Jump to content
You need to play a total of 10 battles to post in this section.
spider4929

How to play the Cleveland?

13 comments in this topic

Recommended Posts

Member
33 posts
2,895 battles

I have the Cleveland for some time now and had all modules except for the top gun. Right now, I'm absolutely struggling to do anything with this ship. I always land at T8 matches so I'm horribly outranged and outgunned by nearly everyone. I somehow always become priority target by everyone (even though I'm sitting behind BBs). Its shells travel very slowly so it gets dodged very easily. What kind of playstyle do you apply to play the Cleveland?

Share this post


Link to post
Share on other sites
Super Tester
1,634 posts
4,639 battles

I charge aggressively at the opponent, and then make a fighting withdrawal back to the enemy lines once I've made contact and gathered intelligence about the enemy. However, the playstyle is not for everyone, so I'll try to give a short, general explanation about her.

 

The Cleveland is a light cruiser. She is very nimble. Keep her wriggling to throw your enemies' aims off. At long range, you'd be better off using AP; you'd almost certainly never hit anything at maximum range unless your target's mental model is sleeping at the bridge or is a battleship or carrier. You need practice in order to be able make hits. You are also a support vessel; you should not lead the line in an attack. Try to stay close to capital ships and just keep your enemies alight, and provide AA cover as needed.

 

You can keep cruisers manoeuvring (read: distracted) by just flinging HE shells their way.

 

Against battleships, try to make yourself a small target (by keeping your axis pointed towards the enemy ship) and only show your broadsides if you are reasonably certain that the enemy is not aiming at you.

 

Do not be afraid to sally forth against destroyers. Your RoF will absolutely murder destroyers. Just keep in mind of enemy torpedoes and dodge as necessary.

Edited by Haku

Share this post


Link to post
Share on other sites
Alpha Tester
54 posts
1,479 battles

Generally spam HE at anything you see. Firepower-wise, she belongs to the HE-spam family, where the pros lies in their ability to guarantee a fire on almost any ship in 2 accurate salvos as well as ripping DDs to shreds whereas the cons include the slow shell velocity paired with the relatively short firing range of the guns. She's not a particularly fast ship, so she won't outrun most other cruisers, even those below its tier. Her speed is not horrible though, so getting ahead of slower BBs and chasing down CVs are still within the ability of the ship. 


Against other cruisers, her sheer number of guns can be used as a powerful citadel shotgun at closer ranges, although good players will angle their ships towards you, making your low-penetration AP rounds bounce away harmlessly (even on cruisers). Only attempt to citadel when the enemy goes broadside. Your fast reload will help you catch the small window of opportunity. In my experience a single accurate AP salvo (12 shells) taken at <8km range on any cruiser's full broadside will net you at least 3 citadel hits, which is usually enough to win the skirmish with the rest of the fight relying only on HE. Don't engage enemy cruisers at ranges above 13km as it is almost impossible to hit any cruiser that is wiggling about at that range.

Against DDs, just let them get into <10km range then start showering them with HE salvos. Use one mouse-click to range the shot, then fire the other 9 shells in one salvo. You want to kill the DD as fast as possible to reduce the chance of you or your allies getting torpedoed, considering that most DDs will unleash their smoke at that range. Do keep changing your direction & speed when you are aware of nearby DDs and remember to always keep your speed above half to be able to dodge any torpedoes that may just come out of the blue.

 

Against BBs you are going to need backup, especially when they are at more than half health. Your AP shells merely scratch their paint and your fires, while they do deal loads of damage over time, the damage dealt be repaired by BB's repair ability. This means that your job against enemy BBs is simply to keep them on fire as much as you can, without attracting too much attention/making yourself too easy of a target. This is slightly easier to do at longer ranges due to the massive size of most BBs, but generally at ~15km it becomes relatively difficult to land shots. This is why a Cleveland should always battle enemy BBs while escorting allied BBs. Your fire damage will be exceptionally effective when the enemy BBs are too busy dealing with your team's BBs to waste shots on a relatively difficult-to-hit CL. Also because you lack range (and only have average maneuverability) as compared to other CAs and CLs of your tier, you can't really go far away enough to dodge BB shells effectively.

There's nothing much to say against CVs except spam HE at them non-stop and make their life a living hell. Also do keep a lookout for torpedo planes/divebombers making their runs (at either you or your BBs) and when they do, activate your defensive fire ability to severely hamper their offensive capability. It has a gigantic coverage of around 5-6km radius around you, so make sure to keep your area of influence covering your team's most important ships. Or you can just find a nice spot with a ton (>3-4 squads) of enemy planes above you then unleash the hail of AA on them, it usually nets you at least 2 squad kills, unless the enemy CV is of a higher tier (>=7).

Personally I use this ship in a non-selfish manner, that is, mainly to escort bigger Battleships. This is something it does exceptionally well, especially in games with 2 or more DDs or 2 CVs. This is due to her strength in unleashing fast-firing lethal HE barrages against lightly-armored targets and her ridiculous AA prowess. Try not to be overtly aggressive and chase/follow DDs all the way into the front lines though, the Cleveland will not be able to take too many hits, although it does have one small advantage in cruiser-on-cruiser combat, that is her difficult-to-hit citadel. However, in any drawn battle against an equal or higher tier cruiser, the Cleveland usually ends up in a equal match (against other clevelands or atlantas/similar HE-spam cruiser) or getting at least 2 of your 4 turrets knocked out (against any other AP cruiser) then slowly AP-ed to death.

Edited by newnar

Share this post


Link to post
Share on other sites
Member
580 posts
1,587 battles

 

Here's what I have to share and I hope you'll find it useful... Its from my previous entry from another post... I can relate with what you're saying in Tier 8 matches... I opened a topic regarding that and you may find the replies insightful...

 

1. Apply HE to enemy ships liberally... I mean LIBERALLY... Until a lather of smoke, fire, death,and grief is formed... There are 4 spots to set an enemy ship aflame on...

2. Angling, I'm sure you know of this by now... One thing that I think of a weakpoint of a Cleveland is her profile, she is a rather large boat and she's easy to get hit if you present your broadsides... Good thing her Citadels are the size of Hobbitses...

3. The Cleveland is a nightmare for CV players because of her AA. If you happen to be in a battle with CVs around try to stick with your teamates that are HVT(High Value Targets) like high tier BBs and CVs, CV players tend to go after them. You'll net some good EXP when shooting down aircraft... and don't forget you have a new Defensive Fire consumable now that ups your AA considerably... USE IT WITH GLEE and watch the planes fall like flies on a bug zapper...

4. Her shots have a ridiculous air time, so you might adjust yourself to lead a lot more than usual with her High-Angle shots... Low angle shots start at 8KM and below, any ship below that range is an easy kill for you especially DDs.

5. Speaking of DDs, a Cleveland's natural diet consists of DDs... make sure she gets her daily helping so that she'll get a nice, shiny, and even coat...

6. If you happen to be in a Tier 8 match... play cautiously Tier 8 matches are very tricky in my experince...

7. Get the rudder shift time upgrade, it'll help greatly with evading shots since the Cleveland is easy to hit even at an angled presentation...

8. There is a debate whether to get AA upgrade or Main Gun upgrade... I'd rather pick Main gun upgrade since I prefer a gunship role since I don't end up in battles with CVs in play all the time...

9. If you can, get the Superintendent skill... It's mighty useful with the Defensive Fire AA consumable...

 

Hmmmmh... what else... I guess that's all I can spare from what I've learned from her... She's a mighty good ship and you'll love her to bits in no time!

 

Share this post


Link to post
Share on other sites
Member
406 posts
6,287 battles

I use it super aggressively - Close range AP from the Cleveland can 2-3 salvo a full health cruiser or even 1 salvo a damaged cruiser, HE to BB and DD is the stuff of nightmares - I have a replay of 110k Damage in a Cleveland - which I would attach but it isn't letting me

Share this post


Link to post
Share on other sites
Beta Tester
93 posts
2,457 battles

not much you can do if you're consistently over tiered.  however against t5-7 everything, the Cleveland is a weapon.  massively high DPM with HE as others have said, plus lets not forget that tricky citadel.  use cover and don't get isolated and youll be fine.  use AP spam against other cruisers and get citadel counts you'll never replicate with another ship; particularly if you come up against an Omaha :)

boy if you're struggling with the Cleveland, you're really not going to enjoy the Pensacola :P

Edited by Addos

Share this post


Link to post
Share on other sites
Member
189 posts
4,857 battles

The point playing Cleveland is to... (I'm serious) dodge as if you're playing a destroyer. And to be honest, do not get your turret being incapaciated or destroyed (nightmare for me). Also when you dodge you should turn away from the incoming shells and (if possible) combine with the throttle and going backwards. Keep the distance and engage the BBs or CAs (not recommended) and just don't hope to hit a DD at 10km and up, or following destroyers and sink the enemy's. For me she's already an Elite ship, and if you understand those you can watch this and see how I applied the tips:

 

Share this post


Link to post
Share on other sites
78
[ANZAC]
Member
340 posts
11,520 battles

Equipment fit out /Capt skills is a bit trickier now for Cleveland , mainly due to the drop in CVs.

For a long time the AA range mod + advanced fire training seemed to be the most popular choice, give you AA a juicy 7.2 km range and buzzsaw those planes.

Note your main guns don't really befit from AFT, yes your range becomes 17.8, but due to shell arc and velocity hitting reliably past 15 is, well, tricky to say the least.


 

Now I might have 3 to 4 games in a row with no CV. So my AFT skill, is well useless. Maybe demo expert, making your fire chance in the high teens is a better option.


 

Note I am still running a pure AA setup, but I have thought of reskilling my captain, and even going pure gunboat with the main battery accuracy upgrade. After all, main gins are used in every battle! I might have to track how many no CV games I hit and make a change.


 

My 2 cents


 

 

Share this post


Link to post
Share on other sites
Member
7 posts
4,204 battles

I found out the hard way its definitely not a charge headlong all guns blazing type of ship - switched into a screening role, hanging well back trying to guard the carriers or main battleship force almost purely playing an AA game and had great success - its a very handy ship to have toward the end of a fight and by playing defensively you are often left toward the end facing well damaged ships which can be mopped up quickly with big barrages.


 

Don't be fooled by its fast reloads and the mass amount of lead it throws out - its not a frontline warship - its definitely a light cruiser - anticipate enemy aircraft attacks and routes, pop your AA button and watch your aircraft shot down counter tick over like a slot machine :-)


 

Share this post


Link to post
Share on other sites
Member
219 posts
3,367 battles

I have the Cleveland for some time now and had all modules except for the top gun. Right now, I'm absolutely struggling to do anything with this ship...................What kind of playstyle do you apply to play the Cleveland?

 

So did I.

Used it several times and kept getting blown to buggery .

Changed my play-style to "get rid of the bloody thing" and, since doing so, I've never suffered from nervous tension again. :)

Share this post


Link to post
Share on other sites
[MEGA]
Member
4,564 posts
17,570 battles

apply this ship to BBs like a flame thrower, you have one of the most ridiculous ROFs in the game, use this combined with the 1-2, 4-1, and 4-2 and you will turn any BBs you come across in to a living inferno (grilled BB anyone?)

 

track down DDs like a bloodhounds on the hunt, shred any DDs in 10 km and watch with glee as they try to run(and fail) and ignite into flames( one thing to note is when fighting a wica(polish T7 DD) or USN DDs dont chase them after they leave 11km, they can shoot while not spotted from that range and cleve has crap armor resistance to HE, even to 120MM guns)

 

if you meet another CA down a dark ally and it's just the two of you, charge him with guns spitting HE and hellfire if he's facing you, or send him to the deep with a few vollys of AP if he's dumb enough to show his belly

 

as for dealing with CVs... dont worry, unless you are going up against a T8 CV(in which means that you are in a T8 roon and you are screwed anyways), any CV that even sends planes close to you is simply giving his pilot a one way ticket to heaven, planes just evaporate around this ship. and cleve's gun do a ridiculously large ammount of damage to CVs because their shell ark will land his shells smack dead on a CV's flight deck 

Share this post


Link to post
Share on other sites
Super Tester
293 posts
4,850 battles

The cleveland has high RoF guns , yes her shell arc is bad but she can do a good job with her guns backed up with those high RoF guns. Shell selection is important here, dont just fire HE against everything. Use AP against cruisers , yes her HE can do much dmg too but AP can do more dmg if used properly . The trick is to get much dmg in one shot /salvo as much as possible with the help of proper aiming , Her AP is more than enough to do citadel dmg ( even other clevelands if aimed properly ) or heavy dmg against cruisers of her tier or ships bellow her tier. And even higher tier cruisers , if aimed properly .

 

Her HE is deadly against DD's and BB's , dont be afraid to charge in towards a DD as your guns are more than capable to knocking them out  but just make sure to be ready to maneuver if the DD launches some torps .  As for BB, dont be afraid to close the distance but still keep yourselves not to close towards the BB ( if you want to play it safe) or go together with your teammates as a wolfpack  as your armor is easily pennable by the main guns of a BB . But again your main role as a cleveland and other cruisers in general is NOT to primarily engage BB's in the first place , instead your main role is to hunt down DD's and other cruisers plus give supporting fire to your team and also give AA cover which i will cover that shortly later. 

 

Against CV's both shell types will do. HE to knock out the flightdecks and fire dmg while AP for good ole raw heavy dmg and citadel hits .

 

AA on the Cleveland is excellent, she can decimate planes from CV's of her tier and bellow, and in some cases even higher tier CV's. I will recommend the AA upgrades to increase the potency of her excellent AA. Also remember use your Defensive fire ability since thats what makes the AA great, and also prioritize planes that are closer to you and your teammates ( by right clicking ) 

 

Armor wise, she can stand up against some sort off a beating by other cruisers, but dont expect it to stand up against shells from a BB. Remember to constantly maneuver and also angle your ship to reduce the chances of getting hits or heavy damage .

 

My preferable playstyle with the cleveland  is an aggressive approach. Closing down on enemies to counter the poor shell arc , and using the high RoF guns to its fullest . Though if I'm outnumbered or so allong with my teammates  I will usually retreat to wait for a better chance or more support. But thats just me, and my playstyle wont suit everybody. But one thing is certain, dont play passively , dont stil way far in the back using your range (especially if boosted by AFT ) . You will do a better job if you went along with your teammates to actively help them. 

Share this post


Link to post
Share on other sites

×