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AKit

Reasons for not taking this game seriouly anymore

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I was trying so hard to be a good player in this game since playing WoT and now focusing on WoWs. But recently I feel that I am losing much and much of my ambition to it. I am not saying putting you in a whole team of monkeys or other (though it really makes you frustrated), but the Randomness and Fairness.

 

The randomness in WoWs is just so rigged that it can screw you whole game (or the whole day) no matter how hard you do. This is even worse than in WoT. So many people compare about the ammorack in WoT and detonation in WoWs. The point is in WoT, you can really aim the ammorack spot and try to damage the ammorack . This really takes skills for knowing where to aim at. And the chance of damage ammorack to explosion has reasonable scale(Normal => Damaged => Ammorack).

 

But in WoWs? Nothing at all, if you are unlucky, you will get instant killed by only 1 shot from full health. I once played in a pepsicola and shot at the Taskhent. 10 shells looped through the island and only 1 hit it but it got detonation.

 

I dont see how this mechanism helps enhance the gameplay or make players joyful to play. I never feel good/satisfied for detonate anyone because I did not deserve the kill and he also did not deserve to die like this. Putting a flag means NOTHING AT ALL. It's like asking you to be more careful next time after [content removed] you.

 

Some people argue about it happens IRL. Then why dont you put all the real life things into this game? Where's the crews? Why having the flags can reduce the chance of detonation? Why shell hitting under waterline does not cause flooding? Why captain skills? Because it will become too complicated? And then you implement the "Detonation" system? Just because it is simple to program it but assigning a probability and a RNG ready to screw you up? 

 

Also if you allow players to use flag to reduce the chance of detonation, does it implies that it has some problems with it? As if you think it is reasonable, why will you "Reward" players the flag after detonation? Or why dont you reward the player who one-shot other player and gives him a flag for increasing the chance of detonating player again?

 

All I mean is that this is not rewarding to the players skill levels. Imo, turrets permanent destroy is already enough for this RNG. 

 

Another RNG is about the damage. Citadel hits deal massive amount of damage but the range from no hit, over pen, penetrate and citadel hit is just so huge that RNG dominates again in this issue. This happens specifically in battleships. shooting a broadside cruisers/battleships can have extremely different result every time. Sometimes you can kill it with 1 salvo and sometimes just 3 over pens and others just miss. The consistency is just so bad that you cant calculate/predict the outcomes like iChase mentioned in one of his video.

________________________________________________________________________________________________________

Despite the RNG, fairness comes at the first place to me. Regardless of players skills, just ships. If you are assigned to a team which total tiers are 4-5 tiers less than the enemy teams, will you still think it is fair before the match starts?

 

It is already better in WoWs that even lower tiers can damage higher tiers not like in WoT. But the point is unfair is unfair, no matter what the result is.

I had a game tonight which played in a myoko in the domination mode in Trap. My team had no DD but enemy team had a T9 Kagero (both team had same total number of tiers). I dont see how you can win this match when a invisible enemy keeps torping you every 1-2 min and you cant even see it. And it can cap whenever and wherever it wants. And of course the result was my team got massacred because the Kagero knows what he has to do and we have no chance at all.

 

So is this called fair under such composition? You know it is unfair when 12 Yamatos facing 12 Shimakaze, or even 12 Fubukis. You have the rules to limit same number and same tiers of CVs. And still there was such matchmaking. How can I believe that I am playing in a fair situation?

 

I have once complained about the matchmaking in WOT that two teams were so unbalanced that you had no odds to win the game unless the enemy team sucked so hard or some of them were afk. Took a screen shot and sent to the WG support.

 

What they replied was here:

"Thank you for your concerns. The matchmaking system will have ignore several rules and made such bad match while the in queue number has not enough, we suggest you try to not use high tier tank while the server is in low population such as mid night/ server just restarted. We will keep your screenshot and make a file on bad matchmaking to report to relevant department. We know that a lot of you are inconvenienced but we never intend for anything like this to happen. We value your continued understanding."

 

So in other words, they are just trying to say that go [content removed] yourself if you try to play at night. This game is just as imbalance as you know. Take it or leave it.

 

Is it really that hard to make both team more equally? for example, after selecting 30 players (in WoT) or 24 players (in WoWs). just reiterate it so that they can be more even distributed. this can minimize the difference to +- 1 tier in theory. I dont see how hard to do it, how much longer does it take or any reason not be able to do it. I would rather wait 1-2 minutes more to get to a fair game rather than getting unfair match and spend 5-20 minutes massacring or getting massacred.

 

The most important thing is the attitude from WG does not care any of your thoughts at all. How often will you see there is improvement of the MM? So many many players complained about it and what they are trying to say is either cannot disclose the MM mechanism due to IP or the system allows certain degree of tolerance (in order word, "Unfairness") to reduce the queuing time. And that's it. You can leave the game if you disagree.

 

I guess not many of SEA players knew that recently there was a incident in EU server that a super-tester was suspected to use a aim-bot in the game. I am not judging/proving whether he really used it or not. The thing is what other super-testers and official response made all my trust to this company all vanish. The PR has done nothing and you can also interpret what WG is thinking about the aim-bot. If you knew more about the aim-bot, you must know that when aim-bot appeared at the beginning, WG officials has replied about using the aim-bot as LEGAL because everyone with skills KNOWS WHERE TO SHOOT AT.

 

That's it. This is what I feel about to this game and this company. I would never spend a single of my money to it anymore. These are some great games but unluckily handled by such company is a shame. And it will never become a E-Sport because it never understands and listens what players think. (Though they keep saying they are willing to listen players feedback)

This is the end and thanks for reading this long post. If you are feeling the same, I just want to let you know you are not alone.

 

 

Inappropriate content, profanity. Post edited, user warned.

 

~amade

 

Edited by amade

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Super Tester
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 I was trying so hard to be a good player in this game since playing WoT and now focusing on WoWs. But recently I feel that I am losing much and much of my ambition to it. I am not saying putting you in a whole team of monkeys or other (though it really makes you frustrated), but the Randomness and Fairness.

 

I tried so hard, and got so far, but in the end it doesn't even matter.

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Moderator
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My personal view is that the existence of ammunition detonations in this game adds a needed element of tension and excitement into the game. It rewards players for constantly firing at enemies, even without a perfect firing solution/lead angle, because every single salvo they sent out has that tiny chance of a reward. Conversely, players MUST treat any incoming salvoes seriously because it might happen to them. None of the impervious armour thing we see in some tanks in WoT, where they can simply expose part of themselves and fire with impunity because they know they can't be killed. Any shell sent towards you has to be taken seriously because it might be the one that sends you back to port early.

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'magazine detonation' is so rare to the level that when I get one, I do nothing but laugh

I even say 'thank you' to enemy that meg det me

 

"wow... I got meg det achievement!, thanks!"

they often reply

"no problem" or "you welcome"

 

 

-----------------------------

 

 

but------------ I do agree with you one thing.

RNG play too much role in this game, and it's a HUGE obstacle for WOWs to become good e-sport.

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Super Tester
509 posts

Gotta say I havent had a detonation in ages. Did they reduce its chances? The only ones I get nearly every time is a torp hit on another DD.

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Super Tester
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I was trying so hard to be a good player in this game since playing WoT and now focusing on WoWs. But recently I feel that I am losing much and much of my ambition to it. I am not saying putting you in a whole team of monkeys or other (though it really makes you frustrated), but the Randomness and Fairness.

 

I saw your stats, and you're actually a good player; you've managed to roll with the good dice rolls and make the best of bad dice rolls, so it surprises me why you are so cynical.

 

The randomness in WoWs is just so rigged that it can screw you whole game (or the whole day) no matter how hard you do. This is even worse than in WoT. So many people compare about the ammorack in WoT and detonation in WoWs. The point is in WoT, you can really aim the ammorack spot and try to damage the ammorack . This really takes skills for knowing where to aim at. And the chance of damage ammorack to explosion has reasonable scale(Normal => Damaged => Ammorack).

 

But in WoWs? Nothing at all, if you are unlucky, you will get instant killed by only 1 shot from full health. I once played in a pepsicola and shot at the Taskhent. 10 shells looped through the island and only 1 hit it but it got detonation.

 

I dont see how this mechanism helps enhance the gameplay or make players joyful to play. I never feel good/satisfied for detonate anyone because I did not deserve the kill and he also did not deserve to die like this. Putting a flag means NOTHING AT ALL. It's like asking you to be more careful next time after [content removed] you.

 

Actually, you only get detonated if a shot hits the magazine section, and only if it penetrates. I know that, since with the way I aim (going for citadels) I never get detonations at all.

 

You're firing at a destroyer. Destroyers are so small, your dispersion generally covers most of the ship, so it's highly possible.

 

 

I dont see how this mechanism helps enhance the gameplay or make players joyful to play. I never feel good/satisfied for detonate anyone because I did not deserve the kill and he also did not deserve to die like this. Putting a flag means NOTHING AT ALL. It's like asking you to be more careful next time after [content removed] you.

 

Some people argue about it happens IRL. Then why dont you put all the real life things into this game? Where's the crews? Why having the flags can reduce the chance of detonation? Why shell hitting under waterline does not cause flooding? Why captain skills? Because it will become too complicated? And then you implement the "Detonation" system? Just because it is simple to program it but assigning a probability and a RNG ready to screw you up?

 

All I mean is that this is not rewarding to the players skill levels. Imo, turrets permanent destroy is already enough for this RNG.
 

Also if you allow players to use flag to reduce the chance of detonation, does it implies that it has some problems with it? As if you think it is reasonable, why will you "Reward" players the flag after detonation? Or why dont you reward the player who one-shot other player and gives him a flag for increasing the chance of detonating player again?

 

Do you have insurance of any kind? Same thing applies.

 

WoT ammo rack detonations also happen, and even if you specifically aim for ammo racks, you still need a dice roll in order to damage it too. If you didn't have a problem with WoT ammo rack detonations, you shouldn't have a problem with WoWS magazine detonations.

 

Another RNG is about the damage. Citadel hits deal massive amount of damage but the range from no hit, over pen, penetrate and citadel hit is just so huge that RNG dominates again in this issue. This happens specifically in battleships. shooting a broadside cruisers/battleships can have extremely different result every time. Sometimes you can kill it with 1 salvo and sometimes just 3 over pens and others just miss. The consistency is just so bad that you cant calculate/predict the outcomes like iChase mentioned in one of his video.

 

 

Despite the RNG, fairness comes at the first place to me. Regardless of players skills, just ships. If you are assigned to a team which total tiers are 4-5 tiers less than the enemy teams, will you still think it is fair before the match starts?

 

It is already better in WoWs that even lower tiers can damage higher tiers not like in WoT. But the point is unfair is unfair, no matter what the result is.

I had a game tonight which played in a myoko in the domination mode in Trap. My team had no DD but enemy team had a T9 Kagero (both team had same total number of tiers). I dont see how you can win this match when a invisible enemy keeps torping you every 1-2 min and you cant even see it. And it can cap whenever and wherever it wants. And of course the result was my team got massacred because the Kagero knows what he has to do and we have no chance at all.

 

So is this called fair under such composition? You know it is unfair when 12 Yamatos facing 12 Shimakaze, or even 12 Fubukis. You have the rules to limit same number and same tiers of CVs. And still there was such matchmaking. How can I believe that I am playing in a fair situation?

 

We have something where it the team you have doesn't matter. It's called Ranked Battles - skill matchmaking, which is what you wanted, right?

 

Are you going to applaud Wargaming for tiers not making as big a difference as it did in World of Tanks, but at the same time slap them for being unfair?

 

I really think that by writing this post about not taking the game seriously anymore, you are taking the game too seriously, ironically.

Edited by Haku

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Beta Tester
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I really think that by writing this post about not taking the game seriously anymore, you are taking the game too seriously, ironically.

 

Yeap, despite all the flaws, I still like this game. This isn't a naval battle simulator and its still in development, so I guess you'll have to take things easy and wait.

 

World of Tanks took a while before it got settled properly, and I think WoWs have a smaller Dev team than WoT so give them time

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Beta Tester
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Just give time to devs, this game is still new so let's hope there will be lots of improvements in future

 

 

Yeap, despite all the flaws, I still like this game. This isn't a naval battle simulator and its still in development, so I guess you'll have to take things easy and wait.

 

World of Tanks took a while before it got settled properly, and I think WoWs have a smaller Dev team than WoT so give them time

 

I second these motion

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Beta Tester
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These days i really want to get Detonation, so i can stock the flags for up coming Ranked Battle :P

 

Edit*

Anyways just done reading your post, and all i have to say is "you not alone" :honoring:

Edited by MeloMelonSoda

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Beta Tester
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well i play causal atm while have been getting teams that only they know is lemme train but the serious aspect will come with the devs get a fleet (clan) system in place with Fleet wars or some thing like strongholds in place for wows to bit more enjoyable with mates

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[TF44]
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8,261 battles

A few points to think about:

  • For such a young game with so many participants, I think that the developers are doing great. Sure there are, and realistically will always be, deficiencies that irk individual players.
  • When you look at the population of players versus the number of complaints, it is a very small percentage of unhappy people. Ego, the game has a high percentage of satisfied players who are having fun. The game cannot be everything for everyone. It is doing a very good job at providing a enjoyable, interesting and unique playing experience.
  • Having participated in the recent PT and all of the other enhancement add-ons such as Project R and Emden Challenge, the staff are obviously very busy. The mechanisms for feedback are working. The past and ongoing refinement to version 0.5.2.1 is a testament to the use of player feedback by the development team.

The greatest deficiency in the game is the players.

  • Players who do not communicate in Battle.
  • Players who do not play for their team but focus selfishly on their own goals. Teamwork and goal achievement are not mutually exclusive. In fact when combined, the results for all of the team members are greater and more rewarding.
  • Players whom are not philosophical about the highs and lows of playing a game

Its a shame. Players could help by being free with praise, compliments and assistance. It is probably to much to ask but it would be nice to see an improvement of these aspects within the community. Finally, I do not disagree with anybody's right to provide feedback. I do think that if the issue is large enough to motivate a post or message, than provide a suggestion towards a fix. Even better suggest the solution.

Cheers

 

 

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I was trying so hard to be a good player in this game since playing WoT and now focusing on WoWs. But recently I feel that I am losing much and much of my ambition to it. I am not saying putting you in a whole team of monkeys or other (though it really makes you frustrated), but the Randomness and Fairness.

 

Hmm... Recently I got into a game at Fault Line or New Dawn with Domination 2 caps mode, my team BBs are obliterate by the enemy. We are down handed as in firepower as only one Kongo that I escorted survived meanwhile enemy team got 3 BBs, we rush into the enemies cap but this one particular Kuma headed back to defend cap. Also escorting Kongo, myself and one DD caps the area. After the Kuma got destroyed by the BBs, he says something similar "tch monkey team!" but in the end we win by cap. (Enemy BBs abandoned the cap)

 

I not saying anyone here, but yeah this post raised my speculation. Hmm...:hmm:

[Edited]

Okay you are such a good player, there is no way you are that Kuma. But man, that coincidence choice of words. Mind-boggling.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

Also RNG is being.... RNG. 

My Furutaka got 3 citadel-ed even when the ship angled. :teethhappy:

Edited by RisaFujiyama

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Member
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its a game... you're not suppose to take it seriously

 

I think we are still in beta stages... so better get experience to apply it later on

Edited by Alternate_Rouge

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