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Serene_Potato

WOWS shooting mechanics

12 comments in this topic

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Beta Tester
99 posts
345 battles

I suggest some changes to the aiming mechanics:

If the ship is turned, then the accuracy of the guns will decrease, for up to 10 seconds, where it will revert back to normal.

Applies to every class except battleships, as they're screwed if they don't turn their ship and kill that DD chasing them.

Does not affect turret rotation and forward movement, only turning of ship.

This would be somewhat realistic, as the turning of a ship in real life would require a recalculation of firing angles, etc.

This would probably make playing ships like the Cleveland slightly more challenging :trollface:

Discuss =]

 

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Beta Tester
99 posts
345 battles

I guess that would make the game a bit more interesting.... :)

 

Might finally make battleships a bit more competitive as well.

Though maybe the Fletcher and Gearing should have the aim time reduced to maybe 3 seconds.

They had radar fire controls after all :P

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[SIF]
Senior Moderator
2,562 posts

No.

Why not?

 

ships should have an aim circle similar to WoT, have to re-aim after each shot. 

 

Thus is would cut down on the constant shell spamming.

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Beta Tester
2,083 posts
5,169 battles

Why not?

 

ships should have an aim circle similar to WoT, have to re-aim after each shot. 

 

Thus is would cut down on the constant shell spamming.

 

this will highly affect USN and RU DD gameplay which are only relying on their speed and maneuverability. specifically USN DD, their guns already has punishing high arc low shell speed. lowering their accuracy while maneuvering will make them even more horrible.

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Beta Tester
99 posts
345 battles

but surely it would be better if DDs could only steer in straight lines while hosing you down with a hail of fire....

Edited by Serene_Potato

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