itself is so close it goes down to the wire. 

 

Battle experiences in decreasing order of preference:

1) survive battle, make a meaningful contribution, close victory.

2) almost survive battle, make a meaningful contribution, close victory.

3) & 4) the above two scenarios, substitute close defeat.

5) survive battle, do some damage, but the enemy team collapses.

6) almost survive battle, as per no. 5.

7) & 8) scenarios 5 & 6, but our team collapses.

9) Get sunk in first few minutes. Win or lose, it's a really horrible experience.

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A lot of this all comes down to 2 things, the player and education.
What I mean by that is as OP stated, different player demographics, however by education I mean in the game.

I firmly believe WoWS needs a serious series of tutorials going through things like team play, ship role, CV tactics and the like.
Granted there are some great guides and things on youtube (Captains Academy is great) but most people won't actually go out of their way to watch these.
eg. I didn't even know the weird little icon in port on the bottom left just above your ships is the port filters until I clicked on it. Why was I not told? I didn't know it existed until I did a WoWS survey.

 

Personally, I play for the fun, however I enjoy different play styles. Sometimes I like to be aggressive, sometimes defensive. For me it's about getting all ships in a line. (So my primaries are IJN CA/DD)

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I won't repeat my self you can read my reason here Link: http://forum.worldofwarships.asia/index.php?/topic/11786-i-will-play-wows-for-another-months-then/ :D:D:D

 

Then i will point out your concern one by one. 

  1. Asian consist of hundreds of different language, not all of them understand English. Age factor also determine this. Young players had tendency less understand English, but that's not mean all adult players understand English. It could be revise, that majority young players understand English, while adult forgot their English lesson.

 

Im partially agree with that, but can we fix this ? no there no way we can have the English minimum requirement to order to play the game (or may be?) this is SEA deal with it, there a F1-10 command and ping the map for basic communication and i found it more useful than tying to explain what i want because you will never know the reciving end will understand/care or not.

 

2.Age factor determine the players play style. Teen players play rush, or/and when they met a lot of death, they became very passive players. Young players do learn of tactical awareness, but they still inconsistent to stay true to tactical and team working. Adult quick to learn tactical awareness, stay true to it, but stiff play, easily to be predicted. Due note, of all ages, there always superstars players, that they are born and gifted to play MMO.

 

Also there no minimum age requirement in SEA, some how this problems is the same with the rest of the world (i saw some 7 year old playing CoD before)

 

3.Random Matchmaking, random players to each matches. Explicit reason of rarely a teamwork being form.

 

Thats one the reason i love WG franchise the "Random Matchmaking" it won't benefits peoples thats have many friends because im the soloist i love to play alone sometimes and i dont want to get match up with Clan and large group of peoples because i know that is hard for me to deal with them, and for me 3 player division is enough if you want some teamwork, me and my friends carry countless game.

 

4.Player's personality and character. An arrogant player don't care about teamwork, teammate and everything but themself. A kind and thoughtful player will try to adapt and helping teammate in many kind of situation. Mood level also decisive factor. Sometime, in frustrate, we became either genius or a very foolish dumb players. Good mood, make player play smart. We never know what character and/or mood level of each players in our team inside a match.

 

Other game won't be better than this, more peoples more problems :trollface:

 

5.Skill can be learn, the more playing, the more you will understand this game mechanic and play tricks. But, as human always born different, either it's look or it's mind & brain ... some have quick learning curve, some normal learning curve, some slow learning curve and some had nearly flat learning curve ... of understanding WoWs, both tactically and Ship handling/combating.

 

Agree with you, that why when i form the Division i tend to find a good peoples to play with but i disagree with you about the flat learning curve i think you underestimate how human can be improve you just have to point the way then boom another skillful player born.

 

          WoWs missions promote Individuality instead of team work.

  • Mission - Promote Individuality = Destroy 50 Battleship. Effect = Players competing each other to get the last hit (aka steal kill), winning not priority but destroy BB are priority, team work discarded.

 

Totally agree and i hate this kind of mission but i think WG already have enough complain about this so they either fix it soon™ or leave it that way.

 

I can't/don't blame if the reason are "the man behind the gun(keyboard)", if I play with lots of slow curve players, well it's fate. But I did want the game itself support teamwork despite of language barrier. That's all.

 

Maybe you are one of them, i hate how you look down on other players better improve you self first :D:D:D

 

Edited by MeloMelonSoda

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[SIF]
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When played WOT I played to win, I wanted to get top tiers and own all the tanks in the tree.  I became heavily invested, timewise in it and did a lot on the forum's as well as watch vids, use mods etc etc.   I started on NA and then we all transferred to SEA.  After a couple of years I really began to loathe the game and the regional style of gameplay, lack of communication, the most recent server merge as well as losing all enjoyment of the game after plateauing out.


 

I came to WOW hoping for a new start and while in Alpha and beta the game certainly had its merits and was enjoyable, but once again the human element is what slowed my game play.  The influx of games on the market also pulled me away.


 

WOW is just not as exciting and  dynamic a game as WOT is and I struggle to be able to play more than 5 games in a row without becoming bored.  My motivation is to last more than 5 games.  Nothing more.

 

 

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Young Players do not understand English *cough cough

Teens play rush and aggressive Saw some, but not much

Random MM YAS!!!! it's random, and I hate it

Personality It's them, it's their personality, don't care about them, if they offend you, report it to the mods

Skill learning Yes, but some never learn man, live with it

Mission, yes, I do want a win mission , so they would hopefully, start learning how to coordinate

My ambition? Play the ships I like, for fun, and don't drag other teammates

 

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A lot of things can factor in that could lead to a win/loss so I really don't care much about a battle's outcome... Even something as certain as teamplay isn't enough when RNG keeps trolling...

 

I play for the ships I like and would like to have while I'm still learning the ropes off this game... I play for points to grind effeciently to build and unlock ships that interest me... I play for the thrill of team-based gameplay, nothing is as exhilirating as capping under fire or getting a team mate out of a pinch...

 

In my opinion, the only way to encourage more teamplay is to reward team based actions and not just damage dealing... and I do hope it'll be implemented soon... really soon... If that can be done, things like Proper Communication will be a key factor that players will have no choice but to take on in order to reap more XP and Creds...

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I won't deny I enjoy winning, but more than that is those moments of beating the odds, as a team or an individual, winning or losing.

 

XP and credits is not important to me as I'm not going farther than Tier VI. That's enough for me.

 

I commanded USN DD Farragut as DD hunter. Too bad not many team cruisers dared up to get close as fire support because there's too many scaredy cat and wannabe sniper BB's.

I commanded USN CLAA Cleveland as AA, DD hunter, and supporting BB. I would have liked to get closer to the frontline but there's too many scaredy cat and wannabe sniper BB's.

I commanded USN BB New York (not really interested) as cruisers hunter, and eat shells. Too bad team cruisers either charged up ahead or went hiding behind islands.

Funny thing is that it's more often I had "bad" BB's in my team.

 

I hate kill missions too. It's too random, and it encourage players to pad their stats instead of focusing on team game play.

 

I don't think WG can do much to improve my experience as I'm not hardcore or dedicated enough for clan wars.

I believe WG can't allow too much better division system, as in allowing more players to team up for random matches. This'll roflstomp non-division opposition team.

 

I guess WG could allow training rooms for those who are kind enough to teach newbies.

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I won't deny I enjoy winning, but more than that is those moments of beating the odds, as a team or an individual, winning or losing.

 

XP and credits is not important to me as I'm not going farther than Tier VI. That's enough for me.

 

I commanded USN DD Farragut as DD hunter. Too bad not many team cruisers dared up to get close as fire support because there's too many scaredy cat and wannabe sniper BB's.

I commanded USN CLAA Cleveland as AA, DD hunter, and supporting BB. I would have liked to get closer to the frontline but there's too many scaredy cat and wannabe sniper BB's.

I commanded USN BB New York (not really interested) as cruisers hunter, and eat shells. Too bad team cruisers either charged up ahead or went hiding behind islands.

Funny thing is that it's more often I had "bad" BB's in my team.

 

I hate kill missions too. It's too random, and it encourage players to pad their stats instead of focusing on team game play.

 

I don't think WG can do much to improve my experience as I'm not hardcore or dedicated enough for clan wars.

I believe WG can't allow too much better division system, as in allowing more players to team up for random matches. This'll roflstomp non-division opposition team.

 

I guess WG could allow training rooms for those who are kind enough to teach newbies.

 

and they do have this with co op :)

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For me, I play mainly to kill time as a form of entertainment. Win or lose, no biggie. Waiting for the Tirpitz to come back on sale as I have been playing DD (IJN) and CA/CL (KM, USN & IJN) only thus far

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Some players play WoWs for winning ambition, to be the best. Winning are priority or got high score.

  • Some players just want to play with friends. Winning are bonus, losing still suck.
  • Some players have motive of just having fun. Winning or losing, not important.
  • Some just trolling around. Testing ship, TK'ing, trolling in chat.

Which one are you ?

 

Pure entertainment, nothing more. It's an enjoyable pastime.

Win, lose.....doesn't matter to me. Most of my play is in PvE.

Being retired, I can play an hour here, an hour there....whenever I feel like it.

 

 

Edited by HenryCrun

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